Made a NCM adjustment, please use latest file.
15L G40 Entek(Allies12) vs. Mallery29(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Northwest PersiaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 71 / 95
Russians : 0 / 0
Japanese : 61 / 53
Americans : 54 / 74
Chinese : 0 / 9
British : 35 / 36
UK_Pacific : 6 / 5
Italians : 11 / 11
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 airfield, 3 armour and 15 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
23 armour, 5 fighters, 5 mech_infantrys and 5 tactical_bombers moved from Caucasus to Northwest PersiaCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6,5,7 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Battle in Northwest Persia
Germans attack with 23 armour, 5 fighters, 5 mech_infantrys and 5 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Northwest Persia from Americans with 23 armour, 5 fighters, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 bombers moved from Caucasus to Southern Italy
3 bombers moved from United Kingdom to Western Germany
2 fighters and 4 tactical_bombers moved from Western Germany to Southern Italy
1 mech_infantry moved from Karelia to Belarus
11 mech_infantrys moved from Finland to Novgorod
1 aaGun moved from Caucasus to Northwest Persia
5 fighters and 5 tactical_bombers moved from Northwest Persia to Caucasus
3 armour and 6 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Tsinghai to Caucasus
3 mech_infantrys moved from Sikang to Caucasus
5 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 airfield and 3 armour placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6,1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Germans collect 66 PUs (5 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
I’ll roll for your French Troops…
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Eh, don’t worry about it. just bring on the Japanese turn!
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:2d6:
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Rolling 2d6:
(3, 6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 tactical_bombers moved from Japan to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
Japanese take 19 Sea Zone from Americans
2 fighters moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 4 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to Burma
1 infantry moved from Shan State to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters and 3 tactical_bombers
Americans defend with 4 destroyers and 4 submarines
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Americans: 4 destroyers and 4 submarines
Casualties for Japanese: 2 destroyersNon Combat Move - Japanese
3 tactical_bombers moved from 6 Sea Zone to Japan
3 fighters moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from Burma to Shan State
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Anhwe to Hunan
1 artillery and 5 infantry moved from Shantung to Anhwe
2 infantry moved from Shan State to Malaya
2 infantry moved from Shan State to French Indo ChinaPlace Units - Japanese
5 destroyers placed in 6 Sea Zone
3 infantry placed in Malaya
1 artillery placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 3 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Trans-Jordan to Iraq
5 artilleries and 5 infantry moved from Algeria to 92 Sea Zone
5 artilleries, 2 carriers, 3 destroyers, 4 fighters, 5 infantry and 5 transports moved from 92 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
5 infantry moved from 99 Sea Zone to Greece
5 artilleries moved from 99 Sea Zone to Greece
2 fighters moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in GreeceNon Combat Move - Americans
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Philippines to IndiaPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
4 destroyers placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,5,1,6,2,2
Americans collect 54 PUs (2 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
British Columbia : 3 mech_infantrys
India : 2 bombers
Philippines : 1 airfield, 1 armour, 5 artilleries, 3 fighters, 1 harbour and 5 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
10 Sea Zone : 4 destroyers
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
Cyprus : 1 artillery and 1 infantry
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Greece : 1 flag, 5 artilleries and 5 infantry
99 Sea Zone : 1 flag, 2 carriers, 3 destroyers, 4 fighters and 5 transports
Iraq : 1 infantry
101 Sea Zone : 1 flag, 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 71 / 95
Russians : 0 / 0
Japanese : 61 / 57
Americans : 56 / 75
Chinese : 0 / 9
British : 35 / 36
UK_Pacific : 6 / 5
Italians : 9 / 11
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Gibraltar to Greece
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Germans
1 infantry moved from Eastern Persia to Persia
3 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 112 Sea ZoneCombat - British
Battle in NorwayNon Combat Move - British
Place Units - British
3 infantry placed in Iraq
3 armour placed in Egypt
1 destroyer placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Tanganyika Territory: 1 mech_infantry
EDIT: Adding units owned by British to Rhodesia: 1 infantry
EDIT: Removing units owned by British from Union of South Africa: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
Kazakhstan : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Rhodesia : 1 infantry
Tanganyika Territory : 1 mech_infantry
Syria : 1 flag
Norway : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 2 destroyers and 1 transport
125 Sea Zone : 1 submarine
Greece : 1 fighter
Iraq : 1 flag, 1 aaGun, 8 armour, 1 artillery, 1 factory_minor, 1 fighter, 16 infantry and 9 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
71 Sea Zone : 1 destroyer
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 67 / 95
Russians : 0 / 0
Japanese : 61 / 57
Americans : 56 / 75
Chinese : 0 / 9
British : 39 / 45
UK_Pacific : 6 / 7
Italians : 9 / 11
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had 3 hits on your US fleet with my Italians…did you want to get rid of the DDs? or take hits on the CVs?
