@mikawagunichi Edit on US turn to NCM inf to W. USA
G15L variance vs Balladeer(allies+16)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to New Guinea
1 infantry moved from Tobruk to AlexandriaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Germany to 113 Sea Zone
1 bomber moved from Germany to 112 Sea Zone
1 bomber moved from Germany to 93 Sea Zone
2 bombers moved from Germany to Norway
1 infantry moved from Finland to Norway
1 tactical_bomber moved from Novgorod to Norway
1 bomber moved from Bryansk to Western Germany
2 mech_infantrys moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from Russians
1 mech_infantry moved from Greece to YugoslaviaCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports; Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for British: 2 transports
Casualties for Americans: 1 transport
Battle in 113 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Norway from British with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Western Germany
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Western Germany from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from Western Germany to Germany
1 bomber moved from 112 Sea Zone to Germany
2 bombers and 1 tactical_bomber moved from Norway to Germany
1 bomber moved from 113 Sea Zone to Germany
1 infantry moved from Tambov to Samara
1 infantry moved from Vologda to Samara
1 infantry moved from Smolensk to Bryansk
3 armour moved from Ukraine to Caucasus
6 armour and 9 mech_infantrys moved from Bryansk to Caucasus
10 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Belarus to Bryansk
1 armour and 6 mech_infantrys moved from Germany to FrancePlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
3 armour placed in Novgorod
1 artillery and 9 infantry placed in Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
ncm 1 infantry from tambov to bryansk instead of samara
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 1 artillery; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Vologda from Germans
Russians take Archangel from Germans
4 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Amur to BuryatiaCombat - Russians
Battle in Buryatia
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Yakut S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 armour and 1 artillery placed in Russia
Turning on Edit Mode
EDIT: Changing ownership of Tambov from Germans to Russians
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Tambov: 2 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 bombers, 1 factory_minor and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 mech_infantry moved from Buyant-Uhaa to Amur
Japanese take Amur from Russians
3 mech_infantrys moved from Shantung to Manchuria
2 artilleries and 1 mech_infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 artillery moved from Novosibirsk to Samara
1 armour moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
6 fighters moved from 80 Sea Zone to Iraq
1 bomber moved from Italian Somaliland to Iraq
1 fighter moved from Southern Italy to France
1 fighter moved from Caucasus to Southern ItalyCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 2 submarines
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Americans with 1 bomber and 2 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 2 artilleries and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Novosibirsk to Samara
1 battleship, 3 carriers and 4 transports moved from 80 Sea Zone to 75 Sea Zone
2 fighters moved from Iraq to 75 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
3 bombers placed in French Indo China
1 mech_infantry placed in Shantung
1 factory_minor placed in IraqTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,2,5,6,3,6,4
Japanese collect 47 PUs (12 lost to blockades); end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 11 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from India to 37 Sea Zone
1 artillery and 1 infantry moved from Denmark to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 45 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
2 fighters moved from 5 Sea Zone to Shantung
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Shantung
1 mech_infantry moved from Alexandria to Trans-Jordan
British take Trans-Jordan from JapaneseCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Japanese defend with 2 submarines
Americans win, taking 37 Sea Zone from Japanese with 1 bomber and 2 destroyers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Western Germany
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Western Germany from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shantung
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 3 infantry and 1 mech_infantry
Americans win, taking Shantung from Japanese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Shantung to 6 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
1 carrier moved from 5 Sea Zone to 19 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 battleship and 1 cruiser moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 45 Sea Zone to Celebes
1 bomber moved from 37 Sea Zone to India
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Gibraltar to Egypt
2 fighters moved from Eastern United States to Gibraltar
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 infantry placed in Korea
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
2 artilleries, 3 fighters and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - British
1 armour moved from Burma to Szechwan
Chinese take Yunnan from Japanese
Chinese take Szechwan from JapaneseCombat - British
Non Combat Move - British
3 mech_infantrys moved from Belgian Congo to Ethiopia
2 mech_infantrys moved from Egypt to Ethiopia
2 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
3 fighters and 1 tactical_bomber moved from India to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from 92 Sea Zone to Egypt
1 armour and 1 artillery moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 artilleries and 9 infantry moved from Burma to Yunnan
2 aaGuns, 1 artillery and 6 infantry moved from India to Burma
2 fighters moved from United Kingdom to 92 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 fighters placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from France to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 armour moved from France to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Sumatra to India
1 fighter moved from New Guinea to CelebesPlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
Since you didn’t post the French turn summary I assume no moves, but as they can not influence the German turn anyways, if you do want to move any French stuff, edit it in after the Ger turn please :)
-
Uh, did I post that? xD
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to TobrukTurn Complete - French
-
you want to flip sides?
(just kidding)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 bombers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Archangel
2 bombers moved from Germany to Archangel
1 infantry moved from Samara to Tambov
1 artillery moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 fighter and 3 tactical_bombers moved from Bryansk to Tambov
2 infantry and 1 mech_infantry moved from France to Southern France
3 bombers moved from Germany to Southern France
1 armour moved from France to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Western Germany
1 mech_infantry moved from France to Denmark
Germans take Denmark from Americans
1 bomber moved from Southern Italy to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from BritishCombat - Germans
Battle in Southern France
Germans attack with 3 bombers, 2 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Southern France from Americans with 3 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Archangel
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tambov
Germans attack with 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 3 infantry
1 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Trans-Jordan to Iraq
2 bombers moved from Archangel to Bryansk
1 fighter and 3 tactical_bombers moved from Tambov to Greece
1 tactical_bomber moved from Germany to Greece
3 bombers moved from Southern France to Western Germany
1 artillery and 4 mech_infantrys moved from France to Western Germany
1 aaGun moved from Germany to Western Germany
1 artillery and 9 infantry moved from Germany to Western Germany
9 armour and 8 mech_infantrys moved from Caucasus to Iraq
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Norway to Finland
1 mech_infantry moved from Yugoslavia to GreecePlace Units - Germans
3 bombers placed in Western Germany
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
Germans undo move 3.
4 infantry placed in Germany
1 artillery and 2 infantry placed in Volgograd
Germans undo move 4.
1 artillery placed in Volgograd
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
2 fighters and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Buryatia to AmurCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
4 infantry moved from Yakut S.S.R. to Yenisey
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Tambov to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 artilleries and 3 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Samara to Tambov
Japanese take Tambov from Russians
1 armour moved from Iraq to Syria
Japanese take Syria from French
1 armour moved from Syria to Trans-JordanCombat - Japanese
Battle in Amur
Japanese attack with 2 artilleries and 3 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
4 bombers moved from French Indo China to Iraq
1 fighter moved from France to Trans-Jordan
3 fighters and 3 tactical_bombers moved from Southern Italy to Trans-Jordan
3 artilleries, 1 bomber, 4 fighters and 4 infantry moved from Iraq to Trans-Jordan
2 fighters moved from 75 Sea Zone to Trans-Jordan
1 battleship, 3 carriers and 4 transports moved from 75 Sea Zone to 80 Sea Zone
1 infantry moved from Urals to Vologda
1 infantry moved from Evenkiyskiy to Urals
1 artillery moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 aaGun moved from Samara to VologdaPlace Units - Japanese
3 armour placed in Iraq
2 bombers and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,4,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,4,6,6,3,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Japanese collect 41 PUs (11 lost to blockades); end with 43 PUs total -
Oops, forgot to attack destroyer with 3 fighters (sz 94), rolling here if you don’t mind.
Fighters
Rolling 3:
(1, 6, 6)Destroyer
Rolling 1:
(2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 4 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Amur
2 fighters and 3 infantry moved from Korea to Amur
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Amur
1 bomber moved from United Kingdom to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern FranceCombat - Americans
Battle in Kwangtung
Battle in Amur
Americans attack with 1 armour, 3 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 2 artilleries and 3 mech_infantrys
Americans win, taking Kwangtung from Japanese, taking Amur from Japanese with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 3 mech_infantrys
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans win, taking Southern France from Germans with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber moved from Southern France to United Kingdom
1 tactical_bomber moved from Southern France to Normandy Bordeaux
3 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Egypt
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from India to Egypt
1 carrier, 1 cruiser and 2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
3 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Celebes to Sumatra
1 destroyer moved from 45 Sea Zone to 36 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Egypt: 1 fighter
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 aaGuns
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Korea
2 transports placed in 101 Sea Zone
2 artilleries, 4 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs





