c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
ACGTO 270BC redrum (Anti-Romans) v Entek (Romans)
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - RomanRepublic
1 bireme moved from SZ 26 to SZ 27
2 cavalrys moved from Ariminum to Mediolanum
1 ballista and 3 legionaires moved from Verona to MediolanumPurchase Units - RomanRepublic
RomanRepublic buy 1 ballista and 19 velitess; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 2 cavalrys and 3 legionaires
Neutral defend with 4 axemen and 1 swordman
RomanRepublic roll dice for 1 ballista, 2 cavalrys and 3 legionaires in Mediolanum, round 2 : 2/6 hits
Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 0/5 hits
2 axemen owned by the Neutral lost in Mediolanum
RomanRepublic roll dice for 1 ballista, 2 cavalrys and 3 legionaires in Mediolanum, round 3 : 2/6 hits
Neutral roll dice for 2 axemen and 1 swordman in Mediolanum, round 3 : 1/3 hits
1 cavalry owned by the RomanRepublic and 2 axemen owned by the Neutral lost in Mediolanum
RomanRepublic roll dice for 1 ballista, 1 cavalry and 3 legionaires in Mediolanum, round 4 : 3/5 hits
Neutral roll dice for 1 swordman in Mediolanum, round 4 : 0/1 hits
1 swordman owned by the Neutral lost in Mediolanum
RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 1 cavalry and 3 legionaires remaining. Battle score for attacker is 12
Casualties for Neutral: 4 axemen and 1 swordman
Casualties for RomanRepublic: 1 cavalryNon Combat Move - RomanRepublic
5 velitess moved from Capua to SZ 34
5 velitess moved from SZ 34 to Messana
1 ballista moved from Roma to Capua
2 legionaires moved from Roma to Capua
2 legionaires and 1 velites moved from Ariminum to GenuaPlace Units - RomanRepublic
5 velitess placed in Ariminum
1 ballista and 3 velitess placed in Messana
9 velitess placed in Roma
2 velitess were produced but were not placedTurn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 61 PUs totalTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 4 velitess
Roma : 1 city, 1 fort and 9 velitess
Verona : 1 flag
Messana : 6 ballistas, 1 city, 6 forts, 10 legionaires and 20 velitess
Mediolanum : 1 flag, 1 ballista, 1 cavalry and 3 legionaires
Capua : 1 ballista, 3 legionaires and 2 velitess
SZ 34 : 3 biremes and 2 triremes
SZ 27 : 1 bireme
Genua : 1 flag, 4 legionaires and 1 velites
Ariminum : 1 city and 5 velitess
Patavium : 1 flagProduction/PUs Summary :
Carthage : 74 / 74
RomanRepublic : 61 / 61
GreekCityStates : 18 / 31
Macedonia : 50 / 50
Egypt : 26 / 44
Seleucid : 57 / 65
Parthia : 59 / 59
Numidia : 29 / 29 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - GreekCityStates
3 hoplites moved from Sardis to Pergamum
3 triremes moved from SZ 68 to SZ 67
2 biremes moved from SZ 68 to SZ 67Purchase Units - GreekCityStates
GreekCityStates buy 7 archers and 1 slingers; Remaining resources: 1 PUs;Combat - GreekCityStates
Battle in Pergamum
GreekCityStates attack with 3 hoplites
Macedonia defend with 1 peltasts
GreekCityStates roll dice for 3 hoplites in Pergamum, round 2 : 1/3 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits
1 peltasts owned by the Macedonia lost in Pergamum
GreekCityStates win, taking Pergamum from Macedonia with 3 hoplites remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltastsNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 archers placed in Sparta
1 archer and 1 slingers placed in RhodosTurn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 25 PUs totalTerritory Summary for GreekCityStates :
Sparta : 9 archers, 1 city, 2 hoplites and 6 slingerss
Pergamum : 3 hoplites
SZ 67 : 2 biremes and 3 triremes
SZ 68 : 1 bireme
Sardis : 1 flag, 2 hoplites
Rhodos : 1 archer, 1 city and 4 slingerssProduction/PUs Summary :
Carthage : 74 / 74
RomanRepublic : 61 / 61
GreekCityStates : 24 / 25
Macedonia : 44 / 50
Egypt : 26 / 44
Seleucid : 57 / 65
Parthia : 59 / 59
Numidia : 29 / 29 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Macedonia
7 cavalrys, 7 hoplites and 7 peltastss moved from Corinth to Sparta
3 cavalrys moved from Athens to Sparta
2 hoplites and 3 peltastss moved from Athens to SZ 69
6 biremes, 2 hoplites, 3 peltastss and 1 trireme moved from SZ 69 to SZ 68
2 hoplites and 3 peltastss moved from SZ 68 to Sardis
1 bireme moved from SZ 70 to SZ 69Purchase Units - Macedonia
Macedonia buy 6 cavalrys, 1 peltasts and 2 triremes; Remaining resources: 0 PUs;Combat - Macedonia
Battle in SZ 68
Macedonia attack with 6 biremes and 1 trireme
GreekCityStates defend with 1 bireme
Macedonia roll dice for 6 biremes and 1 trireme in SZ 68, round 2 : 1/7 hits
GreekCityStates roll dice for 1 bireme in SZ 68, round 2 : 0/1 hits
1 bireme owned by the GreekCityStates lost in SZ 68
Macedonia win with 6 biremes and 1 trireme remaining. Battle score for attacker is 7
Casualties for GreekCityStates: 1 bireme
Battle in Sardis
Macedonia attack with 2 hoplites and 3 peltastss
GreekCityStates defend with 2 hoplites
Macedonia roll dice for 2 hoplites and 3 peltastss in Sardis, round 2 : 1/5 hits
GreekCityStates roll dice for 2 hoplites in Sardis, round 2 : 1/2 hits
1 peltasts owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis
Macedonia roll dice for 2 hoplites and 2 peltastss in Sardis, round 3 : 1/4 hits
GreekCityStates roll dice for 1 hoplite in Sardis, round 3 : 1/1 hits
1 peltasts owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis
Macedonia win, taking Sardis from GreekCityStates with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 6
Casualties for Macedonia: 2 peltastss
Casualties for GreekCityStates: 2 hoplites
Battle in Sparta
Macedonia attack with 10 cavalrys, 7 hoplites and 7 peltastss
GreekCityStates defend with 9 archers, 1 city, 2 hoplites and 6 slingerss
Macedonia roll dice for 10 cavalrys, 7 hoplites and 7 peltastss in Sparta, round 2 : 5/24 hits
GreekCityStates roll dice for 9 archers, 2 hoplites and 6 slingerss in Sparta, round 2 : 4/17 hits
4 peltastss owned by the Macedonia and 5 slingerss owned by the GreekCityStates lost in Sparta
Macedonia roll dice for 10 cavalrys, 7 hoplites and 3 peltastss in Sparta, round 3 : 6/20 hits
GreekCityStates roll dice for 9 archers, 2 hoplites and 1 slingers in Sparta, round 3 : 5/12 hits
3 peltastss owned by the Macedonia, 1 slingers owned by the GreekCityStates, 5 archers owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Sparta
Macedonia roll dice for 8 cavalrys and 7 hoplites in Sparta, round 4 : 4/15 hits
GreekCityStates roll dice for 4 archers and 2 hoplites in Sparta, round 4 : 1/6 hits
4 archers owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Sparta
Macedonia roll dice for 7 cavalrys and 7 hoplites in Sparta, round 5 : 4/14 hits
GreekCityStates roll dice for 2 hoplites in Sparta, round 5 : 1/2 hits
2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Sparta
Macedonia captures 25PUs while taking GreekCityStates capital
Macedonia win, taking Sparta from GreekCityStates with 6 cavalrys and 7 hoplites remaining. Battle score for attacker is 28
Casualties for Macedonia: 4 cavalrys and 7 peltastss
Casualties for GreekCityStates: 9 archers, 2 hoplites and 6 slingerssNon Combat Move - Macedonia
Place Units - Macedonia
2 triremes placed in SZ 68
6 cavalrys placed in Thessalonica
1 peltasts placed in LarissaTurn Complete - Macedonia
Macedonia collect 50 PUs; end with 75 PUs totalDice Statistics:
Total
1 was rolled 23 times
2 was rolled 16 times
3 was rolled 19 times
4 was rolled 25 times
5 was rolled 23 times
6 was rolled 24 times
Average roll : 3.623
Median : 4.000
Variance : 0.481
Standard Deviation : 0.693
Total rolls : 130Macedonia Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.483
Median : 4.000
Variance : 0.352
Standard Deviation : 0.594
Total rolls : 89GreekCityStates Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.927
Median : 4.000
Variance : 1.475
Standard Deviation : 1.214
Total rolls : 41 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Purchase Units - Egypt
Egypt buy 11 archers; Remaining resources: 0 PUs;Non Combat Move - Egypt
5 archers, 1 axeman and 2 spearmen moved from Alexandria to Memphis
4 spearmen moved from Paraetonium to Paliurus
1 axeman moved from Siwa to PaliurusPlace Units - Egypt
8 archers placed in Memphis
3 archers placed in AlexandriaTurn Complete - Egypt
Egypt collect 26 PUs; end with 26 PUs totalTerritory Summary for Egypt :
Siwa : 1 flag, 1 axeman
Memphis : 14 archers, 5 axemen, 1 city and 6 spearmen
Alexandria : 3 archers and 1 city
SZ 60 : 3 biremes and 2 triremes
Paraetonium : 1 flag
Paliurus : 1 flag, 7 archers, 4 axemen, 2 chariots and 12 spearmenProduction/PUs Summary :
Carthage : 74 / 74
RomanRepublic : 61 / 61
GreekCityStates : 11 / 0
Macedonia : 50 / 75
Egypt : 26 / 26
Seleucid : 64 / 65
Parthia : 59 / 59
Numidia : 29 / 29 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Seleucid
4 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire moved from Pharan to Memphis
2 cataphracts and 16 cavalrys moved from Jerusalem to MemphisPurchase Units - Seleucid
Seleucid buy 1 hoplite, 9 legionaires and 12 peltastss; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Memphis
Seleucid attack with 6 cataphracts, 27 cavalrys, 6 hoplites and 1 legionaire
Egypt defend with 14 archers, 5 axemen, 1 city and 6 spearmen
Seleucid roll dice for 6 cataphracts, 27 cavalrys, 6 hoplites and 1 legionaire in Memphis, round 2 : 12/40 hits
Egypt roll dice for 14 archers, 5 axemen and 6 spearmen in Memphis, round 2 : 10/25 hits
6 spearmen owned by the Egypt, 5 axemen owned by the Egypt, 10 cavalrys owned by the Seleucid and 1 archer owned by the Egypt lost in Memphis
Seleucid roll dice for 6 cataphracts, 17 cavalrys, 6 hoplites and 1 legionaire in Memphis, round 3 : 12/30 hits
Egypt roll dice for 13 archers in Memphis, round 3 : 6/13 hits
6 cavalrys owned by the Seleucid and 12 archers owned by the Egypt lost in Memphis
Seleucid roll dice for 6 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire in Memphis, round 4 : 9/24 hits
Egypt roll dice for 1 archer in Memphis, round 4 : 0/1 hits
1 archer owned by the Egypt lost in Memphis
Seleucid win, taking Memphis from Egypt with 6 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire remaining. Battle score for attacker is 25
Casualties for Egypt: 14 archers, 5 axemen and 6 spearmen
Casualties for Seleucid: 16 cavalrysNon Combat Move - Seleucid
3 hoplites moved from Sidon to Damascus
11 peltastss moved from Antioch to Edessa
1 peltasts moved from Damascus to Emesa
1 bireme moved from SZ 62 to SZ 65
1 hoplite moved from Attalia to SZ 61
1 hoplite moved from SZ 61 to AntiochPlace Units - Seleucid
1 hoplite and 4 legionaires placed in Edessa
5 legionaires placed in Damascus
11 peltastss placed in Antioch
1 peltasts placed in JerusalemTurn Complete - Seleucid
Seleucid collect 72 PUs; end with 72 PUs totalDice Statistics:
Total
1 was rolled 26 times
2 was rolled 21 times
3 was rolled 17 times
4 was rolled 25 times
5 was rolled 22 times
6 was rolled 22 times
Average roll : 3.466
Median : 4.000
Variance : 0.386
Standard Deviation : 0.622
Total rolls : 133Egypt Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.333
Median : 4.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 39Seleucid Combat
1 was rolled 17 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 15 times
Average roll : 3.521
Median : 4.000
Variance : 0.172
Standard Deviation : 0.415
Total rolls : 94 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Purchase Units - Parthia
Parthia buy 12 archers, 2 cavalrys and 1 spearman; Remaining resources: 0 PUs;Non Combat Move - Parthia
4 archers and 3 spearmen moved from Ctesiphon to Ninive
1 archer and 5 spearmen moved from Ninive to Hatra
1 horsearcher and 3 spearmen moved from Seleucia to Hatra
5 spearmen moved from Persepolis to Babylon
2 archers moved from Persepolis to Babylon
6 spearmen moved from Susa to Seleucia
1 cataphract and 1 horsearcher moved from Palmyra to HatraPlace Units - Parthia
7 archers placed in Ctesiphon
5 archers, 1 cavalry and 1 spearman placed in Persepolis
Parthia undo move 1.
Parthia undo move 1.
7 archers placed in Ctesiphon
5 archers and 2 cavalrys placed in Persepolis
1 spearman were produced but were not placedTurn Complete - Parthia
Parthia collect 59 PUs; end with 59 PUs totalTerritory Summary for Parthia :
Babylon : 1 flag, 2 archers and 5 spearmen
Ninive : 1 flag, 4 archers and 3 spearmen
SZ 86 : 1 bireme
Hatra : 1 flag, 3 archers, 2 cataphracts, 5 horsearchers and 12 spearmen
Palmyra : 1 flag, 1 archer
Seleucia : 1 flag, 6 spearmen
Ctesiphon : 7 archers and 1 city
Persepolis : 5 archers, 2 cavalrys and 1 cityProduction/PUs Summary :
Carthage : 74 / 74
RomanRepublic : 61 / 61
GreekCityStates : 11 / 0
Macedonia : 50 / 75
Egypt : 18 / 26
Seleucid : 72 / 72
Parthia : 59 / 59
Numidia : 29 / 29 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Numidia
1 archer, 1 cavalry and 2 spearmen moved from Sabrata to OeaPurchase Units - Numidia
Numidia buy 4 cavalrys, 3 spearmen and 1 swordman; Remaining resources: 0 PUs;Combat - Numidia
Battle in Oea
Numidia attack with 1 archer, 1 cavalry and 2 spearmen
Neutral defend with 1 spearman
Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Oea, round 2 : 1/4 hits
Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits
1 spearman owned by the Neutral lost in Oea
Numidia loses 0 PUs for violating Oeas neutrality.
Numidia win, taking Oea from Neutral with 1 archer, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearmanNon Combat Move - Numidia
1 spearman moved from Berenice to Cyrene
2 cavalrys moved from Leptis Magna to Cyrene
1 spearman moved from Leptis Magna to Berenice
2 cavalrys moved from Igilgili to Thapsus
3 cavalrys moved from Banasa to Cartenna
3 cavalrys moved from Tingis to Cartenna
1 archer, 1 spearman and 3 swordmen moved from Tingis to Siga
2 biremes moved from SZ 17 to SZ 16
1 archer and 3 spearmen moved from Tarraco to BarcinoPlace Units - Numidia
3 spearmen and 1 swordman placed in Cyrene
4 cavalrys placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 30 PUs; end with 30 PUs totalDice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Neutral Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Numidia Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Carthage
6 cavalrys, 2 spearmen and 8 swordmen moved from Barcino to Narbo
4 cavalrys moved from Tarraco to Narbo
3 cavalrys moved from Valentia to Barcino
3 cavalrys moved from Carthago Nova to Tarraco
2 biremes moved from SZ 17 to SZ 18
8 spearmen and 1 swordman moved from Carthago to SZ 36
1 spearman moved from Carthago to SZ 32
2 swordmen moved from Caralis to SZ 32
3 biremes, 1 spearman and 2 swordmen moved from SZ 32 to SZ 36
9 spearmen and 3 swordmen moved from SZ 36 to LilybaeumPurchase Units - Carthage
Carthage buy 7 cavalrys, 1 city, 9 spearmen and 1 swordman; Remaining resources: 0 PUs;Combat - Carthage
Battle in Narbo
Carthage attack with 10 cavalrys, 2 spearmen and 8 swordmen
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 10 cavalrys, 2 spearmen and 8 swordmen in Narbo, round 2 : 7/20 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 : 1/3 hits
1 cavalry owned by the Neutral, 2 swordmen owned by the Neutral and 1 spearman owned by the Carthage lost in Narbo
Carthage loses 0 PUs for violating Narbos neutrality.
Carthage win, taking Narbo from Neutral with 10 cavalrys, 1 spearman and 8 swordmen remaining. Battle score for attacker is 9
Casualties for Carthage: 1 spearman
Casualties for Neutral: 1 cavalry and 2 swordmenNon Combat Move - Carthage
Place Units - Carthage
1 city placed in Barcino
4 cavalrys placed in Tarraco
3 cavalrys placed in Valentia
9 spearmen and 1 swordman placed in CarthagoTurn Complete - Carthage
Carthage collect 77 PUs; end with 77 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.750
Median : 4.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Carthage Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.850
Median : 4.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Neutral Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Numidia Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - RomanRepublic
1 bireme moved from SZ 27 to SZ 25
1 velites moved from Ariminum to ArretiumPurchase Units - RomanRepublic
RomanRepublic buy 2 forts and 16 velitess; Remaining resources: 1 PUs;Combat - RomanRepublic
Non Combat Move - RomanRepublic
4 velitess moved from Ariminum to GenuaPlace Units - RomanRepublic
2 forts and 2 velitess placed in Messana
5 velitess placed in Ariminum
RomanRepublic undo move 1.
2 velitess placed in Messana
1 fort placed in Genua
1 fort placed in Mediolanum
9 velitess placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 62 PUs totalTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 4 velitess
Arretium : 1 velites
Roma : 1 city, 1 fort and 18 velitess
Verona : 1 flag
Messana : 6 ballistas, 1 city, 6 forts, 10 legionaires and 22 velitess
Mediolanum : 1 flag, 1 ballista, 1 cavalry, 1 fort and 3 legionaires
Capua : 1 ballista, 3 legionaires and 2 velitess
SZ 34 : 3 biremes and 2 triremes
SZ 25 : 1 bireme
Genua : 1 flag, 1 fort, 4 legionaires and 5 velitess
Ariminum : 1 city and 5 velitess
Patavium : 1 flagProduction/PUs Summary :
Carthage : 77 / 77
RomanRepublic : 61 / 62
GreekCityStates : 11 / 0
Macedonia : 50 / 75
Egypt : 18 / 26
Seleucid : 72 / 72
Parthia : 59 / 59
Numidia : 30 / 30 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - GreekCityStates
2 biremes and 3 triremes moved from SZ 67 to SZ 68Combat - GreekCityStates
Battle in SZ 68
GreekCityStates attack with 2 biremes and 3 triremes
Macedonia defend with 6 biremes and 3 triremes
GreekCityStates roll dice for 2 biremes and 3 triremes in SZ 68, round 2 : 0/5 hits
Macedonia roll dice for 6 biremes and 3 triremes in SZ 68, round 2 : 1/9 hits
1 bireme owned by the GreekCityStates lost in SZ 68
GreekCityStates roll dice for 1 bireme and 3 triremes in SZ 68, round 3 : 2/4 hits
Macedonia roll dice for 6 biremes and 3 triremes in SZ 68, round 3 : 2/9 hits
1 trireme owned by the GreekCityStates, 1 bireme owned by the GreekCityStates and 2 biremes owned by the Macedonia lost in SZ 68
2 triremes owned by the GreekCityStates retreated to SZ 67
Macedonia win with 4 biremes and 3 triremes remaining. Battle score for attacker is -12
Casualties for Macedonia: 2 biremes
Casualties for GreekCityStates: 2 biremes and 1 triremeNon Combat Move - GreekCityStates
Turn Complete - GreekCityStates
Territory Summary for GreekCityStates :
Pergamum : 3 hoplites
SZ 67 : 2 triremes
Rhodos : 1 archer, 1 city and 4 slingerssProduction/PUs Summary :
Carthage : 77 / 77
RomanRepublic : 61 / 62
GreekCityStates : 11 / 0
Macedonia : 50 / 75
Egypt : 18 / 26
Seleucid : 72 / 72
Parthia : 59 / 59
Numidia : 30 / 30 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Macedonia
4 biremes and 3 triremes moved from SZ 68 to SZ 67
6 cavalrys moved from Thessalonica to SalonaePurchase Units - Macedonia
Macedonia buy 7 peltastss and 5 triremes; Remaining resources: 1 PUs;Combat - Macedonia
Battle in Salonae
Macedonia attack with 6 cavalrys
Neutral defend with 3 axemen and 1 swordman
Macedonia roll dice for 6 cavalrys in Salonae, round 2 : 2/6 hits
Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits
1 cavalry owned by the Macedonia and 2 axemen owned by the Neutral lost in Salonae
Macedonia roll dice for 5 cavalrys in Salonae, round 3 : 1/5 hits
Neutral roll dice for 1 axeman and 1 swordman in Salonae, round 3 : 0/2 hits
1 axeman owned by the Neutral lost in Salonae
Macedonia roll dice for 5 cavalrys in Salonae, round 4 : 2/5 hits
Neutral roll dice for 1 swordman in Salonae, round 4 : 0/1 hits
1 swordman owned by the Neutral lost in Salonae
Macedonia loses 0 PUs for violating Salonaes neutrality.
Macedonia win, taking Salonae from Neutral with 5 cavalrys remaining. Battle score for attacker is 9
Casualties for Neutral: 3 axemen and 1 swordman
Casualties for Macedonia: 1 cavalry
Battle in SZ 67
Macedonia attack with 4 biremes and 3 triremes
GreekCityStates defend with 2 triremes
Macedonia roll dice for 4 biremes and 3 triremes in SZ 67, round 2 : 2/7 hits
GreekCityStates roll dice for 2 triremes in SZ 67, round 2 : 1/2 hits
2 triremes owned by the GreekCityStates and 1 bireme owned by the Macedonia lost in SZ 67
Macedonia win with 3 biremes and 3 triremes remaining. Battle score for attacker is 17
Casualties for Macedonia: 1 bireme
Casualties for GreekCityStates: 2 triremesNon Combat Move - Macedonia
6 cavalrys moved from Sparta to Athens
1 peltasts moved from Larissa to SZ 69
1 bireme and 1 peltasts moved from SZ 69 to SZ 68
1 peltasts moved from SZ 68 to Sardis
7 hoplites moved from Sparta to CorinthPlace Units - Macedonia
7 peltastss placed in Athens
5 triremes placed in SZ 50Turn Complete - Macedonia
Macedonia collect 54 PUs; end with 55 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.781
Median : 4.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32Neutral Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.286
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Macedonia Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.609
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23GreekCityStates Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Egypt
3 biremes and 2 triremes moved from SZ 60 to SZ 61Purchase Units - Egypt
Egypt buy 5 archers and 2 spearmen; Remaining resources: 0 PUs;Combat - Egypt
Battle in SZ 61
Egypt attack with 3 biremes and 2 triremes
Seleucid defend with 1 trireme
Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits
Seleucid roll dice for 1 trireme in SZ 61, round 2 : 1/1 hits
1 bireme owned by the Egypt and 1 trireme owned by the Seleucid lost in SZ 61
Egypt win with 2 biremes and 2 triremes remaining. Battle score for attacker is 5
Casualties for Egypt: 1 bireme
Casualties for Seleucid: 1 triremeNon Combat Move - Egypt
Place Units - Egypt
5 archers and 2 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 18 PUs; end with 18 PUs totalTerritory Summary for Egypt :
Siwa : 1 flag, 1 axeman
Alexandria : 8 archers, 1 city and 2 spearmen
SZ 61 : 2 biremes and 2 triremes
Paraetonium : 1 flag
Paliurus : 1 flag, 7 archers, 4 axemen, 2 chariots and 12 spearmenProduction/PUs Summary :
Carthage : 77 / 77
RomanRepublic : 61 / 62
GreekCityStates : 11 / 0
Macedonia : 54 / 55
Egypt : 18 / 18
Seleucid : 72 / 72
Parthia : 59 / 59
Numidia : 30 / 30 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Seleucid
1 cavalry moved from Memphis to Paraetonium
Seleucid take Hermopolis from Egypt
Seleucid take Paraetonium from Egypt
6 cataphracts, 10 cavalrys, 6 hoplites and 1 legionaire moved from Memphis to Alexandria
1 legionaire and 2 peltastss moved from Damascus to PalmyraPurchase Units - Seleucid
Seleucid buy 13 cavalrys and 5 legionaires; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Alexandria
Seleucid attack with 6 cataphracts, 10 cavalrys, 6 hoplites and 1 legionaire
Egypt defend with 8 archers, 1 city and 2 spearmen
Seleucid roll dice for 6 cataphracts, 10 cavalrys, 6 hoplites and 1 legionaire in Alexandria, round 2 : 9/23 hits
Egypt roll dice for 8 archers and 2 spearmen in Alexandria, round 2 : 3/10 hits
2 spearmen owned by the Egypt, 3 cavalrys owned by the Seleucid and 7 archers owned by the Egypt lost in Alexandria
Seleucid roll dice for 6 cataphracts, 7 cavalrys, 6 hoplites and 1 legionaire in Alexandria, round 3 : 9/20 hits
Egypt roll dice for 1 archer in Alexandria, round 3 : 0/1 hits
1 archer owned by the Egypt lost in Alexandria
Seleucid captures 18PUs while taking Egypt capital
Seleucid win, taking Alexandria from Egypt with 6 cataphracts, 7 cavalrys, 6 hoplites and 1 legionaire remaining. Battle score for attacker is 26
Casualties for Egypt: 8 archers and 2 spearmen
Casualties for Seleucid: 3 cavalrys
Battle in Palmyra
Seleucid attack with 1 legionaire and 2 peltastss
Parthia defend with 1 archer
Seleucid roll dice for 1 legionaire and 2 peltastss in Palmyra, round 2 : 1/3 hits
Parthia roll dice for 1 archer in Palmyra, round 2 : 1/1 hits
1 archer owned by the Parthia and 1 peltasts owned by the Seleucid lost in Palmyra
Seleucid win, taking Palmyra from Parthia with 1 legionaire and 1 peltasts remaining. Battle score for attacker is 2
Casualties for Parthia: 1 archer
Casualties for Seleucid: 1 peltastsNon Combat Move - Seleucid
3 hoplites, 4 legionaires and 2 peltastss moved from Damascus to Emesa
1 peltasts moved from Jerusalem to Damascus
1 bireme moved from SZ 65 to SZ 66
1 hoplite and 11 peltastss moved from Antioch to EmesaPlace Units - Seleucid
5 legionaires placed in Edessa
5 cavalrys placed in Damascus
8 cavalrys placed in AntiochTurn Complete - Seleucid
Seleucid collect 89 PUs; end with 107 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.345
Median : 3.500
Variance : 0.982
Standard Deviation : 0.991
Total rolls : 58Egypt Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.091
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Parthia Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Seleucid Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.196
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 46 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Parthia
6 spearmen moved from Seleucia to Palmyra
2 archers and 5 spearmen moved from Babylon to Teredon
2 cavalrys moved from Persepolis to TeredonPurchase Units - Parthia
Parthia buy 7 archers, 4 cataphracts and 1 spearman; Remaining resources: 0 PUs;Combat - Parthia
Battle in Teredon
Parthia attack with 2 archers, 2 cavalrys and 5 spearmen
Neutral defend with 4 spearmen
Parthia roll dice for 2 archers, 2 cavalrys and 5 spearmen in Teredon, round 2 : 4/9 hits
Neutral roll dice for 4 spearmen in Teredon, round 2 : 2/4 hits
4 spearmen owned by the Neutral and 2 spearmen owned by the Parthia lost in Teredon
Parthia loses 0 PUs for violating Teredons neutrality.
Parthia win, taking Teredon from Neutral with 2 archers, 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 6
Casualties for Neutral: 4 spearmen
Casualties for Parthia: 2 spearmen
Battle in Palmyra
Parthia attack with 6 spearmen
Seleucid defend with 1 legionaire and 1 peltasts
Parthia roll dice for 6 spearmen in Palmyra, round 2 : 2/6 hits
Seleucid roll dice for 1 legionaire and 1 peltasts in Palmyra, round 2 : 0/2 hits
1 legionaire owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Palmyra
Parthia win, taking Palmyra from Seleucid with 6 spearmen remaining. Battle score for attacker is 6
Casualties for Seleucid: 1 legionaire and 1 peltastsNon Combat Move - Parthia
7 archers moved from Ctesiphon to Seleucia
4 archers and 3 spearmen moved from Ninive to Hatra
5 archers moved from Persepolis to SusaPlace Units - Parthia
7 archers placed in Ctesiphon
4 cataphracts and 1 spearman placed in PersepolisTurn Complete - Parthia
Parthia collect 64 PUs; end with 64 PUs totalTerritory Summary for Parthia :
Babylon : 1 flag
Ninive : 1 flag
SZ 86 : 1 bireme
Hatra : 1 flag, 7 archers, 2 cataphracts, 5 horsearchers and 15 spearmen
Susa : 5 archers
Palmyra : 1 flag, 6 spearmen
Seleucia : 1 flag, 7 archers
Ctesiphon : 7 archers and 1 city
Teredon : 1 flag, 2 archers, 2 cavalrys and 3 spearmen
Persepolis : 4 cataphracts, 1 city and 1 spearmanProduction/PUs Summary :
Carthage : 77 / 77
RomanRepublic : 61 / 62
GreekCityStates : 11 / 0
Macedonia : 54 / 55
Egypt : 3 / 0
Seleucid : 87 / 107
Parthia : 64 / 64
Numidia : 30 / 30 -
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TripleA Manual Gamesave Post for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Parthia
6 spearmen moved from Seleucia to Palmyra
2 archers and 5 spearmen moved from Babylon to Teredon
2 cavalrys moved from Persepolis to TeredonPurchase Units - Parthia
Parthia buy 7 archers, 4 cataphracts and 1 spearman; Remaining resources: 0 PUs;Combat - Parthia
Battle in Teredon
Parthia attack with 2 archers, 2 cavalrys and 5 spearmen
Neutral defend with 4 spearmen
Parthia loses 0 PUs for violating Teredons neutrality.
Parthia win, taking Teredon from Neutral with 2 archers, 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 6
Casualties for Neutral: 4 spearmen
Casualties for Parthia: 2 spearmen
Battle in Palmyra
Parthia attack with 6 spearmen
Seleucid defend with 1 legionaire and 1 peltasts
Parthia win, taking Palmyra from Seleucid with 6 spearmen remaining. Battle score for attacker is 6
Casualties for Seleucid: 1 legionaire and 1 peltastsNon Combat Move - Parthia
7 archers moved from Ctesiphon to Seleucia
4 archers and 3 spearmen moved from Ninive to Hatra
5 archers moved from Persepolis to SusaPlace Units - Parthia
7 archers placed in Ctesiphon
4 cataphracts and 1 spearman placed in PersepolisTurn Complete - Parthia
Parthia collect 64 PUs; end with 64 PUs total -
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Numidia
1 spearman moved from Berenice to Siwa
1 cavalry moved from Leptis Magna to SiwaPurchase Units - Numidia
Numidia buy 4 cavalrys, 2 spearmen and 2 swordmen; Remaining resources: 0 PUs;Combat - Numidia
Battle in Siwa
Numidia attack with 1 cavalry and 1 spearman
Egypt defend with 1 axeman
Numidia roll dice for 1 cavalry and 1 spearman in Siwa, round 2 : 1/2 hits
Egypt roll dice for 1 axeman in Siwa, round 2 : 0/1 hits
1 axeman owned by the Egypt lost in Siwa
Numidia win, taking Siwa from Egypt with 1 cavalry and 1 spearman remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axemanNon Combat Move - Numidia
1 spearman moved from Leptis Magna to Berenice
3 cavalrys moved from Leptis Magna to Cyrene
1 spearman moved from Leptis Magna to Berenice
1 archer, 1 cavalry and 2 spearmen moved from Oea to Leptis Magna
2 cavalrys moved from Thapsus to Sabrata
2 cavalrys moved from Cartenna to SZ 16
2 biremes and 2 cavalrys moved from SZ 16 to SZ 17
2 cavalrys moved from SZ 17 to Barcino
1 archer and 3 spearmen moved from Barcino to Narbo
4 cavalrys moved from Cartenna to Zama
1 archer, 1 spearman and 3 swordmen moved from Siga to CartennaPlace Units - Numidia
2 spearmen and 2 swordmen placed in Cyrene
4 cavalrys placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 32 PUs; end with 32 PUs totalDice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Numidia Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Egypt Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - Carthage
10 cavalrys, 1 spearman and 8 swordmen moved from Narbo to Massilia
3 cavalrys moved from Barcino to MassiliaPurchase Units - Carthage
Carthage buy 8 cavalrys, 1 city and 10 spearmen; Remaining resources: 0 PUs;Combat - Carthage
Battle in Massilia
Carthage attack with 13 cavalrys, 1 spearman and 8 swordmen
Neutral defend with 1 archer and 4 swordmen
Carthage roll dice for 13 cavalrys, 1 spearman and 8 swordmen in Massilia, round 2 : 7/22 hits
Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 2 : 1/5 hits
4 swordmen owned by the Neutral, 1 spearman owned by the Carthage and 1 archer owned by the Neutral lost in Massilia
Carthage loses 0 PUs for violating Massilias neutrality.
Carthage win, taking Massilia from Neutral with 13 cavalrys and 8 swordmen remaining. Battle score for attacker is 17
Casualties for Carthage: 1 spearman
Casualties for Neutral: 1 archer and 4 swordmenNon Combat Move - Carthage
7 cavalrys moved from Tarraco to Narbo
3 cavalrys moved from Valentia to Barcino
2 biremes moved from SZ 18 to SZ 22
9 spearmen and 1 swordman moved from Carthago to SZ 36
9 spearmen and 1 swordman moved from SZ 36 to LilybaeumPlace Units - Carthage
1 city placed in Narbo
10 spearmen placed in Carthago
4 cavalrys placed in Barcino
4 cavalrys placed in TarracoTurn Complete - Carthage
Carthage collect 81 PUs; end with 81 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.433
Median : 3.000
Variance : 0.207
Standard Deviation : 0.455
Total rolls : 30Carthage Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.318
Median : 3.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22Neutral Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Numidia Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Egypt Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - RomanRepublic
1 velites moved from Arretium to SZ 25
1 bireme and 1 velites moved from SZ 25 to SZ 24
1 velites moved from SZ 24 to Caralis
RomanRepublic take Caralis from CarthagePurchase Units - RomanRepublic
RomanRepublic buy 1 city, 2 forts, 2 legionaires and 9 velitess; Remaining resources: 0 PUs;Combat - RomanRepublic
Non Combat Move - RomanRepublic
3 legionaires and 2 velitess moved from Capua to Tarentum
5 velitess moved from Roma to Capua
3 biremes and 2 triremes moved from SZ 34 to SZ 28
5 velitess moved from Roma to SZ 28
5 velitess moved from SZ 28 to Capua
5 velitess moved from Ariminum to GenuaPlace Units - RomanRepublic
1 city placed in Patavium
1 fort placed in Genua
1 fort placed in Mediolanum
2 legionaires and 3 velitess placed in Ariminum
4 velitess placed in Messana
2 velitess placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 65 PUs; end with 65 PUs totalTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 4 velitess
Roma : 1 city, 1 fort and 10 velitess
Caralis : 1 flag, 1 velites
Verona : 1 flag
Messana : 6 ballistas, 1 city, 6 forts, 10 legionaires and 26 velitess
Mediolanum : 1 flag, 1 ballista, 1 cavalry, 2 forts and 3 legionaires
Capua : 1 ballista and 10 velitess
SZ 28 : 3 biremes and 2 triremes
SZ 24 : 1 bireme
Genua : 1 flag, 2 forts, 4 legionaires and 10 velitess
Tarentum : 3 legionaires and 2 velitess
Ariminum : 1 city, 2 legionaires and 3 velitess
Patavium : 1 flag, 1 cityProduction/PUs Summary :
Carthage : 77 / 81
RomanRepublic : 65 / 65
GreekCityStates : 11 / 0
Macedonia : 54 / 55
Egypt : 1 / 0
Seleucid : 87 / 107
Parthia : 64 / 64
Numidia : 32 / 32





