@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Teslas (Allies) vs Private Panic (Axis) in 1940 Global
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from AmericansCombat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,3
Italians collect 7 PUs (7 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 airfield, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from New Guinea to Dutch New Guinea
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 46 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Bulgaria to Romania
ANZAC take Romania from GermansCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 3 artilleries and 2 infantry
Japanese defend with 1 artillery
ANZAC win, taking Dutch New Guinea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Java to Sumatra
1 infantry moved from Greece to BulgariaPlace Units - ANZAC
1 airfield placed in Sumatra
2 artilleries and 1 infantry placed in GreeceTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Greece to TurkeyTurn Complete - French
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Alrighty, let’s see this Moscow crash!
And you shouldn’t have moved your North African Italians away from Tunisia because they were covering Libya. That’s +4 more IPCs for Russia for free.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
18 armour, 13 artilleries, 6 bombers, 7 fighters, 25 infantry, 19 mech_infantrys and 8 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 armour moved from Western Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 24 armour, 13 artilleries, 6 bombers, 9 fighters, 26 infantry, 19 mech_infantrys and 9 tactical_bombers
British defend with 15 fighters and 2 tactical_bombers; Russians defend with 8 aaGuns, 1 airfield, 2 armour, 36 artilleries, 1 factory_major, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians win with 2 armour, 8 artilleries, 17 fighters and 3 tactical_bombers remaining. Battle score for attacker is -325
Casualties for Germans: 24 armour, 13 artilleries, 6 bombers, 9 fighters, 26 infantry, 19 mech_infantrys and 9 tactical_bombers
Casualties for Russians: 8 aaGuns, 28 artilleries, 42 infantry and 2 mech_infantrysNon Combat Move - Germans
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
That went well!
Odds were 22% only, so needed some luck. Did not get it!
I surrender tes! Even if I had taken Moscow I probably had no chance in ay case. Congratulations to the victor!
Are you up for another one?
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Good game, sir. I graciously and humbly accept your surrender.
I would very much like to play another game, but I am going to need to ask for you to wait for a little while before we begin. I have another game going a the moment, and I’m keeping my opponent waiting too long as it is.
I’ll send you a PM when I’m ready, and if you don’t hear from me in the next couple of weeks, please, by all means, message me.
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Okay tes - let me know when you are in a position to play.
Looking forward to it! :-)





