@crockett36 no scrmables
15L DizzKneeLand33 (Axis) vs Shin Ji (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
2 carriers moved from 37 Sea Zone to 20 Sea Zone
3 destroyers moved from 37 Sea Zone to 20 Sea Zone
1 bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to 20 Sea Zone
2 fighters moved from Queensland to 20 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 transport moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to KwangsiCombat - ANZAC
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in 20 Sea Zone
ANZAC attack with 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
ANZAC win, taking 20 Sea Zone from Japanese with 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Battle in KwangsiNon Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from French Indo China to PhilippinesPlace Units - ANZAC
1 artillery and 2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 bombers, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Western Germany to Bryansk
13 bombers moved from Tobruk to Belgian Congo
1 armour and 4 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from BritishCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Belgian Congo
Germans attack with 13 bombers
British defend with 6 armour
Germans win with 11 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 bombers
Casualties for British: 6 armourNon Combat Move - Germans
11 bombers moved from Belgian Congo to Egypt
1 armour and 3 mech_infantrys moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Germany to Western Germany
1 bomber moved from Bryansk to Eastern Poland
1 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Novgorod to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 bombers and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 60 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 armour, 11 bombers and 3 mech_infantrys
Anglo Egyptian Sudan : 1 flag, 1 armour and 4 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 7 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 5 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 3 armour, 1 artillery, 2 infantry and 6 mech_infantrys
Eastern Poland : 1 flag, 1 armour, 1 bomber and 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Volgograd : 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 1 infantry
Bulgaria : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 62 / 87
Russians : 4 / 12
Japanese : 47 / 60
Americans : 55 / 82
Chinese : 12 / 3
British : 24 / 27
UK_Pacific : 25 / 23
Italians : 18 / 33
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery and 3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to TambovCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Tambov from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Bryansk
Russians attack with 2 artilleries, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair 2 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 59 PUs;
Japanese buy 1 battleship, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Novosibirsk to Samara
1 bomber moved from Volgograd to Samara
1 infantry moved from Novosibirsk to Samara
1 bomber moved from French Indo China to 36 Sea ZoneCombat - Japanese
Battle in Tambov
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Samara
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Samara from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 36 Sea Zone to Japan
1 bomber moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Iraq to VolgogradPlace Units - Japanese
1 infantry placed in French Indo China
1 battleship, 1 carrier and 2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,3,3,2,2,3,5,4,1,6,6,3,3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 41 PUs (5 lost to blockades); end with 41 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 aaGuns, 3 armour, 11 artilleries, 1 factory_minor, 26 infantry and 3 mech_infantrys
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 11 fighters, 6 submarines, 1 tactical_bomber and 4 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag, 1 aaGun and 1 infantry
Volgograd : 1 flag, 1 aaGun, 3 armour, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Turkmenistan : 1 flag
Caucasus : 1 flag
Samara : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 60 / 87
Russians : 8 / 15
Japanese : 46 / 41
Americans : 55 / 82
Chinese : 12 / 3
British : 24 / 27
UK_Pacific : 24 / 23
Italians : 18 / 33
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 6 infantry and 6 transports; Remaining resources: 2 PUs;Combat Move - Americans
6 bombers moved from Western United States to 6 Sea Zone
7 carriers, 2 destroyers, 8 fighters, 7 submarines and 6 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to ManchuriaCombat - Americans
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I’m going for it! Scramble?
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I’ll need an OOL as well.
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Full scramble, max defense please – if you need more details (sometimes “max defense” can still be ambiguous imho) just let me know.
Keep a destroyer as long as it’s useful, etc. Not sure if I survive if I would keep BB’s over fighters, but if I can decide that after your UK turn that’s cool, or if you need to know right away let me know (I’m in and out of meetings today).
Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 artilleries, 6 infantry and 6 transports; Remaining resources: 2 PUs;Combat Move - Americans
6 bombers moved from Western United States to 6 Sea Zone
7 carriers, 2 destroyers, 8 fighters, 7 submarines and 6 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to ManchuriaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Manchuria
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 6 bombers, 7 carriers, 2 destroyers, 8 fighters, 7 submarines and 6 tactical_bombers
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 6 submarines, 2 tactical_bombers and 4 transports
Units damaged: 3 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese and 3 carriers owned by the Japanese
Units damaged: 7 carriers owned by the Americans
Americans win with 6 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 198
Casualties for Americans: 7 carriers, 2 destroyers, 2 fighters and 7 submarines
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 6 submarines, 2 tactical_bombers and 4 transportsNon Combat Move - Americans
6 bombers, 6 fighters and 6 tactical_bombers moved from 6 Sea Zone to KiangsuPlace Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
1 artillery placed in Central United States
6 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns
EDIT: Adding units owned by Americans to Gibraltar: 2 aaGuns and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 fighter moved from Quebec to 91 Sea Zone
EDIT: British undo move 2.
EDIT: British undo move 1.
1 destroyer, 6 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Quebec to 91 Sea Zone
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
7 armour, 3 artilleries, 24 infantry and 12 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Hunan to Yunnan
1 armour and 4 mech_infantrys moved from India to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Shan StateCombat - British
Battle in Morocco
British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Morocco from Italians with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 92 Sea Zone
British attack with 1 destroyer and 4 fighters
Italians defend with 2 destroyers and 2 transports
British win with 4 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer
Casualties for Italians: 2 destroyers and 2 transportsNon Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Morocco to 91 Sea ZonePlace Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
1 infantry placed in QuebecTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
“Americans win with 6 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 198”
Wow, my a$$ hurts after that one…. :mrgreen:
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I know, right? That went far better than expected. I was thinking I’d need the Aussies to run cleanup duty.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 airfield, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield and 1 factory_minor placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Malta : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 60 / 87
Russians : 9 / 15
Japanese : 34 / 41
Americans : 55 / 82
Chinese : 22 / 21
British : 25 / 25
UK_Pacific : 25 / 31
Italians : 17 / 22
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kwangtung to 20 Sea Zone
2 carriers, 4 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Shan StateCombat - ANZAC
Battle in KoreaNon Combat Move - ANZAC
1 bomber moved from Philippines to IndiaPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 2 fighters
EDIT: Adding units owned by ANZAC to Malaya: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 2 fighters
EDIT: Adding units owned by ANZAC to Malaya: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 2 fighters
EDIT: Adding units owned by ANZAC to Malaya: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Malaya: 1 artillery
EDIT: Removing units owned by ANZAC from Malaya: 1 infantry
EDIT: Adding units owned by ANZAC to Sumatra: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode





