2014 League Playoff 1/2 Me1945 (Axis) vs. Ghostglider (Allies +19)


  • 10 FTRs in z110 on 5 US AC.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                1 armour moved from West India to India
                      UK_Pacific take India from Japanese
                      UK_Pacific take Malaya from Americans

    Combat - British

    Non Combat Move - British
                1 battleship and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
                1 aaGun and 1 artillery moved from Iraq to Persia
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 105 Sea Zone to 110 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,3,5,2,6
                UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 2 fighters and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Normandy Bordeaux to Western Germany

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,6,1,6,5,6,5,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
                Italians collect 5 PUs (7 lost to blockades); end with 7 PUs total

    Territory Summary for Italians :

    United Kingdom : 1 fighter
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Western Germany : 1 aaGun and 1 fighter
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
        Baltic States : 1 flag
        Eastern Poland : 1 flag, 1 armour
        Bessarabia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 27 / 31
        Japanese : 60 / 80
        Americans : 59 / 84
        Chinese : 0 / 5
        British : 23 / 0
        UK_Pacific : 12 / 9
        Italians : 12 / 7
        ANZAC : 11 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                2 fighters moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 41 Sea Zone to India
                2 carriers, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                2 infantry moved from New South Wales to South Australia
                1 infantry moved from South Australia to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                2 fighters moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 41 Sea Zone to India
                2 carriers, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                2 infantry moved from New South Wales to South Australia
                1 infantry moved from South Australia to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Rostov: 1 infantry
                EDIT: Adding units owned by ANZAC to Ukraine: 1 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Persia
                1 infantry moved from Rostov to Ukraine

    Turn Complete - French

  • '21 '20 '18 '17 '16 '15 '14 '13

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Baltic States to Belarus
                1 artillery moved from Baltic States to Belarus
                1 artillery moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                10 artilleries and 13 infantry moved from Baltic States to Belarus
                1 artillery moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                2 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
                1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 6 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone

    Will roll sz110 in the thread.

  • '21 '20 '18 '17 '16 '15 '14 '13

    CM map sent.

  • '21 '20 '18 '17 '16 '15 '14 '13

    A: 3 AC, 6 SS, 3 DD, 1 CC, 7 ftr, 3 Tac, 1 BB
    D: 2 SS, 6 AC, 1 DD, 1 CC, 10 ftr, 1 BB

    Round 1
    A
    SS
    DiceRolls: 6@2; Total Hits: 26@2: (5, 4, 5, 2, 2, 6)
    The rest
    DiceRolls: 3@2 8@3 4@4; Total Hits: 83@2: (1, 4, 4)8@3: (3, 1, 1, 2, 2, 4, 5, 5)4@4: (5, 2, 2, 5)

  • '21 '20 '18 '17 '16 '15 '14 '13

    10 hits. Make your choice pls.


  • Nice move to attack the navy!
    10 hits:
    BB, 2x UK AC, 2xSUB, DD, 1 AC (also takes 2 hits), CRU, FTR
    -> UK AC sunk + 1 US AC sunk after 1. round. 4 AC without damage and BB is hit but still in the battle

  • '21 '20 '18 '17 '16 '15 '14 '13

    Round 1

    D
    SS
    DiceRolls: 2@1; Total Hits: 02@1: (2, 2)

    The rest
    DiceRolls: 7@2 1@3 11@4; Total Hits: 107@2: (2, 6, 3, 3, 5, 3, 5)1@3: (3)11@4: (6, 3, 6, 2, 6, 2, 2, 1, 4, 1, 4)

  • '21 '20 '18 '17 '16 '15 '14 '13

    Will proceed later today.

  • '12

    haymakers flying back and forth!!!  what a fight.

  • '21 '20 '18 '17 '16 '15 '14 '13

    5 hits > 3AC, 1 > BB, 4 > 4SS

    Round 2
    A: 1 AC (dam), 2 SS, 3 DD, 1 CC, 7 ftr, 3 Tac, 1 BB (dam)
    D: 4 AC, 9 ftr, 1 BB (dam)

    A
    SS sneak attack
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

    The rest
    DiceRolls: 3@2 8@3 4@4; Total Hits: 63@2: (6, 3, 5)8@3: (5, 1, 4, 5, 1, 4, 3, 1)4@4: (1, 5, 3, 6)

  • '21 '20 '18 '17 '16 '15 '14 '13

    What you are losing now?


  • 7 hits:
    2 AC sunk (4 hits) + 3 FTR (3 hits)
    -> Allied units left after round 2: 2 AC without damage, 6 FTR, BB-hit

  • '21 '20 '18 '17 '16 '15 '14 '13

    Round 2
    D
    Ships
    DiceRolls: 4@2 1@4; Total Hits: 44@2: (1, 1, 5, 2)1@4: (3)

    Air
    DiceRolls: 9@4; Total Hits: 79@4: (1, 1, 2, 6, 6, 3, 4, 1, 3)

  • '21 '20 '18 '17 '16 '15 '14 '13

    Took 2SS, 3DD, 6 ftr

    1AC (dam), 1BB(dam), CC, ftr, 3Tac retreat

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