Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
Did you forget to post the game or are you still doing non-combat moves?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Celebes to Philippines
2 bombers moved from Celebes to 39 Sea Zone
2 fighters moved from French Indo China to 39 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine, 4 tactical_bombers and 4 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 4 tactical_bombers and 4 transports in 39 Sea Zone, round 2 : 7/17 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 1 bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 bomber in Philippines, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Philippines to French Indo China
2 fighters and 1 tactical_bomber moved from Celebes to French Indo China
2 fighters moved from 39 Sea Zone to Ceylon
2 bombers moved from 39 Sea Zone to Ceylon
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,5,4,5,2,4,4,3,2,4,3,4,1,5,4,2,4,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,1,5,6,4,1
Japanese collect 13 PUs (13 lost to blockades); end with 13 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
Hainan : 1 harbour
Ceylon : 1 flag, 1 armour, 3 artilleries, 2 bombers, 2 fighters and 4 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
New Guinea : 1 flag
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 4 tactical_bombers and 4 transports
6 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 67
Russians : 38 / 50
Japanese : 26 / 13
Americans : 56 / 81
Chinese : 23 / 29
British : 25 / 27
UK_Pacific : 15 / 12
Italians : 21 / 33
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2,875
Median : 2,500
Variance : 0,571
Standard Deviation : 0,756
Total rolls : 8
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2,875
Median : 2,500
Variance : 0,571
Standard Deviation : 0,756
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
Scramble in SZ 6?
Intercept in Western Germany?
Please send interceptors in w.ger.
Please send one Ftr to scramble.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 fighters, 4 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 fighter
Americans win with 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 submarine
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 battleships, 4 carriers, 3 destroyers, 2 fighters and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 carriers moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 2 fighters moved from 20 Sea Zone to 35 Sea Zone
Place Units - Americans
2 artilleries placed in Korea
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 bomber placed in Korea
Turn Complete - Americans
Americans collect 56 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
5 artilleries, 1 fighter and 12 infantry moved from Yunnan to Burma
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
Place Units - Chinese
2 artilleries and 7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - British
2 units repaired.
1 armour, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Rhodesia to Belgian Congo
1 bomber moved from Rhodesia to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Rhodesia to Kenya
British take Kenya from Italians
1 armour and 4 mech_infantrys moved from Rhodesia to Belgian Congo
Combat - British
Battle in Scotland
British attack with 1 armour, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 3 infantry and 2 mech_infantrys
British win, taking Scotland from Germans with 1 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Belgian Congo
British attack with 2 armour, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 2 armour, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Syria to Iraq
1 aaGun, 1 artillery and 4 infantry moved from Persia to Iraq
1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
1 artillery moved from Union of South Africa to Rhodesia
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 aaGun moved from United Kingdom to Scotland
2 fighters moved from Scotland to United Kingdom
Place Units - British
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,2,1,2,3,3,1,4,3,1,4,6,4,3,4,6,4,1,4,5,4
UK_Pacific collect 12 PUs (3 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Libya to Tunisia
2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Romania
Germans take Romania from Russians
1 armour moved from Northern Italy to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
1 fighter moved from Yugoslavia to Bulgaria
1 bomber moved from Southern Italy to Iraq
2 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Yugoslavia to Slovakia Hungary
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
Combat - Italians
Battle in Iraq
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
British defend with 1 aaGun, 2 armour, 1 artillery, 1 bomber, 8 infantry and 2 mech_infantrys; Russians defend with 1 infantry
AA fire in Iraq : 0/2 hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Iraq, round 2 : 3/11 hits
British roll dice for 1 aaGun, 2 armour, 1 artillery, 1 bomber, 9 infantry and 2 mech_infantrys in Iraq, round 2 : 3/15 hits
1 aaGun owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 armour owned by the Italians and 2 infantry owned by the Italians retreated to Trans-Jordan
British win with 2 armour, 1 artillery, 1 bomber, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 3 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Bulgaria
Italians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 4 infantry
French defend with 3 infantry
Italians roll dice for 4 infantry in Tunisia, round 2 : 1/4 hits
French roll dice for 3 infantry in Tunisia, round 2 : 0/3 hits
1 infantry owned by the French lost in Tunisia
Italians roll dice for 4 infantry in Tunisia, round 3 : 0/4 hits
French roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits
Italians roll dice for 4 infantry in Tunisia, round 4 : 0/4 hits
French roll dice for 2 infantry in Tunisia, round 4 : 1/2 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 3 infantry in Tunisia, round 5 : 2/3 hits
French roll dice for 2 infantry in Tunisia, round 5 : 2/2 hits
2 infantry owned by the Italians and 2 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for French: 3 infantry
Battle in Slovakia Hungary
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Slovakia Hungary to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from Bulgaria to Southern Italy
2 infantry and 1 mech_infantry moved from Yugoslavia to Bulgaria
1 bomber and 1 fighter moved from Iraq to Trans-Jordan
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
Place Units - Italians
1 armour and 2 infantry placed in Northern Italy
3 infantry placed in Egypt
1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Trans-Jordan: 2 infantry
EDIT: Removing units owned by Italians from Egypt: 2 infantry
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Gold Coast : 1 flag, 1 infantry
Nigeria : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 infantry
Slovakia Hungary : 2 infantry
Romania : 1 infantry
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
96 Sea Zone : 1 destroyer
95 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 51 / 67
Russians : 31 / 50
Japanese : 26 / 13
Americans : 56 / 86
Chinese : 23 / 29
British : 28 / 30
UK_Pacific : 15 / 14
Italians : 22 / 27
ANZAC : 10 / 11
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 3,836
Median : 4,000
Variance : 0,917
Standard Deviation : 0,957
Total rolls : 61
British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4,529
Median : 5,000
Variance : 1,812
Standard Deviation : 1,346
Total rolls : 17
Italians Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3,636
Median : 4,000
Variance : 0,844
Standard Deviation : 0,919
Total rolls : 33
French Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3,111
Median : 3,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 9
Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
I performed a strafe attack on iraq and choose 1x inf instead of your Bomber and also took your AA gun as casultie for max defence.
I don’t mind if you want to choose a inf unit instead if you want to.
Edit:
Forgot to reinforce Trans Jordan in NCM with two Inf Units.
Okay yes I was going to keep the AA gun so I’ll edit it back in. Thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 aaGun
EDIT: Turning off Edit Mode
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 45 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 1 artillery and 7 mech_infantrys moved from Ukraine to Bessarabia
2 bombers moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 armour moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 armour and 10 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
9 artilleries and 7 infantry moved from Rostov to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 1 artillery and 7 mech_infantrys moved from Ukraine to Bessarabia
2 bombers moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 armour moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 armour and 10 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
9 artilleries and 7 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in Bessarabia
Germans attack with 6 armour, 1 artillery, 2 bombers, 1 fighter and 7 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 15 infantry
AA fire in Bessarabia : 0/3 hits
Germans roll dice for 6 armour, 1 artillery, 2 bombers, 1 fighter and 7 mech_infantrys in Bessarabia, round 2 : 5/17 hits
Russians roll dice for 1 aaGun, 1 artillery and 15 infantry in Bessarabia, round 2 : 4/16 hits
4 infantry owned by the Russians, 4 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Bessarabia
Germans roll dice for 6 armour, 1 artillery, 2 bombers, 1 fighter and 3 mech_infantrys in Bessarabia, round 3 : 7/13 hits
Russians roll dice for 1 artillery and 11 infantry in Bessarabia, round 3 : 4/12 hits
7 infantry owned by the Russians, 3 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Germans roll dice for 6 armour, 2 bombers and 1 fighter in Bessarabia, round 4 : 6/9 hits
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 4 : 0/5 hits
4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 1 artillery and 7 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 15 infantry
Battle in Poland
Germans attack with 1 armour and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 10 infantry in Poland, round 2 : 1/11 hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 9 artilleries and 7 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 9 artilleries and 7 infantry in Volgograd, round 2 : 8/16 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 9 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bessarabia to Germany
1 fighter moved from Bessarabia to Romania
1 mech_infantry moved from Finland to Novgorod
1 armour moved from Finland to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Western Germany to Germany
1 infantry moved from Finland to Norway
Place Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Novgorod
3 mech_infantrys placed in Romania
7 mech_infantrys placed in Germany
Germans undo move 2.
