15L DizzKneeLand33 (Axis) vs cyanight (Allies +15)

  • '14 Customizer

    Understandable, no problem :)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 aaGuns moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to Morocco
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone

    Turn Complete - French

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                2 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    French defend with 1 infantry
                    Germans win, taking Holland Belgium from French with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 97 Sea Zone
                    Germans attack with 2 bombers, 4 fighters and 3 tactical_bombers
                    British defend with 1 carrier, 1 cruiser, 1 fighter and 1 submarine
                    1 submarine owned by the British Submerged
                    Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier, 1 cruiser and 1 fighter

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 battleship, 1 cruiser, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 artillery and 3 infantry moved from Norway to Finland
                1 artillery and 1 infantry moved from France to Western Germany
                2 bombers, 3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Southern Italy
                3 armour moved from Yugoslavia to Romania
                1 aaGun and 1 infantry moved from Slovakia Hungary to Romania
                2 artilleries and 6 infantry moved from Yugoslavia to Bulgaria
                6 armour and 4 mech_infantrys moved from France to Yugoslavia

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                3 artilleries and 7 infantry placed in Romania
                3 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
                Germans collect 38 PUs (1 lost to blockades); end with 38 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 mech_infantrys moved from Volgograd to Caucasus
                2 infantry moved from Caucasus to Rostov
                1 armour moved from Ukraine to Caucasus
                1 infantry moved from Western Ukraine to Bessarabia
                2 armour moved from Ukraine to Belarus
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 aaGun moved from Bryansk to Western Ukraine
                1 aaGun moved from Bryansk to Western Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 bomber placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 3 infantry and 6 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 8 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
                2 bombers, 6 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
                2 artilleries and 5 infantry moved from Anhwe to Hunan
                2 infantry moved from Jehol to Chahar
                1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
                2 infantry moved from Manchuria to Jehol
                1 aaGun, 1 armour and 2 infantry moved from Korea to Manchuria
                1 artillery, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                1 artillery and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from Southeast Mexico to Central United States
                1 mech_infantry moved from Southeast Mexico to Central United States
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Western United States to Central United States

    Non Combat Move - Americans
                1 fighter moved from Philippines to Guam
                2 carriers moved from 101 Sea Zone to 102 Sea Zone
                1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone
                3 fighters moved from 101 Sea Zone to 102 Sea Zone

    Place Units - Americans
                1 carrier and 1 submarine placed in 10 Sea Zone
                3 infantry placed in Central United States
                3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                9 infantry moved from Shensi to Sikang
                1 fighter moved from Kweichow to Sikang

    Place Units - Chinese
                4 infantry placed in Szechwan
                1 infantry placed in Tsinghai
                Chinese undo move 2.
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 battleship moved from 39 Sea Zone to 72 Sea Zone
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 battleship moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                1 tactical_bomber moved from Malta to Tobruk
                2 fighters moved from Malta to Tobruk
                1 bomber moved from Malta to Tobruk

    Combat - British
                Battle in Tobruk
                    British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                    retreated to Tobruk
                    Italians win with 1 artillery remaining. Battle score for attacker is -17
                    Casualties for British: 1 bomber, 1 infantry and 1 tactical_bomber
                    Casualties for Italians: 3 infantry
                Battle in Gibraltar
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                    British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Kenya
                    British attack with 2 infantry
                    Italians defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 armour and 1 mech_infantry moved from Ethiopia to Egypt
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                2 fighters moved from Tobruk to Egypt
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Eastern Persia to Persia
                3 aaGuns, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Burma to India
                1 fighter moved from India to Persia
                1 fighter moved from India to Persia
                1 tactical_bomber moved from India to Persia
                3 infantry moved from Shan State to Burma
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                2 infantry moved from Rhodesia to Tanganyika Territory

    Place Units - British
                1 factory_minor placed in Egypt
                1 carrier and 1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 3 infantry and 2 mech_infantrys

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 armour, 2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
                    Bombing raid in Gibraltar causes 3 damage total.

