Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
14L G40 TheWell-KnownSoldier(axis) vs Karl7(allies+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Wake Island to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
Americans win, taking 106 Sea Zone from Germans, taking 44 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Celebes
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Americans
1 bomber moved from 23 Sea Zone to Queensland
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 17 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 bomber moved from Nigeria to Tanganyika Territory
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 fighters moved from United Kingdom to 112 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 3 fighters
Germans defend with 1 cruiser
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for British: 1 fighter
Battle in Tanganyika Territory
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British win, taking Tanganyika Territory from Italians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Tanganyika Territory to Rhodesia
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 cruiser and 1 transport moved from 83 Sea Zone to 86 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
1 aaGun, 2 artilleries and 3 infantry moved from Burma to IndiaPlace Units - British
2 armour and 1 fighter placed in Egypt
1 transport placed in 109 Sea Zone
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5,4,2,5,1,3,4
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,1,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry -
well… that’s probably the game…
Battle in Celebes
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery and 3 infantryIf I can break up Japan’s march, ain’t nothing going to stop it…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 infantry moved from Eastern Poland to Baltic States
Italians take Baltic States from RussiansCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 3 armour, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 0/4 hits
British roll dice for 3 armour, 3 artilleries, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 7/18 hits
1 infantry owned by the ANZAC, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Egypt
British win with 3 armour, 3 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 aaGuns and 3 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
2 armour and 1 mech_infantry moved from Eastern Poland to Baltic StatesPlace Units - Italians
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Alexandria : 1 flag, 2 artilleries and 8 infantry
Kenya : 1 flag
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
Baltic States : 1 flag, 2 armour, 1 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 3 infantry
Western Ukraine : 1 flag
95 Sea Zone : 1 transport
93 Sea Zone : 1 flag
97 Sea Zone : 1 transport
98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 36
Japanese : 60 / 67
Americans : 50 / 71
Chinese : 4 / 4
British : 32 / 29
UK_Pacific : 7 / 6
Italians : 17 / 21
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yes with those dice breaking Japan’s advance should prove hard. :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from Iraq to Egypt
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 armour, 3 artilleries and 6 infantry moved from Alexandria to Egypt
3 transports moved from 98 Sea Zone to 99 Sea Zone
3 armour and 3 infantry moved from Greece to 99 Sea Zone
3 armour, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
3 armour and 3 infantry moved from 98 Sea Zone to Egypt
2 tactical_bombers moved from 98 Sea Zone to Egypt
2 bombers moved from Southern Italy to EgyptCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Egypt
Germans attack with 6 armour, 3 artilleries, 2 bombers, 9 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter and 1 infantry; French defend with 1 infantry; British defend with 3 armour, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 9 infantry and 2 tactical_bombers in Egypt, round 2 : 9/22 hits
British roll dice for 3 armour, 3 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 8/18 hits
3 infantry owned by the British, 1 infantry owned by the French, 1 infantry owned by the ANZAC, 8 infantry owned by the Germans, 3 artilleries owned by the British and 1 mech_infantry owned by the British lost in Egypt
Germans roll dice for 6 armour, 3 artilleries, 2 bombers, 1 infantry and 2 tactical_bombers in Egypt, round 3 : 9/14 hits
British roll dice for 3 armour, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 7/9 hits
1 tactical_bomber owned by the British, 3 armour owned by the British, 1 infantry owned by the Germans, 3 armour owned by the Germans, 4 fighters owned by the British, 3 artilleries owned by the Germans and 1 fighter owned by the ANZAC lost in Egypt
Germans win, taking Egypt from British with 3 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 53
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Germans: 3 armour, 3 artilleries and 9 infantry
Casualties for French: 1 infantry
Casualties for British: 3 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
2 tactical_bombers moved from Egypt to Greece
2 bombers moved from Egypt to Greece
2 aaGuns, 6 armour, 9 artilleries, 23 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic States
2 artilleries and 9 infantry moved from Poland to Baltic States
1 mech_infantry moved from Slovakia Hungary to Baltic States
6 armour and 4 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Germany to Poland
2 fighters moved from Finland to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 infantry placed in France
2 armour placed in Western Germany
2 infantry placed in Western Germany
2 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Poland : 1 infantry
Germany : 2 armour, 1 factory_major and 4 mech_infantrys
Baltic States : 2 aaGuns, 12 armour, 11 artilleries, 32 infantry and 7 mech_infantrys
Eastern Poland : 1 infantry
125 Sea Zone : 1 submarine
95 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 2 bombers and 2 tactical_bombers
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier, 1 destroyer and 3 transports
Finland : 1 flag, 1 aaGun and 10 infantryProduction/PUs Summary :
Germans : 48 / 57
Russians : 32 / 36
Japanese : 56 / 67
Americans : 50 / 71
Chinese : 4 / 4
British : 30 / 29
UK_Pacific : 7 / 6
Italians : 17 / 21
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Samara to Novosibirsk
1 fighter moved from Belarus to NovosibirskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Vologda