1 fighter and 2 mech_infantrys placed in Romania
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 factory_minor, 2 fighters and 2 mech_infantrys
Poland : 1 armour and 9 infantry
Germany : 2 aaGuns, 2 bombers, 1 factory_major and 8 mech_infantrys
Norway : 1 infantry
Denmark : 3 infantry
Karelia : 1 flag
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour
Bessarabia : 1 flag, 1 aaGun and 6 armour
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 9 artilleries, 1 factory_minor and 6 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Caucasus : 1 flag, 1 artillery and 1 infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 59 / 77
Russians : 23 / 50
Japanese : 22 / 13
Americans : 56 / 86
Chinese : 23 / 29
British : 28 / 30
UK_Pacific : 19 / 14
Italians : 22 / 27
ANZAC : 10 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 24 times
3 was rolled 18 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 19 times
Average roll : 3,580
Median : 4,000
Variance : 0,595
Standard Deviation : 0,771
Total rolls : 112
Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Germans Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3,457
Median : 3,000
Variance : 0,435
Standard Deviation : 0,659
Total rolls : 70
Russians Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3,825
Median : 4,000
Variance : 1,026
Standard Deviation : 1,013
Total rolls : 40
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 16 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Baltic States to Novgorod
2 artilleries and 2 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Bryansk to Novgorod
2 armour moved from Bryansk to Novgorod
2 fighters moved from Russia to Novgorod
2 tactical_bombers moved from Russia to Novgorod
2 mech_infantrys moved from Vologda to Archangel
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Archangel
20 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Smolensk
1 bomber moved from Russia to Smolensk
1 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from Russia to Tambov
1 infantry moved from Iraq to Syria
Russians take Syria from Italians
Combat - Russians
Battle in Archangel
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians win, taking Novgorod from Germans with 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 infantry and 2 mech_infantrys
Battle in Rostov
Russians attack with 22 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 22 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Tambov
10 infantry moved from Bryansk to Tambov
1 bomber moved from Smolensk to Russia
2 fighters and 2 tactical_bombers moved from Novgorod to Vologda
2 infantry moved from Chahar to Suiyuyan
2 infantry moved from Bryansk to Tambov
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Siam
1 fighter moved from French Indo China to 43 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Persia
Non Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from Ceylon to Egypt
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to Ceylon
1 fighter moved from 39 Sea Zone to Ceylon
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Ceylon to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Ceylon to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Ceylon to 80 Sea Zone
2 fighters moved from Ceylon to 80 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from French Indo China to Trans-Jordan
1 fighter moved from 43 Sea Zone to French Indo China
2 fighters moved from 80 Sea Zone to Trans-Jordan
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1,6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,1,5,6,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,2,6,3
Japanese collect 9 PUs (16 lost to blockades); end with 9 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 tactical_bomber
Siam : 1 artillery and 2 infantry
Hainan : 1 harbour
Ceylon : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
New Guinea : 1 flag
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
Trans-Jordan : 1 bomber and 2 fighters
Egypt : 2 bombers
80 Sea Zone : 1 armour, 2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 infantry, 1 submarine, 4 tactical_bombers and 4 transports
Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 50 / 77
Russians : 33 / 49
Japanese : 25 / 9
Americans : 56 / 86
Chinese : 23 / 29
British : 26 / 30
UK_Pacific : 18 / 14
Italians : 21 / 27
ANZAC : 10 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Null / Other
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Okinawa
Non Combat Move - Americans
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 fighters moved from Korea to 19 Sea Zone
1 fighter moved from Korea to Yunnan
1 battleship, 2 carriers, 2 destroyers and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
2 artilleries and 7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 bomber, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Scotland to Eire
British take Eire from Germans
1 armour moved from Eire to Scotland
1 bomber moved from Urals to Persia
1 bomber moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria
British take French Equatorial Africa from Italians
British take Nigeria from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Italians
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Persia
British attack with 2 bombers and 1 infantry
Japanese defend with 1 infantry
retreated to Persia
Japanese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 bomber and 1 infantry
Non Combat Move - British
1 bomber moved from Persia to India
1 artillery moved from India to West India
2 artilleries moved from India to Burma
3 infantry moved from India to West India
3 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 mech_infantry moved from Kenya to Belgian Congo
1 tactical_bomber moved from Tanganyika Territory to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery, 7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 bomber placed in United Kingdom
1 fighter and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,1,6,1,3,2,1,5,5,2,6,6,5,6,2,1,5,3,2,3,2,4
British collect 27 PUs (2 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 1 mech_infantry