G40: Caesar1 (Allies, USA +14/turn) vs. teslas
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Ungh. Get out of Europe.
I’ll try to get to my turn tonight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
1 fighter moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 mech_infantry moved from Yugoslavia to Bessarabia
1 infantry moved from Yugoslavia to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Romania to Bulgaria
2 artilleries moved from Romania to Bulgaria
1 bomber moved from Southern Italy to Eastern PolandPlace Units - Italians
3 artilleries placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,5,3
Italians collect 12 PUs (3 lost to blockades); end with 14 PUs total -
I tell you what, the extra 42 IPCs America has had this game so far is pretty god damn rough. Phew.
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We will see, I think Axis has still many cards to play, but with +14 USA can stronly influence one of the two sides in just two turns. I can’t say right now if it’s enough.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 artilleries and 4 infantry
Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
54 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 57
Russians : 34 / 41
Japanese : 61 / 71
Americans : 52 / 72
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 15 / 14
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
Algeria : 1 infantry
80 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 44 / 57
Russians : 34 / 41
Japanese : 61 / 71
Americans : 52 / 72
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 15 / 14
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Alright, I spent 20 minutes looking at it, and I think I can get Moscow with at least 75% odds. The obvious problem with this is that I need to remove my planes from Europe while I do it, which will give the Allies two turns to run wild. If you retreat from Moscow, which I think would be the wiser option for you, I’ll have enough of an economy to go back and forth a bit with you, but then the situation is too complex to call at this point.
A lot depends on how the SBRs go against Russia.
I need to think about my buy, however, and make sure you can’t snake in and take Berlin, or kill Western Germany, or out-maneuver me into letting you keep a permanent foothold in Southern France or something like that.
If you go 100% for Norway, there’s not much I can do to stop you as far as I can see. And man, not taking Normandy has paid off so far this game, apart form giving your planes a place to land in a few instances.
If you want to your views on this, or anything else, please do!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 tactical_bombers moved from Western Germany to 115 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
2 bombers moved from Eastern Poland to Archangel
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Battle in Archangel
Germans attack with 1 armour, 2 bombers and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Novgorod from Russians, taking Archangel from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from 115 Sea Zone to Poland
2 mech_infantrys moved from Western Germany to Poland
3 aaGuns, 15 armour, 11 artilleries, 27 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Archangel to Poland
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Holland Belgium to Western Germany
3 artilleries moved from France to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
3 fighters moved from Southern Italy to Western GermanyPlace Units - Germans
1 infantry placed in Germany
2 artilleries and 2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
2 bombers placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6,4,1
Germans collect 45 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
I wasn’t as sure about that turn as I would have liked, and I didn’t double-check it like I would have liked, but I think that was alright.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 5 : 3/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
2 infantry moved from Volgograd to Tambov
2 aaGuns, 10 artilleries and 18 infantry moved from Bryansk to Tambov
2 aaGuns and 19 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Iraq to Caucasus
1 tactical_bomber moved from Persia to Russia
1 submarine moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun moved from Yenisey to Yakut S.S.R.
1 aaGun and 8 infantry moved from Yenisey to Timguska
1 infantry moved from Siberia to Sakha
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Russia to TambovPlace Units - Russians
1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 2 armour
EDIT: Adding units owned by Russians to Egypt: 2 armour
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Sakha : 1 infantry
Yakut S.S.R. : 1 aaGun and 2 infantry
Timguska : 1 aaGun and 8 infantry
Siberia : 1 infantry
Egypt : 2 armour
Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 2 aaGuns, 10 artilleries and 21 infantry
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor
Caucasus : 2 mech_infantrys
93 Sea Zone : 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 61 / 71
Americans : 52 / 72
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 15 / 14
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4,062
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 16Germans Combat
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4,500
Median : 4,500
Variance : 2,667
Standard Deviation : 1,633
Total rolls : 4Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,917
Median : 4,000
Variance : 0,364
Standard Deviation : 0,603
Total rolls : 12 -
There are just two obvious moves I forget in non combat. You’ll find two little edits.
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I’m still alive. I’ve had a couple RL games of axis and allies over the past week to sate my desire to play, and my lunch breaks the last week were taken up by crap.
I’ll move us along when I get a chance, sir.
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Ok, don’t worry.
What’s the SBRs go against Russia?
I think 75% odds for a game-battle is too risky if I were you and Germany has still a lot of options to counterattack in every cm/inches of Europe. This is because Germany has still the entire Luftwaffe (and more) since without bid (this is the other face of the coin) you have no british fleet to sink on the second turn. Your choice not to take normandy is a wise one. -
Still don’t have a lot of time to nerd out over this game, and the longer I wait to take my turn the longer it takes me to remember what’s going on :p
I don’t understand your first question.
75% is very risky for a game that people have sunk hours and hours into, yes, but it’s high enough odds in my opinion to go for it, as the alternative is not very bright if America makes a landing on the shores of europe somewhere (probably Norway unless you see something smarter than that (and if so, please share)).
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A lot depends on how the SBRs go against Russia.
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I was saying how the future of the game depends on how the dice fall on the SBRs against Russia. If you manage to shoot down two bombers and suffer 0 factory damage, that’s great for the allies. If you lose a fighter and then suffer 15 damage, that’s great for the axis.
The time for luck affecting the rest of the game is now.
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Did you manage to have a look to my last move? Do you think you can continue the game?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
2 bombers moved from Romania to Russia -
Yeah, just hit a few busy patches in life. We’re definitely going to finish this.
I had to take the risk on the SBR against Moscow. The other option was killing those two russian mechs, but if I roll well on the SBR it could be a game-changer.
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Ok, don’t worry, take your time if you need more.
Moscow fighters fly to intercept.