1 aaGun and 10 infantry moved from Novgorod to Belarus
1 artillery and 5 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to BryanskPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 bomber moved from Philippines to Shensi
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
3 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Philippines to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine and 2 transports
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 2 transports owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine and 2 transports
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Shan State, round 2 : 2/11 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Iwo Jima
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to French Indo China
1 artillery moved from Kweichow to Hopei
1 bomber and 1 tactical_bomber moved from Shensi to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from 46 Sea Zone to French Indo China
1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
3 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Iwo Jima : 1 fighter and 1 tactical_bomber
Shantung : 1 flag
Kwangsi : 1 flag, 3 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 6 artilleries, 1 factory_minor, 12 infantry and 3 mech_infantrys
Hainan : 1 harbour
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 artillery, 1 bomber and 1 tactical_bomber
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Burma : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 bomber, 1 factory_minor, 3 fighters, 4 infantry and 1 tactical_bomber
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 fighters, 4 tactical_bombers and 1 transport
44 Sea Zone : 1 flag, 1 destroyer
46 Sea Zone : 1 submarine
36 Sea Zone : 1 battleship, 1 destroyer and 1 transport
23 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 48 / 57
Russians : 35 / 35
Japanese : 61 / 66
Americans : 50 / 71
Chinese : 4 / 4
British : 30 / 29
UK_Pacific : 5 / 6
Italians : 15 / 21
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 bomber moved from Queensland to 23 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking Philippines from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
retreated to 23 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Russians loiter and taunt with ; Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 carrier moved from 109 Sea Zone to 111 Sea Zone
2 fighters moved from 125 Sea Zone to 111 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 23 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 infantry moved from India to West India
2 infantry moved from Iraq to Persia
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Belgian Congo
British take Belgian Congo from Italians
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from French Central Africa to French Equatorial Africa
1 bomber moved from Rhodesia to EgyptCombat - British
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.Non Combat Move - British
1 bomber moved from Egypt to Belgian Congo
2 mech_infantrys moved from Tanganyika Territory to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to Belgian Congo
1 battleship moved from 72 Sea Zone to 70 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 86 Sea Zone to 90 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 bomber moved from Belgian Congo to RhodesiaPlace Units - British
1 armour and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,6,4
British collect 31 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
The dice are bleeding out my units,…. :-P
This is game is probably over… but lets continue for a bit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Southern Italy to Western UkraineCombat - Italians
Battle in Syria
Battle in Trans-Jordan
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 bomber in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
retreated to Western Ukraine
Russians win, taking Syria from French, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Bessarabia
2 armour and 1 mech_infantry moved from Baltic States to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Southern Italy to Western Germany
3 infantry moved from Northern Italy to France
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 artilleries and 8 infantry moved from Alexandria to EgyptPlace Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag
Egypt : 2 artilleries and 8 infantry
Syria : 1 flag, 2 infantry
France : 3 infantry
Tunisia : 1 flag
Western Germany : 1 fighter
Northern Italy : 2 aaGuns, 1 factory_major and 7 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 2 aaGuns, 3 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
95 Sea Zone : 1 transport
93 Sea Zone : 1 flag
97 Sea Zone : 1 transport
98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 48 / 57
Russians : 33 / 35
Japanese : 55 / 66
Americans : 52 / 77
Chinese : 7 / 8
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 17 / 27
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The dice Gods giveth and the dice Gods taketh away. Also I’ve been known to make game ending blunders in the past. But I suppose as the pressure shrinks so does the risk’s of committing fatal mistakes…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 23 Sea Zone
1 fighter moved from Queensland to Hawaiian IslandsCombat - ANZAC
Battle in 23 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 aaGuns, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Belgian CongoNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Egypt to Iraq
Germans take Iraq from British
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 fighters moved from Western Germany to 125 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Greece to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 fighters
Russians defend with 1 submarine; Americans defend with 1 destroyer
1 submarine owned by the Russians Submerged
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 infantry moved from Poland to Baltic States
2 armour and 4 mech_infantrys moved from Germany to Baltic States
2 armour moved from Western Germany to Poland
2 bombers moved from Western Ukraine to Germany
2 fighters moved from 125 Sea Zone to Western Germany
1 carrier and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Egypt to Trans-Jordan
2 tactical_bombers moved from Greece to Western Germany
1 aaGun and 1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 submarine moved from 95 Sea Zone to 81 Sea ZonePlace Units - Germans
2 artilleries placed in France
6 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs





