L14 G40 Soulblighter (Axis) vs Odonis (Allies +14) (TECH Tokens)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 4,5 and gets 0 hits

    Purchase Units - Germans
                Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
                2 artilleries and 2 infantry moved from Norway to Finland
                3 armour, 2 artilleries, 14 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
                1 aaGun, 3 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 tactical_bomber moved from 93 Sea Zone to Southern Italy
                1 bomber moved from Western Germany to Southern Italy
                3 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
                2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 113 Sea Zone to 104 Sea Zone
                2 infantry moved from France to Northern Italy

    Place Units - Germans
                5 artilleries and 5 infantry placed in Germany
                8 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Egypt : 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 4 infantry
        Slovakia Hungary : 2 aaGuns, 3 armour, 2 artilleries, 14 infantry and 1 mech_infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
        Romania : 1 aaGun, 6 armour, 4 artilleries, 22 infantry and 1 mech_infantry
        Germany : 5 artilleries, 1 factory_major and 5 infantry
        Northern Italy : 2 infantry
        Southern Italy : 1 bomber, 1 fighter and 2 tactical_bombers
        104 Sea Zone : 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports
        Bulgaria : 1 flag
        97 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 aaGun, 3 artilleries and 13 infantry

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 35 / 37
        Japanese : 53 / 70
        Americans : 52 / 77
        Chinese : 5 / 4
        British : 31 / 30
        UK_Pacific : 10 / 6
        Italians : 12 / 22
        ANZAC : 10 / 20
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,250
            Median : 3,500
            Variance : 0,286
            Standard Deviation : 0,535
            Total rolls : 8

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,200
            Median : 3,000
            Variance : 1,250
            Standard Deviation : 1,118
            Total rolls : 5

    British Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Russians
                Russians spend 0 on tech rolls

    Purchase Units - Russians
                Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Caucasus to Kazakhstan
                2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Belarus to Baltic States
                3 artilleries and 15 infantry moved from Novgorod to Karelia
                2 mech_infantrys moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 aaGun moved from Western Ukraine to Bryansk
                3 armour and 3 mech_infantrys moved from Rostov to Volgograd
                1 aaGun moved from Novgorod to Karelia
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Buryatia to Sakha

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 factory_minors, 3 infantry and 1 submarine; Remaining resources: 7 PUs; 6 SuicideAttackTokens; 2 techTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour and 1 mech_infantry moved from Shensi to Kansu
                1 artillery moved from Kweichow to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Shensi to Sikang
                1 artillery moved from Shensi to Tsinghai
                1 artillery moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Kansu
                1 bomber moved from Anhwe to Kansu
                1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
                1 fighter and 1 tactical_bomber moved from Anhwe to Sikang
                1 fighter and 1 tactical_bomber moved from Anhwe to Kansu
                1 bomber moved from Anhwe to Suiyuyan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 submarine moved from 34 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 3 infantry
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter and 3 infantry
                    retreated to Kansu
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    retreated to Sikang
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kansu to Shensi
                1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
                1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
                1 fighter and 1 tactical_bomber moved from Sikang to Shensi
                2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Manchuria to Japan

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 factory_minor placed in Kwangtung
                1 factory_minor placed in Kiangsu
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • Every now and then the bad side of variance kicks in.

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 fighters moved from Eastern United States to 104 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 cruiser and 2 destroyers moved from 101 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone

  • 20 19 18 15 13

    hey, shouldve asked you for OOL in Atlantic battle. You have 4 planes on 2 carriers and with no territory to land them on, I suppose you want to keep these undamaged as long as possible. As I only got one hit in round 1, you can also choose to lose the DD instead, or up to you. 2nd round results wouldn’t have been any different, but let me know your OOL for Round 2 and I can adjust accordingly.

