No intercept
15L axis-dominion (axis) vs Slovenehero (allies +14)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 4 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 flag, 1 fighter and 1 submarine
62 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 48 / 65
Russians : 27 / 30
Japanese : 63 / 69
Americans : 52 / 72
Chinese : 4 / 6
British : 25 / 24
UK_Pacific : 5 / 2
Italians : 23 / 37
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 48 / 65
Russians : 27 / 30
Japanese : 63 / 69
Americans : 52 / 72
Chinese : 4 / 6
British : 25 / 24
UK_Pacific : 5 / 2
Italians : 23 / 37
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Iraq to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
2 submarines moved from 109 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from Iraq to Southern Italy
1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
8 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 armour moved from Poland to Eastern Poland
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Bessarabia to Eastern PolandCombat - Germans
Non Combat Move - Germans
1 bomber moved from Iraq to Western Germany
1 carrier, 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 carrier, 1 fighter and 1 tactical_bomber placed in 112 Sea Zone
3 artilleries placed in Novgorod
1 mech_infantry placed in Western Germany
Germans undo move 3.
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
6 infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Russia to Rostov
4 armour moved from Russia to Rostov
5 infantry moved from Ukraine to Rostov
3 artilleries moved from Bryansk to Rostov
12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
3 infantry moved from Bryansk to Russia
1 armour moved from Ukraine to RostovCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Timguska : 2 infantry
Kazakhstan : 6 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 2 aaGuns, 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys
Russia : 1 aaGun, 1 airfield, 1 factory_major and 13 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Novosibirsk : 2 aaGuns and 12 infantry
Volgograd : 1 factory_minor
109 Sea Zone : 1 submarine
114 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 48 / 65
Russians : 29 / 29
Japanese : 63 / 69
Americans : 52 / 72
Chinese : 4 / 6
British : 25 / 24
UK_Pacific : 5 / 2
Italians : 21 / 37
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 mech_infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour and 2 mech_infantrys moved from Hopei to Central Mongolia
1 fighter and 1 tactical_bomber moved from Hopei to Central Mongolia
2 bombers moved from Hopei to Central Mongolia
1 fighter moved from Manchuria to Central MongoliaCombat - Japanese
Battle in Central Mongolia
Japanese attack with 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Central Mongolia from Russians with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kiangsi
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
1 aaGun, 1 artillery and 7 infantry moved from Hopei to Kweichow
2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
3 infantry moved from Manchuria to Buyant-Uhaa
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
3 infantry moved from Shantung to Kiangsu
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 2 destroyers moved from 41 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 42 Sea Zone
6 fighters moved from Japan to Philippines
2 bombers moved from Central Mongolia to Yunnan
2 fighters and 1 tactical_bomber moved from Central Mongolia to Hopei
1 transport moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 carrier placed in 19 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 battleships moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 carriers and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
3 bombers moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Hawaiian Islands to New ZealandPlace Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 4 mech_infantrys
Aleutian Islands : 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Gibraltar : 4 bombers, 4 fighters and 1 tactical_bomber
Morocco : 2 artilleries and 2 infantry
86 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 1 carrier and 1 submarine
Brazil : 1 flag, 2 infantry
91 Sea Zone : 3 carriers, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 48 / 65
Russians : 27 / 29
Japanese : 66 / 71
Americans : 52 / 75
Chinese : 3 / 6
British : 25 / 24
UK_Pacific : 5 / 2
Italians : 21 / 37
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,750
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
18 infantry moved from Szechwan to SikangNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Sikang : 20 infantry
Production/PUs Summary :
Germans : 48 / 65
Russians : 27 / 29
Japanese : 66 / 71
Americans : 52 / 75
Chinese : 3 / 3
British : 25 / 24
UK_Pacific : 5 / 2
Italians : 21 / 37
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,750
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 bomber moved from India to 80 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 bomber in 80 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British lost in 80 Sea Zone
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for British: 1 bomberNon Combat Move - British
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 aaGuns moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
3 fighters moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to French Equatorial Africa
1 artillery moved from Kenya to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to French Equatorial AfricaPlace Units - British
1 submarine placed in 71 Sea Zone
1 destroyer placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
British collect 25 PUs; end with 25 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs totalTerritory Summary for British and UK_Pacific :
India : 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 12 infantry
Belgian Congo : 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 5 infantry and 1 mech_infantry
French Equatorial Africa : 1 fighter, 1 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 transport
Eire : 1 flag
92 Sea Zone : 1 submarine
Eastern Persia : 1 flag
71 Sea Zone : 1 submarine
91 Sea Zone : 1 fighter
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 65
Russians : 27 / 29
Japanese : 66 / 71
Americans : 52 / 75
Chinese : 3 / 3
British : 25 / 25
UK_Pacific : 5 / 7
Italians : 21 / 37
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,769
Median : 4,000
Variance : 0,750
Standard Deviation : 0,866
Total rolls : 13Null / Other
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,667
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2British Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,667
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,750
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Egypt to Western Ukraine
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Persia to Eastern Persia
Italians take Eastern Persia from BritishCombat - Italians
Battle in Western Ukraine
Italians attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
2 fighters moved from Iraq to 97 Sea Zone
1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 aaGun, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 fighter moved from Iraq to Southern Italy
2 infantry moved from Bulgaria to Yugoslavia
1 bomber moved from Western Ukraine to Eastern PolandPlace Units - Italians
1 carrier placed in 97 Sea Zone
3 artilleries placed in Persia
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 artillery moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
3 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to Caroline IslandsPlace Units - ANZAC
2 artilleries placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Caroline Islands : 4 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 artillery, 1 fighter, 1 infantry, 2 submarines and 1 transport
54 Sea Zone : 1 flag
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 65
Russians : 25 / 29
Japanese : 66 / 71
Americans : 52 / 75
Chinese : 3 / 3
British : 24 / 25
UK_Pacific : 5 / 7
Italians : 24 / 33
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to French West AfricaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
French West Africa : 1 fighter
Tobruk : 1 flag, 1 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 48 / 65
Russians : 25 / 29
Japanese : 66 / 71
Americans : 52 / 75
Chinese : 3 / 3
British : 24 / 25
UK_Pacific : 5 / 7
Italians : 24 / 33
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 fighter, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone -
scramble 110?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 fighter, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
3 artilleries and 9 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
7 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
1 artillery moved from Northwest Persia to Persia
1 infantry moved from Egypt to Trans-Jordan
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to France
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
1 armour and 1 mech_infantry placed in Western Germany
Germans undo move 3.
2 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
i assumed no scramble since i went in with force and odds were way against you, but if you did want to scramble, by all means we can re-roll
-
Good call I wasn’t going to scramble any planes.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 mech_infantrys moved from Rostov to Northwest Persia
6 armour moved from Rostov to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 6 armour and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 6 armour and 4 mech_infantrys in Northwest Persia, round 2 : 6/10 hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 aaGuns, 3 artilleries and 5 infantry moved from Rostov to Caucasus
6 infantry moved from Kazakhstan to Caucasus
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to YeniseyPlace Units - Russians
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs totalTerritory Summary for Russians :
Yenisey : 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 19 infantry
Novosibirsk : 2 infantry
Volgograd : 1 factory_minor
Caucasus : 2 aaGuns, 3 artilleries and 11 infantry
Samara : 2 aaGuns and 12 infantry
109 Sea Zone : 1 submarine
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 6 armour and 3 mech_infantrys
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 51 / 68
Russians : 22 / 23
Japanese : 66 / 71
Americans : 52 / 75
Chinese : 3 / 3
British : 24 / 25
UK_Pacific : 5 / 7
Italians : 24 / 33
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
4 was rolled 3 times
Average roll : 2,182
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 11Germans Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 3 times
Average roll : 2,300
Median : 2,000
Variance : 2,222
Standard Deviation : 1,491
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Buryatia
1 armour moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour and 2 mech_infantrys moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
4 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New GuineaNon Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kweichow to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
3 artilleries and 5 infantry moved from Yunnan to Szechwan
1 artillery and 6 infantry moved from Kweichow to Szechwan
1 aaGun moved from Kweichow to Szechwan
1 armour moved from Yunnan to Szechwan
2 bombers moved from Yunnan to Philippines
2 fighters and 2 tactical_bombers moved from Yunnan to Eastern Persia
2 infantry moved from Shantung to 19 Sea Zone
3 infantry moved from Kiangsu to 19 Sea Zone
5 infantry and 4 transports moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
6 infantry and 4 transports moved from 20 Sea Zone to 35 Sea Zone
6 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Philippines to Japan
1 fighter moved from Philippines to Japan
2 fighters moved from Kweichow to Shantung
2 fighters and 1 tactical_bomber moved from Hopei to ShantungPlace Units - Japanese
1 fighter, 5 infantry and 1 tactical_bomber placed in Japan
2 armour and 1 mech_infantry placed in Shantung
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Manchuria
Japanese undo move 2.
Japanese undo move 3.
Japanese undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 infantry and 1 mech_infantry placed in Manchuria
1 armour and 2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 33 Sea Zone to 45 Sea Zone
4 bombers moved from Gibraltar to 81 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 81 Sea Zone
Americans attack with 4 bombers
Italians defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 4 bombers in 81 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 81 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to New Zealand
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
4 bombers moved from 81 Sea Zone to Belgian Congo
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
3 infantry moved from 63 Sea Zone to New Zealand
2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 63 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 63 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 artillery, 3 infantry and 2 tactical_bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Aleutian Islands : 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier
10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
63 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Belgian Congo : 4 bombers
Gibraltar : 1 fighter and 1 tactical_bomber
Morocco : 2 artilleries and 4 infantry
92 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 submarine, 1 tactical_bomber and 1 transport
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 68
Russians : 21 / 23
Japanese : 69 / 74
Americans : 52 / 72
Chinese : 1 / 3
British : 24 / 25
UK_Pacific : 5 / 7
Italians : 24 / 33
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,667
Median : 4,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 9Germans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,500
Median : 5,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
20 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 20 infantry
Japanese defend with 1 infantry
Chinese roll dice for 20 infantry in Tsinghai, round 2 : 0/20 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 20 infantry in Tsinghai, round 3 : 3/20 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 19 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Tsinghai : 20 infantry
Production/PUs Summary :
Germans : 51 / 68
Russians : 21 / 23
Japanese : 68 / 74
Americans : 52 / 72
Chinese : 2 / 2
British : 24 / 25
UK_Pacific : 5 / 7
Italians : 24 / 33
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 6 times
Average roll : 3,784
Median : 4,000
Variance : 1,220
Standard Deviation : 1,105
Total rolls : 51Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,500
Median : 5,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3,850
Median : 4,000
Variance : 1,128
Standard Deviation : 1,062
Total rolls : 40Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6





