assumed no scramble in poland
15L DutchmanD (axis) vs variance (allies +3WB) GAME 1
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For the sake of keeping this game in good spirits, I’ll remove a bomber from S Italy.
But, I think it is clear that that roll did not come from the previously posted map, so I fail to see why it should be regarded, whether the dice were good or bad for the rolling party. It wasn’t a valid roll. No way would I be on here arguing for it counting had it been an awesome roll of 5 or 6 hits, because it is simple, not valid is not valid.
The rules are clear that is was not a valid roll, but even stepping away from that and just looking at general gamesmanship: Maybe you have different experience, but in a face to face game, if your opponent absent-mindedly or unintentionally rolled for the 2nd round, before the defender rolled his dice for the 1st round, you would not count those dice, no matter how good or bad they were. You can’t be rolling and counting 2nd round dice before the first round dice are rolled. Ever.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Japanese buy 2 carriers, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 armour moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 destroyer moved from 42 Sea Zone to 62 Sea Zone
1 fighter moved from Iraq to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Bulgaria to AlbaniaCombat - Japanese
Battle in 99 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 2 transports in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
2 transports owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in Albania
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Albania, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Albania, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Albania
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Albania to Southern Italy
1 battleship, 1 destroyer, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangsi to Anhwe
1 mech_infantry moved from French Indo China to Yunnan
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 infantry moved from Amur to Manchuria
1 infantry moved from Evenkiyskiy to Timguska
1 fighter moved from Iraq to India
1 fighter moved from Iraq to India
1 tactical_bomber moved from Manchuria to Shan State
1 bomber moved from Shan State to Iraq
1 fighter moved from 99 Sea Zone to IraqPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 6 infantry
EDIT: Adding units owned by Japanese to Korea: 6 infantry
EDIT: Turning off Edit Mode
2 carriers and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
2 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kansu to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 29 PUs;
British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Japanese scrambles 2 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
British attack with 2 submarines
Japanese defend with 1 destroyer and 2 fighters
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - British
1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour and 1 artillery moved from Trans-Jordan to 98 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
British collect 2 PUs from War Bonds; end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 29 PUs;
British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Japanese scrambles 2 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
British attack with 2 submarines
Japanese defend with 1 destroyer and 2 fighters
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - British
1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour and 1 artillery moved from Trans-Jordan to 98 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
British collect 2 PUs from War Bonds; end with 32 PUs totalTurn Complete - UK_Pacific
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Sorry, been a tough past week.
Can you clarify what troops are on what transports in zone 98 please?
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Sorry, been a tough past week.
Can you clarify what troops are on what transports in zone 98 please?
there’s a trick to do this - go into edit mode and try to delete the transports and troops and it will show you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Iraq to Syria
3 fighters moved from Iraq to SyriaCombat - Italians
Battle in Syria
Italians attack with 3 fighters and 1 infantry
French defend with 1 airfield and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Syria, round 2 : 2/4 hits
French roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Syria to IraqPlace Units - Italians
2 infantry placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,3,2,2
Italians collect 4 PUs (7 lost to blockades); end with 6 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 12 PUs -
Sorry, been a tough past week.
Can you clarify what troops are on what transports in zone 98 please?
there’s a trick to do this - go into edit mode and try to delete the transports and troops and it will show you.
Tried, not seeing it. Just says must delete transport…
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OK, now I see it. inf, art on the UK tnp. the other 4 uk units are on 2 of the 3 US tnps.
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yeah I kind of messed that up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to EgyptTurn Complete - French
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Changed a couple NCMs: ANACs stay in transjordan, french fighter lands in Egypt and french inf boards US transport
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Tambov to Samara
3 tactical_bombers moved from Bryansk to Samara
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from AmericansCombat - Germans
Battle in Samara
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour and 4 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Caucasus to Bryansk
3 tactical_bombers moved from Samara to Volgograd
1 mech_infantry moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
3 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 61 PUs (9 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Tambov to Samara
3 tactical_bombers moved from Bryansk to Samara
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from AmericansCombat - Germans
Battle in Samara
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour and 4 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Caucasus to Bryansk
3 tactical_bombers moved from Samara to Volgograd
1 mech_infantry moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
3 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 61 PUs (9 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 5 armour
EDIT: Removing units owned by Germans from Volgograd: 4 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 5 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 11 PUs;
Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 65 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 65 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 fighter and 65 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour and 3 mech_infantrys moved from Novosibirsk to Shensi
1 fighter moved from Samara to Shensi
2 aaGuns moved from Russia to SamaraPlace Units - Russians
1 aaGun and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Russians collect 4 PUs from War Bonds; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 infantry moved from Anhwe to Hopei
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
3 tactical_bombers moved from Shan State to Hopei
3 mech_infantrys moved from French Indo China to Kweichow
1 bomber and 1 fighter moved from Iraq to Egypt
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 tactical_bomber moved from Shan State to Kweichow
1 fighter moved from Shan State to 42 Sea Zone -
Intercept orders over Egypt please.
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full intercept