i am away for the weekend, so maybe sunday night
15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)
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I sent you file (and then edited and re-sent) last night via email, as it has grown too large to post in here. Let me know if you didn’t receive it.
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map received … may require some thought
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Yes indeed. Did you consider that I might pull the trigger on the neutrals?
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I thought you might do it earlier, then I stopped thinking about it :lol:
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intercept egypt?
will send map in a min or two
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what are you bombing, and with how many bombers?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from Romania to Bulgaria
Italians take Bulgaria from Americans
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Denmark to Northern Italy
2 bombers moved from Southern Italy to EgyptCombat - Italians
Air Battle in Egypt
Italians attacks with 2 units heading to Egypt
British launches 2 interceptors out of Egypt
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/2 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 10 damage total. Damaged units is as follows: airfield = 4, factory_minor = 6
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 3 : 1/4 hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
2 bombers moved from Egypt to Rhodesia
1 aaGun moved from Western Germany to Northern Italy
2 fighters moved from Northern Italy to Western GermanyPlace Units - Italians
1 artillery and 1 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6,3,6,5,4,2,3
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs totalProduction/PUs Summary :
Germans : 53 / 75
Russians : 9 / 0
Japanese : 46 / 43
Americans : 73 / 94
Chinese : 24 / 25
British : 28 / 28
UK_Pacific : 3 / 0
Italians : 16 / 7
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
haven’t heard from you in a good number of days. are you just on vacation? hope all is well
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Sorry, I’ve been really busy.
Also, I didn’t realize until you posted that you’d emailed the turn already … I don’t generally check my dice email unless someone posts to let me know the map is sent (or posts a turn summary).
I will get to it by the end of tomorrow, maybe sooner.
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ok no problem. and i’ll post to let you know from now on.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 bombers moved from Western Germany to Southern France
4 tactical_bombers moved from Western Germany to Southern France
2 tactical_bombers moved from Germany to Normandy Bordeaux
2 tactical_bombers moved from 113 Sea Zone to Southern FranceCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 3 bombers, 1 infantry, 1 mech_infantry and 6 tactical_bombers
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Southern France : 2/3 hits
2 tactical_bombers owned by the Germans lost in Southern France
Germans roll dice for 3 bombers, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Southern France, round 2 : 6/9 hits
Americans roll dice for 1 aaGun and 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 bombers, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry and 2 tactical_bombers
Casualties for Americans: 1 aaGun and 2 infantryNon Combat Move - Germans
4 tactical_bombers moved from Southern France to Western Germany
3 bombers moved from Southern France to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to France
1 aaGun and 1 infantry moved from Denmark to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
7 artilleries and 7 infantry moved from Western Germany to France
3 submarines moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Bessarabia to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Bessarabia to Yugoslavia
1 aaGun moved from Romania to Eastern Poland
2 artilleries and 1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in Volgograd
9 artilleries and 1 infantry placed in Germany
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western UkraineTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 bombers moved from Western Germany to Southern France
4 tactical_bombers moved from Western Germany to Southern France
2 tactical_bombers moved from Germany to Normandy Bordeaux
2 tactical_bombers moved from 113 Sea Zone to Southern FranceCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 3 bombers, 1 infantry, 1 mech_infantry and 6 tactical_bombers
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Southern France : 2/3 hits
2 tactical_bombers owned by the Germans lost in Southern France
Germans roll dice for 3 bombers, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Southern France, round 2 : 6/9 hits
Americans roll dice for 1 aaGun and 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 bombers, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Germans: 1 infantry and 2 tactical_bombers
Casualties for Americans: 1 aaGun and 2 infantryNon Combat Move - Germans
4 tactical_bombers moved from Southern France to Western Germany
3 bombers moved from Southern France to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to France
1 aaGun and 1 infantry moved from Denmark to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
7 artilleries and 7 infantry moved from Western Germany to France
3 submarines moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Bessarabia to Slovakia Hungary
1 mech_infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Bessarabia to Yugoslavia
1 aaGun moved from Romania to Eastern Poland
2 artilleries and 1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in Volgograd
9 artilleries and 1 infantry placed in Germany
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western UkraineTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Non Combat Move - Russians
5 armour and 4 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from Caucasus to Iraq
1 fighter moved from Caucasus to Persia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Caucasus to GreeceTurn Complete - Russians
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Japan just had an epic failure in NSW … so I am going to cash in my low luck reroll here.
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Allied aa fire
9@1 = 1r3
Rolls: 1@3; Total Hits: 11@3: (3) -
Japan loses 1 fig, 1 tact
R1
A
9 inf, 7 art, 4 fig, 4 tact2@1 14@2 4@3 4@4 = 2+28+12+16 = 58 /6= 9r4
Rolls: 1@4; Total Hits: 11@4: (4)D
3 aa, 10 inf, 4 mech, 2 art, 3 tank, 2 fig16@2 3@3 2@4 = 32+9+8 = 49 /6= 8r1
Rolls: 1@1; Total Hits: 01@1: (6) -
assuming max defense for expediency … should I fail, you can swap if you want
ANZAC loses 3 aa, 7 inf
Japan loses 8 infR2
A
1 inf, 7 art, 4 fig, 4 tact8@2 4@3 4@4 = 16+12+16 = 44 /6= 7r2
Rolls: 1@2; Total Hits: 01@2: (6)D
3 inf, 4 mech, 2 art, 3 tank, 2 fig9@2 3@3 2@4 = 18+9+8 = 35 /6= 5r5
Rolls: 1@5; Total Hits: 11@5: (2) -
ANZAC loses 3 inf, 4 mech
Japan loses 1 inf, 5 artR3
A
2 art, 4 fig, 4 tact2@2 4@3 4@4 = 4+12+16 = 32 /6= 5r2
Rolls: 1@2; Total Hits: 01@2: (6)D
2 art, 3 tank, 2 fig2@2 3@3 2@4 = 4+9+8 = 21 /6= 3r3
Rolls: 1@5; Total Hits: 11@5: (1) -
I meant to roll 1@3 for ANZAC there, but you rolled 1, so it would have been a hit either way
ANZAC loses 2 art, 3 tank
Japan loses 1 art, 2 fig, 1 tactR4
A
1 art, 2 fig, 3 tact1@2 3@3 2@4 = 2+9+8 = 19 /6= 3r1
overkill, no need to roll
D
2 fig2@4 = 8 /6= 1r2
Rolls: 1@2; Total Hits: 01@2: (3) -
Japan loses one more fig and captures Sydney with 1 art, 1 fig, 3 tact remaining





