@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tunisia
6 fighters moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Iraq to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
Combat - British
Battle in 94 Sea Zone
British attack with 1 bomber, 1 destroyer and 6 fighters
Italians defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the Italians
British win with 1 bomber and 5 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship and 1 destroyer
Non Combat Move - British
1 bomber moved from 94 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 94 Sea Zone to 91 Sea Zone
3 fighters moved from 94 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Burma to India
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
2 submarines moved from 39 Sea Zone to 55 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 aaGun and 2 infantry moved from Hunan to Kweichow
3 fighters and 1 tactical_bomber moved from Iraq to Persia
2 mech_infantrys moved from India to Eastern Persia
Place Units - British
2 fighters and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
9 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 9 infantry
So I take it you changed your mind on invading america, or rather, perhaps I did a good job of dissuading you? :-D
So I take it you changed your mind on invading america, or rather, perhaps I did a good job of dissuading you? :-D
One must do as good business dictates. To quote Saemon Havarion. I never intended to follow the invasion up in case you responded the way you should respond. I expected you to build a massive amount of infantry and so you did.
True but there was opportunity cost on both sides. I may have amassed troops due to your feign, but it also cost you some forces that got trapped there, a factory (of which I will be making great use of shortly), and some more territory concessions. As for all those troops, they don’t plan on staying idle for too long :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 bomber moved from Bryansk to Caucasus
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
2 infantry moved from France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
True but there was opportunity cost on both sides. I may have amassed troops due to your feign, but it also cost you some forces that got trapped there, a factory (of which I will be making great use of shortly), and some more territory concessions. As for all those troops, they don’t plan on staying idle for too long :wink:
Controlling Alaska for several turns in a row also cost you 7 ipc’s worth of income each turn. So in the end it was well worth it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 55 Sea Zone
1 infantry moved from Burma to India
2 fighters moved from 55 Sea Zone to India
2 fighters moved from New South Wales to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to India
2 fighters moved from Eastern Persia to Russia
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 bombers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Non Combat Move - Germans
3 armour moved from Volgograd to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
6 bombers moved from Novgorod to Southern Italy
7 bombers moved from France to Southern Italy
2 aaGuns and 2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Southern Italy
1 aaGun and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Karelia to Novgorod
1 aaGun moved from 115 Sea Zone to Novgorod
3 carriers moved from 113 Sea Zone to 115 Sea Zone
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
Place Units - Germans
3 bombers placed in France
3 armour placed in Volgograd
3 armour placed in Novgorod
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Vologda
2 fighters moved from Russia to Vologda
1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
2 fighters moved from Vologda to Russia
1 submarine moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 4 infantry moved from Buryatia to Amur
Place Units - Russians
1 infantry placed in Iraq
4 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 2 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Kiangsi
1 bomber moved from Hainan to Kiangsi
1 submarine moved from 20 Sea Zone to 37 Sea Zone
8 fighters and 8 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Samara to Vologda
2 bombers moved from Bryansk to Vologda
Combat - Japanese
Battle in Vologda
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 8 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
retreated to Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsi to Kwangtung
9 artilleries and 9 infantry moved from Kwangsi to 36 Sea Zone
2 aaGuns, 3 artilleries and 2 infantry moved from Kwangsi to Kwangtung
9 artilleries, 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 9 infantry, 1 submarine and 9 transports moved from 36 Sea Zone to 39 Sea Zone
8 fighters and 8 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Soviet Far East to Korea
1 aaGun moved from Manchuria to Korea
1 fighter moved from Japan to Korea
2 bombers moved from Vologda to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Caucasus
Place Units - Japanese
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
Japanese collect 26 PUs (2 lost to blockades); end with 28 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 2 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Kiangsi
1 bomber moved from Hainan to Kiangsi
1 submarine moved from 20 Sea Zone to 37 Sea Zone
8 fighters and 8 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Samara to Vologda
2 bombers moved from Bryansk to Vologda
Combat - Japanese
Battle in Vologda
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 8 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
retreated to Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsi to Kwangtung
9 artilleries and 9 infantry moved from Kwangsi to 36 Sea Zone
2 aaGuns, 3 artilleries and 2 infantry moved from Kwangsi to Kwangtung
9 artilleries, 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 9 infantry, 1 submarine and 9 transports moved from 36 Sea Zone to 39 Sea Zone
8 fighters and 8 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Soviet Far East to Korea
1 aaGun moved from Manchuria to Korea
