@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
WWII in 3D S.A. Axis & Dawg Allies
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 armour moved from Northern Italy to Albania
1 bomber moved from Germany to Albania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 armour moved from Northern Italy to Albania
1 bomber moved from Germany to AlbaniaCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantry
Battle in Albania
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Albania, round 2 : 3/4 hits
British roll dice for 1 artillery and 1 infantry in Albania, round 2 : 1/2 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Albania to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 armour and 1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,6,2,4,1
Italians collect 5 PUs (6 lost to blockades); end with 6 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.308
Median : 3.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
My Axis are taking a beating, your game has gotten much better, Sat. at my place at 3:00 there will be a war, Jeff & Scot and I’ll see who else I can round up
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
2 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 battleship, 3 fighters and 2 transports
Japanese defend with 1 cruiser, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the ANZAC
ANZAC win, taking 42 Sea Zone from Neutral with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is 25
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transport
Casualties for ANZAC: 1 fighter
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to SumatraPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 armour moved from Western Germany to Holland Belgium -
DAAAM !!!
I’m getting my but kicked
S.A. -
you need to do your combat round.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 armour moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 armour moved from Western Germany to Holland BelgiumCombat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
British defend with 2 fighters and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Americans Submerged
Germans roll dice for 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 5/8 hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 3 fighters and 3 transports remaining. Battle score for attacker is -4
Casualties for Germans: 4 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
1 fighter owned by the Americans forced to land in United KingdomNon Combat Move - Germans
2 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Western Germany
1 armour and 1 infantry placed in Germany
1 artillery and 1 infantry placed in France
1 destroyer placed in 112 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 2.889
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.444
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 armour moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour and 1 infantry moved from Volgograd to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Kazakhstan to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 armour moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour and 1 infantry moved from Volgograd to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Kazakhstan to NovosibirskCombat - Russians
Battle in Samara
Russians attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Italians with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Belarus
1 artillery moved from Novgorod to Belarus
2 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to VologdaPlace Units - Russians
1 armour and 2 infantry placed in Ukraine
1 artillery, 1 fighter and 1 infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery moved from Siberia to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Suiyuyan to Chahar
1 tactical_bomber moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Chahar
1 tactical_bomber moved from Korea to Anhwe
1 fighter moved from Korea to Jehol
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery moved from Siberia to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Suiyuyan to Chahar
1 tactical_bomber moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Chahar
1 tactical_bomber moved from Korea to Anhwe
1 fighter moved from Korea to Jehol
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Jehol, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 battleship and 2 transports
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 battleship and 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarinesNon Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Jehol to Kiangsu
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.826
Median : 4.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 110 Sea Zone
Battle in Gibraltar
Americans attack with 1 artillery and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Central United States to Eastern United States
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to MoroccoPlace Units - Americans
1 transport placed in 101 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery placed in HunanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 bomber and 1 fighter moved from Libya to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
4 mech_infantrys moved from Egypt to Iraq
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 armour moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Hunan to Anhwe
2 infantry moved from Hunan to Anhwe
1 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Kwangsi to Anhwe
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
2 transports moved from 110 Sea Zone to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy
1 bomber and 1 fighter moved from Libya to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
4 mech_infantrys moved from Egypt to Iraq
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 armour moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Hopei to Anhwe
1 artillery and 2 infantry moved from Hunan to Anhwe
2 infantry moved from Hunan to Anhwe
1 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Kwangsi to Anhwe
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
2 transports moved from 110 Sea Zone to 109 Sea ZoneCombat - British
Battle in Northern Italy
British attack with 2 armour, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 armour and 6 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 mech_infantrys
Battle in Anhwe
British attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Anhwe from Japanese with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Kwangtung
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 harbour
British win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 aaGuns moved from Hunan to Anhwe
1 aaGun moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Yunnan to Kwangsi
5 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Kwangtung to French Indo China
3 infantry moved from Eastern Persia to West India
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Northern Italy to Libya
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from Northern Italy to Libya
1 fighter moved from Northern Italy to 97 Sea Zone
1 tactical_bomber moved from Northern Italy to LibyaPlace Units - British
1 transport placed in 106 Sea Zone
3 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 3 infantry