  • 20 19 18 15 13

    currently sitting on 4 hits for round 2. I can roll here in the forum for the remainder and then edit in the survivors. Sorry about that


  • Which casualties did you choose round 1. That is also vital information. I had 4 hits. Your planes can’t land anywhere either. So I am assuming you sunk your carrier and 2 destroyers, leaving you with 2 fighters a bomber and a cruiser. If that is the case, then sink a carrier and two tactical bombers. If that isn’t the case, then please tell me which casualties you did choose. Round 1 was obviously the destroyer. This leaves me with an undamaged carrier, 2 fighters and a cruiser.

  • 20 19 18 15 13

    yes, correct, a carrier and 2 dd.

    I tipped your carrier first round, but since both carrier and DD defend at 2, I’ll keep as is and do the edits afterwards.

    Will update you with round 2 results next post.


  • @Odonis:

    yes, correct, a carrier and 2 dd.

    I tipped your carrier first round, but since both carrier and DD defend at 2, I’ll keep as is and do the edits afterwards.

    Will update you with round 2 results next post.

    True I guess. In that case I will make it simple. Leave it as it is. You would have continued your attack anyways. So tipping the carrier round 1, would have made no difference. Especially considering you couldn’t land your planes anywhere either. So round 1 tip carrier, round 2 sink carrier, sink destroyer and 2 tactical bombers. This way no edits are required. Otherwise we would have to remove the hit from the destroyer round 1 and then roll a lot of dice on the forum.

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 fighters moved from Eastern United States to 104 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 cruiser and 2 destroyers moved from 101 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
                    Germans defend with 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is -30
                    Casualties for Germans: 1 carrier, 1 destroyer and 2 tactical_bombers
                    Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 armour, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from 101 Sea Zone to Eastern United States
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 16 Sea Zone to Midway
                2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 destroyer, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total


  • You need to remove that tech btw as you technically didn’t have that tech token remember?

  • 20 19 18 15 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                4 fighters moved from United Kingdom to 104 Sea Zone
                1 bomber moved from United Kingdom to 104 Sea Zone
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 fighter moved from India to Yunnan
                5 mech_infantrys moved from India to Yunnan
                1 cruiser moved from 106 Sea Zone to 104 Sea Zone

  • 20 19 18 15 13

    crap, too many rules to remember with tech - sorry, will do so.


  • @Odonis:

    crap, too many rules to remember with tech - sorry, will do so.

    It ain’t that bad :D. There are a bit more rules, but the rules aren’t that hard to remember.

  • 20 19 18 15 13

    OOL for the battle in SZ 104?

    2 hits first round.


  • Cruiser + fighter

  • 20 19 18 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - British
                British spend 0 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Jet Power

    Activate Technology - British
                British activating Jet Power
                British giving technology to UK_Pacific: Jet Power

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing Technology Jet Power for British
                EDIT: Turning off Edit Mode
                4 fighters moved from United Kingdom to 104 Sea Zone
                1 bomber moved from United Kingdom to 104 Sea Zone
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 fighter moved from India to Yunnan
                5 mech_infantrys moved from India to Yunnan
                1 cruiser moved from 106 Sea Zone to 104 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 1 fighter and 5 mech_infantrys
                    Japanese defend with 2 artilleries
                    British win, taking Yunnan from Japanese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 artilleries
                    Casualties for British: 1 mech_infantry
                Battle in 104 Sea Zone
                    British attack with 1 bomber, 1 cruiser and 4 fighters
                    Germans defend with 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 47
                    Casualties for Germans: 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports
                    Casualties for British: 1 cruiser and 2 fighters

    Non Combat Move - British
                2 fighters moved from 104 Sea Zone to Gibraltar
                1 bomber moved from 104 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Yunnan to India
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 artillery and 1 fighter placed in Iraq
                1 artillery placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 infantry placed in Iraq
                1 infantry placed in United Kingdom
                British undo move 5.
                1 infantry placed in Quebec
                British undo move 5.
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,1,1,3,6,3,4,5,6,6,2,4,3
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Italians
                Italians spend 0 on tech rolls

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 5 PUs; 2 techTokens;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Morocco
                    Italians attack with 4 infantry
                    French defend with 1 infantry
                    Italians win, taking Morocco from French with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber, 2 fighters and 1 infantry
                    French defend with 1 infantry
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

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