No intercept
G4015L HOBO(Allies +14) v Karl7(Axis)
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Scram all
Kamikaze at: 3 against 3 destroyers - 3 against 3 cruisers
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you killed 1 destroyer and 1 cruiser, I assume you want max def here so sink the carriers?
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yeah you probably want max def, I got 11 hits
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and I guess I need ool for sinking carriers or sinking destroyers first, in the rare event I withdraw :lol:
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max defense dd’s over cvs etc
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you have an advantage in fire power?
eyeballing it I thought I could defend…
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the battle started at 2:1 in my favor after your kamikazes and I got 2 hits above average on first round so I guess I have the slight edge so far
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damn gotta love marti, you got 12 hits yourself :|
you rolled 2 1 1 5 2 2 2 6 for your @2s
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I need everyone of them! :-P
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I see you got it!
Good work
Surrender.
I’ll post
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thanks for the game, the dice was crazy throughout :lol:
if you want to play LL let me know :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Wake Island to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 31 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to JapanCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines, 2 tactical_bombers and 3 transports
Japanese defend with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 67
Casualties for Americans: 4 carriers, 4 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 1 submarine, 4 tactical_bombers and 2 transports
Battle in Japan
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans captures 68PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 aaGuns and 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 30 Sea Zone to 31 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 126 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 131 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 136 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 146 PUs -
How does LL work>? Can you prompt it on the program itself>?
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By that I mean I know what LL is etc, just never played with it all the time in a game…
I assume we don’t have to do it manually
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its built in to triplea
basically it adds up the dice power and turns any total of 6 into a automatic hit. anything less than 6 is rolled to see if it’s a hit.
example 2 fighters attack a destroyer, 2 x 3 = 6 so the attack automatically hits, but the destroyer has to roll @2
example 3 fighters attack 4 destroyers, 3 x 3 = 9, the attacker gets 1 automatic it and rolls 1@3, the defender gets 1 automatic hit and rolls 1@2
etc
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Interesting, ok, I guess I am up for a low luck game. It should be interesting. You want to bid or just redo last game>?
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doesn’t matter, we can keep same bids, u just pick the side
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cool, I’ll take Axis again
I’ll get it up and running later today.
I’ll PM you when ready