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Sink one carrier and one dd
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea Zone
1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in Tunisia
Battle in 99 Sea Zone
Italians attack with 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Americans defend with 2 carriers, 3 destroyers, 4 fighters and 5 transports
1 submarine owned by the Italians and 1 cruiser owned by the Italians retreated to 97 Sea Zone
Americans win, taking Tunisia from French with 2 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is -6
Casualties for Italians: 3 destroyers and 1 submarine
Casualties for Americans: 3 destroyersNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Caucasus to Northwest PersiaPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to Greece: 2 fighters
EDIT: Adding units owned by Americans to 99 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Borneo
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 transport
37 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag, 1 destroyer and 1 submarine
20 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 transport
62 Sea Zone : 1 flag, 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 67 / 95
Russians : 0 / 0
Japanese : 57 / 57
Americans : 56 / 75
Chinese : 0 / 9
British : 39 / 45
UK_Pacific : 10 / 7
Italians : 10 / 12
ANZAC : 18 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 2 destroyers, 2 mech_infantrys and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
26 armour and 10 mech_infantrys moved from Northwest Persia to Iraq
3 armour and 6 mech_infantrys moved from Caucasus to Iraq
2 tactical_bombers moved from Southern Italy to 99 Sea Zone
2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
3 fighters and 3 tactical_bombers moved from Caucasus to 99 Sea Zone
3 bombers moved from Western Germany to 112 Sea Zone
2 fighters moved from Southern Italy to 112 Sea Zone
11 mech_infantrys moved from Novgorod to Finland
2 tactical_bombers moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 mech_infantry moved from Belarus to Rostov
2 bombers moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from FrenchCombat - Germans
Battle in Iraq
Germans attack with 29 armour, 2 fighters, 17 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 8 armour, 1 artillery, 1 factory_minor, 1 fighter, 16 infantry and 9 mech_infantrys; Americans defend with 1 infantry
Germans win, taking Iraq from British with 29 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Germans: 17 mech_infantrys
Casualties for British: 1 aaGun, 8 armour, 1 artillery, 1 fighter, 16 infantry and 9 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers and 3 fighters
British defend with 2 destroyers and 1 transport
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 2 destroyers and 1 transport
Battle in 99 Sea Zone
Germans attack with 2 bombers, 4 fighters and 7 tactical_bombers
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 5 transports
Germans win with 2 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 5 transportsNon Combat Move - Germans
2 bombers, 4 fighters and 6 tactical_bombers moved from 99 Sea Zone to Western Germany
5 mech_infantrys moved from Western Germany to Yugoslavia
5 mech_infantrys moved from Slovakia Hungary to Yugoslavia
3 mech_infantrys moved from Ukraine to Romania
2 bombers moved from 112 Sea Zone to Western Germany
1 aaGun moved from Northwest Persia to Iraq
2 fighters and 2 tactical_bombers moved from Iraq to Caucasus
6 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Russia to VolgogradPlace Units - Germans
1 carrier, 2 destroyers and 7 transports placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 6 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 3 infantry moved from French Indo China to Shan State
1 bomber moved from Shan State to Persia
2 armour moved from French Indo China to Shan State
2 infantry moved from Shan State to French Indo China
5 infantry moved from Malaya to Shan State
1 infantry moved from Hunan to Yunnan
1 artillery and 5 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Anhwe
2 infantry moved from Kansu to Tsinghai
1 infantry moved from Timguska to NovosibirskCombat - Japanese
Battle in Persia
Japanese attack with 1 bomber
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Persia to Northwest PersiaPlace Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Japanese collect 54 PUs (4 lost to blockades); end with 54 PUs total -
GG
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Thanks, I was surprised on some of my battles, but was in a strong position once Russia fell. If you are done do you mind posting the game results posting?
I’m beginning to dwindle down my games as I am about to head back to work and have 4 college courses to deal with as well (and a family), but hopefully we can play more once the new season starts?
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Sure thing.
Good luck with college! We can play some more when you have time.





