Regularkid (Axis) vs. Variance (Allies) - G40 Balance Mod, 0 bid


  • Whoops. Disregard last thread. got it reversed.

    GL HF!

  • 17 16 15 14 12

    OK. you can post Germany’s turn when you are ready


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 109 Sea Zone
                1 fighter moved from Norway to 110 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 fighter moved from Holland Belgium to 109 Sea Zone
                1 bomber moved from Germany to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                3 armour moved from Greater Southern Germany to France
                1 tactical_bomber moved from Poland to France
                1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                3 armour and 2 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 armour moved from Romania to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to France


  • let the game begin!

    scramble?

  • 17 16 15 14 12

    scramble all 4 fighters to z109


  • got two hits with my planes on the first round combat (none with my sub).

    Do you want to use the destroyer as your first casualty?

  • 17 16 15 14 12

    sink the destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 109 Sea Zone
                1 fighter moved from Norway to 110 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 fighter moved from Holland Belgium to 109 Sea Zone
                1 bomber moved from Germany to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                3 armour moved from Greater Southern Germany to France
                1 tactical_bomber moved from Poland to France
                1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                3 armour and 2 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 armour moved from Romania to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to France

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in France
                    Germans attack with 6 armour, 1 artillery, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 artillery, 5 infantry and 3 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries and 9 infantry
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 15
                    Casualties for Neutral_Allies: 5 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                    French defend with 1 fighter; British defend with 1 destroyer, 3 fighters and 1 transport
                    1 submarine owned by the Germans Submerged
                    British win with 2 fighters remaining. Battle score for attacker is -19
                    Casualties for Germans: 1 bomber, 2 fighters and 2 tactical_bombers
                    Casualties for British: 1 destroyer, 2 fighters and 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 submarine
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to French
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 bomber, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from France to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
                3 infantry moved from Poland to Slovakia Hungary

    Place Units - Germans
                3 artilleries and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

  • 17 16 15 14 12

    z109 was hard on the axis

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Baltic States to Belarus
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
                2 aaGuns moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                5 infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Shantung to Anhwe
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kwangsi to Hunan
                3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                2 bombers moved from Japan to Yunnan
                1 fighter moved from Formosa to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Okinawa to Kwangsi
                1 fighter moved from 6 Sea Zone to Kwangsi
                1 infantry moved from Okinawa to 19 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Korea to 31 Sea Zone
                4 infantry moved from Korea to Manchuria
                1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Jehol to Anhwe
                2 carriers moved from 6 Sea Zone to 31 Sea Zone
                1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 battleship and 1 submarine moved from 19 Sea Zone to 34 Sea Zone
                1 cruiser moved from 6 Sea Zone to 34 Sea Zone
                1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                1 marine placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Shantung to Anhwe
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kwangsi to Hunan
                3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                2 bombers moved from Japan to Yunnan
                1 fighter moved from Formosa to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Okinawa to Kwangsi
                1 fighter moved from 6 Sea Zone to Kwangsi
                1 infantry moved from Okinawa to 19 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Korea to 31 Sea Zone
                4 infantry moved from Korea to Manchuria
                1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Jehol to Anhwe
                2 carriers moved from 6 Sea Zone to 31 Sea Zone
                1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 battleship and 1 submarine moved from 19 Sea Zone to 34 Sea Zone
                1 cruiser moved from 6 Sea Zone to 34 Sea Zone
                1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                1 marine placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

  • 17 16 15 14 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - British
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 bomber moved from United Kingdom to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 carrier, 1 cruiser and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone

  • 17 16 15 14 12

    Scramble Taranto?

  • 15 14

    Hey Sirs,

    I am curious: What exactly does balanced mod mean? is there a list of changes available somewhere?

    Thanks and regards,
    Tobias

  • 17 16 15 14 12

    Hi JDOW.
    Here are the revisions.  pretty cool!

    Revised Air Raid Rules: Fighters attack and defend at 2. Strategic and tactical bombers attack at 1.

    Revised Capital Capture Rules: The capture of a capital results in plunder of the enemy’s PUs only the first time that capital is taken. Subsequent recapture of the same capital results in the enemy’s PUs being destroyed.

    Additional National Objectives

    Russia

    *  3 PUs if Russia is at war with European Axis and there are no non-Russian Allied units present in any originally Russian territory.
    *  3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls in mainland Europe (This replaces Russia’s  “Spread of Communism” objective).
    *  2 PUs for each of the following Lend-Lease lanes that is “open” (i.e., the specified Sea Zone has no enemy warships and the corresponding territory is Allied controlled) when Russia is at war with European Axis: (1) sz 125, Archangel ; (2) sz 80, Persia; (3) sz 5, Amur (This replaces Russia’s original “Lend Lease” objective).
    *  An additional 2 PUs per each open Lend-Lease if Japan has declared war on Russia.

    Japan

    *  5 PUs if Axis controls Dutch New Guinea, New Guinea, New Britain, and Solomon Islands. (This replaces Japan’s original “Strategic Perimeter” objective).
    *  5 PUs if Axis controls Midway, Wake Island, and Guam.

