G15L variance vs Suprise Attack (Allies+20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from New South Wales to 55 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from Northern Territory to Western Australia

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 55 Sea Zone to Northern Territory
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Dice Statistics:

    Total
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 3 infantry and 9 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 mech_infantrys moved from Germany to Denmark
                1 artillery and 2 infantry moved from Finland to Norway
                1 armour and 3 mech_infantrys moved from Vyborg to Norway
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Urals
                      Germans take Urals from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                9 armour moved from Russia to Tambov
                      Germans take Tambov from Russians
                9 armour moved from Tambov to Volgograd
                1 infantry moved from Rostov to Volgograd
                5 armour and 5 mech_infantrys moved from Bulgaria to Turkey
                2 bombers moved from Ukraine to Turkey
                2 tactical_bombers moved from Bryansk to Turkey

    Combat - Germans
                Battle in Denmark
                    Germans attack with 8 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Denmark from British with 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Norway
                    Germans attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Norway from Americans with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Volgograd
                    Germans attack with 10 armour and 1 infantry
                    Russians defend with 1 artillery, 1 factory_minor and 4 infantry
                    Germans win, taking Volgograd from Russians with 10 armour remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Turkey
                    Germans attack with 5 armour, 2 bombers, 5 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                    Germans win, taking Turkey from Neutral_True with 5 armour, 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - Germans
                2 bombers and 2 tactical_bombers moved from Turkey to Greece
                3 armour moved from Ukraine to Caucasus
                1 mech_infantry moved from Romania to Greece
                1 armour moved from Smolensk to Rostov
                1 infantry moved from Smolensk to Archangel
                1 aaGun moved from Romania to Bulgaria
                12 artilleries and 15 infantry moved from Bryansk to Rostov
                2 aaGuns moved from Ukraine to Rostov
                3 aaGuns moved from Germany to Western Germany
                1 infantry moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in Western Germany
                1 carrier and 9 transports placed in 100 Sea Zone
                1 destroyer placed in 100 Sea Zone

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

  • 17 16 15 14 12

    Russia is completely out so I will go on to Japan’s turn.  You can move your Baltic ships around on the Allies turn if you want to.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians

    Turn Complete - Russians

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 7 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                2 fighters moved from Japan to Soviet Far East
                1 fighter moved from Japan to Soviet Far East
                1 artillery moved from Yakut S.S.R. to Buryatia
                1 mech_infantry moved from Amur to Buryatia
                1 mech_infantry moved from Buyant-Uhaa to Anhwe
                1 mech_infantry moved from Manchuria to Buryatia
                1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Shantung to Kiangsu
                1 armour moved from Shantung to Anhwe
                1 tactical_bomber moved from 6 Sea Zone to Anhwe
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
                1 tactical_bomber moved from 6 Sea Zone to Jehol
                1 armour moved from Shantung to Jehol
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 72 Sea Zone
                2 artilleries and 2 infantry moved from 72 Sea Zone to French Madagascar
                1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 72 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sumatra to 72 Sea Zone
                1 infantry moved from Tsinghai to Sikang
                2 bombers moved from Russia to Sikang
                1 submarine moved from 5 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 1 Sea Zone

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kiangsu
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour
                    Japanese win, taking Kiangsu from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Jehol
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour
                    Japanese win, taking Jehol from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 mech_infantry
                Battle in Soviet Far East
                    Japanese attack with 3 fighters and 1 infantry
                    Americans defend with 1 fighter
                    Japanese win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 infantry
                Battle in Buryatia
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Americans defend with 1 infantry
                    Japanese win, taking Buryatia from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in French Madagascar
                Battle in 1 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                    Japanese win, taking French Madagascar from French, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 tactical_bomber moved from Jehol to Shantung
                1 tactical_bomber moved from Anhwe to Shantung
                1 tactical_bomber moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to 6 Sea Zone
                2 fighters moved from 7 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                3 fighters moved from Soviet Far East to 6 Sea Zone
                1 aaGun moved from Yakut S.S.R. to Buryatia
                2 bombers moved from Sikang to Turkey
                1 bomber moved from Sumatra to Turkey
                2 tactical_bombers moved from Kansu to 100 Sea Zone