1 fighter moved from Japan to Korea
2 bombers moved from Vologda to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Caucasus
Place Units - Japanese
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
Japanese collect 26 PUs (2 lost to blockades); end with 28 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Bryansk: 2 bombers
EDIT: Adding units owned by Japanese to Volgograd: 2 bombers
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 2 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Kiangsi
1 bomber moved from Hainan to Kiangsi
1 submarine moved from 20 Sea Zone to 37 Sea Zone
8 fighters and 8 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Samara to Vologda
2 bombers moved from Bryansk to Vologda
Combat - Japanese
Battle in Vologda
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 8 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
retreated to Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsi to Kwangtung
9 artilleries and 9 infantry moved from Kwangsi to 36 Sea Zone
2 aaGuns, 3 artilleries and 2 infantry moved from Kwangsi to Kwangtung
9 artilleries, 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 9 infantry, 1 submarine and 9 transports moved from 36 Sea Zone to 39 Sea Zone
8 fighters and 8 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Soviet Far East to Korea
1 aaGun moved from Manchuria to Korea
1 fighter moved from Japan to Korea
2 bombers moved from Vologda to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Caucasus
Place Units - Japanese
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
Japanese collect 26 PUs (2 lost to blockades); end with 28 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 2 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Kiangsi
1 bomber moved from Hainan to Kiangsi
1 submarine moved from 20 Sea Zone to 37 Sea Zone
8 fighters and 8 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Samara to Vologda
2 bombers moved from Bryansk to Vologda
Combat - Japanese
Battle in Vologda
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 8 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
retreated to Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsi to Kwangtung
9 artilleries and 9 infantry moved from Kwangsi to 36 Sea Zone
2 aaGuns, 3 artilleries and 2 infantry moved from Kwangsi to Kwangtung
9 artilleries, 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 9 infantry, 1 submarine and 9 transports moved from 36 Sea Zone to 39 Sea Zone
8 fighters and 8 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Soviet Far East to Korea
1 aaGun moved from Manchuria to Korea
1 fighter moved from Japan to Korea
2 bombers moved from Vologda to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Caucasus
Place Units - Japanese
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
Japanese collect 26 PUs (2 lost to blockades); end with 28 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Bryansk: 2 bombers
EDIT: Adding units owned by Japanese to Volgograd: 2 bombers
EDIT: Turning off Edit Mode
wanted to kill your sub in 37 but forgot to do it, so i’m going to roll it here:
1 ftr, 1 tac, and a dd:
Rolls: 1@3 1@4 1@2; Total Hits: 21@3: (2)1@4: (3)1@2: (4)
your ss:
Rolls: 1@1; Total Hits: 01@1: (6)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 bomber moved from United Kingdom to France
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in 97 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from France to United Kingdom
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Algeria to 92 Sea Zone
2 aaGuns and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 4 fighters, 8 infantry, 3 mech_infantrys and 8 transports moved from 92 Sea Zone to 110 Sea Zone
2 aaGuns, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to 110 Sea Zone
1 armour and 1 mech_infantry moved from British Columbia to Central United States
1 submarine moved from 1 Sea Zone to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
6 fighters moved from 55 Sea Zone to India
1 battleship, 6 carriers, 2 cruisers, 1 destroyer and 9 submarines moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
9 infantry moved from British Columbia to Western United States
Place Units - Americans
4 submarines and 1 transport placed in 101 Sea Zone
4 bombers placed in Eastern United States
Americans undo move 2.
4 bombers placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries and 2 infantry moved from Anhwe to Kiangsi
9 artilleries and 1 fighter moved from Kweichow to Hunan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
2 infantry placed in Kiangsi
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Shantung to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
1 bomber moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 armour moved from Tunisia to Libya
1 mech_infantry moved from Algeria to Libya
3 fighters and 1 tactical_bomber moved from Persia to Russia
1 aaGun moved from Northwest Persia to Persia
2 armour and 8 mech_infantrys moved from Eastern Persia to India
1 aaGun and 2 infantry moved from Kweichow to Shensi
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 submarines moved from 55 Sea Zone to 34 Sea Zone
Place Units - British
1 infantry placed in United Kingdom
1 carrier and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,1,6,2,6,3,2,1,4,3,2,5,4,2,1,6,5,4,3,5,2,6,3,2,6,4,6,4,6,3,5,3,2,3,2,5,2,2,3,4,1,4,6
UK_Pacific collect 16 PUs (3 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 1 infantry and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
11 armour moved from Egypt to Trans-Jordan
8 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Southern Italy to Holland Belgium
2 infantry moved from France to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 11 armour and 8 infantry
British defend with 1 mech_infantry
Italians win, taking Trans-Jordan from British with 11 armour and 8 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern Italy to 115 Sea Zone
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
2 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 55 Sea Zone to 34 Sea Zone
2 fighters moved from New South Wales to 34 Sea Zone
4 fighters moved from India to Shensi
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs