complete
15L G40 Balladeer (axis) v Ferrousgryphon (allies +23)
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I’ll just play Japan after Ger next time ;-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 fighter moved from 37 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
Japanese take 37 Sea Zone from ANZAC
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
4 fighters moved from Manchuria to 6 Sea Zone
14 artilleries and 14 infantry moved from Manchuria to Jehol -
Scramble Sz 6? OOL?
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Full Scramble 3 Fighters
OOL
Hit 1 & 2 1st hit on each Carrier
Hit 3, 4, & 5 Subs
Hit 6, 7, 8, 9, & 10 Destroyers
Hit 11 & 12 2nd hit on each Carrier
Remaining Hits Fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 fighter moved from 37 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
Japanese take 37 Sea Zone from ANZAC
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
4 fighters moved from Manchuria to 6 Sea Zone
14 artilleries and 14 infantry moved from Manchuria to JeholCombat - Japanese
Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 14 artilleries and 14 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 14 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -16
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery, 1 mech_infantry and 1 tactical_bomber
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 8 fighters and 2 tactical_bombers
Americans defend with 2 carriers, 5 destroyers, 7 fighters, 3 submarines and 1 transport
Units damaged: 2 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
retreated to 6 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is -42
Casualties for Americans: 2 carriers, 5 destroyers, 4 fighters and 3 submarines
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: KoreaNon Combat Move - Japanese
3 fighters moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 armour moved from Malaya to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 fighter moved from 55 Sea Zone to 44 Sea ZonePlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
EDIT: Turning off Edit Mode
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 carrier, 2 destroyers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
5 bombers moved from Gibraltar to Trans-Jordan
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 transport moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Trans-Jordan
Americans attack with 5 bombers, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 3 artilleries, 1 bomber and 4 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -45
Casualties for Italians: 2 artilleries, 1 bomber and 4 infantry
Casualties for Americans: 5 bombers, 1 fighter, 1 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
3 fighters moved from Korea to MidwayPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 destroyer placed in 101 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
10 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to KiangsuPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 1 destroyer; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 6 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 6 infantry and 4 transports moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
6 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Tobruk to Egypt
3 armour moved from Anglo Egyptian Sudan to Egypt
3 fighters and 3 mech_infantrys moved from Belgian Congo to Egypt
2 bombers moved from Union of South Africa to Egypt
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Egypt
British attack with 4 armour, 1 artillery, 2 bombers, 6 fighters, 6 infantry and 3 mech_infantrys
Germans defend with 1 armour and 1 fighter; Italians defend with 2 aaGuns, 3 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
British win, taking Egypt from Italians with 1 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 38
Casualties for Germans: 1 armour and 1 fighter
Casualties for British: 3 armour, 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys
Casualties for Italians: 2 aaGuns, 3 armour, 4 artilleries, 2 fighters, 4 infantry and 2 mech_infantrysNon Combat Move - British
2 fighters moved from Egypt to 98 Sea Zone
3 fighters moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Egypt to Belgian Congo
3 fighters moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
3 infantry moved from India to BurmaPlace Units - British
1 destroyer placed in 106 Sea Zone
3 armour placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,5,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
OK, I think we can call this one. It has been over for quite awhile and you are going to take Egypt right back anyway. Good game and well plaid on your part. I’ll post in the results thread. Thanks for the game.
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OK, I think we can call this one. It has been over for quite awhile and you are going to take Egypt right back anyway. Good game and well plaid on your part. I’ll post in the results thread. Thanks for the game.
Yes, nice one on keeping Japan down, but Europe kind of got out of hand. Thanks for playing!