    Place Units - Japanese
                3 armour placed in Shantung
                3 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

  • 17 16 15 14 12

    I feel Spain is about to go democracy


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Morocco to Algeria
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to Tobruk
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                2 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 10 Sea Zone to 1 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Morocco to Algeria
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to Tobruk
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                2 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 10 Sea Zone to 1 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 7 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 1 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour and 1 infantry placed in Eastern United States
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Szechwan to Sikang
                1 artillery and 1 infantry moved from Kweichow to Anhwe
                1 artillery and 1 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Szechwan to Sikang
                1 artillery and 1 infantry moved from Kweichow to Anhwe
                1 artillery and 1 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Anhwe, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.739
            Median : 4.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    Japanese Combat
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.857
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Combat Move - British
                1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 submarine moved from 92 Sea Zone to 99 Sea Zone
                1 infantry moved from Trans-Jordan to Syria
                2 armour moved from Iraq to Egypt
                1 armour moved from Northwest Persia to Iraq
                1 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Trans-Jordan to Egypt
                1 armour moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Libya to Alexandria
                1 armour moved from Belgian Congo to Union of South Africa
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 artillery moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                3 artilleries and 6 infantry moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from India to West India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Combat Move - British
                1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 submarine moved from 92 Sea Zone to 99 Sea Zone
                1 infantry moved from Trans-Jordan to Syria
                2 armour moved from Iraq to Egypt
                1 armour moved from Northwest Persia to Iraq
                1 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Trans-Jordan to Egypt
                1 armour moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Libya to Alexandria
                1 armour moved from Belgian Congo to Union of South Africa
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 artillery moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                3 artilleries and 6 infantry moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from India to West India

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 2 artilleries, 1 fighter and 3 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 2 artilleries, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
                        British roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 :  0/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        British roll dice for 2 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                3 infantry moved from Gibraltar to Spain
                      British take Spain from Neutral_True
                1 armour moved from Gibraltar to Normandy Bordeaux
                1 artillery moved from Union of South Africa to Mozambique
                      British take Mozambique from Neutral_True
                1 mech_infantry moved from Union of South Africa to Angola
                      British take Angola from Neutral_True
                1 armour moved from India to Afghanistan
                      British take Afghanistan from Neutral_True
                1 tactical_bomber moved from India to Trans-Jordan
                1 artillery and 2 infantry moved from Burma to Yunnan

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                2 armour placed in Union of South Africa
                1 destroyer placed in 98 Sea Zone
                2 armour placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6,5,3,2,4,6,4,3,4
                British collect 40 PUs (3 lost to blockades); end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 11 times
                5 was rolled 18 times
                6 was rolled 14 times
            Average roll : 3.932
            Median : 4.000
            Variance : 1.319
            Standard Deviation : 1.149
            Total rolls : 73

    Null / Other
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.294
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.294
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.933
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3.750
            Median : 4.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
                UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 15 times
                3 was rolled 14 times
                4 was rolled 11 times
                5 was rolled 18 times
                6 was rolled 14 times
            Average roll : 3.831
            Median : 4.000
            Variance : 1.355
            Standard Deviation : 1.164
            Total rolls : 77

    Null / Other
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.053
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    Japanese Combat
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.053
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.933
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3.750
            Median : 4.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Syria

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 armour
                    British defend with 1 infantry
                    British win with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to France
                2 aaGuns moved from Northern Italy to Southern Italy
                1 artillery moved from Western Germany to France
                1 artillery moved from Northern Italy to France
                8 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
                Italians collect 15 PUs (1 lost to blockades); end with 17 PUs total

  • 17 16 15 14 12

    exciting round coming up!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 submarine moved from 55 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 fighter moved from Northern Territory to Malaya
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 submarine moved from 55 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 fighter moved from Northern Territory to Malaya
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

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