@surfer Scramble? You have 6 planes!
15L variance vs Balladeer(allies+15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Philippines to KoreaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
12 armour, 13 artilleries, 19 infantry and 8 mech_infantrys moved from Belarus to Bryansk
10 mech_infantrys moved from Baltic States to Bryansk
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 bombers and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 13 armour, 13 artilleries, 19 infantry and 18 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 13 armour, 13 artilleries, 18 infantry and 18 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Normandy Bordeaux to Germany
2 bombers moved from Holland Belgium to Germany
1 aaGun and 1 armour moved from Western Germany to Denmark
2 mech_infantrys moved from Northern Italy to Denmark
2 aaGuns moved from Northern Italy to Western Germany
2 infantry moved from Karelia to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Karelia to Finland
2 aaGuns moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
2 infantry moved from Bulgaria to Yugoslavia
3 fighters and 3 tactical_bombers moved from Egypt to BessarabiaPlace Units - Germans
3 tactical_bombers placed in Novgorod
2 bombers placed in Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 53 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
1 infantry moved from Vologda to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to TambovPlace Units - Russians
1 aaGun and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Anhwe to 19 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from Anhwe to Yunnan
1 submarine moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Japanese
1 bomber, 3 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 aaGun moved from Anhwe to Kiangsu
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 battleships and 2 transports moved from 39 Sea Zone to 76 Sea Zone
3 carriers, 2 cruisers, 1 submarine and 3 transports moved from 80 Sea Zone to 76 Sea Zone
3 fighters and 2 tactical_bombers moved from 80 Sea Zone to 76 Sea Zone
1 armour and 3 mech_infantrys moved from Hopei to Sikang
1 armour and 1 mech_infantry moved from Hunan to Shan State
1 bomber moved from 19 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in India
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,3,2,6,4,3,6,2,3,6,3,4,5
Japanese collect 32 PUs (14 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 bomber moved from Amur to Kiangsu
2 infantry, 2 mech_infantrys and 2 transports moved from 108 Sea Zone to 110 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking 20 Sea Zone from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Battle in Shantung
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Shantung from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Shantung to Manchuria
4 fighters moved from Amur to Yenisey
1 fighter moved from Novosibirsk to Russia
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Kiangsu to Korea
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Eastern United States
3 fighters placed in Western United States
Americans undo move 3.
3 fighters placed in Eastern United States
Americans undo move 3.
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Manchuria to JeholPlace Units - Chinese
2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 4 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Malta to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Tunisia to LibyaPlace Units - British
2 artilleries and 4 infantry placed in United Kingdom
2 transports placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Tambov
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Persia to Northwest PersiaCombat - Italians
Battle in Tambov
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns and 3 infantry moved from Western Germany to Denmark
2 artilleries moved from Western Germany to Northern Italy
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Northern Italy to Denmark
2 aaGuns and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 artilleries placed in Northern Italy
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Northern Territory to 44 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in MalayaNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to CelebesPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Tunisia to Libya
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
12 armour, 13 artilleries, 18 infantry and 18 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Western Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
3 fighters and 3 tactical_bombers moved from Bessarabia to Russia
7 bombers moved from Germany to Russia
3 tactical_bombers moved from Novgorod to RussiaCombat - Germans
Battle in Russia
Germans attack with 13 armour, 13 artilleries, 7 bombers, 3 fighters, 18 infantry, 20 mech_infantrys and 6 tactical_bombers
Americans defend with 1 fighter; Russians defend with 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 60 infantry and 1 tactical_bomber
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 7 bombers, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 13 artilleries, 3 fighters, 18 infantry, 16 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 fighter
Casualties for Russians: 5 aaGuns, 6 artilleries, 2 fighters, 60 infantry and 1 tactical_bomberNon Combat Move - Germans
2 infantry moved from Belarus to Bryansk
2 aaGuns moved from Bryansk to Russia
7 bombers and 5 tactical_bombers moved from Russia to Bryansk
2 aaGuns moved from Western Germany to Denmark
1 mech_infantry moved from Germany to Denmark
1 artillery and 1 infantry moved from France to Western Germany
2 infantry moved from Yugoslavia to Northern ItalyPlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
4 mech_infantrys placed in Germany
3 armour placed in Ukraine
Germans undo move 3.
2 armour placed in Ukraine
1 armour placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
12 infantry moved from Novosibirsk to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 12 infantry
Japanese defend with 2 infantry
Russians win, taking Kazakhstan from Japanese with 12 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to SamaraTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 34 PUs;
Japanese buy 1 artillery and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to Shantung
3 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Kweichow to Shantung
1 armour and 1 mech_infantry moved from Shan State to Malaya
1 bomber moved from Sikang to Kazakhstan
1 armour, 3 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Sikang to Kazakhstan
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from India to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Battle in Malaya
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from ANZAC with 1 armour remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shantung
Japanese attack with 1 bomber, 3 infantry and 1 mech_infantry
Americans defend with 1 artillery; Chinese defend with 2 infantry
Japanese win, taking Shantung from Chinese with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery
Casualties for Chinese: 2 infantry
Battle in British Somaliland
Battle in Kazakhstan
Japanese attack with 1 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 12 infantry
Russians win, taking British Somaliland from British with 2 infantry remaining. Battle score for attacker is -63
Casualties for Russians: 10 infantry
Casualties for Japanese: 1 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombersNon Combat Move - Japanese
1 armour and 4 mech_infantrys moved from Kweichow to Tsinghai
3 fighters and 2 tactical_bombers moved from 76 Sea Zone to Caucasus
2 battleships, 3 carriers, 2 cruisers, 1 submarine and 5 transports moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Shan State
1 bomber moved from Shantung to TsinghaiPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in India
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,1,1,5,1
Japanese collect 24 PUs (21 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 armour, 1 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from British
French take Southern France from Americans
French take Tunisia from British
1 artillery, 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
3 fighters and 1 tactical_bomber moved from Manchuria to Kiangsu
1 bomber moved from Korea to Kiangsu
1 mech_infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 fighter moved from 6 Sea Zone to KiangsuCombat - Americans
Battle in Kiangsu
Americans attack with 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Americans win, taking Kiangsu from Japanese with 2 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 bomber moved from Kiangsu to Manchuria
1 infantry moved from Korea to Manchuria
4 fighters and 1 tactical_bomber moved from Kiangsu to Manchuria
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to Korea
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to Gibraltar
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
3 artilleries and 5 infantry placed in Central United States
4 transports placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Non Combat Move - British
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to France
2 fighters moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Holland Belgium to France
3 fighters moved from United Kingdom to France
1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 fighters and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
British collect 28 PUs (2 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Rostov
1 armour moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Denmark to France
2 mech_infantrys moved from Denmark to France
1 infantry moved from Western Germany to France
5 artilleries and 7 infantry moved from Northern Italy to FranceCombat - Italians
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in France
Italians attack with 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
British defend with 1 artillery, 6 fighters and 2 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
French win with 1 armour, 1 artillery, 6 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -50
Casualties for Italians: 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Casualties for French: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
2 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
EDIT: Removing units owned by Italians from Denmark: 2 aaGuns and 3 infantry
EDIT: Adding units owned by Italians to Western Germany: 2 aaGuns and 3 infantry
EDIT: Turning off Edit Mode -
Shitaly.
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Not sure if you might have forgot to NCM those fighters up in Yenisey. If you want to, go ahead and edit them.





