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15L G40 Luckyinmaroon (+20) vs. Gamerman01
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Western United States to Alaska
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 11 Sea Zone to Alaska
1 carrier moved from 11 Sea Zone to 1 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from Siberia to Amur
2 bombers moved from Buryatia to Korea
2 fighters moved from 5 Sea Zone to Amur
5 fighters moved from 5 Sea Zone to KoreaCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 carrier, 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 1 Sea Zone from Neutral with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour, 2 fighters and 2 infantry
Japanese defend with 1 factory_minor and 2 infantry
Americans win, taking Alaska from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Korea
Americans attack with 2 bombers and 5 fighters
Japanese defend with 1 aaGun, 1 armour, 1 bomber and 1 infantry
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 aaGun, 1 armour, 1 bomber and 1 infantry
Battle in Amur
Americans attack with 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Amur from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hawaiian IslandsNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from Amur to Buryatia
2 bombers and 2 fighters moved from Korea to Buryatia
2 mech_infantrys moved from Siberia to Buryatia
4 carriers, 2 cruisers, 8 destroyers, 1 submarine and 4 transports moved from 5 Sea Zone to 3 Sea Zone
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from Alaska to 1 Sea ZonePlace Units - Americans
4 destroyers and 2 submarines placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 mech_infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 2 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries and 2 infantry moved from Shensi to Hopei
7 artilleries, 1 fighter and 3 infantry moved from Hunan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries and 2 infantry moved from Shensi to Hopei
7 artilleries, 1 fighter and 3 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 7 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 7 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 tactical_bomber moved from Hunan to 19 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 fighter moved from India to 37 Sea Zone
1 infantry moved from India to West India
UK_Pacific take West India from Germans
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
2 infantry moved from French Equatorial Africa to French Central Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 22 PUs;
British buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 tactical_bomber moved from Hunan to 19 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 fighter moved from India to 37 Sea Zone
1 infantry moved from India to West India
UK_Pacific take West India from Germans
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
2 infantry moved from French Equatorial Africa to French Central AfricaCombat - British
British creates battle in territory 109 Sea Zone
Battle in 19 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 37 Sea Zone to Shan State
3 infantry moved from Yunnan to Shan State
2 aaGuns, 1 armour, 1 fighter and 4 infantry moved from Hunan to Anhwe
2 armour moved from Yunnan to Burma
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 armour moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
3 armour moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Libya
2 infantry moved from Brazil to French Guiana
2 fighters moved from United Kingdom to French Guiana
3 infantry moved from Union of South Africa to RhodesiaPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
British collect 31 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
UK_Pacific collect 14 PUs (2 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Hunan: 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to Shantung: 1 mech_infantry
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Libya
1 infantry moved from Northern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Greece to Egypt
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya -
2 bombers over Egypt on SBR, you have 1 fighter -
Intercept the bombers?
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No, I changed my mind…. I don’t want my bombers to end up out of position if they even survive…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Libya
1 infantry moved from Northern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Greece to Egypt
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 2 bombers
EDIT: Adding units owned by Italians to Greece: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Air Battle in Egypt
Air Battle is over, the attackers have all died
Battle in Malta
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 infantry
Italians win, taking Malta from British, taking Libya from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from Libya to 96 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Greece to Western Germany
2 infantry moved from Yugoslavia to Bulgaria
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 87 Sea Zone to 92 Sea Zone
1 aaGun moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Southern France to Northern Italy
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour and 1 infantry placed in Northern Italy
1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
3 armour and 6 infantry moved from Iraq to Trans-JordanPlace Units - ANZAC
1 infantry placed in Iraq
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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Oops, doing noncom and looking at my notes, saw that I wanted to try sinking a destroyer in the Pacific from Japan. Of course it is unrelated to all my other combat moves - seeing the dice results had no effect on this decision….
Will you allow me to attack a destroyer in the North Pacific now?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 11 infantry and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Southern Italy to United Kingdom
1 cruiser moved from 87 Sea Zone to 92 Sea Zone
4 armour and 7 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 tactical_bomber moved from Caucasus to West IndiaCombat - Germans
Germans creates battle in territory 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 fighters
EDIT: Adding units owned by Germans to United Kingdom: 3 fighters
EDIT: Turning off Edit Mode
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,6,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Iraq
Germans attack with 4 armour and 7 mech_infantrys
ANZAC defend with 1 factory_minor and 1 infantry
Germans win, taking Iraq from ANZAC with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in West India
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking West India from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Novosibirsk from Russians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from West India to Eastern Persia
1 fighter moved from Greece to Western Germany
3 fighters moved from United Kingdom to Holland Belgium
3 bombers moved from United Kingdom to Holland Belgium
1 infantry moved from Tunisia to Algeria
1 armour moved from Northern Italy to 95 Sea Zone
1 armour and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Rostov to Bryansk
1 armour moved from Caucasus to Tsinghai
1 armour moved from Caucasus to Tsinghai
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour and 1 mech_infantry moved from Caucasus to Sikang
1 bomber moved from Caucasus to Western Germany
1 bomber moved from Novgorod to Western Germany
2 bombers moved from Greece to Western Germany
1 submarine moved from 110 Sea Zone to 103 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 submarine moved from 112 Sea Zone to 103 Sea Zone
1 aaGun moved from Smolensk to Vologda
1 artillery moved from Bryansk to Smolensk
1 fighter moved from Caucasus to 96 Sea Zone
1 fighter moved from Rostov to Southern Italy
1 fighter moved from Rostov to Kazakhstan
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Caucasus to Persia
3 armour moved from Caucasus to Persia
3 armour moved from Ukraine to Caucasus
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 artillery moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 aaGun moved from Rostov to Ukraine
1 artillery and 8 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to VolgogradPlace Units - Germans
1 destroyer and 9 transports placed in 113 Sea Zone
3 infantry placed in Normandy Bordeaux
2 artilleries and 8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
Oops, doing noncom and looking at my notes, saw that I wanted to try sinking a destroyer in the Pacific from Japan. Of course it is unrelated to all my other combat moves - seeing the dice results had no effect on this decision….
Will you allow me to attack a destroyer in the North Pacific now?
I’m playing 4 games at once…
If you allow the late combat move in the other theater, you may go ahead and roll it while doing Russia if you want.I’ll attack the one in Z7 and if my bomber survives, it lands back in Japan
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And fighter from Caucasus to Rome…
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And another fighter from Caucasus to Rome…
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Those maps are the same. I didn’t think the first post took. I just sent one fighter from Caucasus to Rome :roll:
Really wish I hadn’t forgotten the Japan bomber when the time came so I wouldn’t have to ask for your permission…. :-P Europe victory looking quite inevitable, though
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ur german bomber first, my destroyer second
Rolling 1d6:
(2)
Rolling 1d6:
(4) -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Buryatia to Amur
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
6 artilleries and 8 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara





