@hiijohnson I keep clicking on the save game you are sending over - not showing a turn summary on it.
World at War Wheatbeer (Allies) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World At War, version: 1.1.9
Game History
Round: 6
Combat Move - French
1 Infantry moved from Marrakech to sz25
1 Infantry and 1 Transport moved from sz25 to sz37
1 Infantry moved from sz37 to Alger
French take Alger from Italians
3 Infantry and 2 Tanks moved from E.Lybia to Lybia
French take Lybia from ItaliansPurchase Units - French
French buy 2 ArmoredCars, 5 Elites and 1 Infantry; Remaining resources: 0 PUs;Combat - French
Non Combat Move - French
1 AAGun, 2 Artillerys and 3 Infantry moved from Marrakech to Morocco
1 Destroyer moved from sz25 to sz37
2 ArmoredCars and 1 Tank moved from French Africa to Mauretania
1 AAGun moved from E.Lybia to Lybia
1 Submarine moved from sz49 to sz61Place Units - French
3 Elites and 1 Infantry placed in Morocco
2 Elites placed in Syria
2 ArmoredCars placed in French AfricaTurn Complete - French
French collect 26 PUs; end with 26 PUs totalProduction/PUs Summary :
Germans : 104 / 110
Russians : 93 / 93
Italians : 60 / 64
French : 26 / 26
Yamamoto : 55 / 62
Chinese : 20 / 24
Hisaichi : 79 / 83
British : 110 / 125
Finns : 8 / 12
Anzac : 38 / 40
Romanians : 15 / 17
Dutch : 30 / 33
Thai : 14 / 14
Americans : 114 / 115 -
TripleA Turn Summary for game: World At War, version: 1.1.9
Game History
Round: 6
Combat Move - Yamamoto
1 Marine moved from Fugong to Chunking
2 Bombers moved from Macau to Chunking
1 Bomber moved from Macau to N.Thailand
1 EarlyFighter moved from Phuket to N.ThailandPurchase Units - Yamamoto
Yamamoto buy 3 NakajimaG5Ns; Remaining resources: 8 PUs;Combat - Yamamoto
Battle in Chunking
Yamamoto attack with 2 Bombers and 1 Marine
British defend with 1 Infantry
Yamamoto win, taking Chunking from Chinese with 2 Bombers and 1 Marine remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in N.Thailand
Yamamoto attack with 1 Bomber and 1 EarlyFighter
Anzac defend with 1 Tank
Yamamoto win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 5
Casualties for Anzac: 1 TankNon Combat Move - Yamamoto
1 Carrier moved from sz106 to sz111
1 Battleship, 1 Cruiser, 2 Destroyers, 6 S.Subs and 2 Submarines moved from sz106 to sz111
1 Bomber moved from N.Thailand to Phuket
1 EarlyFighter moved from N.Thailand to Phuket
2 Bombers moved from Chunking to Phuket
1 Marine moved from Fugong to Wengshui
2 Artillerys moved from Macau to Hanan
2 Infantry moved from Macau to Hanan
2 Bombers moved from Tokio to Davao
3 Tanks moved from Tokio to sz102
2 T.Boats and 2 Transports moved from Sea Zone 104 to sz102
3 Tanks and 3 Transports moved from sz102 to Sea Zone 104
3 Tanks moved from Sea Zone 104 to N.French.I
2 Tanks moved from Tokio to sz102
2 Tanks and 2 Transports moved from sz102 to Sea Zone 104
2 Tanks moved from Sea Zone 104 to N.French.IPlace Units - Yamamoto
3 NakajimaG5Ns placed in TokioTurn Complete - Yamamoto
Yamamoto collect 57 PUs; end with 65 PUs total -
TripleA Turn Summary for game: World At War, version: 1.1.9
Game History
Round: 6
Combat Move - Chinese
1 Infantry and 2 Marines moved from Szechwan to Shansi
1 EarlyFighter, 3 Fighters and 2 Tanks moved from Kansu to Shansi
1 Artillery and 1 Marine moved from Kansu to FugongPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Elites and 2 Infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shansi
Chinese attack with 1 EarlyFighter, 3 Fighters, 1 Infantry, 2 Marines and 2 Tanks
Hisaichi defend with 4 Artillerys and 5 Infantry
Chinese roll dice for 1 EarlyFighter, 3 Fighters, 1 Infantry, 2 Marines and 2 Tanks in Shansi, round 2 : 3/9 hits
Hisaichi roll dice for 4 Artillerys and 5 Infantry in Shansi, round 2 : 5/9 hits
3 Infantry owned by the Hisaichi, 1 Tank owned by the Chinese, 1 Infantry owned by the Chinese, 2 Marines owned by the Chinese and 1 EarlyFighter owned by the Chinese lost in Shansi
1 Tank retreated to Szechwan
Hisaichi win with 4 Artillerys and 2 Infantry remaining. Battle score for attacker is -17
Casualties for Hisaichi: 3 Infantry
Casualties for Chinese: 1 EarlyFighter, 1 Infantry, 2 Marines and 1 Tank
Battle in Fugong
Chinese attack with 1 Artillery and 1 Marine
Yamamoto defend with 1 Marine
Chinese roll dice for 1 Artillery and 1 Marine in Fugong, round 2 : 1/2 hits
Yamamoto roll dice for 1 Marine in Fugong, round 2 : 0/1 hits
1 Marine owned by the Yamamoto lost in Fugong
