Game is up - GLHF!
G15L variance vs Suprise Attack (Allies+20)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Sikang
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Sikang
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.739
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Japanese Combat
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.857
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - British
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Trans-Jordan to Syria
2 armour moved from Iraq to Egypt
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Libya to Alexandria
1 armour moved from Belgian Congo to Union of South Africa
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
3 artilleries and 6 infantry moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - British
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Trans-Jordan to Syria
2 armour moved from Iraq to Egypt
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Libya to Alexandria
1 armour moved from Belgian Congo to Union of South Africa
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
3 artilleries and 6 infantry moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West IndiaCombat - British
Battle in Normandy Bordeaux
British attack with 2 artilleries, 1 fighter and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 2 artilleries, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 0/5 hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
3 infantry moved from Gibraltar to Spain
British take Spain from Neutral_True
1 armour moved from Gibraltar to Normandy Bordeaux
1 artillery moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to Angola
British take Angola from Neutral_True
1 armour moved from India to Afghanistan
British take Afghanistan from Neutral_True
1 tactical_bomber moved from India to Trans-Jordan
1 artillery and 2 infantry moved from Burma to YunnanPlace Units - British
1 destroyer placed in 71 Sea Zone
2 armour placed in Union of South Africa
1 destroyer placed in 98 Sea Zone
2 armour placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6,5,3,2,4,6,4,3,4
British collect 40 PUs (3 lost to blockades); end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.932
Median : 4.000
Variance : 1.319
Standard Deviation : 1.149
Total rolls : 73Null / Other
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.294
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.294
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.933
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.750
Median : 4.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerDice Statistics:
Total
1 was rolled 5 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.831
Median : 4.000
Variance : 1.355
Standard Deviation : 1.164
Total rolls : 77Null / Other
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.053
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Japanese Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.053
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.933
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.750
Median : 4.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Caucasus to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 armour
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery moved from Western Germany to France
1 artillery moved from Northern Italy to France
8 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Italians collect 15 PUs (1 lost to blockades); end with 17 PUs total -
exciting round coming up!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 submarine moved from 55 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from Northern Territory to Malaya
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 submarine moved from 55 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from Northern Territory to Malaya
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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going on thru Russia…
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I kind of screwed up my assault on south africa :-P
but I think that’s game anyway.
Hey Kris is it snowing bad where you are yet? We’re expecting a Snowpocalypse up here where I am east of Maine.
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No bad snow storm here only 2 in, we’ve been spared the last few years with no big dumps of snow…we’re due
I ran into errors when i tried to post, so I saved it to my desk top and I’ll see if my wife can help me send it on to you.
The city is what you need for the victory, I would like to keep it going if you dont mind
Kris -
shovel, shovel, shovel… still storming like crazy here!
I tried to post something earlier and the site’s attachment folder is full or something. Mr Jensen or one of the mods will fix it and then we can post. Try again later or maybe tomorrow.
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Still having bug issues
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yeah there’s a lot of that going around. You could just wait til they fix it, or if you want to you can save the file and attach it to an email
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 8 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Resetting and Giving Bonus Movement to Units
1 armour moved from Shantung to Kiangsu
8 fighters moved from 6 Sea Zone to Kiangsu
2 armour and 3 tactical_bombers moved from Shantung to Anhwe
1 armour moved from Jehol to Anhwe
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
2 fighters and 2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
2 carriers moved from 72 Sea Zone to 71 Sea Zone
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 bomber moved from Turkey to Anglo Egyptian Sudan
1 bomber moved from Turkey to 96 Sea Zone
1 bomber moved from Turkey to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Buryatia to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Buryatia to Central Mongolia
Japanese take Central Mongolia from Russians
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 3 armour and 3 tactical_bombers
Chinese defend with 3 artilleries and 3 infantry
Japanese roll dice for 3 armour and 3 tactical_bombers in Anhwe, round 2 : 2/6 hits
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour and 3 tactical_bombers in Anhwe, round 3 : 2/4 hits
Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 3 : 2/4 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 2 artilleries remaining. Battle score for attacker is -16
Casualties for Japanese: 3 armour and 1 tactical_bomber
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Kiangsu
Japanese attack with 1 armour and 8 fighters
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 8 fighters in Kiangsu, round 2 : 4/9 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win with 8 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 71 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 71 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 2 carriers owned by the Japanese retreated to 72 Sea Zone
Battle in Anglo Egyptian Sudan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Japanese winBritish win with 1 destroyer remaining, taking Anglo Egyptian Sudan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 95 Sea Zone
Japanese attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 tactical_bomber in 95 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 tactical_bomber in 95 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 95 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 96 Sea Zone
Japanese attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 96 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Union of South Africa
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 4 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters and 2 tactical_bombers in Union of South Africa, round 2 : 1/4 hits
British roll dice for 4 armour in Union of South Africa, round 2 : 3/4 hits
2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Union of South Africa
retreated to Union of South Africa
British win with 3 armour remaining. Battle score for attacker is -25
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 1 armourNon Combat Move - Japanese
Cleaning up during movement phase
1 tactical_bomber moved from Union of South Africa to 72 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
2 tactical_bombers moved from Anhwe to Shantung
8 fighters moved from Kiangsu to 6 Sea ZonePlace Units - Japanese
1 transport placed in 6 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in Shantung
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
Japanese collect 44 PUs (1 lost to blockades); end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to 98 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Tobruk to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
1 transport moved from 110 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to 98 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Tobruk to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
1 transport moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Iwo Jima, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone
Americans win, taking Denmark from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 submarine
Battle in 98 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 carrier, 1 destroyer and 9 transports
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer and 9 transports in 98 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 98 Sea Zone
Americans roll dice for 1 fighter in 98 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 carrier, 1 destroyer and 9 transports in 98 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Germans lost in 98 Sea Zone
Americans roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 carrier and 9 transports in 98 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 98 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 carrier and 9 transports in 98 Sea Zone, round 5 : 0/1 hits
1 carrier owned by the Germans lost in 98 Sea Zone
9 transports owned by the Germans lost in 98 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 71
Casualties for Germans: 1 carrier, 1 destroyer and 9 transports
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
1 fighter moved from 98 Sea Zone to Tobruk
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to 10 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 4 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 4 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 4 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Soviet Far East: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 armour and 1 infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.467
Median : 4.000
Variance : 0.207
Standard Deviation : 0.455
Total rolls : 30Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17





