G40 Strategic Advantages - Delta


  • “Modernized Shipyards” is fine: general in concept and applicable anywhere, so it works.  The package-encompassing argument for “Boeing Fortresses” sounds all right too.  I like “Airborne Assault Troops” too.

    I have reservations about “Patriotic Work Force”, which seems to imply that without this upgrade a country would have an unpatriotic workforce.  “Mass Production”, to me, simply differentiates between making things on an assembly line rather than hand-crafting them one by one, and doesn’t inherently refer to a wartime situation.  (Detroit was producing cars on assembly lines long before WWII.)  How about “Economic Mobilization” or “Total War Economy?”

    Just before I posted this, I saw your post saying "3. Shuffled the availability rounds putting “Code of Bushido” with “Banzai Attack”, and “Long Lance Torpedos” with “Tokyo Express” – which you’ll be amused to see was going to be one of my suggestions.  The paragraph I’d written on this was: “Regarding “Code of Bushido” (currently R5) and “Long Lance Torpedos” (currently R8), how about switching their round numbers?  Japan had the Long Lance from the beginning of the war, so it would make sense for this advantage to be earlier in the game, while Japan’s fight-to-the-death defense of the islands it controlled was characteristic of middle and late phases of the war (when it was on the defensive rather than on the offensive), so it would make sense for this advantage to be later in the game.”  :-D


  • @Young:

    “Paratroopers” might change to “Airborne Assault Troops” (not sure yet).

    On this point, by the way, I think Airborne encompasses both paratroops and glider troops.  Which is fine, unless you want to refer specifically to paras – in which case “Parachute Troops” would be a good generic term.

  • Sponsor

    @CWO:

    @Young:

    “Paratroopers” might change to “Airborne Assault Troops” (not sure yet).

    On this point, by the way, I think Airborne encompasses both paratroops and glider troops.  Which is fine, unless you want to refer specifically to paras – in which case “Parachute Troops” would be a good generic term.

    I agree, “Airborne Assault Troops” it shall be.

    @CWO:

    I have reservations about “Patriotic Work Force”, which seems to imply that without this upgrade a country would have an unpatriotic workforce.  “Mass Production”, to me, simply differentiates between making things on an assembly line rather than hand-crafting them one by one, and doesn’t inherently refer to a wartime situation.  (Detroit was producing cars on assembly lines long before WWII.)  How about “Economic Mobilization” or “Total War Economy?”

    I’ll keep those in mind, I may have to work on this one a little bit, but I’m gonna feel out “War Time Production” for a while.

    @CWO:

    Just before I posted this, I saw your post saying "3. Shuffled the availability rounds putting “Code of Bushido” with “Banzai Attack”, and “Long Lance Torpedos” with “Tokyo Express” – which you’ll be amused to see was going to be one of my suggestions.  The paragraph I’d written on this was: “Regarding “Code of Bushido” (currently R5) and “Long Lance Torpedos” (currently R8), how about switching their round numbers?  Japan had the Long Lance from the beginning of the war, so it would make sense for this advantage to be earlier in the game, while Japan’s fight-to-the-death defense of the islands it controlled was characteristic of middle and late phases of the war (when it was on the defensive rather than on the offensive), so it would make sense for this advantage to be later in the game.”   :-D

    All that was exactly my train of thought, that and forcing players to choose between two destroyer specific SAs, and two infantry specific SAs… without either of them piggy backing each other latter in the game.

    Thanks a lot for the historical references, it really helped make these advantages more accurate.

  • Sponsor

    I’m very excited, because I think I have found a way to get the “Around the Clock Bombing” advantage into the Delta rule set as an alternative rule allowing it to happen once per game for 1 complete round.

    Around the Clock Bombing
    At the beginning of any game round (before Germany’s turn), the United Kingdom may announce once per game, an “around the clock bombing campaign” which will last for one complete round. This means that any allied strategic bombers (including Boeing Fortresses) stationed on London upon the announcement, may conduct a SBR on the turn of their allies (who also have at least 1 strategic bomber on London) as well as on their own turn.

    If you wish to discuss this rule more, follow the link…

    http://www.axisandallies.org/forums/index.php?topic=33730.0


  • R1 - Germany / UK / Russia / Japan / USA / Italy / ANZAC / France

    Airborne Assault Troops
    Up to 2 infantry units from a friendly operational airbase may attack an enemy territory up to 3 spaces away provided that the territory is also being attacked by land units coming from an adjacent territory, or sea zone via an amphibious assault. Does this require bombers?

    or

    War Time Production
    Major factories may now produce a maximum of 12 units, and minor factories may now produce a maximum of 4 units. The maximum damage that can be applied to these factories has not changed.

    R2 - Germany

    Enigma
    German submarines now attack at 3 or less, and now receive 3 dice each when conducting convoy disruptions.

    or

    Blitzkrieg
    Each German mechanized infantry can now blitz alone, and transport an artillery unit up to 2 spaces. Also, each artillery unit now supports up to 2 infantry and/or mechanized infantry.

    I would have tanks boosting infantry like artillery +1, plus Mech can blitz, but blitzkrieg has nothing to do with “each artillery unit now supports up to 2 infantry and/or mechanized infantry”
    Look up what Blitzkrieg is and you will find 3 elements: planes, tanks, infantry. The solution should only involve mobile units.

    R3 - United States

    War Bonds Campaign
    America now rolls 2 dice every round during their collect income phase, and may collect the amount shown in additional IPCs

    or

    Uncle Sam Campaign
    America now receives 4 free infantry units every round during their place new units phase (2 in Eastern United States, and 2 in Western United States).

    This will totally upset the balance. Thats FORTY INFANTRY IN TEN TURNS, who gets this makes the game imbalanced.

    Arsenal of Democracy- US can loan up to X to UK and or USSR…

    R4 - United Kingdom

    Radar
    All AA fire from both AA artillery units, and built in AA guns now defend at 2 or less. Also, all operational airbases under British control may now scramble up to 4 fighters in defense of an adjacent sea zone.

    or

    Commonwealth Aid
    All units produced by British minor factories are now $1 cheaper.
    How bout the ability to place an extra built unit in UK areas w/o need for factory?  This is a free infantry per turn thing again and will imbalance

    R5 - Japan

    Long Lance Torpedos
    Japan may now choose the enemy casualties (including transports, but not air units) from all hits inflicted by their destroyers, in all combat situations.

    or

    Tokyo Express
    Japanese destroyers may now transport up to 2 infantry units each. Destroyers carrying infantry may still attack during the sea combat step of an amphibious assault before unloading their cargo.

    Should be 1 infantry, too strong. Japan will never build transports EVER. THEY ESSENTIALLY NOW GET 2-2 TRANSPORTS

    R6 - United States

    Boeing Fortresses
    When American strategic bombers attack weather in a battle or SBR, they now receive 2 dice each and the attacker may select the best result. Also, American strategic bombers now hit at 2 or less when defending against interceptors, and are now immune to built in AA guns during SBRs.

    or

    Essex Class Carriers
    All American aircraft carriers now attack at 2, and may now carry up to 3 American and/or allied fighters / tactical bombers.

    R7 - Germany

    Jet Fighters
    Both the attack value and movement of all German fighters has now increased by 1 (including escort and interceptor missions).

    or

    V-Rockets
    During the SBR step of each combat movement phase, a single rocket attack may be launched from each operational airbase under German control at an enemy factory, air base, or naval base up to 4 spaces away. Each rocket attack will cause an automatic 6 damage points on the targeted facility, however, Germany may not launch more than 1 rocket attack per target during the same round.

    R8 - Japan

    Banzai Attack
    If Japan attacks an enemy territory with only infantry, those infantry will attack at 2 or less.

    BUT IT MUST BE TO THE DEATH… this is basically giving 1/2 of the total Japanese units +1 in attack. Banzai was a desperate combat and too the death.

    or

    Code of Bushido
    All Japanese infantry on islands now defend at 3 or less.

    R9 - Soviet Union

    Tankograd
    During their place new units phase, Russia will now receive 3 free tanks on the territory of Samara (if under Russian control).

    This is each turn? WTH?

    or

    Trans-Siberian Railway
    Any number of Russian infantry, artillery, and/or AA artillery units may now move from Russia to Novosibirsk, Timguska, Yenisey, or Yakut S.S.R (if under Russian control) within a single non-combat movement. There may only be one destination per turn, and all such movements must originate from Russia.

    R10 - Germany / UK / Russia / Japan / USA / Italy / ANZAC / France

    Long Range Aircraft
    The movement value of all air units has now increased by 1 (“Jet Fighters” can now reach 6, or 7 from an airbase).

    or

    Modernized Shipyards
    Sea units are now cheaper to build:

    Battleship = $17
    Aircraft Carrier = $13
    Cruiser = $9
    Destroyer = $7
    Transport = $6
    Submarine = $5

  • Sponsor

    Thanks for that IL, I’ll drop Uncle Sam to 3, and the Tokyo Express back to one, I’ll also make Blitzkrieg better, but I don’t know how to fix Banzai Attacks for suicide, and I like Tankograd the way it is… it doesn’t kick in till GR#9 and the Russians produced over 30,000 tanks from that factory. I also have to take into account the dynamics of each pairing and make the decision as difficult as possible.


  • Tankograd could just build cheaper tanks, not free tanks

  • Sponsor

    @Imperious:

    Tankograd could just build cheaper tanks, not free tanks

    Interesting, what would be a price per tank that could compete with the Trans-Siberian Railroad advantage… $3, $4?


  • Tanks could go to 5$ not less, or game imbalanced. Heck for $4 id only buy tanks.

    actually perhaps you get discount of 1ipc but you must buy in two’s

    Id rather you go with “Rasputita” and create a winter rule in Russia twice per game that effects Axis units in some manner.

    All the discount units creates imbalanced games, certainly because we got 5 allies and 3 axis, so allies have a +2 advantage just in these rules.

    I think only Russia and USA should have any advantage that effects prices. The other nations didn’t have capability to build cheaper units.  Colonial troops should only be something that allows placement in some area w/o having a factory ( just one unit per turn).

  • Sponsor

    @Imperious:

    Tanks could go to 5$ not less, or game imbalanced. Heck for $4 id only buy tanks.

    Done

    actually perhaps you get discount of 1ipc but you must buy in two’s

    complimented it with mobile industry instead, makes for a tough choice against “Trans-Siberian Railway”

    Id rather you go with “Rasputita” and create a winter rule in Russia twice per game that effects Axis units in some manner.

    There’s a Russian Winter rules in the “Alternative Rules” portion of Delta found here…

    http://www.axisandallies.org/forums/index.php?topic=33730.0

    All the discount units creates imbalanced games, certainly because we got 5 allies and 3 axis, so allies have a +2 advantage just in these rules.

    Perhaps, but the Axis have the slight advantage when it comes to the “Strategic Objectives” portion of Delta found here…

    http://www.axisandallies.org/forums/index.php?topic=33734.0

    I think only Russia and USA should have any advantage that effects prices. The other nations didn’t have capability to build cheaper units.  Colonial troops should only be something that allows placement in some area w/o having a factory ( just one unit per turn).

    Perhaps, we’ll find out more when some play test reports get posted.

Suggested Topics

  • 48
  • 13
  • 9
  • 4
  • 323
  • 41
  • 25
  • 3
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.0k

Users

39.3k

Topics

1.7m

Posts