Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 56 PUs;
Germans buy 5 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Trans-Jordan to 81 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 3 bombers
British defend with 1 transport
Germans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
3 bombers moved from 81 Sea Zone to Southern Italy
3 fighters moved from Western Germany to Southern Italy
3 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Southern Italy
3 mech_infantrys moved from Southern Italy to Western Germany
3 artilleries and 6 infantry moved from France to Holland Belgium
3 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Bessarabia
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
3 mech_infantrys placed in Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Forgot to move the submarine.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 56 PUs;
Germans buy 5 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Trans-Jordan to 81 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 3 bombers
British defend with 1 transport
Germans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
3 bombers moved from 81 Sea Zone to Southern Italy
3 fighters moved from Western Germany to Southern Italy
3 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Southern Italy
3 mech_infantrys moved from Southern Italy to Western Germany
3 artilleries and 6 infantry moved from France to Holland Belgium
3 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Bessarabia
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
3 mech_infantrys placed in Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 armour and 2 fighters moved from Iraq to Trans-Jordan
Combat - Russians
Battle in Trans-Jordan
Russians attack with 1 armour and 2 fighters
Italians defend with 1 fighter
Russians win, taking Trans-Jordan from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 fighter
Casualties for Italians: 1 fighter
Non Combat Move - Russians
1 fighter moved from Trans-Jordan to Persia
1 mech_infantry moved from Caucasus to Iraq
1 armour moved from Ukraine to Russia
1 armour moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Smolensk to Russia
1 artillery and 7 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Vologda
2 aaGuns and 16 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Novosibirsk to Samara
1 artillery moved from Russia to Bryansk
3 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Ukraine
2 infantry moved from Smolensk to Russia
2 aaGuns, 8 artilleries and 68 infantry moved from Smolensk to Bryansk
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 armour, 5 artilleries, 12 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Kweichow to Shensi
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Burma
2 mech_infantrys moved from Kweichow to Burma
2 fighters and 2 tactical_bombers moved from Jehol to Shensi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Aleutian Islands
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 bombers moved from Burma to Kweichow
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
2 destroyers moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
2 aaGuns moved from Buryatia to Yakut S.S.R.
2 armour and 1 mech_infantry moved from Manchuria to Ulaanbaatar
Place Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 3 cruisers, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
3 carriers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 bomber moved from Iraq to Gibraltar
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 carriers, 1 destroyer and 9 transports moved from 93 Sea Zone to 91 Sea Zone
1 armour, 5 artilleries, 8 infantry and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 103 Sea Zone to 91 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
4 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
1 fighter and 6 mech_infantrys moved from Iraq to Egypt
1 artillery, 3 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Union of South Africa to Egypt
1 battleship moved from 54 Sea Zone to 33 Sea Zone
Combat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
1 artillery owned by the British retreated to India
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Egypt
British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 9 mech_infantrys
Italians defend with 1 armour, 3 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
British win, taking Egypt from Italians with 1 artillery, 1 bomber, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 17
Casualties for British: 3 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
3 infantry moved from Persia to Eastern Persia
1 armour, 1 artillery, 3 fighters and 2 infantry moved from Southern France to Normandy Bordeaux
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
Place Units - British
1 destroyer placed in 80 Sea Zone
2 infantry placed in Persia
1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 34 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 7 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 mech_infantrys moved from Southern Italy to France
3 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,5,5,4,6,1
Italians collect 9 PUs (2 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 bombers moved from Southern Italy to Archangel
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Americans
Combat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Archangel to Belarus
2 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Karelia
3 artilleries and 5 infantry moved from Holland Belgium to France
5 artilleries, 5 infantry and 2 mech_infantrys moved from Western Germany to France
5 fighters moved from Southern Italy to 112 Sea Zone
1 bomber moved from Southern Italy to Szechwan
2 aaGuns moved from Western Germany to France
3 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
1 carrier, 1 fighter and 2 submarines placed in 112 Sea Zone
3 infantry placed in France
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,3,4,6,2
Germans collect 41 PUs (7 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Russia to Ukraine
1 infantry moved from Vologda to Archangel
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Russia
14 infantry moved from Russia to Bryansk
1 fighter moved from Persia to Russia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Iraq to Egypt
2 aaGuns and 16 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Made a small error while doing my cm phase. I accidently pulled back my planes from an attack and forgot to add them again.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Japan to 8 Sea Zone
3 mech_infantrys moved from Kweichow to Shensi
1 submarine moved from 39 Sea Zone to 80 Sea Zone
5 artilleries and 12 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 armour and 1 mech_infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
2 armour and 1 mech_infantry moved from Dzavhan to Yenisey
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer; French defend with 1 destroyer
British win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
You can edit no problem.
Tried editing the planes in, but it won’t accept them.
No it won’t, you’ll have to roll on the forum or redo the turn and edit the battles already done.
Easiest sollution would be to roll the planes on forum. That way everything stays the way it is and only one thing needs to be edited.
Rolls: 3@3 5@4; Total Hits: 63@3: (1, 3, 5)5@4: (2, 2, 6, 1, 2)