Gargantua vs variance (axis +12)

  • Liaison TripleA '11 '10

    @variance:

    Are you seriously going to take Berlin with that little frog?

    Lol, Eat it Biatch. :)

  • Liaison TripleA '11 '10

    Germany is down to 3 infantry, and even those will be removed from the game this Franzac turn.

    Germany, will NEVER post again. :)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                6 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 6 infantry
                    Americans defend with 2 artilleries and 1 factory_minor
                    Italians win, taking Northern Italy from Americans with 3 infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 2 artilleries

    Non Combat Move - Italians
                1 armour moved from Southern Italy to France

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,2,2,5,3,4
                Italians collect 1 PU (8 lost to blockades); end with 1 PU total

  • '17 '16 '15 '14 '12

    @Gargantua:

    Germany is down to 3 infantry, and even those will be removed from the game this Franzac turn.

    Germany, will NEVER post again. :)

    OK OK you win.  Jesus I was just trying to free the world from Bolshevism and this is the thanks I get.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Research Technology - ANZAC
                ANZAC spend 10 on tech rolls
                ANZAC removing all Technology Tokens after unsuccessful research.

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                2 infantry moved from Burma to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 fighter moved from Russia to West India
                2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                4 submarines moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from New South Wales to New Guinea
                1 fighter moved from Russia to West India
                2 fighters moved from Russia to Novgorod

    Combat - ANZAC
                Battle in West India
                    ANZAC attack with 2 fighters and 4 infantry
                    Japanese defend with 3 armour and 1 factory_minor
                    ANZAC win, taking West India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 armour
                    Casualties for ANZAC: 2 infantry
                Battle in Novgorod
                    ANZAC attack with 2 fighters
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win with 3 infantry remaining. Battle score for attacker is -20
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to 54 Sea Zone
                1 aaGun and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 aaGun moved from 35 Sea Zone to Philippines
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from West India to India
                1 infantry moved from Northwest Persia to Persia

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 12

    Combat Move - French
                1 infantry moved from 113 Sea Zone to Germany
                1 infantry moved from Denmark to Western Germany
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone

    Combat - French
                Battle in Germany
                    French captures 41PUs while taking Germans capital
                    French converts factory_major into different units

    Non Combat Move - French
                1 fighter moved from Russia to Poland

    Turn Complete - French

  • Liaison TripleA '11 '10

    PFftp,

    your worthless forces in Novgorod SURVIVED, and Have escaped to Argentina.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 13

    Combat Move - Germans

    Airborne Attack Move - Germans

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding Technology Super subs for Germans
                EDIT: Adding Technology Shipyards for Germans
                EDIT: Adding Technology Heavy Bomber for Germans
                EDIT: Adding Technology AA Radar for Germans
                EDIT: Adding Technology War Bonds for Germans
                EDIT: Adding Technology Jet Power for Germans
                EDIT: Adding Technology Increased Factory Production for Germans
                EDIT: Adding Technology Rockets Advance for Germans
                EDIT: Adding Technology Improved Artillery Support for Germans
                EDIT: Adding Technology Long Range Aircraft for Germans
                EDIT: Turning off Edit Mode
                1 bomber and 1 fighter could not land in Uruguay and were removed

    Turn Complete - Germans

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 bomber and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                1 armour moved from Belarus to Slovakia Hungary
                      Russians take Eastern Poland from Italians
                      Russians take Slovakia Hungary from Germans
                1 armour moved from Ukraine to Romania
                      Russians take Bessarabia from Germans
                      Russians take Romania from Germans
                1 mech_infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                2 mech_infantrys moved from Belarus to Novgorod
                1 armour moved from Ukraine to Romania
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 armour moved from Western Ukraine to Slovakia Hungary
                8 artilleries and 1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Tambov to Bryansk
                3 armour and 2 mech_infantrys moved from Russia to Western Ukraine

    Combat - Russians

    Non Combat Move - Russians
                3 mech_infantrys moved from Belarus to Slovakia Hungary
                1 fighter moved from Belarus to Western Ukraine
                1 infantry moved from Burma to India

    Place Units - Russians
                1 bomber and 2 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs

  • Liaison TripleA '11 '10

    France has more money than the entire Axis combined biatch.

    And there is NOTHING you can do about it… you can’t even quit until the 2015 Results thread is up LOL.

    Lets see what you can do with your little “up start” in Argentina.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese

    Place Units - Japanese
                1 aaGun and 9 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,3,2,6,4,3,6,6,2,6,3,4,6,6,1,4
                Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total

  • '17 '16 '15 '14 '12

    You still haven’t taken down Japan or Italy.  Unless you can invent an atomic bomb or something you will NEVER defeat me.

