FYI, I changed my email address to michaelsimmons@dr.com instead of my gmail account.
2014 League Playoff 1/2 Me1945 (Axis) vs. Ghostglider (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter
Japanese defend with 2 bombers and 1 tactical_bomber
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 bomberNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from Burma to French Indo China
1 mech_infantry moved from Shan State to French Indo China
2 infantry moved from Burma to India
1 armour moved from Eastern Persia to IndiaCombat - British
Battle in India
British attack with 1 armour and 2 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in 105 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
British win, taking 105 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in French Indo China
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 1 fighter and 1 mech_infantryNon Combat Move - British
2 aaGuns moved from Burma to India
1 armour and 1 mech_infantry moved from Eastern Persia to West India
1 tactical_bomber moved from British Somaliland to West India
1 infantry moved from Italian Somaliland to Ethiopia
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from Northwest Persia to Iraq
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 105 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova ScotiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,5,1,5,5
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total -
Up to 5 Ger planes can legally attack TTs in sz91. 3 from London with 2 ACs sz112 > 109 or new buy ACs giving landing spots. Plus 2 planes from sz112 or W Ger , if just one sub attacks sz110 fleet because per rules you may assume that all of your attacking rolls will be hits, and all defending rolls will be misses [p29 Europe]. With this assumption Germany can demonstrate a safe landing spot on AC moving sz113 > 104 in NCM phase. Am I missing anything?
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It is on page 30.
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I dont have map here, so I can not comment on actual sz, but correct regarding 1 sub attack is allowed to assume win against 1000BB’s - as long as you are ready to make any surviving planes without actual landing spots crash.
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Absolutely correct.
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I don’t think it gives anybody an advantages if I tell as it does not make sense to attack with 7 planes, so I tell that I think you could get all 7 in.
All WGR, 112 and UK air could land on one of the existing carriers can’t they? plus buying one AC in 109 or 93. -
actually there are 8 planes that can reach 91 since you wanted to mention it specifically JDOW. only 1 acc would have to be purchased, yes.
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true, overlooked the stealth tac in UK.
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I agree with Bold - You did miss something when you mentioned that up to 5 planes could attack z91… 8-)
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OK. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Western Ukraine to UkraineCombat - Italians
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Ukraine
Italians attack with 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from France to Western Germany
1 mech_infantry moved from Greater Southern Germany to Western Germany
1 armour moved from Greater Southern Germany to Western Germany
1 armour moved from Western Ukraine to Eastern PolandPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,6,5,1,1,5,5
Italians collect 7 PUs (6 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for Italians :
United Kingdom : 1 fighter
Western Germany : 1 aaGun, 1 armour and 1 mech_infantry
Holland Belgium : 1 armour
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Belarus : 1 flag, 1 artillery and 1 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 armour
Bessarabia : 1 flag
Western Ukraine : 1 flagProduction/PUs Summary :
Germans : 54 / 56
Russians : 22 / 26
Japanese : 62 / 81
Americans : 58 / 81
Chinese : 0 / 5
British : 23 / 0
UK_Pacific : 11 / 8
Italians : 13 / 14
ANZAC : 11 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.766
Median : 4.000
Variance : 1.717
Standard Deviation : 1.310
Total rolls : 47Null / Other
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Russians Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.933
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 carriers, 1 cruiser and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Caroline Islands to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 submarine moved from 60 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Caucasus to RostovTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 armour moved from United Kingdom to Eire
Germans take Eire from AmericansCombat - Germans
Battle in Ukraine
Germans attack with 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 6 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Germany to Romania
3 aaGuns, 3 armour, 6 artilleries, 12 infantry and 7 mech_infantrys moved from Western Ukraine to Eastern Poland
3 armour and 1 mech_infantry moved from Archangel to Eastern Poland
2 artilleries and 2 infantry moved from Novgorod to Baltic States
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from United Kingdom to Western Germany
1 fighter moved from Vyborg to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in United Kingdom
3 artilleries placed in Novgorod
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,3,2,4,1,1,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 50 PUs (6 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 12 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Romania : 2 mech_infantrys
Germany : 1 factory_major
Karelia : 1 flag
Baltic States : 2 aaGuns, 11 artilleries and 14 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 3 aaGuns, 6 armour, 6 artilleries, 12 infantry and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 submarines and 3 transports
Eire : 1 flag, 1 armour
Bulgaria : 1 flag
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 60
Russians : 22 / 26
Japanese : 62 / 81
Americans : 56 / 81
Chinese : 0 / 5
British : 23 / 0
UK_Pacific : 11 / 8
Italians : 13 / 14
ANZAC : 11 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Smolensk to Belarus
1 fighter moved from Vologda to Belarus
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour, 1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 armour moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Yenisey to Evenkiyskiy
1 armour moved from Russia to Kazakhstan
2 mech_infantrys moved from Russia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Kazakhstan from Japanese with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Volgograd to Kazakhstan
1 fighter moved from Belarus to Russia
6 infantry moved from Vologda to Novosibirsk
3 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Bryansk to Smolensk
4 infantry moved from Bryansk to Smolensk
4 infantry moved from Bryansk to SmolenskPlace Units - Russians
2 armour, 2 infantry and 2 mech_infantrys placed in Russia
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Kansu to Timguska
1 bomber moved from Kweichow to Timguska
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 armour moved from Ceylon to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Kweichow to India
1 fighter moved from Malaya to India
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
1 mech_infantry moved from Yunnan to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in West India
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in West India, round 2 : 1/3 hits
UK_Pacific roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 2/3 hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in West India
Japanese roll dice for 1 armour in West India, round 3 : 1/1 hits
UK_Pacific roll dice for 1 armour and 1 tactical_bomber in West India, round 3 : 1/2 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in West India
UK_Pacific win with 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 1 fighter and 1 tactical_bomber
Casualties for British: 1 armour and 1 mech_infantry
Battle in India
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 armour and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 1/2 hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 2 cruisers in India, round 2 : 1/3 hits
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in India, round 2 : 2/5 hits
UK_Pacific roll dice for 2 aaGuns, 1 armour and 1 infantry in India, round 2 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Japanese and 2 aaGuns owned by the British lost in India
Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in India, round 3 : 0/4 hits
UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 2 artilleries and 1 fighter in India, round 4 : 1/3 hits
UK_Pacific roll dice for 1 armour in India, round 4 : 0/1 hits
1 armour owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 armour and 1 infantry
Battle in Timguska
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 bomber in Timguska, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yenisey
1 mech_infantry moved from Kansu to Yenisey
1 armour and 2 mech_infantrys moved from Kansu to Shensi
1 fighter moved from India to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 19 Sea Zone to 36 Sea Zone
1 bomber moved from Timguska to Kweichow
1 infantry moved from Amur to Sakha
1 aaGun moved from Manchuria to Jehol
1 fighter moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from Japan to 36 Sea ZonePlace Units - Japanese
1 destroyer and 2 fighters placed in 36 Sea Zone
1 infantry and 2 mech_infantrys placed in Manchuria
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 aaGun
Manchuria : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Shensi : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 bomber
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 armour
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Yenisey : 1 flag, 1 infantry and 2 mech_infantrys
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 artillery
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 1 harbour
Celebes : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 destroyers, 6 fighters and 1 submarine
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 4 transports
6 Sea Zone : 1 destroyer, 1 submarine and 1 transport
79 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 55 / 60
Russians : 26 / 31
Japanese : 67 / 80
Americans : 56 / 81
Chinese : 0 / 5
British : 23 / 0
UK_Pacific : 6 / 0
Italians : 10 / 14
ANZAC : 11 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I guess you’d like the tank in W India.
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Yes please - I will keep an ARM in W.IND
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 42 Sea Zone to India
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 103 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
3 bombers moved from Gibraltar to 110 Sea Zone
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 1 armour
Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in Malaya
Battle in India
Americans attack with 4 fighters
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Malaya from Japanese with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Burma
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
4 fighters moved from India to West India
1 armour moved from Iraq to Eastern Persia
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 bombers moved from 110 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 110 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - Americans
4 fighters and 4 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs





