Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
15L Gargantua (Allies +6) vs Shin Ji (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 1 carrier; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Romania to Southern Italy
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
Italians take Morocco from French
1 infantry moved from Tunisia to LibyaCombat - Italians
Battle in GibraltarNon Combat Move - Italians
4 aaGuns, 1 artillery and 5 infantry moved from France to Northern ItalyPlace Units - Italians
1 artillery placed in Northern Italy
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
Feel free to make that change you mentioned, btw.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from 62 Sea Zone to New South Wales
EDIT: 1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 30 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in New South WalesNon Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from West India to Eastern Persia
2 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Eastern Poland to Russia -
Intercept in Moscow?
-
No Intercept.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Eastern Poland to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,6,6,8 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Norway from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 aaGun and 2 artilleries moved from Bessarabia to Eastern Poland
5 armour and 9 mech_infantrys moved from Baltic States to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
7 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
2 artilleries moved from France to Western Germany
4 bombers moved from Russia to Eastern Poland
1 fighter moved from 112 Sea Zone to Southern Italy
1 tactical_bomber moved from 112 Sea Zone to Eastern Poland
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Eastern PolandPlace Units - Germans
2 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 mech_infantry moved from Sikang to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 artillery and 1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Baltic States
2 fighters moved from Russia to Baltic States
1 fighter moved from Russia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Belarus
2 fighters moved from Baltic States to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Volgograd to Belarus
1 aaGun and 7 infantry moved from Vologda to Smolensk
1 fighter moved from West India to Eastern Persia
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 artilleries and 1 infantry moved from Russia to Bryansk
1 aaGun and 5 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Sikang to KazakhstanPlace Units - Russians
1 armour and 2 fighters placed in Volgograd
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.077
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Germans Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from Shan State to 42 Sea Zone
2 artilleries and 2 infantry moved from Ceylon to 39 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Kweichow
1 armour moved from Hunan to Szechwan
2 armour moved from Hunan to Chahar
4 infantry moved from Jehol to Chahar
1 bomber moved from Shan State to Hopei
1 bomber moved from Shan State to Hopei
1 bomber moved from Shan State to Kweichow
1 bomber moved from Shan State to Kweichow
1 bomber moved from Shan State to Szechwan
1 bomber moved from Shan State to Szechwan
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
7 armour, 4 infantry and 3 mech_infantrys moved from Burma to India
1 bomber moved from Shan State to Szechwan
1 bomber moved from Shan State to Kweichow
1 bomber moved from Shan State to Hopei
1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from Shan State to India
4 fighters and 1 tactical_bomber moved from Shan State to 42 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 7 armour, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 7 armour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Persia
Battle in Kweichow
Japanese attack with 1 armour and 3 bombers
Russians defend with 1 mech_infantry
Japanese win, taking Persia from British, taking Kweichow from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 armour and 3 bombers
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 3 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
Americans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine, 4 tactical_bombers and 3 transports remaining. Battle score for attacker is 49
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 3 artilleries and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Java from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
2 tactical_bombers moved from India to Shan State
1 aaGun moved from Burma to India
3 bombers moved from Szechwan to Shan State
3 bombers moved from Kweichow to Shan State
3 bombers moved from Hopei to Shan StatePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 carriers and 1 destroyer placed in 36 Sea Zone
2 fighters and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
damn, these turns of NO HITS in every battle are killing me lol.
-
Could be a day before I can post, travelling back east to Fredericton. (9 hours of flying :( )
-
Ugh! I had 24 hours in the air twice recently - flying back and forth across the Pacific!
Would not recommend it.
-
Could be a day before I can post, travelling back east to Fredericton. (9 hours of flying :( )
24 hours in the air sounds awful LOL…
FYI, the girlfriend planned this trip and has been keeping the schedule BUSY. I will post any chance I get, (really have been enjoying our game!), but I can’t say for sure when it’s going to be.
Worst case could be sunday before I can post. Thanks for patience.
-
I completely understand. Trips make this kind of thing difficult, and we’re at a point in the game where we have to really think about our moves. This has been a great game so far! I’m really happy to see that I’m holding my own.
-
That image you are using shin ji. It is familiar somehow.
-
It’s Unit 01 from Neon Genesis Evangelion. Shinji’s ride.
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb
images (57).jpg_thumb -
Vacation going well?
-
Yeah it was awesome!
I just rolled back into town today; but now I am going to a work training conference (Tuesday to Friday) which is going to be a time slam as well.
I’ll try to post tonight as I think I’ll have a window, And then I can post again Saturday evening/afternoon and in the clear after that.
This one is going to be a nail biter finish.
-
waves