c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
ACGTO 270BC redrum (Anti-Romans) v Entek (Romans)
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Carthage
2 units repaired.
3 cavalrys, 1 hoplite, 12 spearmen, 5 swordmen and 2 warelephants moved from Syracuse to Lilybaeum
3 biremes and 3 triremes moved from SZ 38 to SZ 36
9 spearmen and 1 warelephant moved from Carthago to SZ 36
1 spearman moved from Thapsus to SZ 36
10 spearmen and 1 warelephant moved from SZ 36 to Lilybaeum
2 cavalrys, 2 spearmen and 7 swordmen moved from Valentia to Tarraco
4 cavalrys moved from Carthago Nova to Tarraco
2 biremes moved from SZ 16 to SZ 17
1 spearman moved from Palma to SZ 17
1 spearman moved from SZ 17 to Tarraco
1 spearman and 1 swordman moved from Castulo to ValentiaPurchase Units - Carthage
Carthage buy 4 cavalrys, 1 city, 5 spearmen and 5 swordmen; Remaining resources: 0 PUs;Combat - Carthage
Battle in Tarraco
Carthage attack with 6 cavalrys, 3 spearmen and 7 swordmen
Neutral defend with 3 axemen and 3 swordmen
Carthage roll dice for 6 cavalrys, 3 spearmen and 7 swordmen in Tarraco, round 2 : 3/16 hits
Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 0/6 hits
3 axemen owned by the Neutral lost in Tarraco
Carthage roll dice for 6 cavalrys, 3 spearmen and 7 swordmen in Tarraco, round 3 : 5/16 hits
Neutral roll dice for 3 swordmen in Tarraco, round 3 : 1/3 hits
3 swordmen owned by the Neutral and 1 spearman owned by the Carthage lost in Tarraco
Carthage loses 0 PUs for violating Tarracos neutrality.
Carthage win, taking Tarraco from Neutral with 6 cavalrys, 2 spearmen and 7 swordmen remaining. Battle score for attacker is 18
Casualties for Carthage: 1 spearman
Casualties for Neutral: 3 axemen and 3 swordmen
Battle in Lilybaeum
Carthage attack with 3 cavalrys, 1 hoplite, 22 spearmen, 5 swordmen and 3 warelephants
RomanRepublic defend with 2 legionaires and 2 velitess
Carthage roll dice for 3 cavalrys, 1 hoplite, 22 spearmen, 5 swordmen and 3 warelephants in Lilybaeum, round 2 : 11/34 hits
RomanRepublic roll dice for 2 legionaires and 2 velitess in Lilybaeum, round 2 : 0/4 hits
2 legionaires owned by the RomanRepublic and 2 velitess owned by the RomanRepublic lost in Lilybaeum
Carthage win, taking Lilybaeum from RomanRepublic with 3 cavalrys, 1 hoplite, 22 spearmen, 5 swordmen and 3 warelephants remaining. Battle score for attacker is 14
Casualties for RomanRepublic: 2 legionaires and 2 velitessNon Combat Move - Carthage
Place Units - Carthage
1 city placed in Valentia
4 cavalrys placed in Carthago Nova
5 spearmen and 5 swordmen placed in CarthagoTurn Complete - Carthage
Carthage collect 70 PUs; end with 70 PUs totalDice Statistics:
Total
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 16 times
4 was rolled 23 times
5 was rolled 18 times
6 was rolled 35 times
Average roll : 3.780
Median : 4.000
Variance : 1.771
Standard Deviation : 1.331
Total rolls : 132Carthage Combat
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 20 times
Average roll : 3.758
Median : 4.000
Variance : 1.815
Standard Deviation : 1.347
Total rolls : 66Neutral Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.353
Median : 3.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17RomanRepublic Combat
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.500
Median : 5.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Numidia Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.822
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 45 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - RomanRepublic
1 bireme and 1 velites moved from SZ 27 to SZ 26
1 velites moved from SZ 26 to Caralis
RomanRepublic take Caralis from Carthage
1 ballista and 4 legionaires moved from Patavium to Verona
2 legionaires and 1 velites moved from Arretium to GenuaPurchase Units - RomanRepublic
RomanRepublic buy 5 ballistas, 2 cavalrys, 1 fort, 4 legionaires and 1 velites; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 2 legionaires and 1 velites
Neutral defend with 1 swordman
RomanRepublic roll dice for 2 legionaires and 1 velites in Genua, round 2 : 2/3 hits
Neutral roll dice for 1 swordman in Genua, round 2 : 1/1 hits
1 swordman owned by the Neutral and 1 velites owned by the RomanRepublic lost in Genua
RomanRepublic loses 0 PUs for violating Genuas neutrality.
RomanRepublic win, taking Genua from Neutral with 2 legionaires remaining. Battle score for attacker is 1
Casualties for Neutral: 1 swordman
Casualties for RomanRepublic: 1 velites
Battle in Verona
RomanRepublic attack with 1 ballista and 4 legionaires
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 1 ballista and 4 legionaires in Verona, round 2 : 4/5 hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 1/5 hits
2 swordmen owned by the Neutral, 1 legionaire owned by the RomanRepublic and 2 axemen owned by the Neutral lost in Verona
RomanRepublic roll dice for 1 ballista and 3 legionaires in Verona, round 3 : 1/4 hits
Neutral roll dice for 1 swordman in Verona, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Verona
RomanRepublic loses 0 PUs for violating Veronas neutrality.
RomanRepublic win, taking Verona from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is 14
Casualties for Neutral: 2 axemen and 3 swordmen
Casualties for RomanRepublic: 1 legionaireNon Combat Move - RomanRepublic
1 ballista moved from Capua to SZ 34
1 legionaire moved from Capua to SZ 34
2 velitess moved from Capua to SZ 34
1 ballista, 1 legionaire and 2 velitess moved from SZ 34 to Messana
1 bireme moved from SZ 35 to SZ 34
1 legionaire moved from Capua to SZ 34
1 legionaire moved from SZ 34 to Messana
4 velitess moved from Roma to CapuaPlace Units - RomanRepublic
4 ballistas placed in Messana
1 ballista and 1 fort placed in Roma
2 cavalrys, 2 legionaires and 1 velites placed in Ariminum
2 legionaires placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 62 PUs totalTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 4 velitess
Roma : 1 ballista, 1 city, 1 fort and 2 legionaires
Caralis : 1 flag, 1 velites
Verona : 1 flag, 1 ballista and 3 legionaires
Messana : 5 ballistas, 1 city, 6 forts, 10 legionaires and 12 velitess
Capua : 1 legionaire and 7 velitess
SZ 34 : 3 biremes and 2 triremes
SZ 26 : 1 bireme
Genua : 1 flag, 2 legionaires
Ariminum : 2 cavalrys, 1 city, 2 legionaires and 1 velites
Patavium : 1 flagProduction/PUs Summary :
Carthage : 66 / 70
RomanRepublic : 62 / 62
GreekCityStates : 24 / 24
Macedonia : 37 / 37
Egypt : 33 / 46
Seleucid : 64 / 75
Parthia : 48 / 48
Numidia : 23 / 23 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - GreekCityStates
1 hoplite moved from Rhodos to SZ 68
3 biremes and 2 triremes moved from SZ 67 to SZ 68
2 hoplites and 1 slingers moved from Rhodos to SZ 68
3 hoplites and 1 slingers moved from SZ 68 to Sardis
2 archers, 3 hoplites and 4 slingerss moved from Pergamum to SardisPurchase Units - GreekCityStates
GreekCityStates buy 3 archers and 6 slingerss; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Sardis
GreekCityStates attack with 2 archers, 6 hoplites and 5 slingerss
Seleucid defend with 5 hoplites and 3 peltastss
GreekCityStates roll dice for 2 archers, 6 hoplites and 5 slingerss in Sardis, round 2 : 2/13 hits
Seleucid roll dice for 5 hoplites and 3 peltastss in Sardis, round 2 : 3/8 hits
3 slingerss owned by the GreekCityStates and 2 peltastss owned by the Seleucid lost in Sardis
GreekCityStates roll dice for 2 archers, 6 hoplites and 2 slingerss in Sardis, round 3 : 2/10 hits
Seleucid roll dice for 5 hoplites and 1 peltasts in Sardis, round 3 : 2/6 hits
2 slingerss owned by the GreekCityStates, 1 hoplite owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sardis
GreekCityStates roll dice for 2 archers and 6 hoplites in Sardis, round 4 : 3/8 hits
Seleucid roll dice for 4 hoplites in Sardis, round 4 : 2/4 hits
3 hoplites owned by the Seleucid and 2 archers owned by the GreekCityStates lost in Sardis
GreekCityStates roll dice for 6 hoplites in Sardis, round 5 : 1/6 hits
Seleucid roll dice for 1 hoplite in Sardis, round 5 : 1/1 hits
1 hoplite owned by the Seleucid and 1 hoplite owned by the GreekCityStates lost in Sardis
GreekCityStates win, taking Sardis from Seleucid with 5 hoplites remaining. Battle score for attacker is 8
Casualties for Seleucid: 5 hoplites and 3 peltastss
Casualties for GreekCityStates: 2 archers, 1 hoplite and 5 slingerssNon Combat Move - GreekCityStates
1 archer moved from Sparta to CorinthPlace Units - GreekCityStates
3 archers and 3 slingerss placed in Sparta
3 slingerss placed in RhodosTurn Complete - GreekCityStates
GreekCityStates collect 31 PUs; end with 31 PUs totalTerritory Summary for GreekCityStates :
Sparta : 3 archers, 1 city, 2 hoplites and 6 slingerss
Corinth : 1 flag, 1 archer and 5 hoplites
SZ 68 : 3 biremes and 3 triremes
Sardis : 1 flag, 5 hoplites
Rhodos : 1 city and 3 slingerssProduction/PUs Summary :
Carthage : 66 / 70
RomanRepublic : 62 / 62
GreekCityStates : 31 / 31
Macedonia : 37 / 37
Egypt : 33 / 46
Seleucid : 57 / 75
Parthia : 48 / 48
Numidia : 23 / 23 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Macedonia
3 cavalrys, 7 hoplites and 12 peltastss moved from Athens to Corinth
1 peltasts moved from Thessalonica to SZ 69
1 bireme and 1 peltasts moved from SZ 69 to SZ 70
1 peltasts moved from SZ 70 to Pergamum
Macedonia take Pergamum from GreekCityStates
4 cavalrys moved from Larissa to CorinthPurchase Units - Macedonia
Macedonia buy 5 biremes and 1 peltasts; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Corinth
Macedonia attack with 7 cavalrys, 7 hoplites and 12 peltastss
GreekCityStates defend with 1 archer and 5 hoplites
Macedonia roll dice for 7 cavalrys, 7 hoplites and 12 peltastss in Corinth, round 2 : 3/26 hits
GreekCityStates roll dice for 1 archer and 5 hoplites in Corinth, round 2 : 4/6 hits
4 peltastss owned by the Macedonia, 1 archer owned by the GreekCityStates and 2 hoplites owned by the GreekCityStates lost in Corinth
Macedonia roll dice for 7 cavalrys, 7 hoplites and 8 peltastss in Corinth, round 3 : 8/22 hits
GreekCityStates roll dice for 3 hoplites in Corinth, round 3 : 1/3 hits
1 peltasts owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Corinth
Macedonia win, taking Corinth from GreekCityStates with 7 cavalrys, 7 hoplites and 7 peltastss remaining. Battle score for attacker is 19
