@TinCanoftheSea if not too late, i updated ncm to bring transport down from sz6
15L DizzKneeLand33 (Axis) vs Shin Ji (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 6 infantry and 6 transports; Remaining resources: 2 PUs;Combat Move - Americans
6 bombers moved from Western United States to 6 Sea Zone
7 carriers, 2 destroyers, 8 fighters, 7 submarines and 6 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to ManchuriaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Manchuria
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 6 bombers, 7 carriers, 2 destroyers, 8 fighters, 7 submarines and 6 tactical_bombers
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 6 submarines, 2 tactical_bombers and 4 transports
Units damaged: 3 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese and 3 carriers owned by the Japanese
Units damaged: 7 carriers owned by the Americans
Americans win with 6 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 198
Casualties for Americans: 7 carriers, 2 destroyers, 2 fighters and 7 submarines
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 6 submarines, 2 tactical_bombers and 4 transportsNon Combat Move - Americans
6 bombers, 6 fighters and 6 tactical_bombers moved from 6 Sea Zone to KiangsuPlace Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
1 artillery placed in Central United States
6 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns
EDIT: Adding units owned by Americans to Gibraltar: 2 aaGuns and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 fighter moved from Quebec to 91 Sea Zone
EDIT: British undo move 2.
EDIT: British undo move 1.
1 destroyer, 6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Quebec to 91 Sea Zone
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
7 armour, 3 artilleries, 24 infantry and 12 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Hunan to Yunnan
1 armour and 4 mech_infantrys moved from India to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Shan StateCombat - British
Battle in Morocco
British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Morocco from Italians with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 92 Sea Zone
British attack with 1 destroyer and 4 fighters
Italians defend with 2 destroyers and 2 transports
British win with 4 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer
Casualties for Italians: 2 destroyers and 2 transportsNon Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Morocco to 91 Sea ZonePlace Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
1 infantry placed in QuebecTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
“Americans win with 6 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 198”
Wow, my a$$ hurts after that one…. :mrgreen:
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I know, right? That went far better than expected. I was thinking I’d need the Aussies to run cleanup duty.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 airfield, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield and 1 factory_minor placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Malta : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 60 / 87
Russians : 9 / 15
Japanese : 34 / 41
Americans : 55 / 82
Chinese : 22 / 21
British : 25 / 25
UK_Pacific : 25 / 31
Italians : 17 / 22
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kwangtung to 20 Sea Zone
2 carriers, 4 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Shan StateCombat - ANZAC
Battle in KoreaNon Combat Move - ANZAC
1 bomber moved from Philippines to IndiaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 2 fighters
EDIT: Adding units owned by ANZAC to Malaya: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 2 fighters
EDIT: Adding units owned by ANZAC to Malaya: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 2 fighters
EDIT: Adding units owned by ANZAC to Malaya: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Malaya: 1 artillery
EDIT: Removing units owned by ANZAC from Malaya: 1 infantry
EDIT: Adding units owned by ANZAC to Sumatra: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Dude…… that was 22k worth of edits… :P
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I take my edits seriously!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 bombers, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Belarus to Smolensk
7 bombers moved from Egypt to Union of South Africa
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
Germans take Belgian Congo from British
Germans take Rhodesia from British
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from Russians
1 mech_infantry moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from French
1 mech_infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 bomber moved from Western Germany to Smolensk
1 artillery and 2 infantry moved from Archangel to VologdaCombat - Germans
Battle in Union of South Africa
Germans attack with 7 bombers
British defend with 3 armour, 1 factory_minor and 1 harbour
Germans win with 5 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 2 bombers
Casualties for British: 3 armour
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Smolensk to Novgorod
1 artillery and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Volgograd
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
5 bombers moved from Union of South Africa to Anglo Egyptian Sudan
1 armour moved from Egypt to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - Germans
4 bombers placed in Western Germany
5 mech_infantrys placed in Germany
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 67 PUs (1 lost to blockades); end with 67 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUsTerritory Summary for Germans :
Belgian Congo : 1 flag, 1 armour and 2 mech_infantrys
Trans-Jordan : 1 flag
Egypt : 4 bombers and 1 mech_infantry
Kenya : 1 flag, 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 5 bombers
Rhodesia : 1 flag, 1 armour and 1 mech_infantry
French Equatorial Africa : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 10 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 5 mech_infantrys
Germany : 1 factory_major and 5 mech_infantrys
Ethiopia : 1 mech_infantry
Belarus : 1 flag, 1 aaGun, 1 armour and 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 1 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 3 armour, 1 artillery, 2 infantry and 6 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 3 armour, 1 artillery, 1 factory_minor, 3 infantry and 2 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 1 artillery and 1 infantry
Bulgaria : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 68 / 93
Russians : 4 / 15
Japanese : 31 / 41
Americans : 55 / 82
Chinese : 22 / 21
British : 22 / 25
UK_Pacific : 25 / 31
Italians : 18 / 22
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You know, even if I lose this, I must admit that this is the most fun I’ve ever had playing Axis…. I usually find them kind of old and stodgy. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win, taking Samara from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 12 PUs -
You know, even if I lose this, I must admit that this is the most fun I’ve ever had playing Axis…. I usually find them kind of old and stodgy. :)
I’m glad you’re having fun too! I get this a lot - maybe my Allied play is odd somehow? I need to study how the top tiers play Allies sometime.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber moved from Volgograd to Tambov
3 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
3 armour, 11 artilleries, 26 infantry and 3 mech_infantrys moved from French Indo China to SiamCombat - Japanese
Battle in Siam
Japanese attack with 3 armour, 11 artilleries, 26 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 3 armour, 11 artilleries, 26 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Tambov from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Japanese attack with 3 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
2 aaGuns moved from French Indo China to SiamPlace Units - Japanese
1 artillery and 2 infantry placed in Volgograd
1 aaGun, 1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,5,1,4,1,1,2,2,3,3,3,3,5
Japanese collect 26 PUs (8 lost to blockades); end with 27 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Japan : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 2 mech_infantrys
Siam : 2 aaGuns, 3 armour, 11 artilleries, 26 infantry and 3 mech_infantrys
Hainan : 1 harbour
Suiyuyan : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 aaGun, 3 armour and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 flag
Urals : 1 flag
Tambov : 1 flag, 2 infantry
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 2 tactical_bombers
Turkmenistan : 1 flag
Caucasus : 1 flag
Samara : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 64 / 93
Russians : 6 / 12
Japanese : 34 / 27
Americans : 55 / 82
Chinese : 22 / 21
British : 22 / 25
UK_Pacific : 24 / 31
Italians : 18 / 22
ANZAC : 17 / 27
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
4 bombers moved from Kiangsu to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 7,6,6 and causes: 19 damage to unit: factory_major
Bombing raid in Japan causes 19 damage total.
Battle in Formosa
Battle in French Indo China
Cleaning up after air battlesNon Combat Move - Americans
6 fighters and 6 tactical_bombers moved from Kiangsu to Sikang
2 bombers moved from Kiangsu to Hawaiian Islands
3 bombers moved from Japan to Iwo Jima
6 submarines moved from 91 Sea Zone to 92 Sea Zone
4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 5 artilleries and 6 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
6 fighters and 2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





