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G40: Caesar1 (Allies, USA +14/turn) vs. teslas

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 2 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                2 tactical_bombers moved from Western Germany to 115 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
                2 bombers moved from Eastern Poland to Archangel
                1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 armour moved from 115 Sea Zone to Novgorod
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport
                    Russians defend with 1 cruiser and 1 submarine
                    Germans win with 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Novgorod
                Battle in Archangel
                    Germans attack with 1 armour, 2 bombers and 3 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Novgorod from Russians, taking Archangel from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from 115 Sea Zone to Poland
                2 mech_infantrys moved from Western Germany to Poland
                3 aaGuns, 15 armour, 11 artilleries, 27 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                2 bombers moved from Archangel to Poland
                2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Holland Belgium to Western Germany
                3 artilleries moved from France to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                3 fighters moved from Southern Italy to Western Germany

    Place Units - Germans
                1 infantry placed in Germany
                2 artilleries and 2 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Western Germany
                2 bombers placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,6,4,1
                Germans collect 45 PUs (4 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • 15

    I wasn’t as sure about that turn as I would have liked, and I didn’t double-check it like I would have liked, but I think that was alright.

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Ukraine
                2 fighters moved from Russia to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 4 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 4 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 5 :  3/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 5 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Ukraine to Russia
                2 infantry moved from Volgograd to Tambov
                2 aaGuns, 10 artilleries and 18 infantry moved from Bryansk to Tambov
                2 aaGuns and 19 infantry moved from Bryansk to Russia
                1 infantry moved from Rostov to Tambov
                2 mech_infantrys moved from Iraq to Caucasus
                1 tactical_bomber moved from Persia to Russia
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                6 infantry moved from Timguska to Novosibirsk
                2 infantry moved from Yenisey to Yakut S.S.R.
                1 aaGun moved from Yenisey to Yakut S.S.R.
                1 aaGun and 8 infantry moved from Yenisey to Timguska
                1 infantry moved from Siberia to Sakha
                1 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Russia to Tambov

    Place Units - Russians
                1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tambov: 1 mech_infantry
                EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Iraq: 2 armour
                EDIT: Adding units owned by Russians to Egypt: 2 armour
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Sakha : 1 infantry
        Yakut S.S.R. : 1 aaGun and 2 infantry
        Timguska : 1 aaGun and 8 infantry
        Siberia : 1 infantry
        Egypt : 2 armour
        Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 2 aaGuns, 10 artilleries and 21 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor
        Caucasus : 2 mech_infantrys
        93 Sea Zone : 1 submarine
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 31 / 34
        Japanese : 61 / 71
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 31 / 37
        UK_Pacific : 6 / 3
        Italians : 15 / 14
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4,062
            Median : 4,000
            Variance : 0,800
            Standard Deviation : 0,894
            Total rolls : 16

    Germans Combat
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,667
            Standard Deviation : 1,633
            Total rolls : 4

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3,917
            Median : 4,000
            Variance : 0,364
            Standard Deviation : 0,603
            Total rolls : 12

  • 18 16

    There are just two obvious moves I forget in non combat. You’ll find two little edits.

  • 15

    I’m still alive. I’ve had a couple RL games of axis and allies over the past week to sate my desire to play, and my lunch breaks the last week were taken up by crap.

    I’ll move us along when I get a chance, sir.

  • 18 16

    Ok, don’t worry.
    What’s the SBRs go against Russia?
    I think 75% odds for a game-battle is too risky if I were you and Germany has still a lot of options to counterattack in every cm/inches of Europe. This is because Germany has still the entire Luftwaffe (and more) since without bid (this is the other face of the coin) you have no british fleet to sink on the second turn. Your choice not to take normandy is a wise one.

  • 15

    Still don’t have a lot of time to nerd out over this game, and the longer I wait to take my turn the longer it takes me to remember what’s going on :p

    I don’t understand your first question.

    75% is very risky for a game that people have sunk hours and hours into, yes, but it’s high enough odds in my opinion to go for it, as the alternative is not very bright if America makes a landing on the shores of europe somewhere (probably Norway unless you see something smarter than that (and if so, please share)).

  • 18 16

    @teslas:

    A lot depends on how the SBRs go against Russia.

  • 15

    I was saying how the future of the game depends on how the dice fall on the SBRs against Russia. If you manage to shoot down two bombers and suffer 0 factory damage, that’s great for the allies. If you lose a fighter and then suffer 15 damage, that’s great for the axis.

    The time for luck affecting the rest of the game is now.

  • 18 16

    Did you manage to have a look to my last move? Do you think you can continue the game?

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Shan State
                2 bombers moved from Romania to Russia

  • 15

    Yeah, just hit a few busy patches in life. We’re definitely going to finish this.

    I had to take the risk on the SBR against Moscow. The other option was killing those two russian mechs, but if I roll well on the SBR it could be a game-changer.

  • 18 16

    Ok, don’t worry, take your time if you need more.
    Moscow fighters fly to intercept.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Shan State
                2 bombers moved from Romania to Russia

    Combat - Japanese
                Air Battle in Russia
                    Japanese attacks with 2 units heading to Russia
                    Russians launches 3 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Russia causes 5 damage total.
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 bomber moved from Russia to Western Ukraine
                1 aaGun, 1 artillery and 8 infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 infantry moved from Szechwan to Shensi
                2 artilleries and 5 infantry moved from Yunnan to Burma
                1 armour moved from French Indo China to Kweichow
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from Japan to Kwangsi
                2 fighters moved from 41 Sea Zone to Kwangsi
                1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                4 fighters moved from Kwangsi to Shensi

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                3 artilleries placed in Manchuria
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

  • 15

    Well, there’s Japan’s turn, finally, for better or worse. There are a few things you can be starting to do that will really piss in my cheerios, so here’s hoping you don’t do any of them.

    And fair warning, Fallout 4 just came out!

  • 15

    I take it now you’re too busy with Fallout 4 to take your turn? :p

  • 18 16

    No, I’m not a fallout player. I was only thinking about the different kind of options I have now.

  • 18 16

    I think I now things you don’t want me to do, but I can’t do them right now unless I want to waste troops

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 72 to 86
                EDIT: Turning off Edit Mode
                Americans buy 1 bomber, 1 destroyer, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                4 mech_infantrys moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                5 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 carrier, 7 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 8 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Gibraltar to 110 Sea Zone
                2 fighters moved from Eastern United States to 110 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                4 bombers moved from Eastern United States to United Kingdom
                1 bomber moved from Eastern United States to Normandy Bordeaux
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from 54 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 72 to 86
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Queensland : 1 artillery and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 2 submarines
        54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        United Kingdom : 4 bombers
        Normandy Bordeaux : 1 armour, 1 artillery, 1 bomber, 2 fighters, 8 infantry and 4 mech_infantrys
        97 Sea Zone : 1 submarine
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 submarine
        110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 7 transports

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 31 / 34
        Japanese : 62 / 69
        Americans : 52 / 86
        Chinese : 3 / 4
        British : 31 / 37
        UK_Pacific : 5 / 3
        Italians : 15 / 14
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 fighter and 21 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 31 / 34
        Japanese : 62 / 69
        Americans : 52 / 86
        Chinese : 3 / 4
        British : 31 / 37
        UK_Pacific : 5 / 3
        Italians : 15 / 14
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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