Casualties for Macedonia: 5 peltastss
Casualties for GreekCityStates: 1 archer and 5 hoplitesNon Combat Move - Macedonia
3 cavalrys and 1 peltasts moved from Larissa to Athens
2 hoplites and 1 peltasts moved from Thessalonica to SZ 69
2 hoplites and 1 peltasts moved from SZ 69 to AthensPlace Units - Macedonia
5 biremes placed in SZ 69
1 peltasts placed in AthensTurn Complete - Macedonia
Macedonia collect 50 PUs; end with 50 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.456
Median : 4.000
Variance : 0.946
Standard Deviation : 0.973
Total rolls : 57Macedonia Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.542
Median : 4.000
Variance : 1.021
Standard Deviation : 1.011
Total rolls : 48GreekCityStates Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Egypt
3 biremes and 2 triremes moved from SZ 59 to SZ 60
1 spearman moved from Salamis to SZ 60
1 spearman moved from SZ 60 to Sidon
Egypt take Sidon from SeleucidPurchase Units - Egypt
Egypt buy 5 archers, 1 axeman, 1 city and 2 spearmen; Remaining resources: 2 PUs;Combat - Egypt
Non Combat Move - Egypt
1 axeman moved from Memphis to Pharan
7 archers, 1 axeman, 2 chariots and 7 spearmen moved from Paraetonium to Paliurus
1 archer moved from Alexandria to Memphis
4 spearmen moved from Alexandria to Memphis
4 spearmen moved from Alexandria to ParaetoniumPlace Units - Egypt
1 city placed in Memphis
5 archers, 1 axeman and 2 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 42 PUs; end with 44 PUs totalTerritory Summary for Egypt :
Siwa : 1 flag, 2 axemen
Memphis : 1 archer, 4 axemen, 1 city and 4 spearmen
Alexandria : 5 archers, 1 axeman, 1 city and 2 spearmen
SZ 60 : 3 biremes and 2 triremes
Paraetonium : 1 flag, 4 spearmen
Sidon : 1 spearman
Paliurus : 1 flag, 7 archers, 3 axemen, 2 chariots and 8 spearmen
Pharan : 1 axemanProduction/PUs Summary :
Carthage : 66 / 70
RomanRepublic : 62 / 62
GreekCityStates : 18 / 31
Macedonia : 50 / 50
Egypt : 42 / 44
Seleucid : 48 / 75
Parthia : 48 / 48
Numidia : 23 / 23 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Seleucid
4 hoplites moved from Damascus to Sidon
1 cataphract, 11 cavalrys, 6 hoplites and 1 legionaire moved from Jerusalem to Pharan
3 cataphracts moved from Damascus to Pharan
1 bireme moved from SZ 61 to SZ 62
1 peltasts moved from Attalia to SZ 62
1 peltasts moved from SZ 62 to Salamis
Seleucid take Salamis from EgyptPurchase Units - Seleucid
Seleucid buy 8 cavalrys and 21 peltastss; Remaining resources: 1 PUs;Combat - Seleucid
Battle in Pharan
Seleucid attack with 4 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire
Egypt defend with 1 axeman
Seleucid roll dice for 4 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire in Pharan, round 2 : 8/22 hits
Egypt roll dice for 1 axeman in Pharan, round 2 : 0/1 hits
1 axeman owned by the Egypt lost in Pharan
Seleucid win, taking Pharan from Egypt with 4 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire remaining. Battle score for attacker is 3
Casualties for Egypt: 1 axeman
Battle in Sidon
Seleucid attack with 4 hoplites
Egypt defend with 1 spearman
Seleucid roll dice for 4 hoplites in Sidon, round 2 : 0/4 hits
Egypt roll dice for 1 spearman in Sidon, round 2 : 1/1 hits
1 hoplite owned by the Seleucid lost in Sidon
Seleucid roll dice for 3 hoplites in Sidon, round 3 : 2/3 hits
Egypt roll dice for 1 spearman in Sidon, round 3 : 0/1 hits
1 spearman owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 3 hoplites remaining. Battle score for attacker is -2
Casualties for Egypt: 1 spearman
Casualties for Seleucid: 1 hopliteNon Combat Move - Seleucid
1 hoplite moved from Damascus to Palmyra
1 cavalry moved from Antioch to Hatra
2 cataphracts and 8 cavalrys moved from Antioch to JerusalemPlace Units - Seleucid
8 cavalrys placed in Jerusalem
5 peltastss placed in Edessa
5 peltastss placed in Damascus
11 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 64 PUs; end with 65 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.594
Median : 4.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 32Egypt Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Seleucid Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.690
Median : 4.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 29 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Parthia
1 archer and 6 spearmen moved from Ctesiphon to Ninive
1 horsearcher moved from Ctesiphon to Hatra
1 cataphract and 4 spearmen moved from Seleucia to Hatra
1 cataphract and 1 horsearcher moved from Babylon to Palmyra
2 archers moved from Seleucia to PalmyraPurchase Units - Parthia
Parthia buy 6 archers and 8 spearmen; Remaining resources: 0 PUs;Combat - Parthia
Battle in Ninive
Parthia attack with 1 archer and 6 spearmen
Neutral defend with 2 archers
Parthia roll dice for 1 archer and 6 spearmen in Ninive, round 2 : 1/7 hits
Neutral roll dice for 2 archers in Ninive, round 2 : 0/2 hits
1 archer owned by the Neutral lost in Ninive
Parthia roll dice for 1 archer and 6 spearmen in Ninive, round 3 : 1/7 hits
Neutral roll dice for 1 archer in Ninive, round 3 : 1/1 hits
1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Ninive
Parthia loses 0 PUs for violating Ninives neutrality.
Parthia win, taking Ninive from Neutral with 1 archer and 5 spearmen remaining. Battle score for attacker is 5
Casualties for Neutral: 2 archers
Casualties for Parthia: 1 spearman
Battle in Palmyra
Parthia attack with 2 archers, 1 cataphract and 1 horsearcher
Seleucid defend with 1 hoplite
Parthia roll dice for 2 archers, 1 cataphract and 1 horsearcher in Palmyra, round 2 : 1/4 hits
Seleucid roll dice for 1 hoplite in Palmyra, round 2 : 1/1 hits
1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Palmyra
Parthia win, taking Palmyra from Seleucid with 1 archer, 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 1
Casualties for Parthia: 1 archer
Casualties for Seleucid: 1 hoplite
Battle in Hatra
Parthia attack with 1 cataphract, 1 horsearcher and 4 spearmen
Seleucid defend with 1 cavalry
Parthia roll dice for 1 cataphract, 1 horsearcher and 4 spearmen in Hatra, round 2 : 1/6 hits
Seleucid roll dice for 1 cavalry in Hatra, round 2 : 0/1 hits
1 cavalry owned by the Seleucid lost in Hatra
Parthia win, taking Hatra from Seleucid with 1 cataphract, 1 horsearcher and 4 spearmen remaining. Battle score for attacker is 4
Casualties for Seleucid: 1 cavalryNon Combat Move - Parthia
2 archers and 2 horsearchers moved from Seleucia to Hatra
3 spearmen moved from Babylon to Seleucia
1 horsearcher moved from Persepolis to Seleucia
6 spearmen moved from Persepolis to SusaPlace Units - Parthia
4 archers and 3 spearmen placed in Ctesiphon
2 archers and 5 spearmen placed in PersepolisTurn Complete - Parthia
Parthia collect 59 PUs; end with 59 PUs totalTerritory Summary for Parthia :
Babylon : 1 flag
Ninive : 1 flag, 1 archer and 5 spearmen
SZ 86 : 1 bireme
Hatra : 1 flag, 2 archers, 1 cataphract, 3 horsearchers and 4 spearmen
Susa : 6 spearmen
Palmyra : 1 flag, 1 archer, 1 cataphract and 1 horsearcher
Seleucia : 1 flag, 1 horsearcher and 3 spearmen
Ctesiphon : 4 archers, 1 city and 3 spearmen
Persepolis : 2 archers, 1 city and 5 spearmenProduction/PUs Summary :
Carthage : 66 / 70
RomanRepublic : 62 / 62
GreekCityStates : 18 / 31
Macedonia : 50 / 50
Egypt : 26 / 44
Seleucid : 57 / 65
Parthia : 59 / 59
Numidia : 23 / 23 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Numidia
1 spearman moved from Siga to Banasa
1 spearman moved from Siga to Tingis
1 archer and 3 swordmen moved from Siga to Tingis
3 cavalrys moved from Siga to Banasa
3 cavalrys moved from Siga to Tingis
1 archer, 1 cavalry and 4 spearmen moved from Thenae to SabrataPurchase Units - Numidia
Numidia buy 2 cavalrys and 5 spearmen; Remaining resources: 0 PUs;Combat - Numidia
Battle in Sabrata
Numidia attack with 1 archer, 1 cavalry and 4 spearmen
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 1 archer, 1 cavalry and 4 spearmen in Sabrata, round 2 : 1/6 hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits
1 spearman owned by the Numidia and 1 spearman owned by the Neutral lost in Sabrata
Numidia roll dice for 1 archer, 1 cavalry and 3 spearmen in Sabrata, round 3 : 0/5 hits
Neutral roll dice for 1 archer in Sabrata, round 3 : 1/1 hits
1 spearman owned by the Numidia lost in Sabrata
Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Sabrata, round 4 : 0/4 hits
Neutral roll dice for 1 archer in Sabrata, round 4 : 0/1 hits
Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Sabrata, round 5 : 1/4 hits
Neutral roll dice for 1 archer in Sabrata, round 5 : 0/1 hits
1 archer owned by the Neutral lost in Sabrata
Numidia loses 0 PUs for violating Sabratas neutrality.
Numidia win, taking Sabrata from Neutral with 1 archer, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 1
Casualties for Neutral: 1 archer and 1 spearman
Casualties for Numidia: 2 spearmen
Battle in Banasa
Numidia attack with 3 cavalrys and 1 spearman
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 3 cavalrys and 1 spearman in Banasa, round 2 : 2/4 hits
Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 1/2 hits
1 spearman owned by the Numidia, 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Banasa
Numidia loses 0 PUs for violating Banasas neutrality.
Numidia win, taking Banasa from Neutral with 3 cavalrys remaining. Battle score for attacker is 4
Casualties for Neutral: 1 archer and 1 spearman
Casualties for Numidia: 1 spearman
Battle in Tingis
Numidia attack with 1 archer, 3 cavalrys, 1 spearman and 3 swordmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 1 archer, 3 cavalrys, 1 spearman and 3 swordmen in Tingis, round 2 : 2/8 hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 0/4 hits
2 cavalrys owned by the Neutral lost in Tingis
Numidia roll dice for 1 archer, 3 cavalrys, 1 spearman and 3 swordmen in Tingis, round 3 : 3/8 hits
Neutral roll dice for 1 archer and 1 spearman in Tingis, round 3 : 0/2 hits
1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Tingis
Numidia loses 0 PUs for violating Tingiss neutrality.
Numidia win, taking Tingis from Neutral with 1 archer, 3 cavalrys, 1 spearman and 3 swordmen remaining. Battle score for attacker is 15
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearmanNon Combat Move - Numidia
2 cavalrys moved from Siga to Igilgili
2 spearmen moved from Cartenna to SZ 16
2 biremes and 2 spearmen moved from SZ 16 to SZ 17
2 spearmen moved from SZ 17 to Tarraco
1 archer and 1 spearman moved from Valentia to Tarraco
1 spearman moved from Berenice to Cyrene
1 spearman moved from Leptis Magna to BerenicePlace Units - Numidia
4 spearmen placed in Cyrene
2 cavalrys and 1 spearman placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 29 PUs; end with 29 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.712
Median : 4.000
Variance : 1.216
Standard Deviation : 1.103
Total rolls : 52Neutral Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Numidia Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.615
Median : 4.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 39 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Carthage
1 spearman and 2 swordmen moved from Carthago to SZ 36
3 biremes, 1 spearman and 2 swordmen moved from SZ 36 to SZ 32
1 spearman and 2 swordmen moved from SZ 32 to Caralis
6 cavalrys, 2 spearmen and 7 swordmen moved from Tarraco to Barcino
1 spearman and 1 swordman moved from Valentia to SZ 17
1 spearman and 1 swordman moved from SZ 17 to Barcino
4 cavalrys moved from Carthago Nova to TarracoPurchase Units - Carthage
Carthage buy 6 cavalrys, 1 city, 9 spearmen and 1 swordman; Remaining resources: 0 PUs;Combat - Carthage
Battle in Caralis
Carthage attack with 1 spearman and 2 swordmen
RomanRepublic defend with 1 velites
Carthage roll dice for 1 spearman and 2 swordmen in Caralis, round 2 : 0/3 hits
RomanRepublic roll dice for 1 velites in Caralis, round 2 : 0/1 hits
Carthage roll dice for 1 spearman and 2 swordmen in Caralis, round 3 : 0/3 hits
RomanRepublic roll dice for 1 velites in Caralis, round 3 : 0/1 hits
Carthage roll dice for 1 spearman and 2 swordmen in Caralis, round 4 : 2/3 hits
RomanRepublic roll dice for 1 velites in Caralis, round 4 : 1/1 hits
1 spearman owned by the Carthage and 1 velites owned by the RomanRepublic lost in Caralis
Carthage win, taking Caralis from RomanRepublic with 2 swordmen remaining. Battle score for attacker is 0
Casualties for Carthage: 1 spearman
Casualties for RomanRepublic: 1 velites
Battle in Barcino
Carthage attack with 6 cavalrys, 3 spearmen and 8 swordmen
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
Carthage roll dice for 6 cavalrys, 3 spearmen and 8 swordmen in Barcino, round 2 : 6/17 hits
Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 1/5 hits
1 cavalry owned by the Neutral, 3 swordmen owned by the Neutral, 1 spearman owned by the Carthage and 1 axeman owned by the Neutral lost in Barcino
Carthage loses 0 PUs for violating Barcinos neutrality.
