15L DizzKneeLand33 (Axis) vs cyanight (Allies +15)

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,3
                Italians collect 3 PUs (5 lost to blockades); end with 3 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 3 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 3 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                2 infantry moved from Gibraltar to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 artilleries and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                4 artilleries and 9 infantry moved from France to Normandy Bordeaux
                2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                2 bombers moved from Romania to Normandy Bordeaux

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 mech_infantrys
                    Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Normandy Bordeaux
                    Germans attack with 5 artilleries, 2 bombers, 3 fighters, 10 infantry and 3 tactical_bombers
                    British defend with 3 aaGuns, 1 fighter and 11 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 4 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber
                    Casualties for British: 3 aaGuns, 1 fighter and 11 infantry
                    Casualties for Americans: 1 armour, 2 artilleries and 3 infantry

    Non Combat Move - Germans
                2 artilleries and 8 infantry moved from Western Germany to France
                2 bombers, 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 armour and 4 mech_infantrys moved from Romania to Germany
                1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Novgorod to Belarus

    Place Units - Germans
                1 artillery and 2 infantry placed in Southern France
                3 artilleries placed in France
                2 artilleries and 8 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3
                Germans collect 68 PUs (4 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Tobruk to Tunisia

    Non Combat Move - Russians

    Place Units - Russians
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 5 PUs; end with 5 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 14 PUs

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                4 bombers moved from India to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 42 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Java
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 bomber moved from Japan to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
                1 bomber moved from Caroline Islands to 6 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 carrier, 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship and 2 transports
                    Americans defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Japanese win, taking Java from Americans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Borneo
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                    Japanese win, taking Borneo from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 4 bombers and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win, taking 41 Sea Zone from Americans with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                4 bombers moved from 41 Sea Zone to India
                2 aaGuns, 3 armour, 7 artilleries, 13 infantry and 4 mech_infantrys moved from West India to Eastern Persia
                1 artillery and 4 infantry moved from India to West India
                1 armour and 2 mech_infantrys moved from Burma to West India
                2 artilleries moved from Burma to Shan State
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 artillery and 2 infantry moved from Kazakhstan to Turkmenistan
                1 aaGun moved from Kazakhstan to Turkmenistan
                1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
                1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
                2 bombers moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
                1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan

    Place Units - Japanese
                1 artillery and 2 infantry placed in West India
                1 artillery and 2 infantry placed in India
                1 artillery and 2 infantry placed in French Indo China
                1 factory_minor placed in Malaya
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 54 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                6 submarines moved from 54 Sea Zone to 42 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                3 carriers moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                12 infantry moved from Morocco to 91 Sea Zone
                14 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
                12 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 transports moved from 110 Sea Zone to 123 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 12 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Normandy Bordeaux from Germans with 11 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Soviet Far East
                Battle in 42 Sea Zone
                    Americans attack with 3 carriers, 2 destroyers, 7 fighters, 6 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports

  • '14 Customizer

    OOL for seazone 42

  • '20 '16 '15 '14

    I can’t pull down game files while on my work vpn, so can you tell me what you rolled in full?  I would start by cracking everything (BB, then AC) but I’ll need better info for the rest.

  • '20 '16 '15 '14

    In other words, the attacker enters in the hits.  So, after you get 5 hits (all I see are sub dice in my email), then I’ll have to decide the rest.

    Were there 3 sub hits?  If so, go ahead and take a hit on each BB and one on a carrier, and then roll the rest and tell me the number of hits.

    Although I can’t pull down the file, I should be able to do this via text.  I’ll just need to know how many hits I get and your survivors as a result between rolls.

    Thanks!

  • '14 Customizer

    Japan: CVx3, CA, BBx2, DD, TACTx2, FIGHTx4

    USA: Subs x6, CVx3, DDx2,  TACTx2, FIGHTx7

    Americans roll dice for 6 subs with 3 hits.

  • '20 '16 '15 '14

    Okay, then crack the two BB’s and 1 carrier – technically, with a destroyer present, the defender doesn’t have to declare until after the rest of the battle is rolled (it’s a TripleA thing) but I would take that for the first 3 hits anyway.

    Let me know what the rest of the attackers hit and then I’ll give you the rest of the OOL.  Thx!

  • '14 Customizer

    4 more hits by the rest of the ships

  • '20 '16 '15 '14

    Crack the other two carriers, then for the last 2 hits kill a carrier and a tac

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 54 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                6 submarines moved from 54 Sea Zone to 42 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                3 carriers moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                12 infantry moved from Morocco to 91 Sea Zone
                14 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
                12 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 transports moved from 110 Sea Zone to 123 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 12 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Normandy Bordeaux from Germans with 11 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Soviet Far East
                Battle in 42 Sea Zone
                    Americans attack with 3 carriers, 2 destroyers, 7 fighters, 6 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports
                    Units damaged: 2 battleships owned by the Japanese and 1 carrier owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese

  • '14 Customizer

    4 sub hits

  • '20 '16 '15 '14

    How many did I hit, and what did you take as casualties (or, alternately, what units do you have left)?

    I should be able to see the rest of the hits on your end before deciding…. but for now you could kill the final 2 carriers, the cruiser, and the destroyer.

  • '20 '16 '15 '14

    (the text of the posting doesn’t show casualties – I wish it did)

  • '14 Customizer

    7 hits, I lost 3xCV and a DD

  • '20 '16 '15 '14

    That’s cool…. keep the 2 BB’s for now and kill the other boats before seeing how the planes and other DD hit… kill 2 carriers, 1 cruiser, 1 destroyer.

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