Advance Production I would consider.
Advanced Research I wouldn’t. It takes many years to sustantially increase your research capacity (recruiting, training, building facilities and higher education infrastructure…)
Ok lets really move forward and start drafting numbers…
Research capacity (dices)
_Keep in mind our time frame is 6 months per turn 1 year per round.
Keep in mind what power did in the war.
Keep in mind most technologies takes more than 1 dice now (but I had to keep techs at 1 dice otherwise we need to blow up the whole thing with many dices to get proportions right)
Germany during 1942-1945 (3 turns) heavy cannons and missiles (gets antiaircraft), tiger tanks (heavy tanks), acoutic homing torpedo and a bunch of stuff. This would be done with maximum of 24 dices (3 turns x 8) at 1/6 only 4 hits. Of course Germany has a head-start in a few things. We won’t get it prefect though without making it involve a lot of dices since we now have research “boxes”. But we still reference the historic case.
US would get max. 30 dices…on average 5 hits._
Extra dices still cost 5 IPC.
USSR 2 free + 2 purchasable
UK 2 free + 2 purchasable
USA 6 free + 4 purchasable
Germany 4 free + 4 purchasable
Japan 2 free + 2 purchasable
Italy 2 free + 1 purchasable
Research difficulty
Number of boxes…
Again we can’t get the proportions prefect or we’ll end up increasing the free/purchasble rolls and blowing the whole thing up.
LHTR:
2 Jet Fighters -> Jet Aircraft (new values already picked)
2 Rockets
2 Super Sumbarines
2 Long Range Aircraft
0 Combined Bombardment -> REMOVED…now standard
2 Heavy bombers
New:
6 Atomic bomb
1 Advanced ASW Reconnaissance (+1 modifier to ASW search roll)
1 Advanced ASW Weapons (+1 modifier to ASW attack roll)
1 Airborne ASW (NAV gets ASW search/attack roll too)
2 Advanced Radar (+1 modifier Antiaircraft search roll)
2 Surface to air Missiles (Antiaircraft attack roll now hit on 1-2, force retreat on 3-6)
1 Long Range Torpedo (-1 DD’s ASW search roll but not NAV…they can fire from so far away this would be better than +1 SS on attack)
1 Homing Torpedo (+1 SS on attack)
1 Diesel-electric Submarines (-1 modifier to ASW search roll)
2 Underground factories (reduced SBR effect)
2 Super Battleship (BB now 5/5)
2 Enigma -> Code breaking
Optional: (creates new units)
2 Heavy Tanks (8 IPC, 4/3, takes 2 hits…here we are talking something like Tiger II, expensive, T-34 or M4 hits can’t penatrate frontal armor at any range)
2 Heavy Artillery (5 IPC, 3/3, fires in opening fire if you have air units…to spot)
Left out atm:
Advanced Production (small reduction of naval or air costs maybe…reduced costs for tanks would be game breaking…)
Heavy Infantry Armament (INF attack at 2? but game breaking…)
Self propelled Artillery (I tend to think self propelled artillery should be within a tank division…better an Italian NA I think)
Research progress
Head start. No point assigning numbers here until we have the numbers with the boxes set.
USSR:
UK: radar, code breaking?
USA: atomic, long range aircraft, heavy bomber
Germany: atomic, submarine, heavy tank, torpedos, jet?
Japan: torpedos, battleships?
Italy:
Didnt put ASW head start with USA…thinking they stepped up research after being annoyed by U-Boats.
Didnt put Surface to air head start with Germany…thinking they stepped up research after being bombed day and night.