Here’s the idea, rather than paying to repair your bases at the begining of your turn, they now auto-repair, but this happens at the end of the turn. This is key to the new bombing concept.
Basically, the bases now function like the old battleship, which repaired at the end of the turn for free. What this means for bombing options… Instead of doing economic damage at the risk of aa fire on your bombers, here you are risking the bomber against AA fire for potential tactical damage, by messing with the enemy’s options on movement, repair, or the scramble bonus from bases.
My friend and I were discussing this the other day, trying to think of a way to make bombing bases (to inopperative status) more interesting, more frequent, and more valuable for the cost of aircraft risked. I think this would make the tactical bombing of bases even more significant to the gameplay and a better option than the current system, where the enemy can pay to fix bases immediately. Here strategic Bombing against factories is treated the same as OOB, but tactical bombing now feels more tactical since it directly affects how they can move rather than how much they have to spend. This is offset by the fact that bases auto repair at no cost.
Any thoughts?