Carthage win, taking Barcino from Neutral with 6 cavalrys, 2 spearmen and 8 swordmen remaining. Battle score for attacker is 16
Casualties for Carthage: 1 spearman
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmenNon Combat Move - Carthage
4 spearmen and 3 swordmen moved from Carthago to SZ 36
2 spearmen moved from Thapsus to SZ 36
6 spearmen and 3 swordmen moved from SZ 36 to LilybaeumPlace Units - Carthage
9 spearmen and 1 swordman placed in Carthago
3 cavalrys placed in Valentia
3 cavalrys placed in Carthago Nova
1 city placed in TarracoTurn Complete - Carthage
Carthage collect 74 PUs; end with 74 PUs totalDice Statistics:
Total
1 was rolled 15 times
2 was rolled 6 times
3 was rolled 18 times
4 was rolled 17 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.663
Median : 4.000
Variance : 1.106
Standard Deviation : 1.052
Total rolls : 86Carthage Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.538
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26Neutral Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18RomanRepublic Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Numidia Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.615
Median : 4.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 39 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - RomanRepublic
1 bireme moved from SZ 26 to SZ 27
2 cavalrys moved from Ariminum to Mediolanum
1 ballista and 3 legionaires moved from Verona to MediolanumPurchase Units - RomanRepublic
RomanRepublic buy 1 ballista and 19 velitess; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 2 cavalrys and 3 legionaires
Neutral defend with 4 axemen and 1 swordman
RomanRepublic roll dice for 1 ballista, 2 cavalrys and 3 legionaires in Mediolanum, round 2 : 2/6 hits
Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 0/5 hits
2 axemen owned by the Neutral lost in Mediolanum
RomanRepublic roll dice for 1 ballista, 2 cavalrys and 3 legionaires in Mediolanum, round 3 : 2/6 hits
Neutral roll dice for 2 axemen and 1 swordman in Mediolanum, round 3 : 1/3 hits
1 cavalry owned by the RomanRepublic and 2 axemen owned by the Neutral lost in Mediolanum
RomanRepublic roll dice for 1 ballista, 1 cavalry and 3 legionaires in Mediolanum, round 4 : 3/5 hits
Neutral roll dice for 1 swordman in Mediolanum, round 4 : 0/1 hits
1 swordman owned by the Neutral lost in Mediolanum
RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 1 cavalry and 3 legionaires remaining. Battle score for attacker is 12
Casualties for Neutral: 4 axemen and 1 swordman
Casualties for RomanRepublic: 1 cavalryNon Combat Move - RomanRepublic
5 velitess moved from Capua to SZ 34
5 velitess moved from SZ 34 to Messana
1 ballista moved from Roma to Capua
2 legionaires moved from Roma to Capua
2 legionaires and 1 velites moved from Ariminum to GenuaPlace Units - RomanRepublic
5 velitess placed in Ariminum
1 ballista and 3 velitess placed in Messana
9 velitess placed in Roma
2 velitess were produced but were not placedTurn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 61 PUs totalTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 4 velitess
Roma : 1 city, 1 fort and 9 velitess
Verona : 1 flag
Messana : 6 ballistas, 1 city, 6 forts, 10 legionaires and 20 velitess
Mediolanum : 1 flag, 1 ballista, 1 cavalry and 3 legionaires
Capua : 1 ballista, 3 legionaires and 2 velitess
SZ 34 : 3 biremes and 2 triremes
SZ 27 : 1 bireme
Genua : 1 flag, 4 legionaires and 1 velites
Ariminum : 1 city and 5 velitess
Patavium : 1 flagProduction/PUs Summary :
Carthage : 74 / 74
RomanRepublic : 61 / 61
GreekCityStates : 18 / 31
Macedonia : 50 / 50
Egypt : 26 / 44
Seleucid : 57 / 65
Parthia : 59 / 59
Numidia : 29 / 29 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - GreekCityStates
3 hoplites moved from Sardis to Pergamum
3 triremes moved from SZ 68 to SZ 67
2 biremes moved from SZ 68 to SZ 67Purchase Units - GreekCityStates
GreekCityStates buy 7 archers and 1 slingers; Remaining resources: 1 PUs;Combat - GreekCityStates
Battle in Pergamum
GreekCityStates attack with 3 hoplites
Macedonia defend with 1 peltasts
GreekCityStates roll dice for 3 hoplites in Pergamum, round 2 : 1/3 hits
Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits
1 peltasts owned by the Macedonia lost in Pergamum
GreekCityStates win, taking Pergamum from Macedonia with 3 hoplites remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltastsNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 archers placed in Sparta
1 archer and 1 slingers placed in RhodosTurn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 25 PUs totalTerritory Summary for GreekCityStates :
Sparta : 9 archers, 1 city, 2 hoplites and 6 slingerss
Pergamum : 3 hoplites
SZ 67 : 2 biremes and 3 triremes
SZ 68 : 1 bireme
Sardis : 1 flag, 2 hoplites
Rhodos : 1 archer, 1 city and 4 slingerssProduction/PUs Summary :
Carthage : 74 / 74
RomanRepublic : 61 / 61
GreekCityStates : 24 / 25
Macedonia : 44 / 50
Egypt : 26 / 44
Seleucid : 57 / 65
Parthia : 59 / 59
Numidia : 29 / 29 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Macedonia
7 cavalrys, 7 hoplites and 7 peltastss moved from Corinth to Sparta
3 cavalrys moved from Athens to Sparta
2 hoplites and 3 peltastss moved from Athens to SZ 69
6 biremes, 2 hoplites, 3 peltastss and 1 trireme moved from SZ 69 to SZ 68
2 hoplites and 3 peltastss moved from SZ 68 to Sardis
1 bireme moved from SZ 70 to SZ 69Purchase Units - Macedonia
