complete
16L G40 Giallo(Allies+21) vs CdnRanger(Axis)
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that sub can’t go to 42 3 seazones?? pls edit that
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 3 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to 104 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 104 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
4 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
3 bombers and 1 fighter placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
6 fighters and 2 tactical_bombers moved from India to Burma
3 fighters moved from Gibraltar to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in Burma
British attack with 6 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
6 fighters and 2 tactical_bombers moved from Burma to India
2 fighters moved from 92 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Persia
1 artillery moved from Egypt to Trans-JordanPlace Units - British
2 artilleries and 1 infantry placed in Iraq
1 armour and 2 artilleries placed in Persia
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 35 PUs (1 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
that sub can’t go to 42 3 seazones?? pls edit that
Ah right… Not a friendly harbour…
Poor sub, he’s in trouble…
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:evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 110 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 armour moved from Nenetsia to Urals
Italians take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in Libya
Battle in 110 Sea Zone
Italians attack with 1 fighter
Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports
Italians roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports in 110 Sea Zone, round 2 : 4/10 hits
1 fighter owned by the Italians lost in 110 Sea Zone
Americans win, taking Libya from British with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in Bryansk
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
1 fighter owned by the Americans forced to land in United KingdomNon Combat Move - Italians
1 bomber moved from Bryansk to Southern Italy
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Evenkiyskiy : 1 armour
Cyprus : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 1 artillery and 1 infantry
Romania : 1 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
Libya : 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Belarus : 1 flag
Bryansk : 1 flag, 1 artillery and 1 infantry
Rostov : 1 aaGun
Nenetsia : 1 flag
Urals : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 infantry
Ukraine : 1 infantry
Caucasus : 1 flag, 1 mech_infantry
96 Sea Zone : 1 transport
95 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 transport
97 Sea Zone : 1 flag
Yugoslavia : 2 infantryProduction/PUs Summary :
Germans : 55 / 67
Russians : 11 / 16
Japanese : 70 / 76
Americans : 50 / 70
Chinese : 2 / 8
British : 35 / 36
UK_Pacific : 6 / 6
Italians : 18 / 23
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed you would want a carrier dinged instead of a surface ship/plane gone in SZ110…. since the 2 fighters can still scramble if attacked.
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hang on gotta edit Japan sub
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 110 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 armour moved from Nenetsia to Urals
Italians take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in Libya
Battle in 110 Sea Zone
Italians attack with 1 fighter
Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports
Units damaged: 1 carrier owned by the Americans
Americans win, taking Libya from British with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in Bryansk
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
1 fighter owned by the Americans forced to land in United KingdomNon Combat Move - Italians
1 bomber moved from Bryansk to Southern Italy
1 aaGun moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Egypt to 96 Sea Zone
1 infantry moved from Morocco to AlgeriaCombat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 96 Sea Zone to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 64 PUs;
Germans buy 2 armour, 5 artilleries, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 fighters moved from Western Germany to 110 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 95 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 bomber moved from Yugoslavia to 110 Sea Zone
1 bomber moved from Eastern Poland to 110 Sea Zone
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 3 infantry moved from Rostov to Tambov
1 artillery and 1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Western Ukraine to Smolensk -
Scramble the fighter to 110?
Thanks -
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yes
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Thx for the reply
I’ll assigned the first hit from sub if it happens to an undamaged carrier and then ask OOLs from then on, unless I really whiff then I can change the first hit to something else…
Well, here goes, since its a dice game and I think we’re equally skilled…
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yikes, only five hits in 110 - OOL plz thx
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 64 PUs;
Germans buy 2 armour, 5 artilleries, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 fighters moved from Western Germany to 110 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 95 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 bomber moved from Yugoslavia to 110 Sea Zone
1 bomber moved from Eastern Poland to 110 Sea Zone
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 3 infantry moved from Rostov to Tambov
1 artillery and 1 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Western Ukraine to SmolenskCombat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 6 transports -
yikes, only five hits in 110 - OOL plz thx
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carriers





