@Daaras new thread
AeV (Axis) vs legion386 (Allies+8) G40
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No scramble please.
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Did you forget to post the game or are you still doing non-combat moves?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Celebes to Philippines
2 bombers moved from Celebes to 39 Sea Zone
2 fighters moved from French Indo China to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine, 4 tactical_bombers and 4 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 4 tactical_bombers and 4 transports in 39 Sea Zone, round 2 : 7/17 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 1 bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 bomber in Philippines, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 bomber moved from Philippines to French Indo China
2 fighters and 1 tactical_bomber moved from Celebes to French Indo China
2 fighters moved from 39 Sea Zone to Ceylon
2 bombers moved from 39 Sea Zone to CeylonPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,5,4,5,2,4,4,3,2,4,3,4,1,5,4,2,4,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,1,5,6,4,1
Japanese collect 13 PUs (13 lost to blockades); end with 13 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
Hainan : 1 harbour
Ceylon : 1 flag, 1 armour, 3 artilleries, 2 bombers, 2 fighters and 4 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
New Guinea : 1 flag
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 4 tactical_bombers and 4 transports
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 67
Russians : 38 / 50
Japanese : 26 / 13
Americans : 56 / 81
Chinese : 23 / 29
British : 25 / 27
UK_Pacific : 15 / 12
Italians : 21 / 33
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2,875
Median : 2,500
Variance : 0,571
Standard Deviation : 0,756
Total rolls : 8Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2,875
Median : 2,500
Variance : 0,571
Standard Deviation : 0,756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany -
Scramble in SZ 6?
Intercept in Western Germany?
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Please send interceptors in w.ger.
Please send one Ftr to scramble.
Thank you. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 fighters, 4 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 fighter
Americans win with 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 submarine
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 battleships, 4 carriers, 3 destroyers, 2 fighters and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 carriers moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 2 fighters moved from 20 Sea Zone to 35 Sea ZonePlace Units - Americans
2 artilleries placed in Korea
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 bomber placed in KoreaTurn Complete - Americans
Americans collect 56 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
5 artilleries, 1 fighter and 12 infantry moved from Yunnan to Burma
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Kiangsi to KwangtungPlace Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
2 units repaired.
1 armour, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Rhodesia to Belgian Congo
1 bomber moved from Rhodesia to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Rhodesia to Kenya
British take Kenya from Italians
1 armour and 4 mech_infantrys moved from Rhodesia to Belgian CongoCombat - British
Battle in Scotland
British attack with 1 armour, 1 artillery, 2 fighters, 10 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 3 infantry and 2 mech_infantrys
British win, taking Scotland from Germans with 1 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Belgian Congo
British attack with 2 armour, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 2 armour, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Syria to Iraq
1 aaGun, 1 artillery and 4 infantry moved from Persia to Iraq
1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
1 artillery moved from Union of South Africa to Rhodesia
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 aaGun moved from United Kingdom to Scotland
2 fighters moved from Scotland to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,2,1,2,3,3,1,4,3,1,4,6,4,3,4,6,4,1,4,5,4
UK_Pacific collect 12 PUs (3 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Libya to Tunisia
2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Romania
Germans take Romania from Russians
1 armour moved from Northern Italy to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
1 fighter moved from Yugoslavia to Bulgaria
1 bomber moved from Southern Italy to Iraq
2 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Yugoslavia to Slovakia Hungary
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from BritishCombat - Italians
Battle in Iraq
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
British defend with 1 aaGun, 2 armour, 1 artillery, 1 bomber, 8 infantry and 2 mech_infantrys; Russians defend with 1 infantry
AA fire in Iraq : 0/2 hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Iraq, round 2 : 3/11 hits
British roll dice for 1 aaGun, 2 armour, 1 artillery, 1 bomber, 9 infantry and 2 mech_infantrys in Iraq, round 2 : 3/15 hits
1 aaGun owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 armour owned by the Italians and 2 infantry owned by the Italians retreated to Trans-Jordan
British win with 2 armour, 1 artillery, 1 bomber, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 3 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Bulgaria
Italians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 4 infantry
French defend with 3 infantry
Italians roll dice for 4 infantry in Tunisia, round 2 : 1/4 hits
French roll dice for 3 infantry in Tunisia, round 2 : 0/3 hits
1 infantry owned by the French lost in Tunisia
Italians roll dice for 4 infantry in Tunisia, round 3 : 0/4 hits
French roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits
Italians roll dice for 4 infantry in Tunisia, round 4 : 0/4 hits
French roll dice for 2 infantry in Tunisia, round 4 : 1/2 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 3 infantry in Tunisia, round 5 : 2/3 hits
French roll dice for 2 infantry in Tunisia, round 5 : 2/2 hits
2 infantry owned by the Italians and 2 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for French: 3 infantry
Battle in Slovakia Hungary
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Slovakia Hungary to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from Bulgaria to Southern Italy
2 infantry and 1 mech_infantry moved from Yugoslavia to Bulgaria
1 bomber and 1 fighter moved from Iraq to Trans-Jordan
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to EgyptPlace Units - Italians
1 armour and 2 infantry placed in Northern Italy
3 infantry placed in Egypt
1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Trans-Jordan: 2 infantry
EDIT: Removing units owned by Italians from Egypt: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Gold Coast : 1 flag, 1 infantry
Nigeria : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 infantry
Slovakia Hungary : 2 infantry
Romania : 1 infantry
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
96 Sea Zone : 1 destroyer
95 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 armour, 3 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 51 / 67
Russians : 31 / 50
Japanese : 26 / 13
Americans : 56 / 86
Chinese : 23 / 29
British : 28 / 30
UK_Pacific : 15 / 14
Italians : 22 / 27
ANZAC : 10 / 11
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 15 times
Average roll : 3,836
Median : 4,000
Variance : 0,917
Standard Deviation : 0,957
Total rolls : 61British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4,529
Median : 5,000
Variance : 1,812
Standard Deviation : 1,346
Total rolls : 17Italians Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3,636
Median : 4,000
Variance : 0,844
Standard Deviation : 0,919
Total rolls : 33French Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3,111
Median : 3,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 9Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
I performed a strafe attack on iraq and choose 1x inf instead of your Bomber and also took your AA gun as casultie for max defence.
I don’t mind if you want to choose a inf unit instead if you want to.Edit:
Forgot to reinforce Trans Jordan in NCM with two Inf Units.
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Okay yes I was going to keep the AA gun so I’ll edit it back in. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 aaGun
EDIT: Turning off Edit Mode
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 45 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 1 artillery and 7 mech_infantrys moved from Ukraine to Bessarabia
2 bombers moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 armour moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 armour and 10 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
9 artilleries and 7 infantry moved from Rostov to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 1 artillery and 7 mech_infantrys moved from Ukraine to Bessarabia
2 bombers moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 armour moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 armour and 10 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
9 artilleries and 7 infantry moved from Rostov to VolgogradCombat - Germans
Battle in Bessarabia
Germans attack with 6 armour, 1 artillery, 2 bombers, 1 fighter and 7 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 15 infantry
AA fire in Bessarabia : 0/3 hits
Germans roll dice for 6 armour, 1 artillery, 2 bombers, 1 fighter and 7 mech_infantrys in Bessarabia, round 2 : 5/17 hits
Russians roll dice for 1 aaGun, 1 artillery and 15 infantry in Bessarabia, round 2 : 4/16 hits
4 infantry owned by the Russians, 4 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Bessarabia
Germans roll dice for 6 armour, 1 artillery, 2 bombers, 1 fighter and 3 mech_infantrys in Bessarabia, round 3 : 7/13 hits
Russians roll dice for 1 artillery and 11 infantry in Bessarabia, round 3 : 4/12 hits
7 infantry owned by the Russians, 3 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Germans roll dice for 6 armour, 2 bombers and 1 fighter in Bessarabia, round 4 : 6/9 hits
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 4 : 0/5 hits
4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 1 artillery and 7 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 15 infantry
Battle in Poland
Germans attack with 1 armour and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 10 infantry in Poland, round 2 : 1/11 hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 9 artilleries and 7 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 9 artilleries and 7 infantry in Volgograd, round 2 : 8/16 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 9 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 2/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Bessarabia to Germany
1 fighter moved from Bessarabia to Romania
1 mech_infantry moved from Finland to Novgorod
1 armour moved from Finland to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Western Germany to Germany
1 infantry moved from Finland to NorwayPlace Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Novgorod
3 mech_infantrys placed in Romania
7 mech_infantrys placed in Germany
Germans undo move 2.
1 fighter and 2 mech_infantrys placed in Romania
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 factory_minor, 2 fighters and 2 mech_infantrys
Poland : 1 armour and 9 infantry
Germany : 2 aaGuns, 2 bombers, 1 factory_major and 8 mech_infantrys
Norway : 1 infantry
Denmark : 3 infantry
Karelia : 1 flag
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour
Bessarabia : 1 flag, 1 aaGun and 6 armour
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 9 artilleries, 1 factory_minor and 6 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Caucasus : 1 flag, 1 artillery and 1 infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 77
Russians : 23 / 50
Japanese : 22 / 13
Americans : 56 / 86
Chinese : 23 / 29
British : 28 / 30
UK_Pacific : 19 / 14
Italians : 22 / 27
ANZAC : 10 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 24 times
3 was rolled 18 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 19 times
Average roll : 3,580
Median : 4,000
Variance : 0,595
Standard Deviation : 0,771
Total rolls : 112Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3,457
Median : 3,000
Variance : 0,435
Standard Deviation : 0,659
Total rolls : 70Russians Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3,825
Median : 4,000
Variance : 1,026
Standard Deviation : 1,013
Total rolls : 40 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 16 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Baltic States to Novgorod
2 artilleries and 2 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Bryansk to Novgorod
2 armour moved from Bryansk to Novgorod
2 fighters moved from Russia to Novgorod
2 tactical_bombers moved from Russia to Novgorod
2 mech_infantrys moved from Vologda to Archangel
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Archangel
20 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Smolensk
1 bomber moved from Russia to Smolensk
1 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from Russia to Tambov
1 infantry moved from Iraq to Syria
Russians take Syria from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians win, taking Novgorod from Germans with 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 infantry and 2 mech_infantrys
Battle in Rostov
Russians attack with 22 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 22 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Tambov
10 infantry moved from Bryansk to Tambov
1 bomber moved from Smolensk to Russia
2 fighters and 2 tactical_bombers moved from Novgorod to Vologda
2 infantry moved from Chahar to Suiyuyan
2 infantry moved from Bryansk to TambovPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Siam
1 fighter moved from French Indo China to 43 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to PersiaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in PersiaNon Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from Ceylon to Egypt
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to Ceylon
1 fighter moved from 39 Sea Zone to Ceylon
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Ceylon to 39 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Ceylon to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Ceylon to 80 Sea Zone
2 fighters moved from Ceylon to 80 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from French Indo China to Trans-Jordan
1 fighter moved from 43 Sea Zone to French Indo China
2 fighters moved from 80 Sea Zone to Trans-JordanPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1,6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,1,5,6,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,2,6,3
Japanese collect 9 PUs (16 lost to blockades); end with 9 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 tactical_bomber
Siam : 1 artillery and 2 infantry
Hainan : 1 harbour
Ceylon : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
New Guinea : 1 flag
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
Trans-Jordan : 1 bomber and 2 fighters
Egypt : 2 bombers
80 Sea Zone : 1 armour, 2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 infantry, 1 submarine, 4 tactical_bombers and 4 transports
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 77
Russians : 33 / 49
Japanese : 25 / 9
Americans : 56 / 86
Chinese : 23 / 29
British : 26 / 30
UK_Pacific : 18 / 14
Italians : 21 / 27
ANZAC : 10 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6Null / Other
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from GermansCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in OkinawaNon Combat Move - Americans
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 fighters moved from Korea to 19 Sea Zone
1 fighter moved from Korea to Yunnan
1 battleship, 2 carriers, 2 destroyers and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to KiangsuPlace Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





