Idk how you invision doing your attack here, but like I said, I can edit the Ayan combat in Italy turn. Just tell me where you want your ftrs afterward and Ill land them there.
G40: Caesar1 (Allies, USA +14/turn) vs. teslas
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Don’t worry for the edits. Should be ok :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Malaya to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
9 fighters moved from Kwangsi to Shan State
6 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in Java
Battle in Sumatra
Battle in Shan State
Japanese attack with 1 armour, 10 fighters, 1 infantry and 7 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Shan State from UK_Pacific with 1 armour, 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to French Indo China
2 fighters moved from Shan State to 41 Sea Zone
8 fighters and 7 tactical_bombers moved from Shan State to Kwangsi
1 mech_infantry moved from Yunnan to Kweichow
1 aaGun, 1 artillery and 7 infantry moved from Chahar to Suiyuyan
2 artilleries and 4 infantry moved from Hunan to Yunnan
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 bombers moved from Kwangsi to Romania
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 factory_minor placed in Manchuria
2 artilleries and 1 fighter placed in Japan
1 destroyer placed in 36 Sea Zone
1 armour and 1 artillery placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 61 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
I just couldn’t bring myself to take India on this turn. I would have lost too many planes, and I didn’t like my fleet being that far south.
Perhaps I should have, however. You didn’t have anything in range to hurt me much, apart from not being able to kick you out of SZ 6. Probably not, but time will tell.
Would you have done the J3 India in my position?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 86
EDIT: Turning off Edit Mode
Americans buy 5 bombers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 cruiser owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 submarine and 1 tactical_bomberNon Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
4 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
4 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 submarine moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
5 bombers and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 fighter and 2 infantry
United Kingdom : 1 artillery and 1 infantry
Morocco : 1 armour, 5 infantry and 4 mech_infantrys
93 Sea Zone : 1 submarine
101 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier and 6 transports
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 44 / 57
Russians : 38 / 41
Japanese : 61 / 71
Americans : 52 / 72
Chinese : 3 / 7
British : 30 / 37
UK_Pacific : 6 / 6
Italians : 12 / 17
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3,857
Median : 4,000
Variance : 2,167
Standard Deviation : 1,472
Total rolls : 7Italians Combat
3 was rolled 2 times
Average roll : 3,000
Median : 3,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Americans Combat
4 was rolled 4 times
5 was rolled 1 times
Average roll : 4,200
Median : 4,000
Variance : 4,250
Standard Deviation : 2,062
Total rolls : 5 -
I agree with you. You have no need to rush with Japan since I’m concentrating on Europe for now.
I forget to leave a destroyer in 26. I’ll edit in the British turn if you don’t mind. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 18 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 20 infantry
Production/PUs Summary :
Germans : 44 / 57
Russians : 38 / 41
Japanese : 61 / 71
Americans : 52 / 72
Chinese : 3 / 4
British : 30 / 37
UK_Pacific : 6 / 6
Italians : 12 / 17
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3,857
Median : 4,000
Variance : 2,167
Standard Deviation : 1,472
Total rolls : 7Italians Combat
3 was rolled 2 times
Average roll : 3,000
Median : 3,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Americans Combat
4 was rolled 4 times
5 was rolled 1 times
Average roll : 4,200
Median : 4,000
Variance : 4,250
Standard Deviation : 2,062
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 destroyers, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
1 tactical_bomber moved from Malta to Tunisia
3 submarines moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 3 submarines
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
British win, taking 97 Sea Zone from Italians with 3 submarines remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 2/4 hits
Italians roll dice for 2 artilleries and 1 infantry in Tunisia, round 2 : 0/3 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Tunisia, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantryNon Combat Move - British
1 tactical_bomber moved from Tunisia to Algeria
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Malta to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
3 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Kenya to 72 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Belgian Congo to EgyptPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
1 destroyer and 1 submarine placed in 110 Sea Zone
1 mech_infantry placed in Egypt
1 destroyer placed in 81 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 3 infantry
Alexandria : 3 infantry
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Algeria : 1 tactical_bomber
Tunisia : 1 flag, 1 armour, 1 artillery and 1 infantry
94 Sea Zone : 1 transport
Eire : 1 flag
97 Sea Zone : 1 flag, 3 submarines
92 Sea Zone : 1 destroyer
81 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry
110 Sea Zone : 2 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 44 / 57
Russians : 38 / 41
Japanese : 61 / 71
Americans : 52 / 72
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 11 / 17
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3,833
Median : 3,500
Variance : 1,913
Standard Deviation : 1,383
Total rolls : 24Null / Other
2 was rolled 2 times
Average roll : 2,000
Median : 2,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Italians Combat
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 3,500
Variance : 1,600
Standard Deviation : 1,265
Total rolls : 6British Combat
2 was rolled 1 times
3 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,818
Median : 3,000
Variance : 2,900
Standard Deviation : 1,703
Total rolls : 11Americans Combat
4 was rolled 4 times
5 was rolled 1 times
Average roll : 4,200
Median : 4,000
Variance : 4,250
Standard Deviation : 2,062
Total rolls : 5 -
Ungh. Get out of Europe.
I’ll try to get to my turn tonight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
1 fighter moved from Southern Italy to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 mech_infantry moved from Yugoslavia to Bessarabia
1 infantry moved from Yugoslavia to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Romania to Bulgaria
2 artilleries moved from Romania to Bulgaria
1 bomber moved from Southern Italy to Eastern PolandPlace Units - Italians
3 artilleries placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,5,3
Italians collect 12 PUs (3 lost to blockades); end with 14 PUs total -
I tell you what, the extra 42 IPCs America has had this game so far is pretty god damn rough. Phew.
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We will see, I think Axis has still many cards to play, but with +14 USA can stronly influence one of the two sides in just two turns. I can’t say right now if it’s enough.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 artilleries and 4 infantry
Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
54 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 57
Russians : 34 / 41
Japanese : 61 / 71
Americans : 52 / 72
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 15 / 14
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
Algeria : 1 infantry
80 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 44 / 57
Russians : 34 / 41
Japanese : 61 / 71
Americans : 52 / 72
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 15 / 14
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Alright, I spent 20 minutes looking at it, and I think I can get Moscow with at least 75% odds. The obvious problem with this is that I need to remove my planes from Europe while I do it, which will give the Allies two turns to run wild. If you retreat from Moscow, which I think would be the wiser option for you, I’ll have enough of an economy to go back and forth a bit with you, but then the situation is too complex to call at this point.
A lot depends on how the SBRs go against Russia.
I need to think about my buy, however, and make sure you can’t snake in and take Berlin, or kill Western Germany, or out-maneuver me into letting you keep a permanent foothold in Southern France or something like that.
If you go 100% for Norway, there’s not much I can do to stop you as far as I can see. And man, not taking Normandy has paid off so far this game, apart form giving your planes a place to land in a few instances.
If you want to your views on this, or anything else, please do!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 tactical_bombers moved from Western Germany to 115 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
2 bombers moved from Eastern Poland to Archangel
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Battle in Archangel
Germans attack with 1 armour, 2 bombers and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Novgorod from Russians, taking Archangel from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from 115 Sea Zone to Poland
2 mech_infantrys moved from Western Germany to Poland
3 aaGuns, 15 armour, 11 artilleries, 27 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Archangel to Poland
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Holland Belgium to Western Germany
3 artilleries moved from France to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
3 fighters moved from Southern Italy to Western GermanyPlace Units - Germans
1 infantry placed in Germany
2 artilleries and 2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
2 bombers placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6,4,1
Germans collect 45 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
I wasn’t as sure about that turn as I would have liked, and I didn’t double-check it like I would have liked, but I think that was alright.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 5 : 3/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
2 infantry moved from Volgograd to Tambov
2 aaGuns, 10 artilleries and 18 infantry moved from Bryansk to Tambov
2 aaGuns and 19 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Iraq to Caucasus
1 tactical_bomber moved from Persia to Russia
1 submarine moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun moved from Yenisey to Yakut S.S.R.
1 aaGun and 8 infantry moved from Yenisey to Timguska
1 infantry moved from Siberia to Sakha
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Russia to TambovPlace Units - Russians
1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 2 armour
EDIT: Adding units owned by Russians to Egypt: 2 armour
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Sakha : 1 infantry
Yakut S.S.R. : 1 aaGun and 2 infantry
Timguska : 1 aaGun and 8 infantry
Siberia : 1 infantry
Egypt : 2 armour
Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 2 aaGuns, 10 artilleries and 21 infantry
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor
Caucasus : 2 mech_infantrys
93 Sea Zone : 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 61 / 71
Americans : 52 / 72
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 15 / 14
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4,062
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 16Germans Combat
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4,500
Median : 4,500
Variance : 2,667
Standard Deviation : 1,633
Total rolls : 4Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,917
Median : 4,000
Variance : 0,364
Standard Deviation : 0,603
Total rolls : 12 -
There are just two obvious moves I forget in non combat. You’ll find two little edits.
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I’m still alive. I’ve had a couple RL games of axis and allies over the past week to sate my desire to play, and my lunch breaks the last week were taken up by crap.
I’ll move us along when I get a chance, sir.
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Ok, don’t worry.
What’s the SBRs go against Russia?
I think 75% odds for a game-battle is too risky if I were you and Germany has still a lot of options to counterattack in every cm/inches of Europe. This is because Germany has still the entire Luftwaffe (and more) since without bid (this is the other face of the coin) you have no british fleet to sink on the second turn. Your choice not to take normandy is a wise one.





