ACGTO 270BC redrum (Anti-Romans) v Entek (Romans)

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 3

    Combat Move - Carthage
                2 units repaired.
                3 cavalrys, 1 hoplite, 12 spearmen, 5 swordmen and 2 warelephants moved from Syracuse to Lilybaeum
                3 biremes and 3 triremes moved from SZ 38 to SZ 36
                9 spearmen and 1 warelephant moved from Carthago to SZ 36
                1 spearman moved from Thapsus to SZ 36
                10 spearmen and 1 warelephant moved from SZ 36 to Lilybaeum
                2 cavalrys, 2 spearmen and 7 swordmen moved from Valentia to Tarraco
                4 cavalrys moved from Carthago Nova to Tarraco
                2 biremes moved from SZ 16 to SZ 17
                1 spearman moved from Palma to SZ 17
                1 spearman moved from SZ 17 to Tarraco
                1 spearman and 1 swordman moved from Castulo to Valentia

    Purchase Units - Carthage
                Carthage buy 4 cavalrys, 1 city, 5 spearmen and 5 swordmen; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Tarraco
                    Carthage attack with 6 cavalrys, 3 spearmen and 7 swordmen
                    Neutral defend with 3 axemen and 3 swordmen
                        Carthage roll dice for 6 cavalrys, 3 spearmen and 7 swordmen in Tarraco, round 2 :  3/16 hits
                        Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 :  0/6 hits
                        3 axemen owned by the Neutral lost in Tarraco
                        Carthage roll dice for 6 cavalrys, 3 spearmen and 7 swordmen in Tarraco, round 3 :  5/16 hits
                        Neutral roll dice for 3 swordmen in Tarraco, round 3 :  1/3 hits
                        3 swordmen owned by the Neutral and 1 spearman owned by the Carthage lost in Tarraco
                    Carthage loses 0 PUs for violating Tarracos neutrality.
                    Carthage win, taking Tarraco from Neutral with 6 cavalrys, 2 spearmen and 7 swordmen remaining. Battle score for attacker is 18
                    Casualties for Carthage: 1 spearman
                    Casualties for Neutral: 3 axemen and 3 swordmen
                Battle in Lilybaeum
                    Carthage attack with 3 cavalrys, 1 hoplite, 22 spearmen, 5 swordmen and 3 warelephants
                    RomanRepublic defend with 2 legionaires and 2 velitess
                        Carthage roll dice for 3 cavalrys, 1 hoplite, 22 spearmen, 5 swordmen and 3 warelephants in Lilybaeum, round 2 :  11/34 hits
                        RomanRepublic roll dice for 2 legionaires and 2 velitess in Lilybaeum, round 2 :  0/4 hits
                        2 legionaires owned by the RomanRepublic and 2 velitess owned by the RomanRepublic lost in Lilybaeum
                    Carthage win, taking Lilybaeum from RomanRepublic with 3 cavalrys, 1 hoplite, 22 spearmen, 5 swordmen and 3 warelephants remaining. Battle score for attacker is 14
                    Casualties for RomanRepublic: 2 legionaires and 2 velitess

    Non Combat Move - Carthage

    Place Units - Carthage
                1 city placed in Valentia
                4 cavalrys placed in Carthago Nova
                5 spearmen and 5 swordmen placed in Carthago

    Turn Complete - Carthage
                Carthage collect 70 PUs; end with 70 PUs total

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 19 times
                3 was rolled 16 times
                4 was rolled 23 times
                5 was rolled 18 times
                6 was rolled 35 times
            Average roll : 3.780
            Median : 4.000
            Variance : 1.771
            Standard Deviation : 1.331
            Total rolls : 132

    Carthage Combat
                1 was rolled 13 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 20 times
            Average roll : 3.758
            Median : 4.000
            Variance : 1.815
            Standard Deviation : 1.347
            Total rolls : 66

    Neutral Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.353
            Median : 3.000
            Variance : 0.562
            Standard Deviation : 0.750
            Total rolls : 17

    RomanRepublic Combat
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Numidia Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.822
            Median : 4.000
            Variance : 0.523
            Standard Deviation : 0.723
            Total rolls : 45

  • 20 19 18 17 16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 3

    Combat Move - RomanRepublic
                1 bireme and 1 velites moved from SZ 27 to SZ 26
                1 velites moved from SZ 26 to Caralis
                      RomanRepublic take Caralis from Carthage
                1 ballista and 4 legionaires moved from Patavium to Verona
                2 legionaires and 1 velites moved from Arretium to Genua

    Purchase Units - RomanRepublic
                RomanRepublic buy 5 ballistas, 2 cavalrys, 1 fort, 4 legionaires and 1 velites; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 2 legionaires and 1 velites
                    Neutral defend with 1 swordman
                        RomanRepublic roll dice for 2 legionaires and 1 velites in Genua, round 2 :  2/3 hits
                        Neutral roll dice for 1 swordman in Genua, round 2 :  1/1 hits
                        1 swordman owned by the Neutral and 1 velites owned by the RomanRepublic lost in Genua
                    RomanRepublic loses 0 PUs for violating Genuas neutrality.
                    RomanRepublic win, taking Genua from Neutral with 2 legionaires remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 swordman
                    Casualties for RomanRepublic: 1 velites
                Battle in Verona
                    RomanRepublic attack with 1 ballista and 4 legionaires
                    Neutral defend with 2 axemen and 3 swordmen
                        RomanRepublic roll dice for 1 ballista and 4 legionaires in Verona, round 2 :  4/5 hits
                        Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 :  1/5 hits
                        2 swordmen owned by the Neutral, 1 legionaire owned by the RomanRepublic and 2 axemen owned by the Neutral lost in Verona
                        RomanRepublic roll dice for 1 ballista and 3 legionaires in Verona, round 3 :  1/4 hits
                        Neutral roll dice for 1 swordman in Verona, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Verona
                    RomanRepublic loses 0 PUs for violating Veronas neutrality.
                    RomanRepublic win, taking Verona from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is 14
                    Casualties for Neutral: 2 axemen and 3 swordmen
                    Casualties for RomanRepublic: 1 legionaire

    Non Combat Move - RomanRepublic
                1 ballista moved from Capua to SZ 34
                1 legionaire moved from Capua to SZ 34
                2 velitess moved from Capua to SZ 34
                1 ballista, 1 legionaire and 2 velitess moved from SZ 34 to Messana
                1 bireme moved from SZ 35 to SZ 34
                1 legionaire moved from Capua to SZ 34
                1 legionaire moved from SZ 34 to Messana
                4 velitess moved from Roma to Capua

    Place Units - RomanRepublic
                4 ballistas placed in Messana
                1 ballista and 1 fort placed in Roma
                2 cavalrys, 2 legionaires and 1 velites placed in Ariminum
                2 legionaires placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 62 PUs; end with 62 PUs total

