now the move is definitely over.
Germany may proceed
cheers
absolutely rd by rd. I will roll all attacks of rd1 and then ask if your ac choice stands.
Cool, thank you sir
so, we have two hits already from subs, now the rest of the gang.
Rolls: 2@2 4@3 2@4; Total Hits: 62@2: (6, 6)4@3: (2, 3, 3, 1)2@4: (1, 4)
oh dear, what a superlucky roll.
Pls select 8 hits, 2 of which can only be sea units.
Why are you posting rolls on the forum?
Lose everything but the DAM - BB CV and 2 fighters
Just run my rolls through the dice server. I would rather not roll on this forum
because tripleA rolled for the two subs already and would now ask me for a casualty choice, which you dont have to give. so I rolled all attacks here and will do so with the reminder of the battle, and then edit.
Is there something that makes this problematic?
oh ok, will refrain from doing so in the future.
Sorry if I have to ask again:
8 hits in total, you have 2 carriers, one damaged BB, one cruiser, one destroyer, 3 fighter and a tac (11 hit points)
I cannot keep the damaged BB, a carrier and 2 fighters. Only three hit points can stand. Or I just understood the wrong way.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 98 Sea Zone to 81 Sea Zone
3 fighters and 1 tactical_bomber moved from Iraq to 81 Sea Zone
Combat - British
Battle in Northwest Persia
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 81 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
I got 6 hits. I counted wrong… Keep DAM BB, 2 Fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 98 Sea Zone to 81 Sea Zone
3 fighters and 1 tactical_bomber moved from Iraq to 81 Sea Zone
Combat - British
Battle in Northwest Persia
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 81 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
British roll dice for 3 submarines in 81 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 5/8 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 81 Sea Zone, round 2 : 6/9 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the British and 1 destroyer owned by the British lost in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 cruiser owned by the British, 1 battleship owned by the British, 1 carrier owned by the British and 1 destroyer owned by the British retreated to 98 Sea Zone
Japanese win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is 37
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 1 tactical_bomber
Casualties for British: 1 destroyer and 3 submarines
2 fighters owned by the Japanese could not land and were killed
Non Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 armour moved from Eastern Persia to Iraq
2 artilleries and 2 infantry moved from West India to Eastern Persia
8 infantry moved from India to Burma
1 aaGun moved from India to Burma
7 infantry moved from India to West India
1 aaGun moved from India to West India
1 mech_infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Tunisia to Libya
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 infantry and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 airfield placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs total
Some Units in India change ownership: 1 fighter
defense also was good.
I had a very poor experience with the forum playing Shin Ji. Awful rolls, last one killed the game when I got 4 hits out of 13(3).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 factory_minor placed in Caucasus
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
I dont think that Forum rolls are somehow wrong, actually I think they are more balanced than the dice server ones :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
4 fighters and 1 tactical_bomber moved from Ukraine to Northwest Persia
5 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
2 fighters moved from Denmark to Holland Belgium
9 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Holland Belgium
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 9 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Northwest Persia from British with 9 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
4 fighters moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 infantry moved from Rostov to Caucasus
12 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Novgorod to Eastern Poland
2 artilleries moved from Novgorod to Belarus
5 bombers moved from Ukraine to Western Germany
3 fighters moved from Holland Belgium to Denmark
2 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Timguska
Russians take Timguska from Japanese
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Iraq to Samara
1 fighter moved from Iraq to Bryansk
3 infantry moved from Russia to Bryansk
2 armour, 1 artillery and 61 infantry moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 armour, 1 artillery and 61 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery and 61 infantry in Tambov, round 2 : 9/64 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 1 artillery and 61 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns moved from Russia to Tambov
Place Units - Russians
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 2 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 71 Sea Zone to Rhodesia
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Yunnan to French Indo China
1 bomber moved from Ceylon to French Indo China
Combat - Japanese
Battle in Rhodesia
Japanese attack with 2 armour and 1 fighter
British defend with 1 mech_infantry
Japanese win, taking Rhodesia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 2 armour, 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 armour and 1 infantry
Non Combat Move - Japanese
1 bomber moved from French Indo China to Szechwan
1 aaGun moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
2 armour, 3 artilleries, 4 fighters and 6 infantry moved from Sikang to Kazakhstan
4 fighters moved from Kazakhstan to Northwest Persia
2 fighters moved from Volgograd to Northwest Persia
1 battleship and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 fighter moved from Rhodesia to 72 Sea Zone
2 armour moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Volgograd to Northwest Persia
1 fighter moved from Japan to Dzavhan
Place Units - Japanese
1 armour and 2 infantry placed in Union of South Africa
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,3,1,5,2,1,3,2,1,1,6,1,6,2,2,4,2,6,2,1,2,1,3,3,2,5,5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,1,4,1,5,4,2,3,5,5,5,1
Japanese collect 20 PUs (18 lost to blockades); end with 25 PUs total