@gamerman01 Done. Thank you for the reminder and my apologies for the oversight! If you agree, could we play another game of classic with the standard Classic league rules? Since you said you are open to playing either side, I request another shot with the Carolines transport bid, although I do recognize that is not how the bidding system works.
G15L variance vs Suprise Attack (Allies+20)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.610
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 41Japanese Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
6 was rolled 3 times
Average roll : 3.786
Median : 4.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Combat Move - British
3 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Syria to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 armour moved from India to Shan State
1 infantry moved from United Kingdom to Scotland -
Scramble in sz 97
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Scramble!
OOL is destroyers, tacs, fighter, transports
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Combat Move - British
3 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Syria to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 armour moved from India to Shan State
1 infantry moved from United Kingdom to ScotlandCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Scotland
British attack with 1 fighter and 4 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 fighter and 4 infantry in Scotland, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 0/4 hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 4 : 2/3 hits
Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 2 destroyers and 2 transports
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 2 destroyers, 1 fighter, 2 tactical_bombers and 2 transports in 97 Sea Zone, round 2 : 2/5 hits
2 destroyers owned by the Italians, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 fighter, 2 tactical_bombers and 2 transports in 97 Sea Zone, round 3 : 3/3 hits
1 bomber owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
Italians win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -16
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Italians: 2 destroyers
Battle in Shan State
British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from Scotland to United Kingdom
1 artillery and 2 infantry moved from India to BurmaPlace Units - British
1 destroyer placed in 109 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 28 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 12 times
Average roll : 3.340
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 53Null / Other
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.516
Median : 3.000
Variance : 1.433
Standard Deviation : 1.197
Total rolls : 31Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.214
Median : 2.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Place Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,3,4,3,3,1
UK_Pacific collect 6 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.227
Median : 3.000
Variance : 2.308
Standard Deviation : 1.519
Total rolls : 66Null / Other
1 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
Average roll : 2.778
Median : 3.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9Japanese Combat
1 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
Average roll : 2.778
Median : 3.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.516
Median : 3.000
Variance : 1.433
Standard Deviation : 1.197
Total rolls : 31Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.214
Median : 2.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 armour moved from Tunisia to Algeria
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries moved from Greece to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Syria
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 1 artillery and 1 mech_infantry
retreated to Alexandria
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Algeria
Italians attack with 1 armour
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Greece
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Greece to YugoslaviaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 airfield placed in GreeceTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
2 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
2 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to MalayaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 5 times
3 was rolled 2 times
Average roll : 1.571
Median : 1.000
Variance : 3.500
Standard Deviation : 1.871
Total rolls : 7Null / Other
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 2 times
Average roll : 1.571
Median : 1.000
Variance : 3.500
Standard Deviation : 1.871
Total rolls : 7Null / Other
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Aw damn I didn’t consider that french destroyer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Holland Belgium to 91 Sea Zone
3 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 8 infantry moved from Poland to Eastern Poland
8 artilleries moved from Poland to Eastern Poland
3 armour moved from Slovakia Hungary to Baltic States
6 infantry moved from Poland to Baltic States
6 armour and 12 mech_infantrys moved from Germany to Baltic States
1 artillery and 8 infantry moved from Finland to KareliaCombat - Germans
Battle in Eastern Poland
Germans attack with 12 artilleries and 18 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 12 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 9 armour, 6 infantry and 12 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 9 armour, 6 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Karelia
Germans attack with 1 artillery and 8 infantry
Russians defend with 3 infantry
Germans win, taking Karelia from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser and 1 transport
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from 98 Sea Zone to Syria
1 bomber moved from 91 Sea Zone to Southern France
3 aaGuns moved from Holland Belgium to Western Germany
3 aaGuns moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
6 armour and 4 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Kansu to Novosibirsk
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
5 infantry moved from Novgorod to Baltic States
9 infantry moved from Belarus to Baltic States
3 artilleries moved from Belarus to Baltic States
3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Kansu to Novosibirsk
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
5 infantry moved from Novgorod to Baltic States
9 infantry moved from Belarus to Baltic States
3 artilleries moved from Belarus to Baltic States
3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/5 hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/5 hits
Germans roll dice for 3 infantry in Bessarabia, round 3 : 3/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Bessarabia
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
Germans win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 3 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber
Germans defend with 9 armour, 6 infantry and 12 mech_infantrys
Russians roll dice for 3 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/21 hits
Germans roll dice for 9 armour, 6 infantry and 12 mech_infantrys in Baltic States, round 2 : 9/27 hits
9 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/12 hits
Germans roll dice for 9 armour, 1 infantry and 12 mech_infantrys in Baltic States, round 3 : 13/22 hits
5 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 infantry owned by the Germans, 3 artilleries owned by the Russians and 3 fighters owned by the Russians lost in Baltic States
Germans win with 9 armour and 12 mech_infantrys remaining. Battle score for attacker is -77
Casualties for Germans: 6 infantry
Casualties for Russians: 3 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 mech_infantry moved from Western Ukraine to Belarus
2 armour moved from Western Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Caucasus to Bryansk
4 infantry moved from Russia to Smolensk
1 infantry moved from Caucasus to RostovPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 2 artilleries placed in Russia
1 artillery placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsDice Statistics:
Total
1 was rolled 16 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 21 times
6 was rolled 20 times
Average roll : 3.745
Median : 4.000
Variance : 0.722
Standard Deviation : 0.849
Total rolls : 98Germans Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.473
Median : 3.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 55Russians Combat
1 was rolled 6 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 14 times
6 was rolled 8 times
Average roll : 4.093
Median : 5.000
Variance : 2.405
Standard Deviation : 1.551
Total rolls : 43 -
Hey Happy New Buddy! I am going to do the jap turn then I am going out for some HARD drinking.
:-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 artillery moved from Buryatia to Yakut S.S.R.
1 fighter moved from Amur to Jehol
1 mech_infantry moved from Shantung to Jehol
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Shantung to Hunan
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Hunan
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 33 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 battleship and 1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
3 fighters moved from Anhwe to JapanCombat - Japanese
Battle in Celebes
Battle in 26 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Jehol
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Sumatra
Battle in New Britain
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese win, taking Sumatra from Dutch, taking New Britain from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 battleship, 1 carrier and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
1 fighter moved from Jehol to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 26 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 bomber moved from Suiyuyan to Anhwe
1 bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 artillery moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Anhwe to KwangsiPlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs





