G40 Adam514 (Axis) vs axis-dominion (Allies+25)
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but i got a lot out of this experiment, so i really appreciate the game.
so the idea i wanted to try out was basically:
1. minimal naval force in the pac for a while
2. shuttle massive naval and land through the med, take control of whatever is vulnerable (s.france, italy, greece, etc.)…not bother going north to normandy and norway
3. with US help, reinforce the middle east and effectively block axis fast from invasion
4. once axis is stifled from taking the middle east, by this time india should be fallen
5. swing into the indian ocean to cause massive problems for japan, and to try to meet up with the pac forces
6. crack the neutrals at the most favorable opportunityall the while, holding moscow and building up some invasion somewhere, probably greece, s.france, or spain
if moscow can’t hold, then back out and meet up with the very strong allied presence in the middle east/cauc
i can say that i accomplished some of the objectives, but it’s clear to me that there are some holes in the plan, mostly
1. london is left too vulnerable
2. i was just a bit too thin in the pac -
nah, don’t bother with japan, unless u feel i still have chances and would like to keep it going.
i think the plan does need to include an initial hard push to take norway, so that it can prevent a sudden SL late in the game. or else commit to gradually building london up over many turns, and have a few more american planes in range at all times (like in gib)…idk, it was tight as it is, seems hard to do all that i had done and still ensure london’s safety
any thoughts? would like your analysis
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i was actually not planning on swinging into the indian ocean when i did…i felt rushed, like i had to in order to prevent a pac loss. i knew you might go for the SL, which is why i was trying to not be too far away from the atlantic.
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i was also too slow in gathering up the extra russian income…you did well in thwarting my russian and brit bonuses
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Thing is, if Axis rush to get the economic advantage over the Allies, the Allies need to get in there as quick as possible to thwart it. You need to boost the Russian income quickly, take Norway and at the same time deny Japan complete control on India, DEI and China. As Allies you also need to be 100% cost-effective, such a huge Atlantic navy eliminates some decision making for you, but it also uses up massive resources and eliminates options for the Axis to consider, such as attempting to build a fleet or an airforce to contest it. As US you will pretty never see me have more than 2 US carriers in the Atlantic early in the game, even against a German fleet buy, and I usually only have 1 in the Atlantic that UK can support. As you play experienced Axis players you realise that every shred of Allied income is needed to stand a chance, and anything less than flawless play leads to a loss.
Your strat may work if the Axis are slow to get started, for example a German fleet buy and/or a late J dow, but in this game by round 5 Axis were making a decent amount more than the Allies, and at that point it was pretty much over already.
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i know, i hear ya. which is why i considered this experimental. my prob is that i don’t like when i feel a game limits me to pretty much one way or strategy…if it’s true allies always have to take norway, always have to boost russian income, and always have to build way more in the pac with the US, then the game becomes less interesting to me. playability factor goes way down
Thing is, if Axis rush to get the economic advantage over the Allies, the Allies need to get in there as quick as possible to thwart it. You need to boost the Russian income quickly, take Norway and at the same time deny Japan complete control on India, DEI and China. As Allies you also need to be 100% cost-effective, such a huge Atlantic navy eliminates some decision making for you, but it also uses up massive resources and eliminates options for the Axis to consider, such as attempting to build a fleet or an airforce to contest it. As US you will pretty never see me have more than 2 US carriers in the Atlantic early in the game, even against a German fleet buy, and I usually only have 1 in the Atlantic that UK can support. As you play experienced Axis players you realise that every shred of Allied income is needed to stand a chance, and anything less than flawless play leads to a loss.
Your strat may work if the Axis are slow to get started, for example a German fleet buy and/or a late J dow, but in this game by round 5 Axis were making a decent amount more than the Allies, and at that point it was pretty much over already.
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i know, i hear ya. which is why i considered this experimental. my prob is that i don’t like when i feel a game limits me to pretty much one way or strategy…if it’s true allies always have to take norway, always have to boost russian income, and always have to build way more in the pac with the US, then the game becomes less interesting to me. playability factor goes way down
Thing is, if Axis rush to get the economic advantage over the Allies, the Allies need to get in there as quick as possible to thwart it. You need to boost the Russian income quickly, take Norway and at the same time deny Japan complete control on India, DEI and China. As Allies you also need to be 100% cost-effective, such a huge Atlantic navy eliminates some decision making for you, but it also uses up massive resources and eliminates options for the Axis to consider, such as attempting to build a fleet or an airforce to contest it. As US you will pretty never see me have more than 2 US carriers in the Atlantic early in the game, even against a German fleet buy, and I usually only have 1 in the Atlantic that UK can support. As you play experienced Axis players you realise that every shred of Allied income is needed to stand a chance, and anything less than flawless play leads to a loss.
Your strat may work if the Axis are slow to get started, for example a German fleet buy and/or a late J dow, but in this game by round 5 Axis were making a decent amount more than the Allies, and at that point it was pretty much over already.
I hear you, but believe me there are a lot of different options for the Allies depending on the Axis moves, some are more viable than others in some situations and less viable in others. For example, if the Axis heavily defend the shore in Western Europe and Norway, landing in Greece and conducting airstrikes on valuable German units can allow Russia to move up. I played against an Allied strategy which consisted of a very strong mid-east and lots of UK air, and UK would send mechs into Russia and, coupled with lots of air, pulverize the stacks of reinforcing or newly built Germans.
You built a fine amount in the Pacific, but if you build the minimum there the results in Europe need to show for it.
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We shud get a league game in if you’re up for it. Give me allies at 26?
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You won’t make it into the playoffs if you take Allies vs me.
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It’s doubtful I can make it anyway. But yah we can make it a 2016 then
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You have pretty good chances, with Alexgreat not having enough games and me having the advantage over Ghostglider. But I would still bid lower because I don’t find playing Axis to be much fun compared to Allies.
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Yah but I too am in the mood for allies, and plus I gotta work on them some more. If I got too low then my chances are even worse. What bid would u give me then?
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I would ideally play Allies :-P. But we can wait till you don’t want to play Allies as much.
You can easily get good Allied games vs many people in the league though, and hone up your strategy.
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I would ideally play Allies :-P. But we can wait till you don’t want to play Allies as much.
You can easily get good Allied games vs many people in the league though, and hone up your strategy.
sure, i understand.
well this isn’t my normal strategy. just an idea that popped in my head recently and i wanted to try it out with someone good and ideally who moves fast like you.
we can try to catch one later on in the new season.