Macedonia buy 6 cavalrys, 1 peltasts and 2 triremes; Remaining resources: 0 PUs;Combat - Macedonia
Battle in SZ 68
Macedonia attack with 6 biremes and 1 trireme
GreekCityStates defend with 1 bireme
Macedonia roll dice for 6 biremes and 1 trireme in SZ 68, round 2 : 1/7 hits
GreekCityStates roll dice for 1 bireme in SZ 68, round 2 : 0/1 hits
1 bireme owned by the GreekCityStates lost in SZ 68
Macedonia win with 6 biremes and 1 trireme remaining. Battle score for attacker is 7
Casualties for GreekCityStates: 1 bireme
Battle in Sardis
Macedonia attack with 2 hoplites and 3 peltastss
GreekCityStates defend with 2 hoplites
Macedonia roll dice for 2 hoplites and 3 peltastss in Sardis, round 2 : 1/5 hits
GreekCityStates roll dice for 2 hoplites in Sardis, round 2 : 1/2 hits
1 peltasts owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis
Macedonia roll dice for 2 hoplites and 2 peltastss in Sardis, round 3 : 1/4 hits
GreekCityStates roll dice for 1 hoplite in Sardis, round 3 : 1/1 hits
1 peltasts owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis
Macedonia win, taking Sardis from GreekCityStates with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 6
Casualties for Macedonia: 2 peltastss
Casualties for GreekCityStates: 2 hoplites
Battle in Sparta
Macedonia attack with 10 cavalrys, 7 hoplites and 7 peltastss
GreekCityStates defend with 9 archers, 1 city, 2 hoplites and 6 slingerss
Macedonia roll dice for 10 cavalrys, 7 hoplites and 7 peltastss in Sparta, round 2 : 5/24 hits
GreekCityStates roll dice for 9 archers, 2 hoplites and 6 slingerss in Sparta, round 2 : 4/17 hits
4 peltastss owned by the Macedonia and 5 slingerss owned by the GreekCityStates lost in Sparta
Macedonia roll dice for 10 cavalrys, 7 hoplites and 3 peltastss in Sparta, round 3 : 6/20 hits
GreekCityStates roll dice for 9 archers, 2 hoplites and 1 slingers in Sparta, round 3 : 5/12 hits
3 peltastss owned by the Macedonia, 1 slingers owned by the GreekCityStates, 5 archers owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Sparta
Macedonia roll dice for 8 cavalrys and 7 hoplites in Sparta, round 4 : 4/15 hits
GreekCityStates roll dice for 4 archers and 2 hoplites in Sparta, round 4 : 1/6 hits
4 archers owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Sparta
Macedonia roll dice for 7 cavalrys and 7 hoplites in Sparta, round 5 : 4/14 hits
GreekCityStates roll dice for 2 hoplites in Sparta, round 5 : 1/2 hits
2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Sparta
Macedonia captures 25PUs while taking GreekCityStates capital
Macedonia win, taking Sparta from GreekCityStates with 6 cavalrys and 7 hoplites remaining. Battle score for attacker is 28
Casualties for Macedonia: 4 cavalrys and 7 peltastss
Casualties for GreekCityStates: 9 archers, 2 hoplites and 6 slingerssNon Combat Move - Macedonia
Place Units - Macedonia
2 triremes placed in SZ 68
6 cavalrys placed in Thessalonica
1 peltasts placed in LarissaTurn Complete - Macedonia
Macedonia collect 50 PUs; end with 75 PUs totalDice Statistics:
Total
1 was rolled 23 times
2 was rolled 16 times
3 was rolled 19 times
4 was rolled 25 times
5 was rolled 23 times
6 was rolled 24 times
Average roll : 3.623
Median : 4.000
Variance : 0.481
Standard Deviation : 0.693
Total rolls : 130Macedonia Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.483
Median : 4.000
Variance : 0.352
Standard Deviation : 0.594
Total rolls : 89GreekCityStates Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.927
Median : 4.000
Variance : 1.475
Standard Deviation : 1.214
Total rolls : 41 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Purchase Units - Egypt
Egypt buy 11 archers; Remaining resources: 0 PUs;Non Combat Move - Egypt
5 archers, 1 axeman and 2 spearmen moved from Alexandria to Memphis
4 spearmen moved from Paraetonium to Paliurus
1 axeman moved from Siwa to PaliurusPlace Units - Egypt
8 archers placed in Memphis
3 archers placed in AlexandriaTurn Complete - Egypt
Egypt collect 26 PUs; end with 26 PUs totalTerritory Summary for Egypt :
Siwa : 1 flag, 1 axeman
Memphis : 14 archers, 5 axemen, 1 city and 6 spearmen
Alexandria : 3 archers and 1 city
SZ 60 : 3 biremes and 2 triremes
Paraetonium : 1 flag
Paliurus : 1 flag, 7 archers, 4 axemen, 2 chariots and 12 spearmenProduction/PUs Summary :
Carthage : 74 / 74
RomanRepublic : 61 / 61
GreekCityStates : 11 / 0
Macedonia : 50 / 75
Egypt : 26 / 26
Seleucid : 64 / 65
Parthia : 59 / 59
Numidia : 29 / 29 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Seleucid
4 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire moved from Pharan to Memphis
2 cataphracts and 16 cavalrys moved from Jerusalem to MemphisPurchase Units - Seleucid
Seleucid buy 1 hoplite, 9 legionaires and 12 peltastss; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Memphis
Seleucid attack with 6 cataphracts, 27 cavalrys, 6 hoplites and 1 legionaire
Egypt defend with 14 archers, 5 axemen, 1 city and 6 spearmen
Seleucid roll dice for 6 cataphracts, 27 cavalrys, 6 hoplites and 1 legionaire in Memphis, round 2 : 12/40 hits
Egypt roll dice for 14 archers, 5 axemen and 6 spearmen in Memphis, round 2 : 10/25 hits
6 spearmen owned by the Egypt, 5 axemen owned by the Egypt, 10 cavalrys owned by the Seleucid and 1 archer owned by the Egypt lost in Memphis
Seleucid roll dice for 6 cataphracts, 17 cavalrys, 6 hoplites and 1 legionaire in Memphis, round 3 : 12/30 hits
Egypt roll dice for 13 archers in Memphis, round 3 : 6/13 hits
6 cavalrys owned by the Seleucid and 12 archers owned by the Egypt lost in Memphis
