@Private-Panic
Game History
Combat Hit Differential Summary :
Germany regular : -0.17 France regular : 1.67 Russia regular : 0.33TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Caroline Islands to 23 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
3 fighters moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 23 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
ANZAC win with 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser and 3 fighters
Japanese defend with 2 battleships and 1 transport
ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 35
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 2 battleships and 1 transport
Non Combat Move - ANZAC
3 fighters moved from 35 Sea Zone to Celebes
1 bomber moved from 42 Sea Zone to Northern Territory
2 aaGuns, 1 artillery and 5 infantry moved from South Australia to Northern Territory
1 armour moved from New South Wales to Northern Territory
1 infantry moved from New South Wales to Queensland
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from 35 Sea Zone to Queensland
1 bomber moved from 23 Sea Zone to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Tobruk to Alexandria
1 cruiser and 2 destroyers moved from 91 Sea Zone to 109 Sea Zone
Turn Complete - French
Did TripleA really post “Americans loiter and taunt”?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Finland
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
2 bombers moved from Ukraine to Russia
1 bomber moved from Greece to Russia
1 bomber moved from Greece to Russia
3 bombers moved from Western Germany to Finland
Combat - Germans
Battle in Finland
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 armour
Germans win, taking Finland from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Air Battle in Russia
Interceptors in Moscow?
I’m sending 4 bombers and you have 2 fighters.
Bombs away!
No intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Finland
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
2 bombers moved from Ukraine to Russia
1 bomber moved from Greece to Russia
1 bomber moved from Greece to Russia
3 bombers moved from Western Germany to Finland
Combat - Germans
Battle in Finland
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 armour
Germans win, taking Finland from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
3 bombers killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Russia to Bryansk
1 aaGun and 5 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 7 armour, 9 artilleries, 7 infantry and 3 tactical_bombers moved from Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Greece to Bryansk
2 fighters moved from Greece to Bryansk
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
3 bombers moved from Finland to Western Germany
1 aaGun moved from France to Western Germany
3 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in France
Germans undo move 1.
2 mech_infantrys placed in Germany
3 infantry placed in France
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,4,1,3
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
3 out of 4, you need to promote that AA gunner
We’ve presented him the Order of Lenin as his reward. Let this be a lesson to all those who dare fly over Red Square.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
18 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Japanese
2 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns moved from Timguska to Novosibirsk
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Yunnan to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 transports
Japanese win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 1 infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Yunnan to Caucasus
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Tsinghai to Shensi
3 mech_infantrys moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Jehol to Kweichow
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 artilleries and 1 fighter placed in Japan
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
3 armour placed in Kiangsu
1 factory_minor placed in Caucasus
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 2 infantry
Shensi : 1 flag, 3 infantry
Yunnan : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 1 bomber, 10 infantry, 4 mech_infantrys and 2 tactical_bombers
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 1 artillery, 1 infantry and 4 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 artillery and 1 infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 2 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
French Indo China : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
6 Sea Zone : 2 carriers, 4 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Caucasus : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Samara : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 53 / 72
Russians : 14 / 14
Japanese : 65 / 66
Americans : 57 / 81
Chinese : 0 / 2
British : 36 / 38
UK_Pacific : 5 / 6
Italians : 17 / 12
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 mech_infantry moved from 125 Sea Zone to Norway
Combat - Americans
Battle in Norway
Non Combat Move - Americans
2 destroyers moved from 109 Sea Zone to 125 Sea Zone
1 cruiser moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from 109 Sea Zone to 125 Sea Zone
1 carrier moved from 109 Sea Zone to 125 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Queensland to Hawaiian Islands
1 infantry moved from Nigeria to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from Iraq to Northwest Persia
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - Americans
2 bombers, 1 fighter and 2 tactical_bombers placed in Western United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from Eire to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 125 Sea Zone
1 armour moved from Trans-Jordan to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
2 artilleries moved from Trans-Jordan to 81 Sea Zone
3 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 96 Sea Zone to 99 Sea Zone
6 infantry moved from 99 Sea Zone to Greece
2 artilleries moved from 99 Sea Zone to Greece
1 bomber moved from United Kingdom to Germany
Combat - British
Battle in Greece
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Non Combat Move - British
1 bomber moved from Germany to Norway
3 infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 armour moved from 125 Sea Zone to Norway
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
1 factory_minor placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 35 PUs (3 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Bryansk to Tambov
1 artillery moved from Rostov to Tambov
1 bomber moved from Ukraine to Greece
3 fighters moved from Southern Italy to Greece
1 artillery and 3 infantry moved from Bulgaria to Greece
Combat - Italians
Battle in Tambov
Italians attack with 2 artilleries
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
British defend with 2 artilleries and 6 infantry
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 13
Casualties for British: 2 artilleries and 6 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
2 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
3 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,3,2,1
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Alexandria to Egypt
1 cruiser and 2 destroyers moved from 109 Sea Zone to 125 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Russia
7 armour, 9 artilleries, 3 bombers, 2 fighters, 12 infantry, 9 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
4 bombers moved from Southern Italy to Russia
6 bombers moved from Western Germany to Russia
1 fighter moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 4 transports
Germans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for British: 4 transports
Battle in Russia
Germans attack with 8 armour, 9 artilleries, 13 bombers, 2 fighters, 13 infantry, 9 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 2 fighters, 40 infantry and 1 tactical_bomber
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 10 bombers remaining. Battle score for attacker is -19
Casualties for Germans: 7 armour, 9 artilleries, 3 bombers, 2 fighters, 13 infantry, 9 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 4 aaGuns, 4 armour, 7 artilleries, 2 fighters, 40 infantry and 1 tactical_bomber
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
2 artilleries moved from Southern Italy to Northern Italy
1 fighter moved from 99 Sea Zone to Western Germany
2 mech_infantrys moved from Germany to Western Germany
3 bombers moved from Russia to Novgorod
7 bombers moved from Russia to Bryansk
Place Units - Germans
3 armour placed in Volgograd
3 fighters placed in Novgorod
1 bomber placed in Western Germany
3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 126 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,5,1,2
Germans collect 52 PUs (2 lost to blockades); end with 66 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
All right, we surrender.
How do you think we could have played differently to stop the Dark Skies strategy? Should we have been more aggressive with our fleets?
That’s a very good question. I think having a KJF strategy that is quick and then switch to the Atlantic might be the best counter. Would you guys like to switch sides with the same bid? We need more experience playing the Allies as a team.
Sure, a rematch sounds good. We’ll decide who’s playing Germany, and then start a new thread.
Need your bid locations.