@simon33 Taranto raid v.2. Scramble?
2014 League Playoff 1/2 Me1945 (Axis) vs. Ghostglider (Allies +19)
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Yes please - I will keep an ARM in W.IND
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 42 Sea Zone to India
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 103 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
3 bombers moved from Gibraltar to 110 Sea Zone
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 1 armour
Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in Malaya
Battle in India
Americans attack with 4 fighters
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Malaya from Japanese with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Burma
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
4 fighters moved from India to West India
1 armour moved from Iraq to Eastern Persia
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 bombers moved from 110 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 110 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - Americans
4 fighters and 4 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
10 FTRs in z110 on 5 US AC.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 armour moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Malaya from AmericansCombat - British
Non Combat Move - British
1 battleship and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 aaGun and 1 artillery moved from Iraq to Persia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,3,5,2,6
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,6,1,6,5,6,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 5 PUs (7 lost to blockades); end with 7 PUs totalTerritory Summary for Italians :
United Kingdom : 1 fighter
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Western Germany : 1 aaGun and 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 armour
Bessarabia : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 27 / 31
Japanese : 60 / 80
Americans : 59 / 84
Chinese : 0 / 5
British : 23 / 0
UK_Pacific : 12 / 9
Italians : 12 / 7
ANZAC : 11 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to India
2 carriers, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
1 infantry moved from South Australia to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to India
2 carriers, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
1 infantry moved from South Australia to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Rostov: 1 infantry
EDIT: Adding units owned by ANZAC to Ukraine: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Persia
1 infantry moved from Rostov to UkraineTurn Complete - French
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Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
10 artilleries and 13 infantry moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 armour, 3 artilleries, 8 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters and 6 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea ZoneWill roll sz110 in the thread.
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CM map sent.
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A: 3 AC, 6 SS, 3 DD, 1 CC, 7 ftr, 3 Tac, 1 BB
D: 2 SS, 6 AC, 1 DD, 1 CC, 10 ftr, 1 BBRound 1
A
SS
Rolls: 6@2; Total Hits: 26@2: (5, 4, 5, 2, 2, 6)
The rest
Rolls: 3@2 8@3 4@4; Total Hits: 83@2: (1, 4, 4)8@3: (3, 1, 1, 2, 2, 4, 5, 5)4@4: (5, 2, 2, 5)
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10 hits. Make your choice pls.
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Nice move to attack the navy!
10 hits:
BB, 2x UK AC, 2xSUB, DD, 1 AC (also takes 2 hits), CRU, FTR
-> UK AC sunk + 1 US AC sunk after 1. round. 4 AC without damage and BB is hit but still in the battle -
Round 1
D
SS
Rolls: 2@1; Total Hits: 02@1: (2, 2)
The rest
Rolls: 7@2 1@3 11@4; Total Hits: 107@2: (2, 6, 3, 3, 5, 3, 5)1@3: (3)11@4: (6, 3, 6, 2, 6, 2, 2, 1, 4, 1, 4)
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Will proceed later today.
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haymakers flying back and forth!!! what a fight.
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5 hits > 3AC, 1 > BB, 4 > 4SS
Round 2
A: 1 AC (dam), 2 SS, 3 DD, 1 CC, 7 ftr, 3 Tac, 1 BB (dam)
D: 4 AC, 9 ftr, 1 BB (dam)A
SS sneak attack
Rolls: 2@2; Total Hits: 12@2: (5, 2)
The rest
Rolls: 3@2 8@3 4@4; Total Hits: 63@2: (6, 3, 5)8@3: (5, 1, 4, 5, 1, 4, 3, 1)4@4: (1, 5, 3, 6)
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What you are losing now?
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7 hits:
2 AC sunk (4 hits) + 3 FTR (3 hits)
-> Allied units left after round 2: 2 AC without damage, 6 FTR, BB-hit