15L variance vs Balladeer(allies+15)

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Northern Territory
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                2 infantry moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Philippines to Korea

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 fighter moved from Gibraltar to United Kingdom

    Turn Complete - French

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                12 armour, 13 artilleries, 19 infantry and 8 mech_infantrys moved from Belarus to Bryansk
                10 mech_infantrys moved from Baltic States to Bryansk
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Holland Belgium
                2 bombers moved from Western Germany to Holland Belgium
                3 bombers moved from Western Germany to Normandy Bordeaux
                1 submarine moved from 125 Sea Zone to 119 Sea Zone

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 3 bombers and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Germans attack with 13 armour, 13 artilleries, 19 infantry and 18 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 13 armour, 13 artilleries, 18 infantry and 18 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Normandy Bordeaux to Germany
                2 bombers moved from Holland Belgium to Germany
                1 aaGun and 1 armour moved from Western Germany to Denmark
                2 mech_infantrys moved from Northern Italy to Denmark
                2 aaGuns moved from Northern Italy to Western Germany
                2 infantry moved from Karelia to 127 Sea Zone
                2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                2 infantry moved from Karelia to Finland
                2 aaGuns moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Belarus
                2 infantry moved from Bulgaria to Yugoslavia
                3 fighters and 3 tactical_bombers moved from Egypt to Bessarabia

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                2 bombers placed in Germany
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Germans collect 53 PUs (2 lost to blockades); end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Combat - Russians
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 transport
                    Russians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Russians
                1 infantry moved from Vologda to Russia
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                2 infantry moved from Tambov to Russia
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                1 aaGun and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Szechwan to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Sikang to Kazakhstan
                1 bomber moved from Anhwe to 19 Sea Zone
                1 bomber, 3 fighters and 3 tactical_bombers moved from Anhwe to Yunnan
                1 submarine moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 submarine and 2 transports
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports

    Non Combat Move - Japanese
                1 bomber, 3 fighters and 3 tactical_bombers moved from Yunnan to Sikang
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                3 mech_infantrys moved from Shantung to Kweichow
                1 aaGun moved from Anhwe to Kiangsu
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                2 battleships and 2 transports moved from 39 Sea Zone to 76 Sea Zone
                3 carriers, 2 cruisers, 1 submarine and 3 transports moved from 80 Sea Zone to 76 Sea Zone
                3 fighters and 2 tactical_bombers moved from 80 Sea Zone to 76 Sea Zone
                1 armour and 3 mech_infantrys moved from Hopei to Sikang
                1 armour and 1 mech_infantry moved from Hunan to Shan State
                1 bomber moved from 19 Sea Zone to Japan

    Place Units - Japanese
                3 infantry placed in Shantung
                3 infantry placed in Kiangsu
                3 infantry placed in India
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,3,2,6,4,3,6,2,3,6,3,4,5
                Japanese collect 32 PUs (14 lost to blockades); end with 32 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
                1 bomber moved from Amur to Kiangsu
                2 infantry, 2 mech_infantrys and 2 transports moved from 108 Sea Zone to 110 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Americans creates battle in territory 20 Sea Zone
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking 20 Sea Zone from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Kiangsu
                    Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 3 damage total.
                Battle in Shantung
                    Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 factory_minor and 3 infantry
                    Americans win, taking Shantung from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 infantry
                Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Shantung to Manchuria
                4 fighters moved from Amur to Yenisey
                1 fighter moved from Novosibirsk to Russia
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from Western United States to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Kiangsu to Korea
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                3 artilleries and 4 infantry placed in Eastern United States
                3 fighters placed in Western United States
                Americans undo move 3.
                3 fighters placed in Eastern United States
                Americans undo move 3.
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                2 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 4 fighters and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                    British win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 fighters moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Gibraltar to Normandy Bordeaux
                1 fighter moved from Malta to Gibraltar
                1 mech_infantry moved from Eire to United Kingdom
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya

    Place Units - British
                2 artilleries and 4 infantry placed in United Kingdom
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
                British collect 33 PUs; end with 33 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Tambov
                1 armour moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 armour moved from Iraq to Persia
                      Italians take Persia from British
                1 armour moved from Persia to Northwest Persia

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 bomber
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns and 3 infantry moved from Western Germany to Denmark
                2 artilleries moved from Western Germany to Northern Italy
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Northern Italy to Denmark
                2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 artilleries placed in Northern Italy
                3 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Western Germany: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from Northern Territory to 44 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 cruiser moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Malaya

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from 44 Sea Zone to Celebes

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter and 1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                2 infantry moved from Tunisia to Libya
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                12 armour, 13 artilleries, 18 infantry and 18 mech_infantrys moved from Bryansk to Russia
                1 mech_infantry moved from Western Ukraine to Russia
                1 mech_infantry moved from Ukraine to Russia
                3 fighters and 3 tactical_bombers moved from Bessarabia to Russia
                7 bombers moved from Germany to Russia
                3 tactical_bombers moved from Novgorod to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 13 armour, 13 artilleries, 7 bombers, 3 fighters, 18 infantry, 20 mech_infantrys and 6 tactical_bombers
                    Americans defend with 1 fighter; Russians defend with 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 60 infantry and 1 tactical_bomber
                    Germans captures 25PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 13 armour, 7 bombers, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 59
                    Casualties for Germans: 13 artilleries, 3 fighters, 18 infantry, 16 mech_infantrys and 1 tactical_bomber
                    Casualties for Americans: 1 fighter
                    Casualties for Russians: 5 aaGuns, 6 artilleries, 2 fighters, 60 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 infantry moved from Belarus to Bryansk
                2 aaGuns moved from Bryansk to Russia
                7 bombers and 5 tactical_bombers moved from Russia to Bryansk
                2 aaGuns moved from Western Germany to Denmark
                1 mech_infantry moved from Germany to Denmark
                1 artillery and 1 infantry moved from France to Western Germany
                2 infantry moved from Yugoslavia to Northern Italy