Chinese win, taking Fugong from Yamamoto with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 MarineNon Combat Move - Chinese
3 Elites and 2 Infantry moved from Nancheng to Kansu
1 AAGun moved from Szechwan to Kansu
1 AAGun moved from Kansu to Nancheng
2 Artillerys, 2 Infantry and 2 Marines moved from Xining to Nancheng
4 ArmoredCars moved from Ming Jong to Kansu
3 Fighters moved from Shansi to Kansu
2 Infantry moved from Ming Jong to Nancheng
2 ArmoredCars moved from Urumal to Ming JongPlace Units - Chinese
2 Artillerys, 2 Elites and 2 Infantry placed in Xining
2 ArmoredCars placed in UrumalTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 Tank
EDIT: Adding units owned by Chinese to Kansu: 1 EarlyFighter
EDIT: Removing units owned by Chinese from Kansu: 1 Infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 Infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 104 / 110
Russians : 93 / 93
Italians : 60 / 64
French : 26 / 26
Yamamoto : 55 / 65
Chinese : 20 / 20
Hisaichi : 79 / 83
British : 110 / 125
Finns : 8 / 12
Anzac : 38 / 40
Romanians : 15 / 17
Dutch : 30 / 33
Thai : 14 / 14
Americans : 114 / 115 -
EDIT: Removing units owned by Chinese from Szechwan: 1 Tank
EDIT: Adding units owned by Chinese to Kansu: 1 EarlyFightermessed up my ool in shansi (just clicked past default ool without realizing it included an early fighter since they have a lower attack value than a tank)
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TripleA Turn Summary for game: World At War, version: 1.1.9
Game History
Round: 6
Combat Move - Hisaichi
1 Infantry moved from Irkutsk to Ustkut
Hisaichi take Ustkut from Russians
3 Artillerys moved from Quingdao to Tulun
Hisaichi take Tulun from Russians
1 Infantry moved from Kyzal to Kyzil
Hisaichi take Kyzil from Russians
1 Tank moved from Ulaan to Jinquan
Hisaichi take Jinquan from Russians
1 Infantry moved from Lhanzou to Gansu
Hisaichi take Gansu from Chinese
4 Artillerys moved from Shansi to Szechwan
2 Infantry moved from Shansi to Szechwan
2 Tanks moved from Sian to Fugong
12 Tanks moved from Sian to Szechwan
5 Tanks moved from Hanan to SzechwanPurchase Units - Hisaichi
Hisaichi buy 16 Tanks; Remaining resources: 3 PUs;Combat - Hisaichi
Battle in Fugong
Hisaichi attack with 2 Tanks
Chinese defend with 1 Artillery and 1 Marine
Hisaichi win, taking Fugong from Chinese with 1 Tank remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Tank
Casualties for Chinese: 1 Artillery and 1 Marine
Battle in Szechwan
Hisaichi attack with 4 Artillerys, 2 Infantry and 17 Tanks
Chinese defend with 1 Infantry
Hisaichi win, taking Szechwan from Chinese with 4 Artillerys, 2 Infantry and 17 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 InfantryNon Combat Move - Hisaichi
6 Tanks moved from Hong Kong to Hanan
21 Tanks moved from Quingdao to Tulun
1 Tank moved from Quingdao to Tulun
1 AAGun moved from Quingdao to Tulun
7 Tanks moved from Vostok to Tulun
7 Transports moved from sz103 to sz102
7 Tanks moved from Seoul to sz102
1 Tank moved from Seoul to Hsingnan
7 Tanks and 7 Transports moved from sz102 to sz103
7 Tanks moved from sz103 to Vostok
1 Artillery moved from Mindanao to Davao
1 Battleship, 1 Carrier, 3 Destroyers and 4 Submarines moved from sz106 to sz111Place Units - Hisaichi
6 Tanks placed in Hong Kong
8 Tanks placed in Seoul
2 Tanks placed in DavaoTurn Complete - Hisaichi
Hisaichi collect 89 PUs; end with 92 PUs total -
Good game Sir!! I have an idea of this game now. Sorry I have not been a strong opponent this first time.
Wish to restart or prefer switching sides? I need practice with both, so I don´t mind.
Cheers
Juan
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I am fine with either side. If you don’t have a preference at all yet, we can just roll a die to pick sides.
Rolling 1d6:
(1)odds I take Axis
evens you take Axis -
Ok, start when you wish
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I started the game … but I just realized I didn’t turn low luck off.
Do you want to play low luck? or should I start over?
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http://www.axisandallies.org/forums/index.php?topic=35321.0
here’s the game link … i don’t mind redoing Germany if you want to play pure luck instead of low luck
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I don´t mind low luck or pure luck also. Thx
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ok, you can proceed with Russia then





