Great, Iooking forward to see the new upload and start playing.
G40: Caesar1 (Allies, USA +14/turn) vs. teslas
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 tactical_bombers moved from Western Germany to 115 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
2 bombers moved from Eastern Poland to Archangel
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Battle in Archangel
Germans attack with 1 armour, 2 bombers and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Novgorod from Russians, taking Archangel from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from 115 Sea Zone to Poland
2 mech_infantrys moved from Western Germany to Poland
3 aaGuns, 15 armour, 11 artilleries, 27 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Archangel to Poland
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Holland Belgium to Western Germany
3 artilleries moved from France to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
3 fighters moved from Southern Italy to Western GermanyPlace Units - Germans
1 infantry placed in Germany
2 artilleries and 2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Western Germany
2 bombers placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6,4,1
Germans collect 45 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
I wasn’t as sure about that turn as I would have liked, and I didn’t double-check it like I would have liked, but I think that was alright.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 5 : 3/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
2 infantry moved from Volgograd to Tambov
2 aaGuns, 10 artilleries and 18 infantry moved from Bryansk to Tambov
2 aaGuns and 19 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Iraq to Caucasus
1 tactical_bomber moved from Persia to Russia
1 submarine moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun moved from Yenisey to Yakut S.S.R.
1 aaGun and 8 infantry moved from Yenisey to Timguska
1 infantry moved from Siberia to Sakha
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Russia to TambovPlace Units - Russians
1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 2 armour
EDIT: Adding units owned by Russians to Egypt: 2 armour
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Sakha : 1 infantry
Yakut S.S.R. : 1 aaGun and 2 infantry
Timguska : 1 aaGun and 8 infantry
Siberia : 1 infantry
Egypt : 2 armour
Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 2 aaGuns, 10 artilleries and 21 infantry
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor
Caucasus : 2 mech_infantrys
93 Sea Zone : 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 61 / 71
Americans : 52 / 72
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 6 / 3
Italians : 15 / 14
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4,062
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 16Germans Combat
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4,500
Median : 4,500
Variance : 2,667
Standard Deviation : 1,633
Total rolls : 4Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,917
Median : 4,000
Variance : 0,364
Standard Deviation : 0,603
Total rolls : 12 -
There are just two obvious moves I forget in non combat. You’ll find two little edits.
-
I’m still alive. I’ve had a couple RL games of axis and allies over the past week to sate my desire to play, and my lunch breaks the last week were taken up by crap.
I’ll move us along when I get a chance, sir.
-
Ok, don’t worry.
What’s the SBRs go against Russia?
I think 75% odds for a game-battle is too risky if I were you and Germany has still a lot of options to counterattack in every cm/inches of Europe. This is because Germany has still the entire Luftwaffe (and more) since without bid (this is the other face of the coin) you have no british fleet to sink on the second turn. Your choice not to take normandy is a wise one. -
Still don’t have a lot of time to nerd out over this game, and the longer I wait to take my turn the longer it takes me to remember what’s going on :p
I don’t understand your first question.
75% is very risky for a game that people have sunk hours and hours into, yes, but it’s high enough odds in my opinion to go for it, as the alternative is not very bright if America makes a landing on the shores of europe somewhere (probably Norway unless you see something smarter than that (and if so, please share)).
-
A lot depends on how the SBRs go against Russia.
-
I was saying how the future of the game depends on how the dice fall on the SBRs against Russia. If you manage to shoot down two bombers and suffer 0 factory damage, that’s great for the allies. If you lose a fighter and then suffer 15 damage, that’s great for the axis.
The time for luck affecting the rest of the game is now.
-
Did you manage to have a look to my last move? Do you think you can continue the game?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
2 bombers moved from Romania to Russia -
Yeah, just hit a few busy patches in life. We’re definitely going to finish this.
I had to take the risk on the SBR against Moscow. The other option was killing those two russian mechs, but if I roll well on the SBR it could be a game-changer.
-
Ok, don’t worry, take your time if you need more.
Moscow fighters fly to intercept. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
2 bombers moved from Romania to RussiaCombat - Japanese
Air Battle in Russia
Japanese attacks with 2 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from Russia to Western Ukraine
1 aaGun, 1 artillery and 8 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
2 artilleries and 5 infantry moved from Yunnan to Burma
1 armour moved from French Indo China to Kweichow
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to Kwangsi
2 fighters moved from 41 Sea Zone to Kwangsi
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from Kwangsi to ShensiPlace Units - Japanese
1 factory_minor placed in Malaya
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 artilleries placed in Manchuria
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Well, there’s Japan’s turn, finally, for better or worse. There are a few things you can be starting to do that will really piss in my cheerios, so here’s hoping you don’t do any of them.
And fair warning, Fallout 4 just came out!
-
I take it now you’re too busy with Fallout 4 to take your turn? :p
-
No, I’m not a fallout player. I was only thinking about the different kind of options I have now.
-
I think I now things you don’t want me to do, but I can’t do them right now unless I want to waste troops
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 72 to 86
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 carrier, 7 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 8 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
1 bomber moved from Eastern United States to Normandy Bordeaux
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 72 to 86
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Queensland : 1 artillery and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
United Kingdom : 4 bombers
Normandy Bordeaux : 1 armour, 1 artillery, 1 bomber, 2 fighters, 8 infantry and 4 mech_infantrys
97 Sea Zone : 1 submarine
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 submarine
110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 7 transportsProduction/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 62 / 69
Americans : 52 / 86
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 5 / 3
Italians : 15 / 14
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 21 infantry
Production/PUs Summary :
Germans : 47 / 57
Russians : 31 / 34
Japanese : 62 / 69
Americans : 52 / 86
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 5 / 3
Italians : 15 / 14
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





