@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
15L G40 Cyanight (Axis) vs alexgreat (Allies +21)
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oh dear, what a superlucky roll.
Pls select 8 hits, 2 of which can only be sea units.
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Why are you posting rolls on the forum?
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Lose everything but the DAM - BB CV and 2 fighters
Just run my rolls through the dice server. I would rather not roll on this forum
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because tripleA rolled for the two subs already and would now ask me for a casualty choice, which you dont have to give. so I rolled all attacks here and will do so with the reminder of the battle, and then edit.
Is there something that makes this problematic?
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oh ok, will refrain from doing so in the future.
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Sorry if I have to ask again:
8 hits in total, you have 2 carriers, one damaged BB, one cruiser, one destroyer, 3 fighter and a tac (11 hit points)
I cannot keep the damaged BB, a carrier and 2 fighters. Only three hit points can stand. Or I just understood the wrong way.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 98 Sea Zone to 81 Sea Zone
3 fighters and 1 tactical_bomber moved from Iraq to 81 Sea ZoneCombat - British
Battle in Northwest Persia
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 81 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport -
I got 6 hits. I counted wrong… Keep DAM BB, 2 Fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 98 Sea Zone to 81 Sea Zone
3 fighters and 1 tactical_bomber moved from Iraq to 81 Sea ZoneCombat - British
Battle in Northwest Persia
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 81 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
British roll dice for 3 submarines in 81 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 5/8 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 81 Sea Zone, round 2 : 6/9 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the British and 1 destroyer owned by the British lost in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 cruiser owned by the British, 1 battleship owned by the British, 1 carrier owned by the British and 1 destroyer owned by the British retreated to 98 Sea Zone
Japanese win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is 37
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 1 tactical_bomber
Casualties for British: 1 destroyer and 3 submarines
2 fighters owned by the Japanese could not land and were killedNon Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 armour moved from Eastern Persia to Iraq
2 artilleries and 2 infantry moved from West India to Eastern Persia
8 infantry moved from India to Burma
1 aaGun moved from India to Burma
7 infantry moved from India to West India
1 aaGun moved from India to West India
1 mech_infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Tunisia to Libya
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 infantry and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 airfield placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs total
Some Units in India change ownership: 1 fighter -
defense also was good.
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I had a very poor experience with the forum playing Shin Ji. Awful rolls, last one killed the game when I got 4 hits out of 13(3).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
3 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Southern France to Southern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
1 factory_minor placed in CaucasusTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
I dont think that Forum rolls are somehow wrong, actually I think they are more balanced than the dice server ones :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
4 fighters and 1 tactical_bomber moved from Ukraine to Northwest Persia
5 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
2 fighters moved from Denmark to Holland Belgium
9 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest PersiaCombat - Germans
Battle in Holland Belgium
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 9 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Northwest Persia from British with 9 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Germans
4 fighters moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 infantry moved from Rostov to Caucasus
12 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Novgorod to Eastern Poland
2 artilleries moved from Novgorod to Belarus
5 bombers moved from Ukraine to Western Germany
3 fighters moved from Holland Belgium to Denmark
2 fighters moved from Holland Belgium to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Timguska
Russians take Timguska from Japanese
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Iraq to Samara
1 fighter moved from Iraq to Bryansk
3 infantry moved from Russia to Bryansk
2 armour, 1 artillery and 61 infantry moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 armour, 1 artillery and 61 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery and 61 infantry in Tambov, round 2 : 9/64 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 1 artillery and 61 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns moved from Russia to TambovPlace Units - Russians
4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 2 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 71 Sea Zone to Rhodesia
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Yunnan to French Indo China
1 bomber moved from Ceylon to French Indo ChinaCombat - Japanese
Battle in Rhodesia
Japanese attack with 2 armour and 1 fighter
British defend with 1 mech_infantry
Japanese win, taking Rhodesia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 2 armour, 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 armour and 1 infantryNon Combat Move - Japanese
1 bomber moved from French Indo China to Szechwan
1 aaGun moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
2 armour, 3 artilleries, 4 fighters and 6 infantry moved from Sikang to Kazakhstan
4 fighters moved from Kazakhstan to Northwest Persia
2 fighters moved from Volgograd to Northwest Persia
1 battleship and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 fighter moved from Rhodesia to 72 Sea Zone
2 armour moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Volgograd to Northwest Persia
1 fighter moved from Japan to DzavhanPlace Units - Japanese
1 armour and 2 infantry placed in Union of South Africa
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,3,1,5,2,1,3,2,1,1,6,1,6,2,2,4,2,6,2,1,2,1,3,3,2,5,5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,1,4,1,5,4,2,3,5,5,5,1
Japanese collect 20 PUs (18 lost to blockades); end with 25 PUs total -
The world is not exactly dominated by the Axis in any respect, but they still have a decent chance to win. Good play!
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Turn tomorrow, lots of testing for this Allied turn.
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No problems





