Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)
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posting as a reminder
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Hey yah I was gonna let u know I’ve been really engaged in another very complex game and am trying to finish that one off before getting back to this one. I’m hoping that one can finish in the next few days. It’s getting hard for me to play multiple complex games with my busy family life. Is that cool with you? Then I promise our game will be highest priority and I’ll make moves daily.
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Ok doke … good luck in your other match.
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Thanks buddy. That one is progressing rapidly, several rounds a day, so I’m expecting it to head to a conclusion sooner than later.
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I guess the other one slowed down. I’ll try to get this one in sometime tomorrow. Sorry for the delay.
I noticed you’ve picked up a few WaW games. How does it compare in your opinion? I looked at the map for the first time, and while the idea of an even bigger map seems appealing, it also seemed quite overwhelming, and the graphics unwieldy.
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Graphics were fine for me after playing a few rounds. I guess you need to use the territory tab to scan territories occasionally to see what’s there.
I like the big map and all the extra units. The map feels even bigger because there are no air and naval bases to speed travel. I also like the additional powers and the fact that the Allies are much stronger in WaW than G40.
The scope of WaW (bigger map, more IPC, more units) makes it easier to recover from a bad battle than in G40.
Your first WaW game you’d want to be careful to make sure you didn’t forget units (especially British and Yamamoto). If possible I’d play the first turn on a desktop PC screen and not a laptop screen.
I haven’t played enough to judge whether it is truly balanced (especially since everyone playing is new to it and blunders are more common). But there are no complex rules like G40, so learning isn’t too hard.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Southern France to Northern Italy
2 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from Spain to Normandy Bordeaux
3 tactical_bombers moved from Southern France to Normandy Bordeaux
4 fighters moved from Southern France to Northern Italy
4 tactical_bombers moved from Southern France to Northern Italy
1 armour moved from Burma to Shan State
Americans take Shan State from Japanese
1 armour moved from Shan State to Burma
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to Normandy BordeauxCombat - Americans
Battle in 30 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 4 fighters, 2 infantry and 4 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Italy
Americans attack with 4 fighters, 1 infantry and 4 tactical_bombers
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 mech_infantrys moved from Spain to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to Spain
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Southern France
4 tactical_bombers moved from Northern Italy to Southern France
4 fighters moved from Northern Italy to Southern France
1 aaGun moved from Southern France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
4 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from Spain to Southern France
3 artilleries moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern France to Normandy Bordeaux
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from 80 Sea Zone to Burma
1 tactical_bomber moved from Persia to Burma
1 armour and 1 mech_infantry moved from Burma to Kweichow
2 artilleries and 6 infantry moved from Manchuria to Jehol
3 carriers and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
3 fighters moved from 80 Sea Zone to Persia
1 fighter moved from 80 Sea Zone to Persia
3 fighters moved from 80 Sea Zone to Caucasus
1 transport moved from 65 Sea Zone to 64 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from Western United States to Mexico
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Midway to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea ZonePlace Units - Americans
3 infantry placed in Southern France
3 mech_infantrys placed in Spain
Americans undo move 2.
1 infantry and 2 mech_infantrys placed in Spain
3 mech_infantrys placed in Korea
2 infantry and 1 mech_infantry placed in Persia
1 submarine placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
Americans undo move 7.
1 bomber and 2 fighters placed in Western United States
Americans undo move 5.
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,6,3,6
Americans collect 74 PUs (3 lost to blockades); end with 74 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 fighters could not land in 92 Sea Zone and were removed
8 infantry moved from Manchuria to Jehol
5 infantry moved from Yunnan to BurmaPlace Units - Chinese
8 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 23 PUs;
British buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 3 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 3 infantry and 4 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Japanese with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Saudi Arabia to Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Saudi Arabia to Iraq
1 carrier, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Trans-Jordan to Persia
1 mech_infantry moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from Southern France to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 aaGun moved from Southern France to Spain
4 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from 92 Sea Zone to Southern France
2 fighters moved from Anglo Egyptian Sudan to Saudi Arabia
7 fighters moved from 92 Sea Zone to Egypt
1 aaGun and 1 artillery moved from Yunnan to BurmaPlace Units - British
2 transports placed in 81 Sea Zone
1 infantry placed in Egypt
2 infantry placed in Saudi Arabia
British undo move 3.
British undo move 1.
2 infantry placed in Egypt
2 transports placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 mech_infantry
EDIT: Adding units owned by British to Caucasus: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 23 PUs;
British buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 3 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 3 infantry and 4 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Japanese with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Saudi Arabia to Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Saudi Arabia to Iraq
1 carrier, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Trans-Jordan to Persia
1 mech_infantry moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from Southern France to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 aaGun moved from Southern France to Spain
4 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from 92 Sea Zone to Southern France
2 fighters moved from Anglo Egyptian Sudan to Saudi Arabia
7 fighters moved from 92 Sea Zone to Egypt
1 aaGun and 1 artillery moved from Yunnan to BurmaPlace Units - British
2 transports placed in 81 Sea Zone
1 infantry placed in Egypt
2 infantry placed in Saudi Arabia
British undo move 3.
British undo move 1.
2 infantry placed in Egypt
2 transports placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 mech_infantry
EDIT: Adding units owned by British to Caucasus: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTurn Complete - UK_Pacific
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Good info on comparing the two games, thank you. I may at some point try that one out. I must say, one of my favorite features of G40 is the naval/air base, which I think is brilliant. I think I’d miss that in WaW.
So overall, which game do you think is better? and do you foresee yourself retiring from G40 play in favor of committing more to WaW play?
Graphics were fine for me after playing a few rounds. I guess you need to use the territory tab to scan territories occasionally to see what’s there.
I like the big map and all the extra units. The map feels even bigger because there are no air and naval bases to speed travel. I also like the additional powers and the fact that the Allies are much stronger in WaW than G40.
The scope of WaW (bigger map, more IPC, more units) makes it easier to recover from a bad battle than in G40.
Your first WaW game you’d want to be careful to make sure you didn’t forget units (especially British and Yamamoto). If possible I’d play the first turn on a desktop PC screen and not a laptop screen.
I haven’t played enough to judge whether it is truly balanced (especially since everyone playing is new to it and blunders are more common). But there are no complex rules like G40, so learning isn’t too hard.
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I probably won’t give up G40 any time soon. I am doing pretty poorly for the 2015 season though.
Right now, I’d say I’m having more fun with WaW though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
3 fighters and 1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,2,4,5,4,2
Italians collect 5 PUs (4 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 63 / 73
Russians : 17 / 0
Japanese : 61 / 81
Americans : 73 / 89
Chinese : 23 / 23
British : 25 / 25
UK_Pacific : 3 / 0
Italians : 9 / 6
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Non Combat Move - French
2 infantry moved from Southern France to SpainTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 72 PUs;
Germans buy 8 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
19 armour, 26 artilleries, 18 infantry and 30 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Russia to Rostov
1 infantry moved from Turkey to Northwest Persia
2 bombers moved from Southern Italy to Northwest Persia
1 bomber moved from Southern Italy to Northwest PersiaCombat - Germans
Battle in Rostov
Germans attack with 19 armour, 26 artilleries, 19 infantry and 33 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 19 armour, 26 artilleries, 19 infantry and 33 mech_infantrys in Rostov, round 2 : 33/97 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 19 armour, 26 artilleries, 18 infantry and 33 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Northwest Persia, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Northwest Persia to Turkey
3 infantry moved from Novgorod to 115 Sea Zone
3 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Sweden to 113 Sea Zone
1 mech_infantry moved from Western Germany to Southern Italy
1 aaGun and 2 infantry moved from Holland Belgium to France
1 aaGun, 16 artilleries and 26 infantry moved from Western Germany to France
1 artillery and 3 infantry moved from 113 Sea Zone to Western Germany
4 armour and 6 mech_infantrys moved from Germany to France
1 infantry moved from Greater Southern Germany to Western Germany
1 mech_infantry moved from Slovakia Hungary to Western Germany
2 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
3 carriers, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
2 transports moved from 114 Sea Zone to 115 Sea Zone
3 fighters moved from Southern Italy to France
2 fighters moved from Southern Italy to France
1 fighter moved from Southern Italy to France
1 fighter moved from Southern Italy to France
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in France
2 artilleries and 1 infantry placed in Western Germany
3 artilleries placed in Turkey
3 mech_infantrys placed in Russia
3 infantry placed in Sweden
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,4,6,3,3
Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 65 / 75
Russians : 15 / 0
Japanese : 61 / 81
Americans : 73 / 89
Chinese : 23 / 23
British : 25 / 25
UK_Pacific : 3 / 0
Italians : 9 / 6
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
5 armour, 9 artilleries, 1 bomber, 1 fighter, 68 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Caucasus to Turkey
2 fighters moved from Persia to Turkey
2 bombers moved from Egypt to Turkey -
Need your OOL in turkey.
Looking to end this game one way or another 8-)
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My OOL will depend on your roll.
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You got no Aa hits and I got 28 hits.
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I’ll lose 28 infantry





