Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
15L DizzKneeLand33 (Axis) vs axis-dominion (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 5 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
4 transports moved from 112 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Volgograd to Russia
2 armour moved from Caucasus to Volgograd
3 armour moved from Syria to Caucasus
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Spain to Southern France
1 fighter moved from Turkey to Southern France
1 aaGun, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 4 transports moved from 96 Sea Zone to 81 Sea Zone
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Greece to Turkey
1 infantry moved from Bulgaria to Greece
1 aaGun moved from 81 Sea Zone to Trans-Jordan
2 artilleries and 3 infantry moved from 81 Sea Zone to Trans-Jordan
2 tactical_bombers moved from Hunan to India
3 aaGuns and 5 infantry moved from Hunan to Yunnan
7 infantry moved from India to Burma
1 armour moved from Belgian Congo to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea ZonePlace Units - British
2 destroyers placed in 81 Sea Zone
5 artilleries and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
British collect 38 PUs (3 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 artillery and 1 infantry
Some Units in 20 Sea Zone change ownership: 1 transport -
got a bit too sloppy didn’t i :-D
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 1 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode -
small ncm edit plz use latest, thx
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LOL perhaps a bit sloppy, but hey, we’ve all been there. Watch out, if you do that about 10 more times I’ll catch up to you in IPC’s! ;)
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lol yah, after i sobered up from drinking so much wine, my eyes nearly popped when i was looking for my transports and they were MIA……it’s like it didn’t quite register until a few minutes
so yah, i definitely got too relaxed and let you get away with a few big ones…plus your forces are still quite strong, so i have to plan this out better and not just throw forces at your armies haha
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Test summary from TripleA, engine version: 1.8.0.3, time: 11:40:38
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Ignore that last test post. I’m an idiot. ;)
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no problem. but a reminder that it is your turn :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 1 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Italians buy 3 artilleries; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Greater Southern Germany
1 fighter moved from Holland Belgium to Greater Southern Germany
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,2,1,5,1,1,5,4,4,4
Italians collect 6 PUs (5 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - ANZAC
Non Combat Move - ANZAC
2 armour and 2 mech_infantrys moved from Tsinghai to Afghanistan
4 fighters moved from Yunnan to India
1 artillery and 5 infantry moved from Turkey to Caucasus
1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry moved from Spain to Southern France
2 fighters and 1 tactical_bomber moved from Greece to Southern France
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 96 Sea Zone to Southern France
1 carrier, 1 destroyer and 1 fighter moved from 96 Sea Zone to 81 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Slovakia Hungary to Poland
2 bombers, 1 fighter and 1 tactical_bomber moved from Romania to Poland
1 fighter moved from Romania to Poland
1 infantry moved from Romania to Bessarabia
2 fighters and 1 tactical_bomber moved from Romania to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Bessarabia to Romania
2 bombers, 2 fighters and 1 tactical_bomber moved from Poland to Romania
1 artillery and 1 mech_infantry moved from Yugoslavia to Romania
2 infantry moved from Slovakia Hungary to Germany
2 aaGuns, 5 artilleries and 10 infantry moved from Northern Italy to Greater Southern Germany
7 armour and 17 mech_infantrys moved from Denmark to GermanyPlace Units - Germans
3 infantry and 7 mech_infantrys placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,3,5,4,3,2,2,1,3,1
Germans collect 31 PUs (2 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Russia to Bessarabia
1 fighter moved from Novgorod to Slovakia Hungary
5 infantry moved from Eastern Poland to Poland
5 artilleries moved from Eastern Poland to Poland
2 fighters and 1 tactical_bomber moved from Novgorod to PolandCombat - Russians
Battle in Poland
Russians attack with 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Poland from Germans with 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Bessarabia to Novgorod
3 aaGuns moved from Eastern Poland to Poland
44 infantry moved from Eastern Poland to Poland
2 infantry moved from Baltic States to Poland
10 armour moved from Eastern Poland to Poland
10 mech_infantrys moved from Eastern Poland to Poland
1 fighter moved from Slovakia Hungary to Baltic States
3 armour moved from Novgorod to Poland
9 armour and 10 mech_infantrys moved from Eastern Poland to Baltic States
1 aaGun moved from Novgorod to Baltic States
1 tactical_bomber moved from Poland to Baltic States
2 fighters moved from Poland to Baltic States
1 armour moved from Northwest Persia to Trans-Jordan
1 tactical_bomber moved from Russia to Baltic StatesPlace Units - Russians
3 mech_infantrys placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 bombers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Victoria to New South Wales
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
3 armour and 7 mech_infantrys moved from Kansu to Novosibirsk
2 mech_infantrys moved from Timguska to Novosibirsk
1 armour and 4 mech_infantrys moved from Yenisey to Novosibirsk
1 tactical_bomber moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea ZoneCombat - Japanese
Japanese creates battle in territory 1 Sea Zone
Battle in New Zealand
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win, taking New Zealand from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novosibirsk
Japanese attack with 5 armour and 13 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 5 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to Japan
1 battleship moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 fighters moved from Sumatra to 54 Sea Zone
3 bombers moved from Sumatra to Queensland
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - Japanese
2 artilleries and 1 infantry placed in Queensland
2 infantry placed in New South Wales
3 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,3,6,4,5,5,3,5,3,6,3,4,6,4,3,6,3,3,5,5
Japanese collect 38 PUs (8 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 2 battleships, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Manchuria to Buyant-Uhaa
Americans take Buyant-Uhaa from Japanese
2 bombers moved from Hawaiian Islands to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 fighters moved from 20 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan -
intercept in japan?
i’m sending in 5 ftrs, tac, and 2 bombers
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No intercept. Thx!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 2 battleships, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Manchuria to Buyant-Uhaa
Americans take Buyant-Uhaa from Japanese
2 bombers moved from Hawaiian Islands to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 fighters moved from 20 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to JapanCombat - Americans
Americans creates battle in territory 10 Sea Zone
Americans creates battle in territory 1 Sea Zone
Americans creates battle in territory 97 Sea Zone
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Philippines
Battle in Holland Belgium
Americans attack with 2 artilleries, 7 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking 1 Sea Zone from Japanese, taking 97 Sea Zone from Italians, taking Philippines from Japanese, taking Holland Belgium from Germans with 2 artilleries, 7 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Western Germany
Battle in Denmark
Battle in Hainan
Air Battle in Japan
Americans attacks with 8 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 tactical_bomber killed by AA
Bombing raid in Japan rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Japan causes 10 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Japan to Korea
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 4 submarines moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Korea
4 fighters moved from Hawaiian Islands to Korea
4 fighters moved from Japan to 6 Sea Zone
3 submarines moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to Mexico
2 aaGuns, 1 artillery and 7 infantry moved from British Columbia to Western United States
2 bombers moved from Venezuela to Western United States
1 bomber moved from Germany to Norway
2 carriers moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Spain to Southern France
1 bomber moved from India to Korea
2 submarines moved from 6 Sea Zone to 20 Sea ZonePlace Units - Americans
2 battleships placed in 6 Sea Zone
1 destroyer placed in 10 Sea Zone
1 armour placed in Korea
3 mech_infantrys placed in Spain
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,4
Americans collect 88 PUs; end with 90 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
5 artilleries moved from Yunnan to BurmaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
2 artilleries placed in Kwangsi
2 artilleries and 2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