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                1 artillery and 4 infantry moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Southern France
                2 infantry moved from Yugoslavia to Northern Italy
                1 submarine moved from 96 Sea Zone to 95 Sea Zone

    Place Units - Italians
                2 artilleries placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
                Italians collect 14 PUs (4 lost to blockades); end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Morocco to Malta
                1 destroyer moved from 58 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 11 infantry moved from Bulgaria to Greece
                2 bombers, 3 fighters and 3 tactical_bombers moved from Southern Italy to Greece
                1 fighter and 1 tactical_bomber moved from Western Germany to Greece

    Combat - Germans
                Battle in Greece
                    Germans attack with 2 artilleries, 2 bombers, 4 fighters, 11 infantry and 4 tactical_bombers
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 2 artilleries, 2 bombers, 4 fighters, 9 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Neutral_Allies: 4 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Greece to Western Germany
                2 bombers, 3 fighters and 3 tactical_bombers moved from Greece to Southern Italy
                6 armour and 4 mech_infantrys moved from Yugoslavia to Bulgaria
                3 armour moved from Romania to Bulgaria
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                2 infantry moved from Norway to Finland
                1 artillery and 2 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Germany to Western Germany
                2 artilleries and 3 infantry moved from Germany to Poland
                1 aaGun and 1 infantry moved from Slovakia Hungary to Romania

    Place Units - Germans
                4 artilleries and 6 infantry placed in Romania
                1 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Rostov to Caucasus
                1 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Rostov
                2 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                4 artilleries and 8 infantry moved from Novgorod to Karelia
                4 armour moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                1 bomber moved from Volgograd to Russia
                1 fighter moved from Belarus to Novgorod

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Volgograd
                3 infantry placed in Ukraine
                2 infantry placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour and 1 mech_infantry moved from Manchuria to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 4 infantry moved from Anhwe to Kweichow
                2 artilleries and 2 infantry moved from Yunnan to Szechwan
                3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 bomber moved from Kwangsi to Kweichow
                1 bomber moved from Kwangsi to Szechwan

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 infantry moved from Kwangsi to Yunnan
                1 bomber, 3 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                2 artilleries and 5 infantry moved from Hunan to Kweichow
                1 aaGun moved from Anhwe to Kweichow
                2 aaGuns, 1 artillery and 5 infantry moved from Japan to 6 Sea Zone
                2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                2 aaGuns, 1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi
                3 transports moved from 36 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 submarine and 1 transport placed in 6 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Guam to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to Central America
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Central United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Sikang to Shensi
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                8 infantry moved from Sikang to Tsinghai
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British repair 2 damage on 1 harbour; Remaining resources: 29 PUs;
                British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Persia to Iraq
                1 infantry moved from Northwest Persia to Iraq
                2 fighters and 1 tactical_bomber moved from Persia to Iraq
                2 fighters moved from Egypt to Belgian Congo
                2 infantry moved from Tanganyika Territory to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Belgian Congo from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    2 infantry owned by the British retreated to Persia
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Iraq to Egypt
                2 fighters moved from Iraq to Egypt
                1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 artillery and 3 infantry moved from India to West India
                3 mech_infantrys moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 destroyer moved from 81 Sea Zone to 71 Sea Zone
                1 battleship moved from 72 Sea Zone to 71 Sea Zone
                1 cruiser moved from 72 Sea Zone to 71 Sea Zone
                2 fighters moved from Belgian Congo to Egypt
                1 battleship, 2 destroyers and 2 transports moved from 91 Sea Zone to 106 Sea Zone
                3 infantry moved from Burma to India

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                3 armour placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 7 infantry

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 bomber moved from Southern France to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern Italy
                1 armour moved from Normandy Bordeaux to Southern France

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern France
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
                2 infantry moved from 55 Sea Zone to Northern Territory
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                1 infantry and 1 transport moved from 85 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      ANZAC take Brazil from Neutral_Allies
                1 infantry moved from Shan State to Burma

    Place Units - ANZAC
                1 mech_infantry placed in New South Wales
                1 transport placed in 62 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total

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