Scramble 114?
15L DutchmanD (axis) vs variance (allies +3WB) GAME 1
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Sorry, been a tough past week.
Can you clarify what troops are on what transports in zone 98 please?
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Sorry, been a tough past week.
Can you clarify what troops are on what transports in zone 98 please?
there’s a trick to do this - go into edit mode and try to delete the transports and troops and it will show you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Iraq to Syria
3 fighters moved from Iraq to SyriaCombat - Italians
Battle in Syria
Italians attack with 3 fighters and 1 infantry
French defend with 1 airfield and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Syria, round 2 : 2/4 hits
French roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Syria to IraqPlace Units - Italians
2 infantry placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,3,2,2
Italians collect 4 PUs (7 lost to blockades); end with 6 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 12 PUs -
Sorry, been a tough past week.
Can you clarify what troops are on what transports in zone 98 please?
there’s a trick to do this - go into edit mode and try to delete the transports and troops and it will show you.
Tried, not seeing it. Just says must delete transport…
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OK, now I see it. inf, art on the UK tnp. the other 4 uk units are on 2 of the 3 US tnps.
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yeah I kind of messed that up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to EgyptTurn Complete - French
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Changed a couple NCMs: ANACs stay in transjordan, french fighter lands in Egypt and french inf boards US transport
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Tambov to Samara
3 tactical_bombers moved from Bryansk to Samara
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from AmericansCombat - Germans
Battle in Samara
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour and 4 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Caucasus to Bryansk
3 tactical_bombers moved from Samara to Volgograd
1 mech_infantry moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
3 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 61 PUs (9 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Tambov to Samara
3 tactical_bombers moved from Bryansk to Samara
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from AmericansCombat - Germans
Battle in Samara
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour and 4 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Caucasus to Bryansk
3 tactical_bombers moved from Samara to Volgograd
1 mech_infantry moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
3 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 61 PUs (9 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 5 armour
EDIT: Removing units owned by Germans from Volgograd: 4 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 5 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 11 PUs;
Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 65 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 65 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 fighter and 65 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour and 3 mech_infantrys moved from Novosibirsk to Shensi
1 fighter moved from Samara to Shensi
2 aaGuns moved from Russia to SamaraPlace Units - Russians
1 aaGun and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Russians collect 4 PUs from War Bonds; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 infantry moved from Anhwe to Hopei
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
3 tactical_bombers moved from Shan State to Hopei
3 mech_infantrys moved from French Indo China to Kweichow
1 bomber and 1 fighter moved from Iraq to Egypt
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 tactical_bomber moved from Shan State to Kweichow
1 fighter moved from Shan State to 42 Sea Zone -
Intercept orders over Egypt please.
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full intercept
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bump
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Sorry. Wife had a baby over the weekend. Little hectic here. Hopefully will get back on track shortly.
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Congratulations!!!
no rush on this.
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So, I am going to go ahead and resign. I am sorry. Having 2 children under 15 months is demanding much more of my time than I had anticipated; and a new project at work is just killing every free moment. I may be able to continue in a few months, but that wouldn’t be fair to you. Thank you for agreeing to play me, and sorry again.
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So, I am going to go ahead and resign. I am sorry. Having 2 children under 15 months is demanding much more of my time than I had anticipated; and a new project at work is just killing every free moment. I may be able to continue in a few months, but that wouldn’t be fair to you. Thank you for agreeing to play me, and sorry again.
OK, priorities are priorities. Take care.





