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15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)

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    Good info on comparing the two games, thank you. I may at some point try that one out. I must say, one of my favorite features of G40 is the naval/air base, which I think is brilliant. I think I’d miss that in WaW.

    So overall, which game do you think is better? and do you foresee yourself retiring from G40 play in favor of committing more to WaW play?

    @wheatbeer:

    Graphics were fine for me after playing a few rounds. I guess you need to use the territory tab to scan territories occasionally to see what’s there.

    I like the big map and all the extra units. The map feels even bigger because there are no air and naval bases to speed travel. I also like the additional powers and the fact that the Allies are much stronger in WaW than G40.

    The scope of WaW (bigger map, more IPC, more units) makes it easier to recover from a bad battle than in G40.

    Your first WaW game you’d want to be careful to make sure you didn’t forget units (especially British and Yamamoto). If possible I’d play the first turn on a desktop PC screen and not a laptop screen.

    I haven’t played enough to judge whether it is truly balanced (especially since everyone playing is new to it and blunders are more common). But there are no complex rules like G40, so learning isn’t too hard.

  • 17

    I probably won’t give up G40 any time soon. I am doing pretty poorly for the 2015 season though.

    Right now, I’d say I’m having more fun with WaW though.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 fighters and 1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 3 fighters and 1 infantry
                    Americans defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,2,4,5,4,2
                Italians collect 5 PUs (4 lost to blockades); end with 6 PUs total

    Production/PUs Summary :

    Germans : 63 / 73
        Russians : 17 / 0
        Japanese : 61 / 81
        Americans : 73 / 89
        Chinese : 23 / 23
        British : 25 / 25
        UK_Pacific : 3 / 0
        Italians : 9 / 6
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Southern France to Spain

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 72 PUs;
                Germans buy 8 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                19 armour, 26 artilleries, 18 infantry and 30 mech_infantrys moved from Bryansk to Rostov
                3 mech_infantrys moved from Russia to Rostov
                1 infantry moved from Turkey to Northwest Persia
                2 bombers moved from Southern Italy to Northwest Persia
                1 bomber moved from Southern Italy to Northwest Persia

    Combat - Germans
                Battle in Rostov
                    Germans attack with 19 armour, 26 artilleries, 19 infantry and 33 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 19 armour, 26 artilleries, 19 infantry and 33 mech_infantrys in Rostov, round 2 :  33/97 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 19 armour, 26 artilleries, 18 infantry and 33 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 3 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 bombers and 1 infantry in Northwest Persia, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Northwest Persia to Turkey
                3 infantry moved from Novgorod to 115 Sea Zone
                3 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
                1 artillery moved from Sweden to 113 Sea Zone
                1 mech_infantry moved from Western Germany to Southern Italy
                1 aaGun and 2 infantry moved from Holland Belgium to France
                1 aaGun, 16 artilleries and 26 infantry moved from Western Germany to France
                1 artillery and 3 infantry moved from 113 Sea Zone to Western Germany
                4 armour and 6 mech_infantrys moved from Germany to France
                1 infantry moved from Greater Southern Germany to Western Germany
                1 mech_infantry moved from Slovakia Hungary to Western Germany
                2 infantry moved from Germany to Western Germany
                1 aaGun moved from Western Germany to France
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from Sweden to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Western Germany
                3 carriers, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
                2 transports moved from 114 Sea Zone to 115 Sea Zone
                3 fighters moved from Southern Italy to France
                2 fighters moved from Southern Italy to France
                1 fighter moved from Southern Italy to France
                1 fighter moved from Southern Italy to France
                1 aaGun moved from Germany to Western Germany

    Place Units - Germans
                3 artilleries placed in France
                2 artilleries and 1 infantry placed in Western Germany
                3 artilleries placed in Turkey
                3 mech_infantrys placed in Russia
                3 infantry placed in Sweden
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,4,6,3,3
                Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 65 / 75
        Russians : 15 / 0
        Japanese : 61 / 81
        Americans : 73 / 89
        Chinese : 23 / 23
        British : 25 / 25
        UK_Pacific : 3 / 0
        Italians : 9 / 6
        ANZAC : 0 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Combat Move - Russians
                5 armour, 9 artilleries, 1 bomber, 1 fighter, 68 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Caucasus to Turkey
                2 fighters moved from Persia to Turkey
                2 bombers moved from Egypt to Turkey

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    Need your OOL in turkey.

    Looking to end this game one way or another  8-)

  • 17

    My OOL will depend on your roll.

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    You got no Aa hits and I got 28 hits.

  • 17

    I’ll lose 28 infantry

  • 17

    whoops

  • 17

    24 infantry and 4 mech I mean

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    You got 45 and I got 16 more hits.

  • 17

    Allocate those hits to mech, and any leftover to artillery

  • 25 24 22 21 20 19 18 16 15

    You got 26 and then I got 13 more.

  • 17

    can you send me a map? or tell me what both sides have left?

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Combat Move - Russians
                5 armour, 9 artilleries, 1 bomber, 1 fighter, 68 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Caucasus to Turkey
                2 fighters moved from Persia to Turkey
                2 bombers moved from Egypt to Turkey

    Combat - Russians
                Battle in Turkey
                    Russians attack with 5 armour, 9 artilleries, 3 bombers, 3 fighters, 68 infantry, 18 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 aaGun, 18 armour, 36 artilleries, 3 bombers, 1 factory_minor, 24 infantry and 18 mech_infantrys

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    Sent

  • 17

    I’ll lose 13 artillery

  • 25 24 22 21 20 19 18 16 15

    That was a really bad performance on the Russians. But I wantd this game over with sooner to be honest. Not happy with how I let some opportunities slip away. You’ve played it exceptionally. I still have some lessons to learn here…I especially seem to give up russia too easily, and in this game twice lol. But I’m especially mad that I let anzac fall. I think I could’ve prevented that, but I just wasn’t careful.

    I will play this round out to see if there’s any hope. I Ended up with a single russian bomber surviving!

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