    Place Units - Germans
                5 artilleries and 5 infantry placed in Western Germany
                4 mech_infantrys placed in Germany
                3 armour placed in Ukraine
                Germans undo move 3.
                2 armour placed in Ukraine
                1 armour placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 79 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Combat Move - Russians
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans
                12 infantry moved from Novosibirsk to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 12 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Kazakhstan from Japanese with 12 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novosibirsk to Samara
                1 aaGun moved from Novosibirsk to Samara

    Turn Complete - Russians

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 34 PUs;
                Japanese buy 1 artillery and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Japan to Shantung
                3 infantry moved from Kiangsu to Shantung
                1 mech_infantry moved from Kweichow to Shantung
                1 armour and 1 mech_infantry moved from Shan State to Malaya
                1 bomber moved from Sikang to Kazakhstan
                1 armour, 3 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Sikang to Kazakhstan
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to British Somaliland
                1 infantry moved from India to Burma
                      Japanese take Burma from UK_Pacific

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 armour and 1 mech_infantry
                    ANZAC defend with 1 harbour and 2 infantry
                    Japanese win, taking Malaya from ANZAC with 1 armour remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shantung
                    Japanese attack with 1 bomber, 3 infantry and 1 mech_infantry
                    Americans defend with 1 artillery; Chinese defend with 2 infantry
                    Japanese win, taking Shantung from Chinese with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery
                    Casualties for Chinese: 2 infantry
                Battle in British Somaliland
                Battle in Kazakhstan
                    Japanese attack with 1 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                    Russians defend with 12 infantry
                    Russians win, taking British Somaliland from British with 2 infantry remaining. Battle score for attacker is -63
                    Casualties for Russians: 10 infantry
                    Casualties for Japanese: 1 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers

    Non Combat Move - Japanese
                1 armour and 4 mech_infantrys moved from Kweichow to Tsinghai
                3 fighters and 2 tactical_bombers moved from 76 Sea Zone to Caucasus
                2 battleships, 3 carriers, 2 cruisers, 1 submarine and 5 transports moved from 76 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from Yunnan to Shan State
                1 bomber moved from Shantung to Tsinghai

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                3 infantry placed in India
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 21
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,1,1,5,1
                Japanese collect 24 PUs (21 lost to blockades); end with 24 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                1 armour, 1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take Normandy Bordeaux from Americans
                      French take Algeria from British
                      French take Southern France from Americans
                      French take Tunisia from British
                1 artillery, 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
                2 artilleries, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                3 fighters and 1 tactical_bomber moved from Manchuria to Kiangsu
                1 bomber moved from Korea to Kiangsu
                1 mech_infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 fighter moved from 6 Sea Zone to Kiangsu

    Combat - Americans
                Battle in Kiangsu
                    Americans attack with 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
                    Americans win, taking Kiangsu from Japanese with 2 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                1 bomber moved from Kiangsu to Manchuria
                1 infantry moved from Korea to Manchuria
                4 fighters and 1 tactical_bomber moved from Kiangsu to Manchuria
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 38 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Hawaiian Islands to Korea
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from Eastern United States to Gibraltar
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                3 artilleries and 5 infantry placed in Central United States
                4 transports placed in 101 Sea Zone
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 fighters and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - British

    Non Combat Move - British
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Gibraltar to France
                2 fighters moved from Normandy Bordeaux to France
                1 artillery and 2 infantry moved from Holland Belgium to France
                3 fighters moved from United Kingdom to France
                1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                2 fighters and 4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                British collect 28 PUs (2 lost to blockades); end with 29 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Northwest Persia to Rostov
                1 armour moved from Caucasus to Rostov
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Denmark to France
                2 mech_infantrys moved from Denmark to France
                1 infantry moved from Western Germany to France
                5 artilleries and 7 infantry moved from Northern Italy to France

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in France
                    Italians attack with 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
                    British defend with 1 artillery, 6 fighters and 2 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
                    French win with 1 armour, 1 artillery, 6 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -50
                    Casualties for Italians: 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
                    Casualties for French: 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                5 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                2 artilleries and 7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
                EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
                EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Italians from Denmark: 2 aaGuns and 3 infantry
                EDIT: Adding units owned by Italians to Western Germany: 2 aaGuns and 3 infantry
                EDIT: Turning off Edit Mode

  • 17 16 15 14 12

    Shitaly.

  • 17 16 15 14 12

    Not sure if you might have forgot to NCM those fighters up in Yenisey.  If you want to, go ahead and edit them.

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