    USA

    *  5 PUs if USA is at war and Allies control Midway, Wake Island, Guam.
    *  5 PUs if USA is at war and Allies control Marshall Islands, Caroline Islands, Paulau Island, Marianas.
    *  5 PUs if Allies control at least 2 of: Normandy Bordeaux, Holland Belgium, Southern France, and USA has at least one land unit in any of these territories.
    *  5 PUs if Allies control Morocco, Algeria, and Tunisia, and USA has at least one land unit in any of these territories.

    UK

    *  3 PUs for UK Europe if Allies control at least 2 of: Sicily, Sardinia, Greece.
    *  3 PUs for UK Europe if Malta, Crete, and Cyprus are Allied or pro-Allied controlled.
    *  3 PUs for UK Europe if there are no enemy submarines in the Atlantic, excluding szs 112 and 125-127.
    *  3 PUs for UK Pacific when at war with the Japanese if: (1) British control West India and either Egypt or South Africa; and (2) there are no enemy submarines in the western half of the Indian Ocean (sz71,…,sz81).

    Italy

    *  3 PUs if Malta, Cyprus, and Crete are Axis controlled.

    ANZAC

    *  3 PUs if ANZAC is at war with Japan, and Allies (not including the Dutch) control Dutch New Guinea, New Guinea, New Britain, and Solomon Islands. (This replaces ANZAC’s “Strategic Islands” Objective).
    *  3 PUs if ANZAC is at war with Japan, and Gilbert Islands, Fiji, and Samoa are allied controlled.

    New Unit - Marines: Cost 5; Attack at 1 (2 during amphibious assaults; no bonus from artillery); Defend at 2; Can be loaded onto cruisers and battleships (1 to a ship). Ships may only bombard the territory they unload their marines into

    VICHY FRANCE RULE SET

    The G40 Balance Mod may be played with or without the following rule-set, which is included for historical interest.

    Game Conditions for Franco-German Armistice

    At the beginning of France’s turn, if the following conditions are met, the Franco-German Armistice will occur:

    1. Axis must control both France and Normandy Bordeaux;
    2. France must control Southern France; and
    3. There must be no non-French, Allied units in Southern France.

    Game Consequences of Franco-German Armistice

    French Territorial Control: At the beginning of France’s first turn in which Armistice conditions are met, all originally French territories not already under Axis control immediately change ownership to Pro-Axis Neutrals, except: (1) French Equatorial Africa; (2) New Hebrides; (2) any French territories containing non-French allied units.

    With the exception of Southern France (see discussion of “Zone Libere” below), Vichy French territory works the same way as other Pro-Axis Neutral territory–i.e., an Axis player may capture Vichy French territory and commandeer its forces by moving a land unit into the territory during the non-combat phase of his turn.

    Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.

    Fleet at Toulon: In addition to the change in French territorial control, the Armistice changes control of the the French fleet in sz 93, from French to Pro-Axis neutral. The Vichy French fleet maintains a strictly defensive posture. It may not be moved. It may not be captured by the Axis. The fleet is immediately destroyed if any power, other than the Free French, occupies Southern France

    “Zone Libre”: Any Axis occupation of Southern France following the Armistice results in a disbandment of the Vichy French forces and a scuttling of the Vichy French fleet in sz 93. The “Zone Libre” army and fleet will revert back to Free-French control if either: (1) France is liberated by the Allies; or (2) Free-French land forces enter Southern France during the combat-movement phase of France’s turn.

    Armistice’s Effect on National Objectives: Vichy French territory is considered “Axis” or “Pro-Axis” controlled for purposes of Italy’s “North Africa” and “Roman Empire” Objectives. Any direct takeover of French Indo China by Japan still negates Japan’s “Trade With America” Objective, even if the territory was already Pro-Axis Neutral.

    Liberation of France: The Allied liberation of France effectively terminates the Armistice. Any territory and forces still under Vichy French control (including any surviving fleet in sz 93) revert back to Free French control.

  • 15 14

    Cool, thanks!

    How about the German NOs?

    I am very curious if those changes already justify to play without a bid.

  • 17 16 15 14 12

    All the standard NOS are in effect unless otherwise stated.  First time playing it, but my guess is its not enough of a bump to Russia to really fix things but its a start.  I like how some of the NOs add more historical accuracy (e.g. solomons will be important; battle of the atlantic; Vichy).  What I would like to see is some variant that makes it really necessary for axis to really put a beat down on Russia EARLY and not win by just doddling around until 1950 or whatever

  • 17 16 15 14 12

    I don’t like how Russia only gets double its lend-lease if japan declares war on Russia.  If I read the rule correctly they won’t get it if they DOW on Japan first, which they often do to move air and other units in to help China early on.

    I think it would be cool if Russia would get a free Red Army tank in Moscow every turn once they are at war in the Europe.  That would motivate the Nazis to exterminate Moscow at the earliest opportunity.

    ANYway, still waiting for scramble orders…


  • No scramble!

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