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 4 velitess
        Roma : 1 ballista, 1 city, 1 fort and 2 legionaires
        Caralis : 1 flag, 1 velites
        Verona : 1 flag, 1 ballista and 3 legionaires
        Messana : 5 ballistas, 1 city, 6 forts, 10 legionaires and 12 velitess
        Capua : 1 legionaire and 7 velitess
        SZ 34 : 3 biremes and 2 triremes
        SZ 26 : 1 bireme
        Genua : 1 flag, 2 legionaires
        Ariminum : 2 cavalrys, 1 city, 2 legionaires and 1 velites
        Patavium : 1 flag

    Production/PUs Summary :

    Carthage : 66 / 70
        RomanRepublic : 62 / 62
        GreekCityStates : 24 / 24
        Macedonia : 37 / 37
        Egypt : 33 / 46
        Seleucid : 64 / 75
        Parthia : 48 / 48
        Numidia : 23 / 23

  • 20 19 18 17 16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 3

    Combat Move - GreekCityStates
                1 hoplite moved from Rhodos to SZ 68
                3 biremes and 2 triremes moved from SZ 67 to SZ 68
                2 hoplites and 1 slingers moved from Rhodos to SZ 68
                3 hoplites and 1 slingers moved from SZ 68 to Sardis
                2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis

    Purchase Units - GreekCityStates
                GreekCityStates buy 3 archers and 6 slingerss; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Sardis
                    GreekCityStates attack with 2 archers, 6 hoplites and 5 slingerss
                    Seleucid defend with 5 hoplites and 3 peltastss
                        GreekCityStates roll dice for 2 archers, 6 hoplites and 5 slingerss in Sardis, round 2 :  2/13 hits
                        Seleucid roll dice for 5 hoplites and 3 peltastss in Sardis, round 2 :  3/8 hits
                        3 slingerss owned by the GreekCityStates and 2 peltastss owned by the Seleucid lost in Sardis
                        GreekCityStates roll dice for 2 archers, 6 hoplites and 2 slingerss in Sardis, round 3 :  2/10 hits
                        Seleucid roll dice for 5 hoplites and 1 peltasts in Sardis, round 3 :  2/6 hits
                        2 slingerss owned by the GreekCityStates, 1 hoplite owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Sardis
                        GreekCityStates roll dice for 2 archers and 6 hoplites in Sardis, round 4 :  3/8 hits
                        Seleucid roll dice for 4 hoplites in Sardis, round 4 :  2/4 hits
                        3 hoplites owned by the Seleucid and 2 archers owned by the GreekCityStates lost in Sardis
                        GreekCityStates roll dice for 6 hoplites in Sardis, round 5 :  1/6 hits
                        Seleucid roll dice for 1 hoplite in Sardis, round 5 :  1/1 hits
                        1 hoplite owned by the Seleucid and 1 hoplite owned by the GreekCityStates lost in Sardis
                    GreekCityStates win, taking Sardis from Seleucid with 5 hoplites remaining. Battle score for attacker is 8
                    Casualties for Seleucid: 5 hoplites and 3 peltastss
                    Casualties for GreekCityStates: 2 archers, 1 hoplite and 5 slingerss

    Non Combat Move - GreekCityStates
                1 archer moved from Sparta to Corinth

    Place Units - GreekCityStates
                3 archers and 3 slingerss placed in Sparta
                3 slingerss placed in Rhodos

    Turn Complete - GreekCityStates
                GreekCityStates collect 31 PUs; end with 31 PUs total

    Territory Summary for GreekCityStates :

    Sparta : 3 archers, 1 city, 2 hoplites and 6 slingerss
        Corinth : 1 flag, 1 archer and 5 hoplites
        SZ 68 : 3 biremes and 3 triremes
        Sardis : 1 flag, 5 hoplites
        Rhodos : 1 city and 3 slingerss

    Production/PUs Summary :

    Carthage : 66 / 70
        RomanRepublic : 62 / 62
        GreekCityStates : 31 / 31
        Macedonia : 37 / 37
        Egypt : 33 / 46
        Seleucid : 57 / 75
        Parthia : 48 / 48
        Numidia : 23 / 23

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 3

    Combat Move - Macedonia
                3 cavalrys, 7 hoplites and 12 peltastss moved from Athens to Corinth
                1 peltasts moved from Thessalonica to SZ 69
                1 bireme and 1 peltasts moved from SZ 69 to SZ 70
                1 peltasts moved from SZ 70 to Pergamum
                      Macedonia take Pergamum from GreekCityStates
                4 cavalrys moved from Larissa to Corinth

    Purchase Units - Macedonia
                Macedonia buy 5 biremes and 1 peltasts; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Corinth
                    Macedonia attack with 7 cavalrys, 7 hoplites and 12 peltastss
                    GreekCityStates defend with 1 archer and 5 hoplites
                        Macedonia roll dice for 7 cavalrys, 7 hoplites and 12 peltastss in Corinth, round 2 :  3/26 hits
                        GreekCityStates roll dice for 1 archer and 5 hoplites in Corinth, round 2 :  4/6 hits
                        4 peltastss owned by the Macedonia, 1 archer owned by the GreekCityStates and 2 hoplites owned by the GreekCityStates lost in Corinth
                        Macedonia roll dice for 7 cavalrys, 7 hoplites and 8 peltastss in Corinth, round 3 :  8/22 hits
                        GreekCityStates roll dice for 3 hoplites in Corinth, round 3 :  1/3 hits
                        1 peltasts owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Corinth
                    Macedonia win, taking Corinth from GreekCityStates with 7 cavalrys, 7 hoplites and 7 peltastss remaining. Battle score for attacker is 19
                    Casualties for Macedonia: 5 peltastss
                    Casualties for GreekCityStates: 1 archer and 5 hoplites

    Non Combat Move - Macedonia
                3 cavalrys and 1 peltasts moved from Larissa to Athens
                2 hoplites and 1 peltasts moved from Thessalonica to SZ 69
                2 hoplites and 1 peltasts moved from SZ 69 to Athens

    Place Units - Macedonia
                5 biremes placed in SZ 69
                1 peltasts placed in Athens

    Turn Complete - Macedonia
                Macedonia collect 50 PUs; end with 50 PUs total

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 14 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.456
            Median : 4.000
            Variance : 0.946
            Standard Deviation : 0.973
            Total rolls : 57

    Macedonia Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 10 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 4 times
            Average roll : 3.542
            Median : 4.000
            Variance : 1.021
            Standard Deviation : 1.011
            Total rolls : 48

    GreekCityStates Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

  • 20 19 18 17 16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 3

    Combat Move - Egypt
                3 biremes and 2 triremes moved from SZ 59 to SZ 60
                1 spearman moved from Salamis to SZ 60
                1 spearman moved from SZ 60 to Sidon
                      Egypt take Sidon from Seleucid

    Purchase Units - Egypt
                Egypt buy 5 archers, 1 axeman, 1 city and 2 spearmen; Remaining resources: 2 PUs;

    Combat - Egypt

    Non Combat Move - Egypt
                1 axeman moved from Memphis to Pharan
                7 archers, 1 axeman, 2 chariots and 7 spearmen moved from Paraetonium to Paliurus
                1 archer moved from Alexandria to Memphis
                4 spearmen moved from Alexandria to Memphis
                4 spearmen moved from Alexandria to Paraetonium

    Place Units - Egypt
                1 city placed in Memphis
                5 archers, 1 axeman and 2 spearmen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 42 PUs; end with 44 PUs total

    Territory Summary for Egypt :

    Siwa : 1 flag, 2 axemen
        Memphis : 1 archer, 4 axemen, 1 city and 4 spearmen
        Alexandria : 5 archers, 1 axeman, 1 city and 2 spearmen
        SZ 60 : 3 biremes and 2 triremes
        Paraetonium : 1 flag, 4 spearmen
        Sidon : 1 spearman
        Paliurus : 1 flag, 7 archers, 3 axemen, 2 chariots and 8 spearmen
        Pharan : 1 axeman

    Production/PUs Summary :

    Carthage : 66 / 70
        RomanRepublic : 62 / 62
        GreekCityStates : 18 / 31
        Macedonia : 50 / 50
        Egypt : 42 / 44
        Seleucid : 48 / 75
        Parthia : 48 / 48
        Numidia : 23 / 23

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 3

    Combat Move - Seleucid
                4 hoplites moved from Damascus to Sidon
                1 cataphract, 11 cavalrys, 6 hoplites and 1 legionaire moved from Jerusalem to Pharan
                3 cataphracts moved from Damascus to Pharan
                1 bireme moved from SZ 61 to SZ 62
                1 peltasts moved from Attalia to SZ 62
                1 peltasts moved from SZ 62 to Salamis
                      Seleucid take Salamis from Egypt

    Purchase Units - Seleucid
                Seleucid buy 8 cavalrys and 21 peltastss; Remaining resources: 1 PUs;

    Combat - Seleucid
                Battle in Pharan
                    Seleucid attack with 4 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire
                    Egypt defend with 1 axeman
                        Seleucid roll dice for 4 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire in Pharan, round 2 :  8/22 hits
                        Egypt roll dice for 1 axeman in Pharan, round 2 :  0/1 hits
                        1 axeman owned by the Egypt lost in Pharan
                    Seleucid win, taking Pharan from Egypt with 4 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire remaining. Battle score for attacker is 3
                    Casualties for Egypt: 1 axeman
                Battle in Sidon
                    Seleucid attack with 4 hoplites
                    Egypt defend with 1 spearman
                        Seleucid roll dice for 4 hoplites in Sidon, round 2 :  0/4 hits
                        Egypt roll dice for 1 spearman in Sidon, round 2 :  1/1 hits
                        1 hoplite owned by the Seleucid lost in Sidon
                        Seleucid roll dice for 3 hoplites in Sidon, round 3 :  2/3 hits
                        Egypt roll dice for 1 spearman in Sidon, round 3 :  0/1 hits
                        1 spearman owned by the Egypt lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 3 hoplites remaining. Battle score for attacker is -2
                    Casualties for Egypt: 1 spearman
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Seleucid
                1 hoplite moved from Damascus to Palmyra
                1 cavalry moved from Antioch to Hatra
                2 cataphracts and 8 cavalrys moved from Antioch to Jerusalem

    Place Units - Seleucid
                8 cavalrys placed in Jerusalem
                5 peltastss placed in Edessa
                5 peltastss placed in Damascus
                11 peltastss placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 64 PUs; end with 65 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.594
            Median : 4.000
            Variance : 0.387
            Standard Deviation : 0.622
            Total rolls : 32

    Egypt Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Seleucid Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.690
            Median : 4.000
            Variance : 0.393
            Standard Deviation : 0.627
            Total rolls : 29

  • 20 19 18 17 16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 3

    Combat Move - Parthia
                1 archer and 6 spearmen moved from Ctesiphon to Ninive
                1 horsearcher moved from Ctesiphon to Hatra
                1 cataphract and 4 spearmen moved from Seleucia to Hatra
                1 cataphract and 1 horsearcher moved from Babylon to Palmyra
                2 archers moved from Seleucia to Palmyra

    Purchase Units - Parthia
                Parthia buy 6 archers and 8 spearmen; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Ninive
                    Parthia attack with 1 archer and 6 spearmen
                    Neutral defend with 2 archers
                        Parthia roll dice for 1 archer and 6 spearmen in Ninive, round 2 :  1/7 hits
                        Neutral roll dice for 2 archers in Ninive, round 2 :  0/2 hits
                        1 archer owned by the Neutral lost in Ninive
                        Parthia roll dice for 1 archer and 6 spearmen in Ninive, round 3 :  1/7 hits
                        Neutral roll dice for 1 archer in Ninive, round 3 :  1/1 hits
                        1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Ninive
                    Parthia loses 0 PUs for violating Ninives neutrality.
                    Parthia win, taking Ninive from Neutral with 1 archer and 5 spearmen remaining. Battle score for attacker is 5
                    Casualties for Neutral: 2 archers
                    Casualties for Parthia: 1 spearman
                Battle in Palmyra
                    Parthia attack with 2 archers, 1 cataphract and 1 horsearcher
                    Seleucid defend with 1 hoplite
                        Parthia roll dice for 2 archers, 1 cataphract and 1 horsearcher in Palmyra, round 2 :  1/4 hits
                        Seleucid roll dice for 1 hoplite in Palmyra, round 2 :  1/1 hits
                        1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Palmyra
                    Parthia win, taking Palmyra from Seleucid with 1 archer, 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 1
                    Casualties for Parthia: 1 archer
                    Casualties for Seleucid: 1 hoplite
                Battle in Hatra
                    Parthia attack with 1 cataphract, 1 horsearcher and 4 spearmen
                    Seleucid defend with 1 cavalry
                        Parthia roll dice for 1 cataphract, 1 horsearcher and 4 spearmen in Hatra, round 2 :  1/6 hits
                        Seleucid roll dice for 1 cavalry in Hatra, round 2 :  0/1 hits
                        1 cavalry owned by the Seleucid lost in Hatra
                    Parthia win, taking Hatra from Seleucid with 1 cataphract, 1 horsearcher and 4 spearmen remaining. Battle score for attacker is 4
                    Casualties for Seleucid: 1 cavalry

    Non Combat Move - Parthia
                2 archers and 2 horsearchers moved from Seleucia to Hatra
                3 spearmen moved from Babylon to Seleucia
                1 horsearcher moved from Persepolis to Seleucia
                6 spearmen moved from Persepolis to Susa

    Place Units - Parthia
                4 archers and 3 spearmen placed in Ctesiphon
                2 archers and 5 spearmen placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 59 PUs; end with 59 PUs total

    Territory Summary for Parthia :

    Babylon : 1 flag
        Ninive : 1 flag, 1 archer and 5 spearmen
        SZ 86 : 1 bireme
        Hatra : 1 flag, 2 archers, 1 cataphract, 3 horsearchers and 4 spearmen
        Susa : 6 spearmen
        Palmyra : 1 flag, 1 archer, 1 cataphract and 1 horsearcher
        Seleucia : 1 flag, 1 horsearcher and 3 spearmen
        Ctesiphon : 4 archers, 1 city and 3 spearmen
        Persepolis : 2 archers, 1 city and 5 spearmen

    Production/PUs Summary :

    Carthage : 66 / 70
        RomanRepublic : 62 / 62
        GreekCityStates : 18 / 31
        Macedonia : 50 / 50
        Egypt : 26 / 44
        Seleucid : 57 / 65
        Parthia : 59 / 59
        Numidia : 23 / 23

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 3

    Combat Move - Numidia
                1 spearman moved from Siga to Banasa
                1 spearman moved from Siga to Tingis
                1 archer and 3 swordmen moved from Siga to Tingis
                3 cavalrys moved from Siga to Banasa
                3 cavalrys moved from Siga to Tingis
                1 archer, 1 cavalry and 4 spearmen moved from Thenae to Sabrata

    Purchase Units - Numidia
                Numidia buy 2 cavalrys and 5 spearmen; Remaining resources: 0 PUs;

    Combat - Numidia
                Battle in Sabrata
                    Numidia attack with 1 archer, 1 cavalry and 4 spearmen
                    Neutral defend with 1 archer and 1 spearman
                        Numidia roll dice for 1 archer, 1 cavalry and 4 spearmen in Sabrata, round 2 :  1/6 hits
                        Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 :  1/2 hits
                        1 spearman owned by the Numidia and 1 spearman owned by the Neutral lost in Sabrata
                        Numidia roll dice for 1 archer, 1 cavalry and 3 spearmen in Sabrata, round 3 :  0/5 hits
                        Neutral roll dice for 1 archer in Sabrata, round 3 :  1/1 hits
                        1 spearman owned by the Numidia lost in Sabrata
                        Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Sabrata, round 4 :  0/4 hits
                        Neutral roll dice for 1 archer in Sabrata, round 4 :  0/1 hits
                        Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Sabrata, round 5 :  1/4 hits
                        Neutral roll dice for 1 archer in Sabrata, round 5 :  0/1 hits
                        1 archer owned by the Neutral lost in Sabrata
                    Numidia loses 0 PUs for violating Sabratas neutrality.
                    Numidia win, taking Sabrata from Neutral with 1 archer, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 archer and 1 spearman
                    Casualties for Numidia: 2 spearmen
                Battle in Banasa
                    Numidia attack with 3 cavalrys and 1 spearman
                    Neutral defend with 1 archer and 1 spearman
                        Numidia roll dice for 3 cavalrys and 1 spearman in Banasa, round 2 :  2/4 hits
                        Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 :  1/2 hits
                        1 spearman owned by the Numidia, 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Banasa
                    Numidia loses 0 PUs for violating Banasas neutrality.
                    Numidia win, taking Banasa from Neutral with 3 cavalrys remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 archer and 1 spearman
                    Casualties for Numidia: 1 spearman
                Battle in Tingis
                    Numidia attack with 1 archer, 3 cavalrys, 1 spearman and 3 swordmen
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                        Numidia roll dice for 1 archer, 3 cavalrys, 1 spearman and 3 swordmen in Tingis, round 2 :  2/8 hits
                        Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 :  0/4 hits
                        2 cavalrys owned by the Neutral lost in Tingis
                        Numidia roll dice for 1 archer, 3 cavalrys, 1 spearman and 3 swordmen in Tingis, round 3 :  3/8 hits
                        Neutral roll dice for 1 archer and 1 spearman in Tingis, round 3 :  0/2 hits
                        1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Tingis
                    Numidia loses 0 PUs for violating Tingiss neutrality.
                    Numidia win, taking Tingis from Neutral with 1 archer, 3 cavalrys, 1 spearman and 3 swordmen remaining. Battle score for attacker is 15
                    Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman

    Non Combat Move - Numidia
                2 cavalrys moved from Siga to Igilgili
                2 spearmen moved from Cartenna to SZ 16
                2 biremes and 2 spearmen moved from SZ 16 to SZ 17
                2 spearmen moved from SZ 17 to Tarraco
                1 archer and 1 spearman moved from Valentia to Tarraco
                1 spearman moved from Berenice to Cyrene
                1 spearman moved from Leptis Magna to Berenice

    Place Units - Numidia
                4 spearmen placed in Cyrene
                2 cavalrys and 1 spearman placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 29 PUs; end with 29 PUs total

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 2 times
                3 was rolled 12 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.712
            Median : 4.000
            Variance : 1.216
            Standard Deviation : 1.103
            Total rolls : 52

    Neutral Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    Numidia Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.974
            Standard Deviation : 0.987
            Total rolls : 39

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 4

    Combat Move - Carthage
                1 spearman and 2 swordmen moved from Carthago to SZ 36
                3 biremes, 1 spearman and 2 swordmen moved from SZ 36 to SZ 32
                1 spearman and 2 swordmen moved from SZ 32 to Caralis
                6 cavalrys, 2 spearmen and 7 swordmen moved from Tarraco to Barcino
                1 spearman and 1 swordman moved from Valentia to SZ 17
                1 spearman and 1 swordman moved from SZ 17 to Barcino
                4 cavalrys moved from Carthago Nova to Tarraco

    Purchase Units - Carthage
                Carthage buy 6 cavalrys, 1 city, 9 spearmen and 1 swordman; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Caralis
                    Carthage attack with 1 spearman and 2 swordmen
                    RomanRepublic defend with 1 velites
                        Carthage roll dice for 1 spearman and 2 swordmen in Caralis, round 2 :  0/3 hits
                        RomanRepublic roll dice for 1 velites in Caralis, round 2 :  0/1 hits
                        Carthage roll dice for 1 spearman and 2 swordmen in Caralis, round 3 :  0/3 hits
                        RomanRepublic roll dice for 1 velites in Caralis, round 3 :  0/1 hits
                        Carthage roll dice for 1 spearman and 2 swordmen in Caralis, round 4 :  2/3 hits
                        RomanRepublic roll dice for 1 velites in Caralis, round 4 :  1/1 hits
                        1 spearman owned by the Carthage and 1 velites owned by the RomanRepublic lost in Caralis
                    Carthage win, taking Caralis from RomanRepublic with 2 swordmen remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 spearman
                    Casualties for RomanRepublic: 1 velites
                Battle in Barcino
                    Carthage attack with 6 cavalrys, 3 spearmen and 8 swordmen
                    Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
                        Carthage roll dice for 6 cavalrys, 3 spearmen and 8 swordmen in Barcino, round 2 :  6/17 hits
                        Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 :  1/5 hits
                        1 cavalry owned by the Neutral, 3 swordmen owned by the Neutral, 1 spearman owned by the Carthage and 1 axeman owned by the Neutral lost in Barcino
                    Carthage loses 0 PUs for violating Barcinos neutrality.
                    Carthage win, taking Barcino from Neutral with 6 cavalrys, 2 spearmen and 8 swordmen remaining. Battle score for attacker is 16
                    Casualties for Carthage: 1 spearman
                    Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen

    Non Combat Move - Carthage
                4 spearmen and 3 swordmen moved from Carthago to SZ 36
                2 spearmen moved from Thapsus to SZ 36
                6 spearmen and 3 swordmen moved from SZ 36 to Lilybaeum

    Place Units - Carthage
                9 spearmen and 1 swordman placed in Carthago
                3 cavalrys placed in Valentia
                3 cavalrys placed in Carthago Nova
                1 city placed in Tarraco

    Turn Complete - Carthage
                Carthage collect 74 PUs; end with 74 PUs total

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 6 times
                3 was rolled 18 times
                4 was rolled 17 times
                5 was rolled 14 times
                6 was rolled 16 times
            Average roll : 3.663
            Median : 4.000
            Variance : 1.106
            Standard Deviation : 1.052
            Total rolls : 86

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.480
            Standard Deviation : 0.693
            Total rolls : 26

    Neutral Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    RomanRepublic Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Numidia Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.974
            Standard Deviation : 0.987
            Total rolls : 39

  • 20 19 18 17 16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 4

    Combat Move - RomanRepublic
                1 bireme moved from SZ 26 to SZ 27
                2 cavalrys moved from Ariminum to Mediolanum
                1 ballista and 3 legionaires moved from Verona to Mediolanum

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 ballista and 19 velitess; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Mediolanum
                    RomanRepublic attack with 1 ballista, 2 cavalrys and 3 legionaires
                    Neutral defend with 4 axemen and 1 swordman
                        RomanRepublic roll dice for 1 ballista, 2 cavalrys and 3 legionaires in Mediolanum, round 2 :  2/6 hits
                        Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 :  0/5 hits
                        2 axemen owned by the Neutral lost in Mediolanum
                        RomanRepublic roll dice for 1 ballista, 2 cavalrys and 3 legionaires in Mediolanum, round 3 :  2/6 hits
                        Neutral roll dice for 2 axemen and 1 swordman in Mediolanum, round 3 :  1/3 hits
                        1 cavalry owned by the RomanRepublic and 2 axemen owned by the Neutral lost in Mediolanum
                        RomanRepublic roll dice for 1 ballista, 1 cavalry and 3 legionaires in Mediolanum, round 4 :  3/5 hits
                        Neutral roll dice for 1 swordman in Mediolanum, round 4 :  0/1 hits
                        1 swordman owned by the Neutral lost in Mediolanum
                    RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
                    RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 1 cavalry and 3 legionaires remaining. Battle score for attacker is 12
                    Casualties for Neutral: 4 axemen and 1 swordman
                    Casualties for RomanRepublic: 1 cavalry

    Non Combat Move - RomanRepublic
                5 velitess moved from Capua to SZ 34
                5 velitess moved from SZ 34 to Messana
                1 ballista moved from Roma to Capua
                2 legionaires moved from Roma to Capua
                2 legionaires and 1 velites moved from Ariminum to Genua

    Place Units - RomanRepublic
                5 velitess placed in Ariminum
                1 ballista and 3 velitess placed in Messana
                9 velitess placed in Roma
                2 velitess were produced but were not placed

    Turn Complete - RomanRepublic
                RomanRepublic collect 61 PUs; end with 61 PUs total

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 4 velitess
        Roma : 1 city, 1 fort and 9 velitess
        Verona : 1 flag
        Messana : 6 ballistas, 1 city, 6 forts, 10 legionaires and 20 velitess
        Mediolanum : 1 flag, 1 ballista, 1 cavalry and 3 legionaires
        Capua : 1 ballista, 3 legionaires and 2 velitess
        SZ 34 : 3 biremes and 2 triremes
        SZ 27 : 1 bireme
        Genua : 1 flag, 4 legionaires and 1 velites
        Ariminum : 1 city and 5 velitess
        Patavium : 1 flag

    Production/PUs Summary :

    Carthage : 74 / 74
        RomanRepublic : 61 / 61
        GreekCityStates : 18 / 31
        Macedonia : 50 / 50
        Egypt : 26 / 44
        Seleucid : 57 / 65
        Parthia : 59 / 59
        Numidia : 29 / 29

  • 20 19 18 17 16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 4

    Combat Move - GreekCityStates
                3 hoplites moved from Sardis to Pergamum
                3 triremes moved from SZ 68 to SZ 67
                2 biremes moved from SZ 68 to SZ 67

    Purchase Units - GreekCityStates
                GreekCityStates buy 7 archers and 1 slingers; Remaining resources: 1 PUs;

    Combat - GreekCityStates
                Battle in Pergamum
                    GreekCityStates attack with 3 hoplites
                    Macedonia defend with 1 peltasts
                        GreekCityStates roll dice for 3 hoplites in Pergamum, round 2 :  1/3 hits
                        Macedonia roll dice for 1 peltasts in Pergamum, round 2 :  0/1 hits
                        1 peltasts owned by the Macedonia lost in Pergamum
                    GreekCityStates win, taking Pergamum from Macedonia with 3 hoplites remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 peltasts

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                6 archers placed in Sparta
                1 archer and 1 slingers placed in Rhodos

    Turn Complete - GreekCityStates
                GreekCityStates collect 24 PUs; end with 25 PUs total

    Territory Summary for GreekCityStates :

    Sparta : 9 archers, 1 city, 2 hoplites and 6 slingerss
        Pergamum : 3 hoplites
        SZ 67 : 2 biremes and 3 triremes
        SZ 68 : 1 bireme
        Sardis : 1 flag, 2 hoplites
        Rhodos : 1 archer, 1 city and 4 slingerss

    Production/PUs Summary :

    Carthage : 74 / 74
        RomanRepublic : 61 / 61
        GreekCityStates : 24 / 25
        Macedonia : 44 / 50
        Egypt : 26 / 44
        Seleucid : 57 / 65
        Parthia : 59 / 59
        Numidia : 29 / 29

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 4

    Combat Move - Macedonia
                7 cavalrys, 7 hoplites and 7 peltastss moved from Corinth to Sparta
                3 cavalrys moved from Athens to Sparta
                2 hoplites and 3 peltastss moved from Athens to SZ 69
                6 biremes, 2 hoplites, 3 peltastss and 1 trireme moved from SZ 69 to SZ 68
                2 hoplites and 3 peltastss moved from SZ 68 to Sardis
                1 bireme moved from SZ 70 to SZ 69

    Purchase Units - Macedonia
                Macedonia buy 6 cavalrys, 1 peltasts and 2 triremes; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in SZ 68
                    Macedonia attack with 6 biremes and 1 trireme
                    GreekCityStates defend with 1 bireme
                        Macedonia roll dice for 6 biremes and 1 trireme in SZ 68, round 2 :  1/7 hits
                        GreekCityStates roll dice for 1 bireme in SZ 68, round 2 :  0/1 hits
                        1 bireme owned by the GreekCityStates lost in SZ 68
                    Macedonia win with 6 biremes and 1 trireme remaining. Battle score for attacker is 7
                    Casualties for GreekCityStates: 1 bireme
                Battle in Sardis
                    Macedonia attack with 2 hoplites and 3 peltastss
                    GreekCityStates defend with 2 hoplites
                        Macedonia roll dice for 2 hoplites and 3 peltastss in Sardis, round 2 :  1/5 hits
                        GreekCityStates roll dice for 2 hoplites in Sardis, round 2 :  1/2 hits
                        1 peltasts owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis
                        Macedonia roll dice for 2 hoplites and 2 peltastss in Sardis, round 3 :  1/4 hits
                        GreekCityStates roll dice for 1 hoplite in Sardis, round 3 :  1/1 hits
                        1 peltasts owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis
                    Macedonia win, taking Sardis from GreekCityStates with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 6
                    Casualties for Macedonia: 2 peltastss
                    Casualties for GreekCityStates: 2 hoplites
                Battle in Sparta
                    Macedonia attack with 10 cavalrys, 7 hoplites and 7 peltastss
                    GreekCityStates defend with 9 archers, 1 city, 2 hoplites and 6 slingerss
                        Macedonia roll dice for 10 cavalrys, 7 hoplites and 7 peltastss in Sparta, round 2 :  5/24 hits
                        GreekCityStates roll dice for 9 archers, 2 hoplites and 6 slingerss in Sparta, round 2 :  4/17 hits
                        4 peltastss owned by the Macedonia and 5 slingerss owned by the GreekCityStates lost in Sparta
                        Macedonia roll dice for 10 cavalrys, 7 hoplites and 3 peltastss in Sparta, round 3 :  6/20 hits
                        GreekCityStates roll dice for 9 archers, 2 hoplites and 1 slingers in Sparta, round 3 :  5/12 hits
                        3 peltastss owned by the Macedonia, 1 slingers owned by the GreekCityStates, 5 archers owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Sparta
                        Macedonia roll dice for 8 cavalrys and 7 hoplites in Sparta, round 4 :  4/15 hits
                        GreekCityStates roll dice for 4 archers and 2 hoplites in Sparta, round 4 :  1/6 hits
                        4 archers owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Sparta
                        Macedonia roll dice for 7 cavalrys and 7 hoplites in Sparta, round 5 :  4/14 hits
                        GreekCityStates roll dice for 2 hoplites in Sparta, round 5 :  1/2 hits
                        2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Sparta
                    Macedonia captures 25PUs while taking GreekCityStates capital
                    Macedonia win, taking Sparta from GreekCityStates with 6 cavalrys and 7 hoplites remaining. Battle score for attacker is 28
                    Casualties for Macedonia: 4 cavalrys and 7 peltastss
                    Casualties for GreekCityStates: 9 archers, 2 hoplites and 6 slingerss

    Non Combat Move - Macedonia

    Place Units - Macedonia
                2 triremes placed in SZ 68
                6 cavalrys placed in Thessalonica
                1 peltasts placed in Larissa

    Turn Complete - Macedonia
                Macedonia collect 50 PUs; end with 75 PUs total

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 16 times
                3 was rolled 19 times
                4 was rolled 25 times
                5 was rolled 23 times
                6 was rolled 24 times
            Average roll : 3.623
            Median : 4.000
            Variance : 0.481
            Standard Deviation : 0.693
            Total rolls : 130

    Macedonia Combat
                1 was rolled 15 times
                2 was rolled 12 times
                3 was rolled 17 times
                4 was rolled 18 times
                5 was rolled 14 times
                6 was rolled 13 times
            Average roll : 3.483
            Median : 4.000
            Variance : 0.352
            Standard Deviation : 0.594
            Total rolls : 89

    GreekCityStates Combat
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 11 times
            Average roll : 3.927
            Median : 4.000
            Variance : 1.475
            Standard Deviation : 1.214
            Total rolls : 41

  • 20 19 18 17 16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 4

    Purchase Units - Egypt
                Egypt buy 11 archers; Remaining resources: 0 PUs;

    Non Combat Move - Egypt
                5 archers, 1 axeman and 2 spearmen moved from Alexandria to Memphis
                4 spearmen moved from Paraetonium to Paliurus
                1 axeman moved from Siwa to Paliurus

    Place Units - Egypt
                8 archers placed in Memphis
                3 archers placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 26 PUs; end with 26 PUs total

    Territory Summary for Egypt :

    Siwa : 1 flag, 1 axeman
        Memphis : 14 archers, 5 axemen, 1 city and 6 spearmen
        Alexandria : 3 archers and 1 city
        SZ 60 : 3 biremes and 2 triremes
        Paraetonium : 1 flag
        Paliurus : 1 flag, 7 archers, 4 axemen, 2 chariots and 12 spearmen

    Production/PUs Summary :

    Carthage : 74 / 74
        RomanRepublic : 61 / 61
        GreekCityStates : 11 / 0
        Macedonia : 50 / 75
        Egypt : 26 / 26
        Seleucid : 64 / 65
        Parthia : 59 / 59
        Numidia : 29 / 29

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 4

    Combat Move - Seleucid
                4 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire moved from Pharan to Memphis
                2 cataphracts and 16 cavalrys moved from Jerusalem to Memphis

    Purchase Units - Seleucid
                Seleucid buy 1 hoplite, 9 legionaires and 12 peltastss; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Memphis
                    Seleucid attack with 6 cataphracts, 27 cavalrys, 6 hoplites and 1 legionaire
                    Egypt defend with 14 archers, 5 axemen, 1 city and 6 spearmen
                        Seleucid roll dice for 6 cataphracts, 27 cavalrys, 6 hoplites and 1 legionaire in Memphis, round 2 :  12/40 hits
                        Egypt roll dice for 14 archers, 5 axemen and 6 spearmen in Memphis, round 2 :  10/25 hits
                        6 spearmen owned by the Egypt, 5 axemen owned by the Egypt, 10 cavalrys owned by the Seleucid and 1 archer owned by the Egypt lost in Memphis
                        Seleucid roll dice for 6 cataphracts, 17 cavalrys, 6 hoplites and 1 legionaire in Memphis, round 3 :  12/30 hits
                        Egypt roll dice for 13 archers in Memphis, round 3 :  6/13 hits
                        6 cavalrys owned by the Seleucid and 12 archers owned by the Egypt lost in Memphis
                        Seleucid roll dice for 6 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire in Memphis, round 4 :  9/24 hits
                        Egypt roll dice for 1 archer in Memphis, round 4 :  0/1 hits
                        1 archer owned by the Egypt lost in Memphis
                    Seleucid win, taking Memphis from Egypt with 6 cataphracts, 11 cavalrys, 6 hoplites and 1 legionaire remaining. Battle score for attacker is 25
                    Casualties for Egypt: 14 archers, 5 axemen and 6 spearmen
                    Casualties for Seleucid: 16 cavalrys

    Non Combat Move - Seleucid
                3 hoplites moved from Sidon to Damascus
                11 peltastss moved from Antioch to Edessa
                1 peltasts moved from Damascus to Emesa
                1 bireme moved from SZ 62 to SZ 65
                1 hoplite moved from Attalia to SZ 61
                1 hoplite moved from SZ 61 to Antioch

    Place Units - Seleucid
                1 hoplite and 4 legionaires placed in Edessa
                5 legionaires placed in Damascus
                11 peltastss placed in Antioch
                1 peltasts placed in Jerusalem

    Turn Complete - Seleucid
                Seleucid collect 72 PUs; end with 72 PUs total

    Dice Statistics:

    Total
                1 was rolled 26 times
                2 was rolled 21 times
                3 was rolled 17 times
                4 was rolled 25 times
                5 was rolled 22 times
                6 was rolled 22 times
            Average roll : 3.466
            Median : 4.000
            Variance : 0.386
            Standard Deviation : 0.622
            Total rolls : 133

    Egypt Combat
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.333
            Median : 4.000
            Variance : 0.868
            Standard Deviation : 0.932
            Total rolls : 39

    Seleucid Combat
                1 was rolled 17 times
                2 was rolled 14 times
                3 was rolled 14 times
                4 was rolled 16 times
                5 was rolled 18 times
                6 was rolled 15 times
            Average roll : 3.521
            Median : 4.000
            Variance : 0.172
            Standard Deviation : 0.415
            Total rolls : 94

  • 20 19 18 17 16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 4

    Purchase Units - Parthia
                Parthia buy 12 archers, 2 cavalrys and 1 spearman; Remaining resources: 0 PUs;

    Non Combat Move - Parthia
                4 archers and 3 spearmen moved from Ctesiphon to Ninive
                1 archer and 5 spearmen moved from Ninive to Hatra
                1 horsearcher and 3 spearmen moved from Seleucia to Hatra
                5 spearmen moved from Persepolis to Babylon
                2 archers moved from Persepolis to Babylon
                6 spearmen moved from Susa to Seleucia
                1 cataphract and 1 horsearcher moved from Palmyra to Hatra

    Place Units - Parthia
                7 archers placed in Ctesiphon
                5 archers, 1 cavalry and 1 spearman placed in Persepolis
                Parthia undo move 1.
                Parthia undo move 1.
                7 archers placed in Ctesiphon
                5 archers and 2 cavalrys placed in Persepolis
                1 spearman were produced but were not placed

    Turn Complete - Parthia
                Parthia collect 59 PUs; end with 59 PUs total

    Territory Summary for Parthia :

    Babylon : 1 flag, 2 archers and 5 spearmen
        Ninive : 1 flag, 4 archers and 3 spearmen
        SZ 86 : 1 bireme
        Hatra : 1 flag, 3 archers, 2 cataphracts, 5 horsearchers and 12 spearmen
        Palmyra : 1 flag, 1 archer
        Seleucia : 1 flag, 6 spearmen
        Ctesiphon : 7 archers and 1 city
        Persepolis : 5 archers, 2 cavalrys and 1 city

    Production/PUs Summary :

    Carthage : 74 / 74
        RomanRepublic : 61 / 61
        GreekCityStates : 11 / 0
        Macedonia : 50 / 75
        Egypt : 18 / 26
        Seleucid : 72 / 72
        Parthia : 59 / 59
        Numidia : 29 / 29

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 4

    Combat Move - Numidia
                1 archer, 1 cavalry and 2 spearmen moved from Sabrata to Oea

    Purchase Units - Numidia
                Numidia buy 4 cavalrys, 3 spearmen and 1 swordman; Remaining resources: 0 PUs;

    Combat - Numidia
                Battle in Oea
                    Numidia attack with 1 archer, 1 cavalry and 2 spearmen
                    Neutral defend with 1 spearman
                        Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Oea, round 2 :  1/4 hits
                        Neutral roll dice for 1 spearman in Oea, round 2 :  0/1 hits
                        1 spearman owned by the Neutral lost in Oea
                    Numidia loses 0 PUs for violating Oeas neutrality.
                    Numidia win, taking Oea from Neutral with 1 archer, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearman

    Non Combat Move - Numidia
                1 spearman moved from Berenice to Cyrene
                2 cavalrys moved from Leptis Magna to Cyrene
                1 spearman moved from Leptis Magna to Berenice
                2 cavalrys moved from Igilgili to Thapsus
                3 cavalrys moved from Banasa to Cartenna
                3 cavalrys moved from Tingis to Cartenna
                1 archer, 1 spearman and 3 swordmen moved from Tingis to Siga
                2 biremes moved from SZ 17 to SZ 16
                1 archer and 3 spearmen moved from Tarraco to Barcino

    Place Units - Numidia
                3 spearmen and 1 swordman placed in Cyrene
                4 cavalrys placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 30 PUs; end with 30 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Neutral Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Numidia Combat
                1 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 5

    Combat Move - Carthage
                6 cavalrys, 2 spearmen and 8 swordmen moved from Barcino to Narbo
                4 cavalrys moved from Tarraco to Narbo
                3 cavalrys moved from Valentia to Barcino
                3 cavalrys moved from Carthago Nova to Tarraco
                2 biremes moved from SZ 17 to SZ 18
                8 spearmen and 1 swordman moved from Carthago to SZ 36
                1 spearman moved from Carthago to SZ 32
                2 swordmen moved from Caralis to SZ 32
                3 biremes, 1 spearman and 2 swordmen moved from SZ 32 to SZ 36
                9 spearmen and 3 swordmen moved from SZ 36 to Lilybaeum

    Purchase Units - Carthage
                Carthage buy 7 cavalrys, 1 city, 9 spearmen and 1 swordman; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Narbo
                    Carthage attack with 10 cavalrys, 2 spearmen and 8 swordmen
                    Neutral defend with 1 cavalry and 2 swordmen
                        Carthage roll dice for 10 cavalrys, 2 spearmen and 8 swordmen in Narbo, round 2 :  7/20 hits
                        Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 :  1/3 hits
                        1 cavalry owned by the Neutral, 2 swordmen owned by the Neutral and 1 spearman owned by the Carthage lost in Narbo
                    Carthage loses 0 PUs for violating Narbos neutrality.
                    Carthage win, taking Narbo from Neutral with 10 cavalrys, 1 spearman and 8 swordmen remaining. Battle score for attacker is 9
                    Casualties for Carthage: 1 spearman
                    Casualties for Neutral: 1 cavalry and 2 swordmen

    Non Combat Move - Carthage

    Place Units - Carthage
                1 city placed in Barcino
                4 cavalrys placed in Tarraco
                3 cavalrys placed in Valentia
                9 spearmen and 1 swordman placed in Carthago

    Turn Complete - Carthage
                Carthage collect 77 PUs; end with 77 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.519
            Standard Deviation : 0.720
            Total rolls : 28

    Carthage Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.850
            Median : 4.000
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 20

    Neutral Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Numidia Combat
                1 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 20 19 18 17 16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 5

    Combat Move - RomanRepublic
                1 bireme moved from SZ 27 to SZ 25
                1 velites moved from Ariminum to Arretium

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 forts and 16 velitess; Remaining resources: 1 PUs;

    Combat - RomanRepublic

    Non Combat Move - RomanRepublic
                4 velitess moved from Ariminum to Genua

    Place Units - RomanRepublic
                2 forts and 2 velitess placed in Messana
                5 velitess placed in Ariminum
                RomanRepublic undo move 1.
                2 velitess placed in Messana
                1 fort placed in Genua
                1 fort placed in Mediolanum
                9 velitess placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 61 PUs; end with 62 PUs total

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 4 velitess
        Arretium : 1 velites
        Roma : 1 city, 1 fort and 18 velitess
        Verona : 1 flag
        Messana : 6 ballistas, 1 city, 6 forts, 10 legionaires and 22 velitess
        Mediolanum : 1 flag, 1 ballista, 1 cavalry, 1 fort and 3 legionaires
        Capua : 1 ballista, 3 legionaires and 2 velitess
        SZ 34 : 3 biremes and 2 triremes
        SZ 25 : 1 bireme
        Genua : 1 flag, 1 fort, 4 legionaires and 5 velitess
        Ariminum : 1 city and 5 velitess
        Patavium : 1 flag

    Production/PUs Summary :

    Carthage : 77 / 77
        RomanRepublic : 61 / 62
        GreekCityStates : 11 / 0
        Macedonia : 50 / 75
        Egypt : 18 / 26
        Seleucid : 72 / 72
        Parthia : 59 / 59
        Numidia : 30 / 30

  • 20 19 18 17 16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 5

    Combat Move - GreekCityStates
                2 biremes and 3 triremes moved from SZ 67 to SZ 68

    Combat - GreekCityStates
                Battle in SZ 68
                    GreekCityStates attack with 2 biremes and 3 triremes
                    Macedonia defend with 6 biremes and 3 triremes
                        GreekCityStates roll dice for 2 biremes and 3 triremes in SZ 68, round 2 :  0/5 hits
                        Macedonia roll dice for 6 biremes and 3 triremes in SZ 68, round 2 :  1/9 hits
                        1 bireme owned by the GreekCityStates lost in SZ 68
                        GreekCityStates roll dice for 1 bireme and 3 triremes in SZ 68, round 3 :  2/4 hits
                        Macedonia roll dice for 6 biremes and 3 triremes in SZ 68, round 3 :  2/9 hits
                        1 trireme owned by the GreekCityStates, 1 bireme owned by the GreekCityStates and 2 biremes owned by the Macedonia lost in SZ 68
                    2 triremes owned by the GreekCityStates retreated to SZ 67
                    Macedonia win with 4 biremes and 3 triremes remaining. Battle score for attacker is -12
                    Casualties for Macedonia: 2 biremes
                    Casualties for GreekCityStates: 2 biremes and 1 trireme

    Non Combat Move - GreekCityStates

    Turn Complete - GreekCityStates

    Territory Summary for GreekCityStates :

    Pergamum : 3 hoplites
        SZ 67 : 2 triremes
        Rhodos : 1 archer, 1 city and 4 slingerss

    Production/PUs Summary :

    Carthage : 77 / 77
        RomanRepublic : 61 / 62
        GreekCityStates : 11 / 0
        Macedonia : 50 / 75
        Egypt : 18 / 26
        Seleucid : 72 / 72
        Parthia : 59 / 59
        Numidia : 30 / 30

  • TripleA

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 5

    Combat Move - Macedonia
                4 biremes and 3 triremes moved from SZ 68 to SZ 67
                6 cavalrys moved from Thessalonica to Salonae

    Purchase Units - Macedonia
                Macedonia buy 7 peltastss and 5 triremes; Remaining resources: 1 PUs;

    Combat - Macedonia
                Battle in Salonae
                    Macedonia attack with 6 cavalrys
                    Neutral defend with 3 axemen and 1 swordman
                        Macedonia roll dice for 6 cavalrys in Salonae, round 2 :  2/6 hits
                        Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 :  1/4 hits
                        1 cavalry owned by the Macedonia and 2 axemen owned by the Neutral lost in Salonae
                        Macedonia roll dice for 5 cavalrys in Salonae, round 3 :  1/5 hits
                        Neutral roll dice for 1 axeman and 1 swordman in Salonae, round 3 :  0/2 hits
                        1 axeman owned by the Neutral lost in Salonae
                        Macedonia roll dice for 5 cavalrys in Salonae, round 4 :  2/5 hits
                        Neutral roll dice for 1 swordman in Salonae, round 4 :  0/1 hits
                        1 swordman owned by the Neutral lost in Salonae
                    Macedonia loses 0 PUs for violating Salonaes neutrality.
                    Macedonia win, taking Salonae from Neutral with 5 cavalrys remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 axemen and 1 swordman
                    Casualties for Macedonia: 1 cavalry
                Battle in SZ 67
                    Macedonia attack with 4 biremes and 3 triremes
                    GreekCityStates defend with 2 triremes
                        Macedonia roll dice for 4 biremes and 3 triremes in SZ 67, round 2 :  2/7 hits
                        GreekCityStates roll dice for 2 triremes in SZ 67, round 2 :  1/2 hits
                        2 triremes owned by the GreekCityStates and 1 bireme owned by the Macedonia lost in SZ 67
                    Macedonia win with 3 biremes and 3 triremes remaining. Battle score for attacker is 17
                    Casualties for Macedonia: 1 bireme
                    Casualties for GreekCityStates: 2 triremes

    Non Combat Move - Macedonia
                6 cavalrys moved from Sparta to Athens
                1 peltasts moved from Larissa to SZ 69
                1 bireme and 1 peltasts moved from SZ 69 to SZ 68
                1 peltasts moved from SZ 68 to Sardis
                7 hoplites moved from Sparta to Corinth

    Place Units - Macedonia
                7 peltastss placed in Athens
                5 triremes placed in SZ 50

    Turn Complete - Macedonia
                Macedonia collect 54 PUs; end with 55 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.781
            Median : 4.000
            Variance : 0.774
            Standard Deviation : 0.880
            Total rolls : 32

    Neutral Combat
                1 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.286
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Macedonia Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.609
            Median : 3.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    GreekCityStates Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

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