    THE AXIS WILL NEVER CAPITULATE.

  • '17 '16 '15 '14 '12

    @Gargantua:

    you can’t even quit until the 2015 Results thread is up LOL.

    Oh dear God make it stop!!

  • '17 '16 '15 '14 '12

    :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:


  • There is always hope. That is what I would like to say. Look at it this way. You still have your suicide tokens for Japan. I suggest you use them :lol:

  • '17 '16 '15 '14 '12

    can I slit my wrists with the kamikazes?

    (I am joking btw)

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 13

    Research Technology - Americans
                Americans spend 20 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Improved Artillery Support

    Activate Technology - Americans
                Americans activating Improved Artillery Support

    Purchase Units - Americans
                Americans buy 9 armour, 1 artillery, 2 factory_minors, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 bomber moved from Western United States to Korea
                1 mech_infantry moved from Ulaanbaatar to Korea
                2 fighters moved from Central Mongolia to Korea
                2 artilleries and 2 mech_infantrys moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 artillery, 2 mech_infantrys and 3 transports moved from 39 Sea Zone to 37 Sea Zone
                2 artilleries, 1 infantry, 2 mech_infantrys and 4 transports moved from 37 Sea Zone to 36 Sea Zone
                2 transports moved from 38 Sea Zone to 37 Sea Zone
                2 mech_infantrys moved from India to Shan State
                4 fighters moved from Burma to Manchuria
                2 carriers, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                3 armour moved from Southern France to Northern Italy
                3 armour moved from Normandy Bordeaux to Northern Italy
                2 artilleries moved from Western Germany to Northern Italy
                2 artilleries moved from Spain to 93 Sea Zone
                2 artilleries and 2 transports moved from 93 Sea Zone to 95 Sea Zone
                2 artilleries moved from 95 Sea Zone to Northern Italy
                1 transport moved from 95 Sea Zone to 92 Sea Zone
                3 transports moved from 112 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 89 Sea Zone
                1 carrier moved from 93 Sea Zone to 90 Sea Zone
                1 destroyer and 1 submarine moved from 88 Sea Zone to 89 Sea Zone
                3 fighters moved from 113 Sea Zone to France

    Combat - Americans
                Battle in France
                    Americans attack with 3 fighters
                    Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 armour
                    Americans win with 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 fighter
                Battle in Northern Italy
                    Americans attack with 6 armour and 4 artilleries
                    Italians defend with 1 factory_minor and 3 infantry
                    Americans win, taking Northern Italy from Italians with 6 armour and 3 artilleries remaining. Battle score for attacker is 5
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Americans
                1 aaGun moved from Southern France to Northern Italy
                2 fighters moved from France to Western Germany
                2 carriers, 1 cruiser and 4 transports moved from 113 Sea Zone to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Holland Belgium

    Place Units - Americans
                3 infantry placed in Korea
                1 factory_minor placed in Spain
                1 factory_minor placed in Holland Belgium
                3 armour placed in Western Germany
                3 armour placed in Southern France
                3 armour placed in Normandy Bordeaux
                1 artillery and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 90 PUs; end with 90 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 58 PUs;

    Combat Move - Chinese
                5 artilleries and 10 infantry moved from Burma to Yunnan
                1 infantry moved from Kweichow to Yunnan

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 81 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 87 PUs

  • Liaison TripleA '11 '10

    LOL…

    I just realized there is almost nothing for your to post.

    japan has 0 income, and cannot move.

    Italy has now been cordoned to Italy, unless they throw 17 units @ 1 against 14 planes + 10 ground units…

    It’s this German upstart that’s a problem!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 13

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take French Indo China from UK_Pacific
                      French take Morocco from Americans
                      French take Normandy Bordeaux from Americans
                      French take Algeria from Americans
                      French take Southern France from Americans
                      French take Tunisia from ANZAC
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Southern France to Northern Italy
                3 fighters moved from Persia to Northern Italy
                2 fighters moved from Western Germany to Northern Italy
                4 fighters moved from 80 Sea Zone to Northern Italy
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                1 armour moved from Persia to West India
                1 armour moved from Iraq to Egypt
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Kazakhstan to Sikang
                1 artillery and 1 infantry moved from Poland to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                5 fighters and 1 tactical_bomber moved from Norway to Northern Italy
                1 infantry moved from Finland to Norway
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                2 carriers moved from 80 Sea Zone to 81 Sea Zone

    Combat - British
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France

    Non Combat Move - British

    Place Units - British
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

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