15L DizzKneeLand33 (Axis) vs cyanight (Allies +15)

  • '14 Customizer

    There were 2 USA CVs and 1 UK CV and 1 UK CV-(damaged) in the seazone before the move on USA’s turn.  UK had 4 fighters in that seazone so 2 of them they had to be on a USA CV since one of the UK’s was damaged.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 3 armour, 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - British
                3 units repaired.
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium

    Non Combat Move - British
                3 artilleries moved from Norway to 112 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                3 destroyers moved from 112 Sea Zone to 110 Sea Zone
                2 carriers moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                2 battleships moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Finland to Norway

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                3 armour placed in Egypt
                2 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 40 PUs total

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 3 armour, 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - British
                3 units repaired.
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium

    Non Combat Move - British
                3 artilleries moved from Norway to 112 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                3 destroyers moved from 112 Sea Zone to 110 Sea Zone
                2 carriers moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                2 battleships moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Finland to Norway

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                3 armour placed in Egypt
                2 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 40 PUs total

    Turn Complete - UK_Pacific

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Southern Italy to Holland Belgium
                1 bomber moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    British defend with 2 infantry
                    Italians win, taking Holland Belgium from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                    Italians win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Italians
                1 bomber moved from 97 Sea Zone to Southern Italy
                2 fighters moved from Holland Belgium to France
                1 bomber moved from Holland Belgium to Southern Italy
                2 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 41 Sea Zone
                ANZAC creates battle in territory 44 Sea Zone
                ANZAC creates battle in territory 35 Sea Zone

    Non Combat Move - ANZAC
                2 artilleries moved from Queensland to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                2 artilleries and 1 infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Finland to United Kingdom

    Turn Complete - French

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 fighters and 18 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Karelia to Finland
                      Germans take Finland from British
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Novgorod
                1 aaGun and 10 artilleries moved from Western Ukraine to Eastern Poland
                3 artilleries moved from Bryansk to Western Ukraine
                1 fighter moved from Western Ukraine to Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                2 bombers moved from Novgorod to France
                23 armour and 18 mech_infantrys moved from Russia to Western Ukraine
                2 artilleries and 12 infantry moved from Western Germany to France
                2 armour and 6 mech_infantrys moved from Western Germany to Poland
                8 infantry moved from Germany to Poland
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                2 fighters and 1 infantry placed in France
                2 fighters and 8 infantry placed in Germany
                1 fighter and 9 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Adding units owned by Germans to France: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 71 PUs; end with 71 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                1 mech_infantry moved from Tunisia to Tobruk

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                7 armour, 3 artilleries, 8 infantry and 10 mech_infantrys moved from Trans-Jordan to Egypt
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                3 bombers moved from Persia to Egypt
                1 bomber moved from India to Egypt
                2 carriers, 3 destroyers, 2 fighters, 7 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 carriers, 3 destroyers, 2 fighters, 7 submarines, 2 tactical_bombers and 1 transport
                    Americans defend with 2 submarines
                    Japanese win with 2 carriers, 3 destroyers, 2 fighters, 7 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Egypt
                    Japanese attack with 8 armour, 3 artilleries, 4 bombers, 8 infantry and 12 mech_infantrys
                    British defend with 6 armour, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber; French defend with 2 infantry; ANZAC defend with 2 infantry; Russians defend with 1 mech_infantry
                    Japanese win, taking Egypt from British with 8 armour, 1 artillery, 4 bombers and 8 mech_infantrys remaining. Battle score for attacker is 59
                    Casualties for British: 6 armour, 2 fighters, 8 infantry and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for ANZAC: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 2 artilleries, 8 infantry and 4 mech_infantrys

    Non Combat Move - Japanese
                1 bomber moved from Egypt to Trans-Jordan
                3 bombers moved from Egypt to Persia
                2 aaGuns moved from Trans-Jordan to Egypt
                2 artilleries and 3 infantry moved from Iraq to Trans-Jordan
                1 armour moved from West India to Persia
                1 armour moved from Persia to Trans-Jordan
                2 bombers moved from Malaya to Japan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Persia
                2 infantry placed in West India
                2 infantry placed in India
                2 infantry placed in French Indo China
                2 fighters and 3 infantry placed in Japan
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
                Japanese collect 64 PUs (17 lost to blockades); end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

  • '14 Customizer

    Good Game Sir!  Fantastic job, I will post the loss in the league thread.

  • '20 '16 '15 '14

    GG cyanight!  It was a lot of fun.  Let me know if you would be interested in a rematch either now or later – send me a PM with a new bid if “now” is your choice!  :)

  • '14 Customizer

    Thanks sir, It was a lot of fun.  I will definitely play you again. I’d like to focus on the other games I have going now. Its been a pleasure playing you.

  • '20 '16 '15 '14

    Sounds great, and best of luck in your other “conflicts” !  :mrgreen:

Suggested Topics

  • 135
  • 67
  • 35
  • 47
  • 89
  • 205
  • 129
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

17.8k

Users

40.5k

Topics

1.8m

Posts