Seleucid roll dice for 6 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire in Memphis, round 4 : 9/24 hits
Egypt roll dice for 1 archer in Memphis, round 4 : 0/1 hits
1 archer owned by the Egypt lost in Memphis
Seleucid win, taking Memphis from Egypt with 6 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire remaining. Battle score for attacker is 25
Casualties for Egypt: 14 archers, 5 axemen and 6 spearmen
Casualties for Seleucid: 16 cavalrysNon Combat Move - Seleucid
3 hoplites moved from Sidon to Damascus
11 peltastss moved from Antioch to Edessa
1 peltasts moved from Damascus to Emesa
1 bireme moved from SZ 62 to SZ 65
1 hoplite moved from Attalia to SZ 61
1 hoplite moved from SZ 61 to AntiochPlace Units - Seleucid
1 hoplite and 4 legionaires placed in Edessa
5 legionaires placed in Damascus
11 peltastss placed in Antioch
1 peltasts placed in JerusalemTurn Complete - Seleucid
Seleucid collect 72 PUs; end with 72 PUs totalDice Statistics:
Total
1 was rolled 26 times
2 was rolled 21 times
3 was rolled 17 times
4 was rolled 25 times
5 was rolled 22 times
6 was rolled 22 times
Average roll : 3.466
Median : 4.000
Variance : 0.386
Standard Deviation : 0.622
Total rolls : 133Egypt Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.333
Median : 4.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 39Seleucid Combat
1 was rolled 17 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 15 times
Average roll : 3.521
Median : 4.000
Variance : 0.172
Standard Deviation : 0.415
Total rolls : 94 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Purchase Units - Parthia
Parthia buy 12 archers, 2 cavalrys and 1 spearman; Remaining resources: 0 PUs;Non Combat Move - Parthia
4 archers and 3 spearmen moved from Ctesiphon to Ninive
1 archer and 5 spearmen moved from Ninive to Hatra
1 horsearcher and 3 spearmen moved from Seleucia to Hatra
5 spearmen moved from Persepolis to Babylon
2 archers moved from Persepolis to Babylon
6 spearmen moved from Susa to Seleucia
1 cataphract and 1 horsearcher moved from Palmyra to HatraPlace Units - Parthia
7 archers placed in Ctesiphon
5 archers, 1 cavalry and 1 spearman placed in Persepolis
Parthia undo move 1.
Parthia undo move 1.
7 archers placed in Ctesiphon
5 archers and 2 cavalrys placed in Persepolis
1 spearman were produced but were not placedTurn Complete - Parthia
Parthia collect 59 PUs; end with 59 PUs totalTerritory Summary for Parthia :
Babylon : 1 flag, 2 archers and 5 spearmen
Ninive : 1 flag, 4 archers and 3 spearmen
SZ 86 : 1 bireme
Hatra : 1 flag, 3 archers, 2 cataphracts, 5 horsearchers and 12 spearmen
Palmyra : 1 flag, 1 archer
Seleucia : 1 flag, 6 spearmen
Ctesiphon : 7 archers and 1 city
Persepolis : 5 archers, 2 cavalrys and 1 cityProduction/PUs Summary :
Carthage : 74 / 74
RomanRepublic : 61 / 61
GreekCityStates : 11 / 0
Macedonia : 50 / 75
Egypt : 18 / 26
Seleucid : 72 / 72
Parthia : 59 / 59
Numidia : 29 / 29 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - Numidia
1 archer, 1 cavalry and 2 spearmen moved from Sabrata to OeaPurchase Units - Numidia
Numidia buy 4 cavalrys, 3 spearmen and 1 swordman; Remaining resources: 0 PUs;Combat - Numidia
Battle in Oea
Numidia attack with 1 archer, 1 cavalry and 2 spearmen
Neutral defend with 1 spearman
Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Oea, round 2 : 1/4 hits
Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits
1 spearman owned by the Neutral lost in Oea
Numidia loses 0 PUs for violating Oeas neutrality.
Numidia win, taking Oea from Neutral with 1 archer, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearmanNon Combat Move - Numidia
1 spearman moved from Berenice to Cyrene
2 cavalrys moved from Leptis Magna to Cyrene
1 spearman moved from Leptis Magna to Berenice
2 cavalrys moved from Igilgili to Thapsus
3 cavalrys moved from Banasa to Cartenna
3 cavalrys moved from Tingis to Cartenna
1 archer, 1 spearman and 3 swordmen moved from Tingis to Siga
2 biremes moved from SZ 17 to SZ 16
1 archer and 3 spearmen moved from Tarraco to BarcinoPlace Units - Numidia
3 spearmen and 1 swordman placed in Cyrene
4 cavalrys placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 30 PUs; end with 30 PUs totalDice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Neutral Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Numidia Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Carthage
6 cavalrys, 2 spearmen and 8 swordmen moved from Barcino to Narbo
4 cavalrys moved from Tarraco to Narbo
3 cavalrys moved from Valentia to Barcino
3 cavalrys moved from Carthago Nova to Tarraco
2 biremes moved from SZ 17 to SZ 18
8 spearmen and 1 swordman moved from Carthago to SZ 36
1 spearman moved from Carthago to SZ 32
2 swordmen moved from Caralis to SZ 32
3 biremes, 1 spearman and 2 swordmen moved from SZ 32 to SZ 36
9 spearmen and 3 swordmen moved from SZ 36 to LilybaeumPurchase Units - Carthage
Carthage buy 7 cavalrys, 1 city, 9 spearmen and 1 swordman; Remaining resources: 0 PUs;Combat - Carthage
Battle in Narbo
Carthage attack with 10 cavalrys, 2 spearmen and 8 swordmen
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 10 cavalrys, 2 spearmen and 8 swordmen in Narbo, round 2 : 7/20 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 : 1/3 hits
1 cavalry owned by the Neutral, 2 swordmen owned by the Neutral and 1 spearman owned by the Carthage lost in Narbo
Carthage loses 0 PUs for violating Narbos neutrality.
Carthage win, taking Narbo from Neutral with 10 cavalrys, 1 spearman and 8 swordmen remaining. Battle score for attacker is 9
Casualties for Carthage: 1 spearman
Casualties for Neutral: 1 cavalry and 2 swordmenNon Combat Move - Carthage
Place Units - Carthage
1 city placed in Barcino
4 cavalrys placed in Tarraco
3 cavalrys placed in Valentia
9 spearmen and 1 swordman placed in CarthagoTurn Complete - Carthage
Carthage collect 77 PUs; end with 77 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.750
Median : 4.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Carthage Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.850
Median : 4.000
Variance : 1.053
Standard Deviation : 1.026
Total rolls : 20Neutral Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Numidia Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - RomanRepublic
1 bireme moved from SZ 27 to SZ 25
1 velites moved from Ariminum to ArretiumPurchase Units - RomanRepublic
RomanRepublic buy 2 forts and 16 velitess; Remaining resources: 1 PUs;Combat - RomanRepublic
Non Combat Move - RomanRepublic
4 velitess moved from Ariminum to GenuaPlace Units - RomanRepublic
2 forts and 2 velitess placed in Messana
5 velitess placed in Ariminum
RomanRepublic undo move 1.
2 velitess placed in Messana
1 fort placed in Genua
1 fort placed in Mediolanum
9 velitess placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 61 PUs; end with 62 PUs totalTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 4 velitess
Arretium : 1 velites
Roma : 1 city, 1 fort and 18 velitess
Verona : 1 flag
Messana : 6 ballistas, 1 city, 6 forts, 10 legionaires and 22 velitess
Mediolanum : 1 flag, 1 ballista, 1 cavalry, 1 fort and 3 legionaires
Capua : 1 ballista, 3 legionaires and 2 velitess
SZ 34 : 3 biremes and 2 triremes
SZ 25 : 1 bireme
Genua : 1 flag, 1 fort, 4 legionaires and 5 velitess
Ariminum : 1 city and 5 velitess
Patavium : 1 flagProduction/PUs Summary :
Carthage : 77 / 77
RomanRepublic : 61 / 62
GreekCityStates : 11 / 0
Macedonia : 50 / 75
Egypt : 18 / 26
Seleucid : 72 / 72
Parthia : 59 / 59
Numidia : 30 / 30 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - GreekCityStates
2 biremes and 3 triremes moved from SZ 67 to SZ 68Combat - GreekCityStates
Battle in SZ 68
GreekCityStates attack with 2 biremes and 3 triremes
Macedonia defend with 6 biremes and 3 triremes
GreekCityStates roll dice for 2 biremes and 3 triremes in SZ 68, round 2 : 0/5 hits
Macedonia roll dice for 6 biremes and 3 triremes in SZ 68, round 2 : 1/9 hits
1 bireme owned by the GreekCityStates lost in SZ 68
GreekCityStates roll dice for 1 bireme and 3 triremes in SZ 68, round 3 : 2/4 hits
Macedonia roll dice for 6 biremes and 3 triremes in SZ 68, round 3 : 2/9 hits
1 trireme owned by the GreekCityStates, 1 bireme owned by the GreekCityStates and 2 biremes owned by the Macedonia lost in SZ 68
2 triremes owned by the GreekCityStates retreated to SZ 67
Macedonia win with 4 biremes and 3 triremes remaining. Battle score for attacker is -12
Casualties for Macedonia: 2 biremes
Casualties for GreekCityStates: 2 biremes and 1 triremeNon Combat Move - GreekCityStates
Turn Complete - GreekCityStates
Territory Summary for GreekCityStates :
Pergamum : 3 hoplites
SZ 67 : 2 triremes
Rhodos : 1 archer, 1 city and 4 slingerssProduction/PUs Summary :
Carthage : 77 / 77
RomanRepublic : 61 / 62
GreekCityStates : 11 / 0
Macedonia : 50 / 75
Egypt : 18 / 26
Seleucid : 72 / 72
Parthia : 59 / 59
Numidia : 30 / 30 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Macedonia
4 biremes and 3 triremes moved from SZ 68 to SZ 67
6 cavalrys moved from Thessalonica to SalonaePurchase Units - Macedonia
Macedonia buy 7 peltastss and 5 triremes; Remaining resources: 1 PUs;Combat - Macedonia
Battle in Salonae
Macedonia attack with 6 cavalrys
Neutral defend with 3 axemen and 1 swordman
Macedonia roll dice for 6 cavalrys in Salonae, round 2 : 2/6 hits
Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 1/4 hits
1 cavalry owned by the Macedonia and 2 axemen owned by the Neutral lost in Salonae
Macedonia roll dice for 5 cavalrys in Salonae, round 3 : 1/5 hits
Neutral roll dice for 1 axeman and 1 swordman in Salonae, round 3 : 0/2 hits
1 axeman owned by the Neutral lost in Salonae
Macedonia roll dice for 5 cavalrys in Salonae, round 4 : 2/5 hits
Neutral roll dice for 1 swordman in Salonae, round 4 : 0/1 hits
1 swordman owned by the Neutral lost in Salonae
Macedonia loses 0 PUs for violating Salonaes neutrality.
Macedonia win, taking Salonae from Neutral with 5 cavalrys remaining. Battle score for attacker is 9
Casualties for Neutral: 3 axemen and 1 swordman
Casualties for Macedonia: 1 cavalry
Battle in SZ 67
Macedonia attack with 4 biremes and 3 triremes
GreekCityStates defend with 2 triremes
Macedonia roll dice for 4 biremes and 3 triremes in SZ 67, round 2 : 2/7 hits
GreekCityStates roll dice for 2 triremes in SZ 67, round 2 : 1/2 hits
2 triremes owned by the GreekCityStates and 1 bireme owned by the Macedonia lost in SZ 67
Macedonia win with 3 biremes and 3 triremes remaining. Battle score for attacker is 17
Casualties for Macedonia: 1 bireme
Casualties for GreekCityStates: 2 triremesNon Combat Move - Macedonia
6 cavalrys moved from Sparta to Athens
1 peltasts moved from Larissa to SZ 69
1 bireme and 1 peltasts moved from SZ 69 to SZ 68
1 peltasts moved from SZ 68 to Sardis
7 hoplites moved from Sparta to CorinthPlace Units - Macedonia
7 peltastss placed in Athens
5 triremes placed in SZ 50Turn Complete - Macedonia
Macedonia collect 54 PUs; end with 55 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.781
Median : 4.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32Neutral Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.286
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Macedonia Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.609
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23GreekCityStates Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2





